17 KiB
Stream
Stability: 2 - Unstable
A stream is an abstract interface implemented by various objects in Node. For example a request to an HTTP server is a stream, as is stdout. Streams are readable, writable, or both. All streams are instances of EventEmitter
You can load the Stream base classes by doing require('stream')
.
There are base classes provided for Readable streams, Writable
streams, Duplex streams, and Transform streams.
Compatibility
In earlier versions of Node, the Readable stream interface was simpler, but also less powerful and less useful.
- Rather than waiting for you to call the
read()
method,'data'
events would start emitting immediately. If you needed to do some I/O to decide how to handle data, then you had to store the chunks in some kind of buffer so that they would not be lost. - The
pause()
method was advisory, rather than guaranteed. This meant that you still had to be prepared to receive'data'
events even when the stream was in a paused state.
In Node v0.10, the Readable class described below was added. For
backwards compatibility with older Node programs, Readable streams
switch into "old mode" when a 'data'
event handler is added, or when
the pause()
or resume()
methods are called. The effect is that,
even if you are not using the new read()
method and 'readable'
event, you no longer have to worry about losing 'data'
chunks.
Most programs will continue to function normally. However, this introduces an edge case in the following conditions:
- No
'data'
event handler is added. - The
pause()
andresume()
methods are never called.
For example, consider the following code:
// WARNING! BROKEN!
net.createServer(function(socket) {
// we add an 'end' method, but never consume the data
socket.on('end', function() {
// It will never get here.
socket.end('I got your message (but didnt read it)\n');
});
}).listen(1337);
In versions of node prior to v0.10, the incoming message data would be simply discarded. However, in Node v0.10 and beyond, the socket will remain paused forever.
The workaround in this situation is to call the resume()
method to
trigger "old mode" behavior:
// Workaround
net.createServer(function(socket) {
socket.on('end', function() {
socket.end('I got your message (but didnt read it)\n');
});
// start the flow of data, discarding it.
socket.resume();
}).listen(1337);
In addition to new Readable streams switching into old-mode, pre-v0.10
style streams can be wrapped in a Readable class using the wrap()
method.
Class: stream.Readable
A Readable Stream
has the following methods, members, and events.
Note that stream.Readable
is an abstract class designed to be
extended with an underlying implementation of the _read(size, cb)
method. (See below.)
new stream.Readable([options])
options
{Object}bufferSize
{Number} The size of the chunks to consume from the underlying resource. Default=16kblowWaterMark
{Number} The minimum number of bytes to store in the internal buffer before emittingreadable
. Default=0highWaterMark
{Number} The maximum number of bytes to store in the internal buffer before ceasing to read from the underlying resource. Default=16kbencoding
{String} If specified, then buffers will be decoded to strings using the specified encoding. Default=null
In classes that extend the Readable class, make sure to call the constructor so that the buffering settings can be properly initialized.
readable._read(size, callback)
size
{Number} Number of bytes to read asynchronouslycallback
{Function} Called with an error or with data
All Readable stream implementations must provide a _read
method
to fetch data from the underlying resource.
This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Readable class methods only.
Call the callback using the standard callback(error, data)
pattern.
When no more data can be fetched, call callback(null, null)
to
signal the EOF.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.
readable.wrap(stream)
stream
{Stream} An "old style" readable stream
If you are using an older Node library that emits 'data'
events and
has a pause()
method that is advisory only, then you can use the
wrap()
method to create a Readable stream that uses the old stream
as its data source.
For example:
var OldReader = require('./old-api-module.js').OldReader;
var oreader = new OldReader;
var Readable = require('stream').Readable;
var myReader = new Readable().wrap(oreader);
myReader.on('readable', function() {
myReader.read(); // etc.
});
Event: 'readable'
When there is data ready to be consumed, this event will fire. The
number of bytes that are required to be considered "readable" depends
on the lowWaterMark
option set in the constructor.
When this event emits, call the read()
method to consume the data.
Event: 'end'
Emitted when the stream has received an EOF (FIN in TCP terminology).
Indicates that no more 'data'
events will happen. If the stream is
also writable, it may be possible to continue writing.
Event: 'data'
The 'data'
event emits either a Buffer
(by default) or a string if
setEncoding()
was used.
Note that adding a 'data'
event listener will switch the Readable
stream into "old mode", where data is emitted as soon as it is
available, rather than waiting for you to call read()
to consume it.
Event: 'error'
Emitted if there was an error receiving data.
Event: 'close'
Emitted when the underlying resource (for example, the backing file descriptor) has been closed. Not all streams will emit this.
readable.setEncoding(encoding)
Makes the 'data'
event emit a string instead of a Buffer
. encoding
can be 'utf8'
, 'utf16le'
('ucs2'
), 'ascii'
, or 'hex'
.
The encoding can also be set by specifying an encoding
field to the
constructor.
readable.read([size])
size
{Number | null} Optional number of bytes to read.- Return: {Buffer | String | null}
Call this method to consume data once the 'readable'
event is
emitted.
The size
argument will set a minimum number of bytes that you are
interested in. If not set, then the entire content of the internal
buffer is returned.
If there is no data to consume, or if there are fewer bytes in the
internal buffer than the size
argument, then null
is returned, and
a future 'readable'
event will be emitted when more is available.
Note that calling stream.read(0)
will always return null
, and will
trigger a refresh of the internal buffer, but otherwise be a no-op.
readable.pipe(destination, [options])
destination
{Writable Stream}options
{Object} Optionalend
{Boolean} Default=true
Connects this readable stream to destination
WriteStream. Incoming
data on this stream gets written to destination
. Properly manages
back-pressure so that a slow destination will not be overwhelmed by a
fast readable stream.
This function returns the destination
stream.
For example, emulating the Unix cat
command:
process.stdin.pipe(process.stdout);
By default end()
is called on the destination when the source stream
emits end
, so that destination
is no longer writable. Pass { end: false }
as options
to keep the destination stream open.
This keeps writer
open so that "Goodbye" can be written at the
end.
reader.pipe(writer, { end: false });
reader.on("end", function() {
writer.end("Goodbye\n");
});
Note that process.stderr
and process.stdout
are never closed until
the process exits, regardless of the specified options.
readable.unpipe([destination])
destination
{Writable Stream} Optional
Undo a previously established pipe()
. If no destination is
provided, then all previously established pipes are removed.
readable.pause()
Switches the readable stream into "old mode", where data is emitted
using a 'data'
event rather than being buffered for consumption via
the read()
method.
Ceases the flow of data. No 'data'
events are emitted while the
stream is in a paused state.
readable.resume()
Switches the readable stream into "old mode", where data is emitted
using a 'data'
event rather than being buffered for consumption via
the read()
method.
Resumes the incoming 'data'
events after a pause()
.
Class: stream.Writable
A Writable
Stream has the following methods, members, and events.
Note that stream.Writable
is an abstract class designed to be
extended with an underlying implementation of the _write(chunk, cb)
method. (See below.)
new stream.Writable([options])
options
{Object}highWaterMark
{Number} Buffer level whenwrite()
starts returning false. Default=16kblowWaterMark
{Number} The buffer level when'drain'
is emitted. Default=0decodeStrings
{Boolean} Whether or not to decode strings into Buffers before passing them to_write()
. Default=true
In classes that extend the Writable class, make sure to call the constructor so that the buffering settings can be properly initialized.
writable._write(chunk, callback)
chunk
{Buffer | Array} The data to be writtencallback
{Function} Called with an error, or null when finished
All Writable stream implementations must provide a _write
method to
send data to the underlying resource.
This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Writable class methods only.
Call the callback using the standard callback(error)
pattern to
signal that the write completed successfully or with an error.
If the decodeStrings
flag is set in the constructor options, then
chunk
will be an array rather than a Buffer. This is to support
implementations that have an optimized handling for certain string
data encodings.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.
writable.write(chunk, [encoding], [callback])
chunk
{Buffer | String} Data to be writtenencoding
{String} Optional. Ifchunk
is a string, then encoding defaults to'utf8'
callback
{Function} Optional. Called when this chunk is successfully written.- Returns {Boolean}
Writes chunk
to the stream. Returns true
if the data has been
flushed to the underlying resource. Returns false
to indicate that
the buffer is full, and the data will be sent out in the future. The
'drain'
event will indicate when the buffer is empty again.
The specifics of when write()
will return false, and when a
subsequent 'drain'
event will be emitted, are determined by the
highWaterMark
and lowWaterMark
options provided to the
constructor.
writable.end([chunk], [encoding])
chunk
{Buffer | String} Optional final data to be writtenencoding
{String} Optional. Ifchunk
is a string, then encoding defaults to'utf8'
Call this method to signal the end of the data being written to the stream.
Event: 'drain'
Emitted when the stream's write queue empties and it's safe to write
without buffering again. Listen for it when stream.write()
returns
false
.
Event: 'close'
Emitted when the underlying resource (for example, the backing file descriptor) has been closed. Not all streams will emit this.
Event: 'pipe'
source
{Readable Stream}
Emitted when the stream is passed to a readable stream's pipe method.
Event 'unpipe'
source
{Readable Stream}
Emitted when a previously established pipe()
is removed using the
source Readable stream's unpipe()
method.
Class: stream.Duplex
A "duplex" stream is one that is both Readable and Writable, such as a TCP socket connection.
Note that stream.Duplex
is an abstract class designed to be
extended with an underlying implementation of the _read(size, cb)
and _write(chunk, callback)
methods as you would with a Readable or
Writable stream class.
Since JavaScript doesn't have multiple prototypal inheritance, this
class prototypally inherits from Readable, and then parasitically from
Writable. It is thus up to the user to implement both the lowlevel
_read(n,cb)
method as well as the lowlevel _write(chunk,cb)
method
on extension duplex classes.
new stream.Duplex(options)
options
{Object} Passed to both Writable and Readable constructors. Also has the following fields:allowHalfOpen
{Boolean} Default=true. If set tofalse
, then the stream will automatically end the readable side when the writable side ends and vice versa.
In classes that extend the Duplex class, make sure to call the constructor so that the buffering settings can be properly initialized.
Class: stream.Transform
A "transform" stream is a duplex stream where the output is causally connected in some way to the input, such as a zlib stream or a crypto stream.
There is no requirement that the output be the same size as the input, the same number of chunks, or arrive at the same time. For example, a Hash stream will only ever have a single chunk of output which is provided when the input is ended. A zlib stream will either produce much smaller or much larger than its input.
Rather than implement the _read()
and _write()
methods, Transform
classes must implement the _transform()
method, and may optionally
also implement the _flush()
method. (See below.)
new stream.Transform([options])
options
{Object} Passed to both Writable and Readable constructors.
In classes that extend the Transform class, make sure to call the constructor so that the buffering settings can be properly initialized.
transform._transform(chunk, outputFn, callback)
chunk
{Buffer} The chunk to be transformed.outputFn
{Function} Call this function with any output data to be passed to the readable interface.callback
{Function} Call this function (optionally with an error argument) when you are done processing the supplied chunk.
All Transform stream implementations must provide a _transform
method to accept input and produce output.
This function MUST NOT be called directly. It should be implemented by child classes, and called by the internal Transform class methods only.
_transform
should do whatever has to be done in this specific
Transform class, to handle the bytes being written, and pass them off
to the readable portion of the interface. Do asynchronous I/O,
process things, and so on.
Call the callback function only when the current chunk is completely
consumed. Note that this may mean that you call the outputFn
zero
or more times, depending on how much data you want to output as a
result of this chunk.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.
transform._flush(outputFn, callback)
outputFn
{Function} Call this function with any output data to be passed to the readable interface.callback
{Function} Call this function (optionally with an error argument) when you are done flushing any remaining data.
This function MUST NOT be called directly. It MAY be implemented by child classes, and if so, will be called by the internal Transform class methods only.
In some cases, your transform operation may need to emit a bit more
data at the end of the stream. For example, a Zlib
compression
stream will store up some internal state so that it can optimally
compress the output. At the end, however, it needs to do the best it
can with what is left, so that the data will be complete.
In those cases, you can implement a _flush
method, which will be
called at the very end, after all the written data is consumed, but
before emitting end
to signal the end of the readable side. Just
like with _transform
, call outputFn
zero or more times, as
appropriate, and call callback
when the flush operation is complete.
This method is prefixed with an underscore because it is internal to the class that defines it, and should not be called directly by user programs. However, you are expected to override this method in your own extension classes.
Class: stream.PassThrough
This is a trivial implementation of a Transform
stream that simply
passes the input bytes across to the output. Its purpose is mainly
for examples and testing, but there are occasionally use cases where
it can come in handy.