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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var assert = require('assert');
var common = require('../common');
var fork = require('child_process').fork;
var net = require('net');
// progress tracker
function ProgressTracker(missing, callback) {
this.missing = missing;
this.callback = callback;
}
ProgressTracker.prototype.done = function() {
this.missing -= 1;
this.check();
};
ProgressTracker.prototype.check = function() {
if (this.missing === 0) this.callback();
};
if (process.argv[2] === 'child') {
var serverScope;
process.on('message', function onServer(msg, server) {
if (msg.what !== 'server') return;
process.removeListener('message', onServer);
serverScope = server;
server.on('connection', function(socket) {
console.log('CHILD: got connection');
process.send({what: 'connection'});
socket.destroy();
});
// start making connection from parent
console.log('CHILD: server listening');
process.send({what: 'listening'});
});
process.on('message', function onClose(msg) {
if (msg.what !== 'close') return;
process.removeListener('message', onClose);
serverScope.on('close', function() {
process.send({what: 'close'});
});
serverScope.close();
});
process.on('message', function onSocket(msg, socket) {
if (msg.what !== 'socket') return;
process.removeListener('message', onSocket);
socket.end('echo');
console.log('CHILD: got socket');
});
process.send({what: 'ready'});
} else {
var child = fork(process.argv[1], ['child']);
child.on('exit', function() {
console.log('CHILD: died');
});
// send net.Server to child and test by connecting
var testServer = function(callback) {
// destroy server execute callback when done
var progress = new ProgressTracker(2, function() {
server.on('close', function() {
console.log('PARENT: server closed');
child.send({what: 'close'});
});
server.close();
});
// we expect 10 connections and close events
var connections = new ProgressTracker(10, progress.done.bind(progress));
var closed = new ProgressTracker(10, progress.done.bind(progress));
// create server and send it to child
var server = net.createServer();
server.on('connection', function(socket) {
console.log('PARENT: got connection');
socket.destroy();
connections.done();
});
server.on('listening', function() {
console.log('PARENT: server listening');
child.send({what: 'server'}, server);
});
server.listen(common.PORT);
// handle client messages
var messageHandlers = function(msg) {
if (msg.what === 'listening') {
// make connections
var socket;
for (var i = 0; i < 10; i++) {
socket = net.connect(common.PORT, function() {
console.log('CLIENT: connected');
});
socket.on('close', function() {
closed.done();
console.log('CLIENT: closed');
});
}
} else if (msg.what === 'connection') {
// child got connection
connections.done();
} else if (msg.what === 'close') {
child.removeListener('message', messageHandlers);
callback();
}
};
child.on('message', messageHandlers);
};
// send net.Socket to child
var testSocket = function(callback) {
// create a new server and connect to it,
// but the socket will be handled by the child
var server = net.createServer();
server.on('connection', function(socket) {
socket.on('close', function() {
console.log('CLIENT: socket closed');
});
child.send({what: 'socket'}, socket);
});
server.on('close', function() {
console.log('PARENT: server closed');
callback();
});
server.listen(common.PORT, function() {
var connect = net.connect(common.PORT);
var store = '';
connect.on('data', function(chunk) {
store += chunk;
console.log('CLIENT: got data');
});
connect.on('close', function() {
console.log('CLIENT: closed');
assert.equal(store, 'echo');
server.close();
});
});
};
// create server and send it to child
var serverSucess = false;
var socketSucess = false;
child.on('message', function onReady(msg) {
if (msg.what !== 'ready') return;
child.removeListener('message', onReady);
testServer(function() {
serverSucess = true;
testSocket(function() {
socketSucess = true;
child.kill();
});
});
});
process.on('exit', function() {
assert.ok(serverSucess);
assert.ok(socketSucess);
});
}