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99 lines
2.7 KiB
99 lines
2.7 KiB
#ifndef SRC_INSPECTOR_SOCKET_SERVER_H_
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#define SRC_INSPECTOR_SOCKET_SERVER_H_
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#include "inspector_agent.h"
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#include "inspector_socket.h"
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#include "uv.h"
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#include <map>
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#include <string>
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#include <vector>
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#if !HAVE_INSPECTOR
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#error("This header can only be used when inspector is enabled")
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#endif
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namespace node {
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namespace inspector {
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class Closer;
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class SocketSession;
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class ServerSocket;
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class SocketServerDelegate {
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public:
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virtual bool StartSession(int session_id, const std::string& target_id) = 0;
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virtual void EndSession(int session_id) = 0;
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virtual void MessageReceived(int session_id, const std::string& message) = 0;
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virtual std::vector<std::string> GetTargetIds() = 0;
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virtual std::string GetTargetTitle(const std::string& id) = 0;
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virtual std::string GetTargetUrl(const std::string& id) = 0;
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virtual void ServerDone() = 0;
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};
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// HTTP Server, writes messages requested as TransportActions, and responds
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// to HTTP requests and WS upgrades.
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class InspectorSocketServer {
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public:
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using ServerCallback = void (*)(InspectorSocketServer*);
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InspectorSocketServer(SocketServerDelegate* delegate,
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uv_loop_t* loop,
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const std::string& host,
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int port,
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FILE* out = stderr);
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// Start listening on host/port
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bool Start();
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// Called by the TransportAction sent with InspectorIo::Write():
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// kKill and kStop
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void Stop(ServerCallback callback);
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// kSendMessage
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void Send(int session_id, const std::string& message);
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// kKill
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void TerminateConnections();
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int Port() const;
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// Server socket lifecycle. There may be multiple sockets
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void ServerSocketListening(ServerSocket* server_socket);
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void ServerSocketClosed(ServerSocket* server_socket);
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// Session connection lifecycle
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bool HandleGetRequest(InspectorSocket* socket, const std::string& path);
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bool SessionStarted(SocketSession* session, const std::string& id);
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void SessionTerminated(SocketSession* session);
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void MessageReceived(int session_id, const std::string& message) {
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delegate_->MessageReceived(session_id, message);
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}
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int GenerateSessionId() {
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return next_session_id_++;
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}
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private:
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void SendListResponse(InspectorSocket* socket);
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bool TargetExists(const std::string& id);
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enum class ServerState {kNew, kRunning, kStopping, kStopped};
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uv_loop_t* loop_;
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SocketServerDelegate* const delegate_;
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const std::string host_;
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int port_;
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std::string path_;
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std::vector<ServerSocket*> server_sockets_;
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Closer* closer_;
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std::map<int, SocketSession*> connected_sessions_;
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int next_session_id_;
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FILE* out_;
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ServerState state_;
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friend class Closer;
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};
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} // namespace inspector
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} // namespace node
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#endif // SRC_INSPECTOR_SOCKET_SERVER_H_
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