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151 lines
5.8 KiB
151 lines
5.8 KiB
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NODE_BUFFER_H_
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#define NODE_BUFFER_H_
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#include "node.h"
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#include "node_object_wrap.h"
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#include "v8.h"
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#include <assert.h>
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namespace node {
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/* A buffer is a chunk of memory stored outside the V8 heap, mirrored by an
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* object in javascript. The object is not totally opaque, one can access
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* individual bytes with [] and slice it into substrings or sub-buffers
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* without copying memory.
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*/
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/*
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The C++ API for Buffer changed radically between v0.2 and v0.3, in fact
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it was the reason for bumping the version. In v0.2 JavaScript Buffers and
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C++ Buffers were in one-to-one correspondence via ObjectWrap. We found
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that it was faster to expose the C++ Buffers to JavaScript as a
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"SlowBuffer" which is used as a private backend to pure JavaScript
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"Buffer" objects - a 'Buffer' in v0.3 might look like this:
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{ _parent: s,
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_offset: 520,
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length: 5 }
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Migrating code C++ Buffer code from v0.2 to v0.3 is difficult. Here are
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some tips:
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- buffer->data() calls should become Buffer::Data(buffer) calls.
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- buffer->length() calls should become Buffer::Length(buffer) calls.
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- There should not be any ObjectWrap::Unwrap<Buffer>() calls. You should
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not be storing pointers to Buffer objects at all - as they are
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now considered internal structures. Instead consider making a
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JavaScript reference to the buffer.
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See the source code node-png as an example of a module which successfully
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compiles on both v0.2 and v0.3 while making heavy use of the C++ Buffer
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API.
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*/
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class NODE_EXTERN Buffer: public ObjectWrap {
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public:
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// mirrors deps/v8/src/objects.h
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static const unsigned int kMaxLength = 0x3fffffff;
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static v8::Persistent<v8::FunctionTemplate> constructor_template;
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static bool HasInstance(v8::Handle<v8::Value> val);
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static inline char* Data(v8::Handle<v8::Value> val) {
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assert(val->IsObject());
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void* data = val.As<v8::Object>()->GetIndexedPropertiesExternalArrayData();
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return static_cast<char*>(data);
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}
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static inline char* Data(Buffer *b) {
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return Buffer::Data(b->handle_);
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}
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static inline size_t Length(v8::Handle<v8::Value> val) {
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assert(val->IsObject());
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int len = val.As<v8::Object>()
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->GetIndexedPropertiesExternalArrayDataLength();
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return static_cast<size_t>(len);
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}
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static inline size_t Length(Buffer *b) {
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return Buffer::Length(b->handle_);
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}
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~Buffer();
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typedef void (*free_callback)(char *data, void *hint);
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// C++ API for constructing fast buffer
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static v8::Handle<v8::Object> New(v8::Handle<v8::String> string);
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static void Initialize(v8::Handle<v8::Object> target);
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// public constructor
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static Buffer* New(size_t length);
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// public constructor - data is copied
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static Buffer* New(const char *data, size_t len);
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// public constructor
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static Buffer* New(char *data, size_t length,
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free_callback callback, void *hint);
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private:
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static v8::Handle<v8::Value> New(const v8::Arguments &args);
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static v8::Handle<v8::Value> BinarySlice(const v8::Arguments &args);
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static v8::Handle<v8::Value> AsciiSlice(const v8::Arguments &args);
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static v8::Handle<v8::Value> Base64Slice(const v8::Arguments &args);
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static v8::Handle<v8::Value> Utf8Slice(const v8::Arguments &args);
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static v8::Handle<v8::Value> Ucs2Slice(const v8::Arguments &args);
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static v8::Handle<v8::Value> BinaryWrite(const v8::Arguments &args);
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static v8::Handle<v8::Value> Base64Write(const v8::Arguments &args);
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static v8::Handle<v8::Value> AsciiWrite(const v8::Arguments &args);
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static v8::Handle<v8::Value> Utf8Write(const v8::Arguments &args);
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static v8::Handle<v8::Value> Ucs2Write(const v8::Arguments &args);
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static v8::Handle<v8::Value> ReadFloatLE(const v8::Arguments &args);
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static v8::Handle<v8::Value> ReadFloatBE(const v8::Arguments &args);
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static v8::Handle<v8::Value> ReadDoubleLE(const v8::Arguments &args);
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static v8::Handle<v8::Value> ReadDoubleBE(const v8::Arguments &args);
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static v8::Handle<v8::Value> WriteFloatLE(const v8::Arguments &args);
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static v8::Handle<v8::Value> WriteFloatBE(const v8::Arguments &args);
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static v8::Handle<v8::Value> WriteDoubleLE(const v8::Arguments &args);
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static v8::Handle<v8::Value> WriteDoubleBE(const v8::Arguments &args);
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static v8::Handle<v8::Value> ByteLength(const v8::Arguments &args);
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static v8::Handle<v8::Value> MakeFastBuffer(const v8::Arguments &args);
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static v8::Handle<v8::Value> Fill(const v8::Arguments &args);
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static v8::Handle<v8::Value> Copy(const v8::Arguments &args);
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Buffer(v8::Handle<v8::Object> wrapper, size_t length);
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void Replace(char *data, size_t length, free_callback callback, void *hint);
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size_t length_;
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char* data_;
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free_callback callback_;
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void* callback_hint_;
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};
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} // namespace node buffer
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#endif // NODE_BUFFER_H_
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