You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Ben Noordhuis f7b06e0bbc deps: upgrade libuv to 0b26af3 12 years ago
..
include deps: upgrade libuv to a0c1d84 12 years ago
src deps: upgrade libuv to 0b26af3 12 years ago
test deps: upgrade libuv to 2a8d2a5 12 years ago
.gitignore deps: upgrade libuv to 26fa6f8 12 years ago
.mailmap upgrade libuv to 8e50b6043da7b3221f51b3158033255c9a210d08 13 years ago
AUTHORS uv: Upgrade to ad382bca 12 years ago
LICENSE deps: upgrade libuv to 665a316 12 years ago
Makefile deps: upgrade libuv to 2a8d2a5 12 years ago
README.md deps: upgrade libuv to 26fa6f8 12 years ago
build.mk deps: upgrade libuv to 2a8d2a5 12 years ago
checksparse.sh deps: upgrade libuv to 26fa6f8 12 years ago
common.gypi deps: upgrade libuv to a0c1d84 12 years ago
config-mingw.mk deps: upgrade libuv to 2a8d2a5 12 years ago
config-unix.mk deps: upgrade libuv to 2a8d2a5 12 years ago
gyp_uv deps: upgrade libuv to 8e3e60f 12 years ago
uv.gyp deps: upgrade libuv to 0b26af3 12 years ago
vcbuild.bat deps: upgrade libuv to 2a8d2a5 12 years ago

README.md

libuv

libuv is a new platform layer for Node. Its purpose is to abstract IOCP on Windows and epoll/kqueue/event ports/etc. on Unix systems. We intend to eventually contain all platform differences in this library.

http://nodejs.org/

Features

  • Non-blocking TCP sockets

  • Non-blocking named pipes

  • UDP

  • Timers

  • Child process spawning

  • Asynchronous DNS via uv_getaddrinfo.

  • Asynchronous file system APIs uv_fs_*

  • High resolution time uv_hrtime

  • Current executable path look up uv_exepath

  • Thread pool scheduling uv_queue_work

  • ANSI escape code controlled TTY uv_tty_t

  • File system events Currently supports inotify, ReadDirectoryChangesW and kqueue. Event ports in the near future. uv_fs_event_t

  • IPC and socket sharing between processes uv_write2

Community

Documentation

Build Instructions

For GCC (including MinGW) there are two methods building: via normal makefiles or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects. The old system is using plain GNU Makefiles.

To build via Makefile simply execute:

make

MinGW users should run this instead:

make OS=mingw

Out-of-tree builds are supported:

make builddir_name=/path/to/builddir

To build with Visual Studio run the vcbuild.bat file which will checkout the GYP code into build/gyp and generate the uv.sln and related files.

Windows users can also build from cmd-line using msbuild. This is done by running vcbuild.bat from Visual Studio command prompt.

To have GYP generate build script for another system, make sure that you have Python 2.6 or 2.7 installed, then checkout GYP into the project tree manually:

mkdir -p build
svn co http://gyp.googlecode.com/svn/trunk build/gyp

Or:

mkdir -p build
git clone https://git.chromium.org/external/gyp.git build/gyp

Unix users run

./gyp_uv -f make
make -C out

Macintosh users run

./gyp_uv -f xcode
xcodebuild -project uv.xcodeproj -configuration Release -target All

Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE and -D_FILE_OFFSET_BITS=64. GYP builds take care of that automatically.

Note for Linux users: compile your project with -D_GNU_SOURCE when you include uv.h. GYP builds take care of that automatically. If you use autotools, add a AC_GNU_SOURCE declaration to your configure.ac.

Supported Platforms

Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW.

Linux 2.6 using the GCC toolchain.

MacOS using the GCC or XCode toolchain.

Solaris 121 and later using GCC toolchain.