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52 lines
2.3 KiB
52 lines
2.3 KiB
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Flags: --expose-gc
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function KeyedStoreIC(a) { a[0] = Math.E; }
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// Create literal with a fast double elements backing store
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var literal = [1.2];
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// Specialize the IC for fast double elements
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KeyedStoreIC(literal);
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KeyedStoreIC(literal);
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// Truncate array to 0 elements, at which point backing store will be replaced
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// with empty fixed array.
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literal.length = 0;
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// ArrayPush built-in will replace empty fixed array backing store with 19
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// elements fixed array backing store. This leads to a mismatch between the map
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// and the backing store. Debug mode will crash here in set_elements accessor.
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literal.push(Math.E, Math.E);
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// Corrupt the backing store!
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KeyedStoreIC(literal);
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// Release mode will crash here when trying to visit parts of E as pointers.
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gc();
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