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70 lines
2.3 KiB
70 lines
2.3 KiB
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var common = require('../common');
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var net = require('net'),
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cp = require('child_process'),
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util = require('util');
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if (process.argv[2] === 'server') {
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// Server
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var server = net.createServer(function(conn) {
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conn.on('data', function(data) {
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console.log('server received ' + data.length + ' bytes');
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});
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conn.on('close', function() {
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server.close();
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});
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});
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server.listen(common.PORT, '127.0.0.1', function() {
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console.log('Server running.');
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});
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} else {
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// Client
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var serverProcess = cp.spawn(process.execPath, [process.argv[1], 'server']);
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serverProcess.stdout.pipe(process.stdout);
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serverProcess.stderr.pipe(process.stdout);
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serverProcess.stdout.once('data', function() {
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var client = net.createConnection(common.PORT, '127.0.0.1');
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client.on('connect', function() {
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var alot = new Buffer(1024),
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alittle = new Buffer(1);
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for (var i = 0; i < 100; i++) {
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client.write(alot);
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}
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// Block the event loop for 1 second
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var start = (new Date()).getTime();
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while ((new Date).getTime() < start + 1000) {}
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client.write(alittle);
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client.destroySoon();
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});
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});
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}
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