mirror of https://github.com/lukechilds/node.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1209 lines
31 KiB
1209 lines
31 KiB
var sys = require("sys");
|
|
var fs = require("fs");
|
|
var events = require("events");
|
|
var dns = require('dns');
|
|
|
|
var kMinPoolSpace = 128;
|
|
var kPoolSize = 40*1024;
|
|
|
|
var debugLevel = parseInt(process.env.NODE_DEBUG, 16);
|
|
function debug () {
|
|
if (debugLevel & 0x2) sys.error.apply(this, arguments);
|
|
}
|
|
var binding = process.binding('net');
|
|
|
|
// Note about Buffer interface:
|
|
// I'm attempting to do the simplest possible interface to abstracting raw
|
|
// memory allocation. This might turn out to be too simple - it seems that
|
|
// I always use a buffer.used member to keep track of how much I've filled.
|
|
// Perhaps giving the Buffer a file-like interface with a head (which would
|
|
// represent buffer.used) that can be seeked around would be easier. I'm not
|
|
// yet convinced that every use-case can be fit into that abstraction, so
|
|
// waiting to implement it until I get more experience with this.
|
|
var Buffer = require('buffer').Buffer;
|
|
var FreeList = require('freelist').FreeList;
|
|
|
|
var IOWatcher = process.binding('io_watcher').IOWatcher;
|
|
var Timer = process.binding('timer').Timer;
|
|
var assert = process.assert;
|
|
|
|
var socket = binding.socket;
|
|
var bind = binding.bind;
|
|
var connect = binding.connect;
|
|
var listen = binding.listen;
|
|
var accept = binding.accept;
|
|
var close = binding.close;
|
|
var shutdown = binding.shutdown;
|
|
var read = binding.read;
|
|
var write = binding.write;
|
|
var toRead = binding.toRead;
|
|
var setNoDelay = binding.setNoDelay;
|
|
var setKeepAlive= binding.setKeepAlive;
|
|
var socketError = binding.socketError;
|
|
var getsockname = binding.getsockname;
|
|
var errnoException = binding.errnoException;
|
|
var sendMsg = binding.sendMsg;
|
|
var recvMsg = binding.recvMsg;
|
|
var EINPROGRESS = binding.EINPROGRESS;
|
|
var ENOENT = binding.ENOENT;
|
|
var EMFILE = binding.EMFILE;
|
|
var END_OF_FILE = 42;
|
|
|
|
// Do we have openssl crypto?
|
|
try {
|
|
var SecureContext = process.binding('crypto').SecureContext;
|
|
var SecureStream = process.binding('crypto').SecureStream;
|
|
var have_crypto = true;
|
|
} catch (e) {
|
|
var have_crypto = false;
|
|
}
|
|
|
|
// IDLE TIMEOUTS
|
|
//
|
|
// Because often many sockets will have the same idle timeout we will not
|
|
// use one timeout watcher per socket. It is too much overhead. Instead
|
|
// we'll use a single watcher for all sockets with the same timeout value
|
|
// and a linked list. This technique is described in the libev manual:
|
|
// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
|
|
|
|
|
|
var timeout = new (function () {
|
|
// Object containing all lists, timers
|
|
// key = time in milliseconds
|
|
// value = list
|
|
var lists = {};
|
|
|
|
// show the most idle socket
|
|
function peek (list) {
|
|
if (list._idlePrev == list) return null;
|
|
return list._idlePrev;
|
|
}
|
|
|
|
|
|
// remove the most idle socket from the list
|
|
function shift (list) {
|
|
var first = list._idlePrev;
|
|
remove(first);
|
|
return first;
|
|
}
|
|
|
|
|
|
// remove a socket from its list
|
|
function remove (socket) {
|
|
socket._idleNext._idlePrev = socket._idlePrev;
|
|
socket._idlePrev._idleNext = socket._idleNext;
|
|
}
|
|
|
|
|
|
// remove a socket from its list and place at the end.
|
|
function append (list, socket) {
|
|
remove(socket);
|
|
socket._idleNext = list._idleNext;
|
|
socket._idleNext._idlePrev = socket;
|
|
socket._idlePrev = list
|
|
list._idleNext = socket;
|
|
}
|
|
|
|
|
|
function normalize (msecs) {
|
|
if (!msecs || msecs <= 0) return 0;
|
|
// round up to one sec
|
|
if (msecs < 1000) return 1000;
|
|
// round down to nearest second.
|
|
return msecs - (msecs % 1000);
|
|
}
|
|
|
|
// the main function - creates lists on demand and the watchers associated
|
|
// with them.
|
|
function insert (socket, msecs) {
|
|
socket._idleStart = new Date();
|
|
socket._idleTimeout = msecs;
|
|
|
|
if (!msecs) return;
|
|
|
|
var list;
|
|
|
|
if (lists[msecs]) {
|
|
list = lists[msecs];
|
|
} else {
|
|
list = new Timer();
|
|
list._idleNext = list;
|
|
list._idlePrev = list;
|
|
|
|
lists[msecs] = list;
|
|
|
|
list.callback = function () {
|
|
debug('timeout callback ' + msecs);
|
|
// TODO - don't stop and start the watcher all the time.
|
|
// just set its repeat
|
|
var now = new Date();
|
|
debug("now: " + now);
|
|
var first;
|
|
while (first = peek(list)) {
|
|
var diff = now - first._idleStart;
|
|
if (diff < msecs) {
|
|
list.again(msecs - diff);
|
|
debug(msecs + ' list wait because diff is ' + diff);
|
|
return;
|
|
} else {
|
|
remove(first);
|
|
assert(first != peek(list));
|
|
first.emit('timeout');
|
|
}
|
|
}
|
|
debug(msecs + ' list empty');
|
|
assert(list._idleNext == list); // list is empty
|
|
list.stop();
|
|
};
|
|
}
|
|
|
|
if (list._idleNext == list) {
|
|
// if empty (re)start the timer
|
|
list.again(msecs);
|
|
}
|
|
|
|
append(list, socket);
|
|
assert(list._idleNext != list); // list is not empty
|
|
}
|
|
|
|
|
|
var unenroll = this.unenroll = function (socket) {
|
|
if (socket._idleNext) {
|
|
socket._idleNext._idlePrev = socket._idlePrev;
|
|
socket._idlePrev._idleNext = socket._idleNext;
|
|
|
|
var list = lists[socket._idleTimeout];
|
|
// if empty then stop the watcher
|
|
//debug('unenroll');
|
|
if (list && list._idlePrev == list) {
|
|
//debug('unenroll: list empty');
|
|
list.stop();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
// Does not start the time, just sets up the members needed.
|
|
this.enroll = function (socket, msecs) {
|
|
// if this socket was already in a list somewhere
|
|
// then we should unenroll it from that
|
|
if (socket._idleNext) unenroll(socket);
|
|
|
|
socket._idleTimeout = msecs;
|
|
socket._idleNext = socket;
|
|
socket._idlePrev = socket;
|
|
};
|
|
|
|
// call this whenever the socket is active (not idle)
|
|
// it will reset its timeout.
|
|
this.active = function (socket) {
|
|
var msecs = socket._idleTimeout;
|
|
if (msecs) {
|
|
var list = lists[msecs];
|
|
if (socket._idleNext == socket) {
|
|
insert(socket, msecs);
|
|
} else {
|
|
// inline append
|
|
socket._idleStart = new Date();
|
|
socket._idleNext._idlePrev = socket._idlePrev;
|
|
socket._idlePrev._idleNext = socket._idleNext;
|
|
socket._idleNext = list._idleNext;
|
|
socket._idleNext._idlePrev = socket;
|
|
socket._idlePrev = list
|
|
list._idleNext = socket;
|
|
}
|
|
}
|
|
};
|
|
})();
|
|
|
|
var ioWatchers = new FreeList("iowatcher", 100, function () {
|
|
return new IOWatcher();
|
|
});
|
|
|
|
exports.isIP = binding.isIP;
|
|
|
|
exports.isIPv4 = function(input) {
|
|
if (binding.isIP(input) === 4) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
exports.isIPv6 = function(input) {
|
|
if (binding.isIP(input) === 6) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
// Allocated on demand.
|
|
var pool = null;
|
|
function allocNewPool () {
|
|
pool = new Buffer(kPoolSize);
|
|
pool.used = 0;
|
|
}
|
|
|
|
var securePool = null;
|
|
function allocNewSecurePool () {
|
|
securePool = new Buffer(40*1024);
|
|
}
|
|
|
|
var emptyBuffer = null;
|
|
function allocEmptyBuffer () {
|
|
emptyBuffer = new Buffer(1);
|
|
emptyBuffer.sent = 0;
|
|
emptyBuffer.length = 0;
|
|
}
|
|
|
|
function _doFlush () {
|
|
var socket = this.socket;
|
|
// Stream becomes writeable on connect() but don't flush if there's
|
|
// nothing actually to write
|
|
if (socket.flush()) {
|
|
if (socket._events && socket._events['drain']) socket.emit("drain");
|
|
if (socket.ondrain) socket.ondrain(); // Optimization
|
|
}
|
|
}
|
|
|
|
function setImplmentationMethods (self) {
|
|
function noData(buf, off, len) {
|
|
return !buf ||
|
|
(off != undefined && off >= buf.length) ||
|
|
(len == 0);
|
|
};
|
|
|
|
if (self.type == 'unix') {
|
|
self._writeImpl = function(buf, off, len, fd, flags) {
|
|
// Detect and disallow zero-byte writes wth an attached file
|
|
// descriptor. This is an implementation limitation of sendmsg(2).
|
|
if (fd && noData(buf, off, len)) {
|
|
throw new Error('File descriptors can only be written with data');
|
|
}
|
|
|
|
return sendMsg(self.fd, buf, off, len, fd, flags);
|
|
};
|
|
|
|
self._readImpl = function(buf, off, len, calledByIOWatcher) {
|
|
var bytesRead = recvMsg(self.fd, buf, off, len);
|
|
|
|
// Do not emit this in the same stack, otherwise we risk corrupting our
|
|
// buffer pool which is full of read data, but has not had had its
|
|
// pointers updated just yet.
|
|
//
|
|
// Save off recvMsg.fd in a closure so that, when we emit it later, we're
|
|
// emitting the same value that we see now. Otherwise, we can end up
|
|
// calling emit() after recvMsg() has been called again and end up
|
|
// emitting null (or another FD).
|
|
if (recvMsg.fd !== null) {
|
|
(function () {
|
|
var fd = recvMsg.fd;
|
|
process.nextTick(function() {
|
|
self.emit('fd', fd);
|
|
});
|
|
})();
|
|
}
|
|
|
|
return bytesRead;
|
|
};
|
|
} else {
|
|
self._writeImpl = function(buf, off, len, fd, flags) {
|
|
// XXX: TLS support requires that 0-byte writes get processed
|
|
// by the kernel for some reason. Otherwise, we'd just
|
|
// fast-path return here.
|
|
|
|
// Drop 'fd' and 'flags' as these are not supported by the write(2)
|
|
// system call
|
|
return write(self.fd, buf, off, len);
|
|
};
|
|
|
|
self._readImpl = function(buf, off, len, calledByIOWatcher) {
|
|
return read(self.fd, buf, off, len);
|
|
};
|
|
}
|
|
|
|
self._shutdownImpl = function() {
|
|
shutdown(self.fd, 'write')
|
|
};
|
|
|
|
if (self.secure) {
|
|
var oldWrite = self._writeImpl;
|
|
self._writeImpl = function(buf, off, len, fd, flags) {
|
|
assert(buf);
|
|
assert(self.secure);
|
|
|
|
var bytesWritten = self.secureStream.writeInject(buf, off, len);
|
|
|
|
if (!securePool) {
|
|
allocNewSecurePool();
|
|
}
|
|
|
|
var secureLen = self.secureStream.writeExtract(
|
|
securePool, 0, securePool.length
|
|
);
|
|
|
|
if (secureLen == -1) {
|
|
// Check our read again for secure handshake
|
|
self._readWatcher.callback();
|
|
} else {
|
|
oldWrite(securePool, 0, secureLen, fd, flags);
|
|
}
|
|
|
|
if (!self.secureEstablished && self.secureStream.isInitFinished()) {
|
|
self.secureEstablished = true;
|
|
|
|
if (self._events && self._events['secure']) {
|
|
self.emit('secure');
|
|
}
|
|
}
|
|
|
|
return bytesWritten;
|
|
};
|
|
|
|
var oldRead = self._readImpl;
|
|
self._readImpl = function(buf, off, len, calledByIOWatcher) {
|
|
assert(self.secure);
|
|
|
|
var bytesRead = 0;
|
|
var secureBytesRead = null;
|
|
|
|
if (!securePool) {
|
|
allocNewSecurePool();
|
|
}
|
|
|
|
if (calledByIOWatcher) {
|
|
secureBytesRead = oldRead(securePool, 0, securePool.length);
|
|
self.secureStream.readInject(securePool, 0, secureBytesRead);
|
|
}
|
|
|
|
var chunkBytes;
|
|
do {
|
|
chunkBytes = self.secureStream.readExtract(
|
|
pool,
|
|
pool.used + bytesRead,
|
|
pool.length - pool.used - bytesRead
|
|
);
|
|
|
|
bytesRead += chunkBytes;
|
|
} while ((chunkBytes > 0) && (pool.used + bytesRead < pool.length));
|
|
|
|
if (bytesRead == 0 && !calledByIOWatcher) {
|
|
return -1;
|
|
}
|
|
|
|
if (self.secureStream.readPending()) {
|
|
process.nextTick(function () {
|
|
if(self._readWatcher)
|
|
self._readWatcher.callback();
|
|
});
|
|
}
|
|
|
|
if (!self.secureEstablished) {
|
|
if (self.secureStream.isInitFinished()) {
|
|
self.secureEstablished = true;
|
|
if (self._events && self._events['secure']) {
|
|
self.emit('secure');
|
|
}
|
|
}
|
|
}
|
|
|
|
if (calledByIOWatcher && secureBytesRead === null && !self.server) {
|
|
// Client needs to write as part of handshake
|
|
self._writeWatcher.start();
|
|
return -1;
|
|
}
|
|
|
|
if (bytesRead == 0 && secureBytesRead > 0) {
|
|
// Deal with SSL handshake
|
|
if (self.server) {
|
|
self._checkForSecureHandshake();
|
|
} else {
|
|
if (self.secureEstablised) {
|
|
self.flush();
|
|
} else {
|
|
self._checkForSecureHandshake();
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
return bytesRead;
|
|
};
|
|
|
|
var oldShutdown = self._shutdownImpl;
|
|
self._shutdownImpl = function() {
|
|
self.secureStream.shutdown();
|
|
|
|
if (!securePool) {
|
|
allocNewSecurePool();
|
|
}
|
|
|
|
var secureLen = self.secureStream.writeExtract(
|
|
securePool, 0, securePool.length
|
|
);
|
|
|
|
try {
|
|
oldWrite(securePool, 0, secureLen);
|
|
} catch (e) { }
|
|
|
|
oldShutdown();
|
|
};
|
|
}
|
|
};
|
|
|
|
function initStream (self) {
|
|
self._readWatcher = ioWatchers.alloc();
|
|
self._readWatcher.callback = function () {
|
|
// If this is the first recv (pool doesn't exist) or we've used up
|
|
// most of the pool, allocate a new one.
|
|
if (!pool || pool.length - pool.used < kMinPoolSpace) {
|
|
// discard the old pool. Can't add to the free list because
|
|
// users might have refernces to slices on it.
|
|
pool = null;
|
|
allocNewPool();
|
|
}
|
|
|
|
//debug('pool.used ' + pool.used);
|
|
var bytesRead;
|
|
|
|
try {
|
|
bytesRead = self._readImpl(pool, pool.used, pool.length - pool.used, (arguments.length > 0));
|
|
} catch (e) {
|
|
self.destroy(e);
|
|
return;
|
|
}
|
|
|
|
// Note that some _readImpl() implementations return -1 bytes
|
|
// read as an indication not to do any processing on the result
|
|
// (but not an error).
|
|
|
|
if (bytesRead === 0) {
|
|
self.readable = false;
|
|
self._readWatcher.stop();
|
|
|
|
if (!self.writable) self.destroy();
|
|
// Note: 'close' not emitted until nextTick.
|
|
|
|
if (self._events && self._events['end']) self.emit('end');
|
|
if (self.onend) self.onend();
|
|
} else if (bytesRead > 0) {
|
|
|
|
timeout.active(self);
|
|
|
|
var start = pool.used;
|
|
var end = pool.used + bytesRead;
|
|
pool.used += bytesRead;
|
|
|
|
if (self._decoder) {
|
|
// emit String
|
|
var string = self._decoder.write(pool.slice(start, end));
|
|
if (string.length) self.emit('data', string);
|
|
} else {
|
|
// emit buffer
|
|
if (self._events && self._events['data']) {
|
|
// emit a slice
|
|
self.emit('data', pool.slice(start, end));
|
|
}
|
|
}
|
|
|
|
// Optimization: emit the original buffer with end points
|
|
if (self.ondata) self.ondata(pool, start, end);
|
|
} else if (bytesRead == -2) {
|
|
// Temporary fix - need SSL refactor.
|
|
// -2 originates from SecureStream::ReadExtract
|
|
self.destroy(new Error('openssl read error'));
|
|
return false;
|
|
}
|
|
};
|
|
self.readable = false;
|
|
|
|
// Queue of buffers and string that need to be written to socket.
|
|
self._writeQueue = [];
|
|
self._writeQueueEncoding = [];
|
|
self._writeQueueFD = [];
|
|
|
|
self._writeWatcher = ioWatchers.alloc();
|
|
self._writeWatcher.socket = self;
|
|
self._writeWatcher.callback = _doFlush;
|
|
self.writable = false;
|
|
}
|
|
|
|
function Stream (fd, type) {
|
|
if (!(this instanceof Stream)) return new Stream(fd, type);
|
|
events.EventEmitter.call(this);
|
|
|
|
this.fd = null;
|
|
this.type = null;
|
|
this.secure = false;
|
|
|
|
if (parseInt(fd) >= 0) {
|
|
this.open(fd, type);
|
|
} else {
|
|
setImplmentationMethods(this);
|
|
}
|
|
};
|
|
sys.inherits(Stream, events.EventEmitter);
|
|
exports.Stream = Stream;
|
|
|
|
Stream.prototype.setSecure = function(credentials) {
|
|
if (!have_crypto) {
|
|
throw new Error('node.js not compiled with openssl crypto support.');
|
|
}
|
|
var crypto= require("crypto");
|
|
this.secure = true;
|
|
this.secureEstablished = false;
|
|
// If no credentials given, create a new one for just this Stream
|
|
if (!credentials) {
|
|
this.credentials = crypto.createCredentials();
|
|
} else {
|
|
this.credentials = credentials;
|
|
}
|
|
if (!this.server) {
|
|
// For clients, we will always have either a given ca list or the default one;
|
|
this.credentials.shouldVerify = true;
|
|
}
|
|
this.secureStream = new SecureStream(this.credentials.context, this.server ? 1 : 0, this.credentials.shouldVerify ? 1 : 0);
|
|
|
|
setImplmentationMethods(this);
|
|
|
|
if (!this.server) {
|
|
// If client, trigger handshake
|
|
this._checkForSecureHandshake();
|
|
}
|
|
}
|
|
|
|
|
|
Stream.prototype.verifyPeer = function() {
|
|
if (!this.secure) {
|
|
throw new Error('Stream is not a secure stream.');
|
|
}
|
|
return this.secureStream.verifyPeer(this.credentials.context);
|
|
}
|
|
|
|
|
|
Stream.prototype._checkForSecureHandshake = function() {
|
|
if (!this.writable) {
|
|
return;
|
|
}
|
|
|
|
// Do an empty write to see if we need to write out as part of handshake
|
|
if (!emptyBuffer) allocEmptyBuffer();
|
|
this.write(emptyBuffer);
|
|
}
|
|
|
|
|
|
Stream.prototype.getPeerCertificate = function(credentials) {
|
|
if (!this.secure) {
|
|
throw new Error('Stream is not a secure stream.');
|
|
}
|
|
return this.secureStream.getPeerCertificate();
|
|
}
|
|
|
|
|
|
Stream.prototype.getCipher = function() {
|
|
if (!this.secure) {
|
|
throw new Error('Stream is not a secure stream.');
|
|
}
|
|
return this.secureStream.getCurrentCipher();
|
|
}
|
|
|
|
|
|
Stream.prototype.open = function (fd, type) {
|
|
initStream(this);
|
|
|
|
this.fd = fd;
|
|
this.type = type || null;
|
|
this.readable = true;
|
|
|
|
setImplmentationMethods(this);
|
|
|
|
this._writeWatcher.set(this.fd, false, true);
|
|
this.writable = true;
|
|
}
|
|
|
|
|
|
exports.createConnection = function (port, host) {
|
|
var s = new Stream();
|
|
s.connect(port, host);
|
|
return s;
|
|
};
|
|
|
|
|
|
Object.defineProperty(Stream.prototype, 'readyState', {
|
|
get: function () {
|
|
if (this._connecting) {
|
|
return 'opening';
|
|
} else if (this.readable && this.writable) {
|
|
assert(typeof this.fd == 'number');
|
|
return 'open';
|
|
} else if (this.readable && !this.writable){
|
|
assert(typeof this.fd == 'number');
|
|
return 'readOnly';
|
|
} else if (!this.readable && this.writable){
|
|
assert(typeof this.fd == 'number');
|
|
return 'writeOnly';
|
|
} else {
|
|
assert(typeof this.fd != 'number');
|
|
return 'closed';
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
// Returns true if all the data was flushed to socket. Returns false if
|
|
// something was queued. If data was queued, then the "drain" event will
|
|
// signal when it has been finally flushed to socket.
|
|
Stream.prototype.write = function (data, encoding, fd) {
|
|
if (this._writeQueue && this._writeQueue.length) {
|
|
// Slow. There is already a write queue, so let's append to it.
|
|
if (this._writeQueueLast() === END_OF_FILE) {
|
|
throw new Error('Stream.end() called already; cannot write.');
|
|
}
|
|
|
|
if (typeof data == 'string' &&
|
|
this._writeQueueEncoding[this._writeQueueEncoding.length-1] === encoding) {
|
|
// optimization - concat onto last
|
|
this._writeQueue[this._writeQueue.length-1] += data;
|
|
} else {
|
|
this._writeQueue.push(data);
|
|
this._writeQueueEncoding.push(encoding);
|
|
}
|
|
|
|
if (fd != undefined) {
|
|
this._writeQueueFD.push(fd);
|
|
}
|
|
|
|
return false;
|
|
} else {
|
|
// Fast.
|
|
// The most common case. There is no write queue. Just push the data
|
|
// directly to the socket.
|
|
return this._writeOut(data, encoding, fd);
|
|
}
|
|
};
|
|
|
|
// Directly writes the data to socket.
|
|
//
|
|
// Steps:
|
|
// 1. If it's a string, write it to the `pool`. (If not space remains
|
|
// on the pool make a new one.)
|
|
// 2. Write data to socket. Return true if flushed.
|
|
// 3. Slice out remaining
|
|
// 4. Unshift remaining onto _writeQueue. Return false.
|
|
Stream.prototype._writeOut = function (data, encoding, fd) {
|
|
if (!this.writable) {
|
|
throw new Error('Stream is not writable');
|
|
}
|
|
|
|
var buffer, off, len;
|
|
var bytesWritten, charsWritten;
|
|
var queuedData = false;
|
|
|
|
if (typeof data != 'string') {
|
|
// 'data' is a buffer, ignore 'encoding'
|
|
buffer = data;
|
|
off = 0;
|
|
len = data.length;
|
|
|
|
} else {
|
|
assert(typeof data == 'string')
|
|
|
|
if (!pool || pool.length - pool.used < kMinPoolSpace) {
|
|
pool = null;
|
|
allocNewPool();
|
|
}
|
|
|
|
if (!encoding || encoding == 'utf8' || encoding == 'utf-8') {
|
|
// default to utf8
|
|
bytesWritten = pool.write(data, 'utf8', pool.used);
|
|
charsWritten = Buffer._charsWritten;
|
|
} else {
|
|
bytesWritten = pool.write(data, encoding, pool.used);
|
|
charsWritten = bytesWritten;
|
|
}
|
|
|
|
if (encoding && data.length > 0) {
|
|
assert(bytesWritten > 0);
|
|
}
|
|
|
|
buffer = pool;
|
|
len = bytesWritten;
|
|
off = pool.used;
|
|
|
|
pool.used += bytesWritten;
|
|
|
|
debug('wrote ' + bytesWritten + ' bytes to pool');
|
|
|
|
if (charsWritten != data.length) {
|
|
//debug("couldn't fit " + (data.length - charsWritten) + " bytes into the pool\n");
|
|
// Unshift whatever didn't fit onto the buffer
|
|
this._writeQueue.unshift(data.slice(charsWritten));
|
|
this._writeQueueEncoding.unshift(encoding);
|
|
this._writeWatcher.start();
|
|
queuedData = true;
|
|
}
|
|
}
|
|
|
|
try {
|
|
bytesWritten = this._writeImpl(buffer, off, len, fd, 0);
|
|
} catch (e) {
|
|
this.destroy(e);
|
|
return false;
|
|
}
|
|
|
|
debug('wrote ' + bytesWritten + ' to socket. [fd, off, len] = ' + JSON.stringify([this.fd, off, len]) + "\n");
|
|
|
|
timeout.active(this);
|
|
|
|
if (bytesWritten == len) {
|
|
// awesome. sent to buffer.
|
|
if (buffer === pool) {
|
|
// If we're just writing from the pool then we can make a little
|
|
// optimization and save the space.
|
|
buffer.used -= len;
|
|
}
|
|
|
|
if (queuedData) {
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Didn't write the entire thing to buffer.
|
|
// Need to wait for the socket to become available before trying again.
|
|
this._writeWatcher.start();
|
|
|
|
// Slice out the data left.
|
|
var leftOver = buffer.slice(off + bytesWritten, off + len);
|
|
leftOver.used = leftOver.length; // used the whole thing...
|
|
|
|
// sys.error('data.used = ' + data.used);
|
|
//if (!this._writeQueue) initWriteStream(this);
|
|
|
|
// data should be the next thing to write.
|
|
this._writeQueue.unshift(leftOver);
|
|
this._writeQueueEncoding.unshift(null);
|
|
|
|
// If didn't successfully write any bytes, enqueue our fd and try again
|
|
if (!bytesWritten) {
|
|
this._writeQueueFD.unshift(fd);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// Flushes the write buffer out.
|
|
// Returns true if the entire buffer was flushed.
|
|
Stream.prototype.flush = function () {
|
|
while (this._writeQueue && this._writeQueue.length) {
|
|
var data = this._writeQueue.shift();
|
|
var encoding = this._writeQueueEncoding.shift();
|
|
var fd = this._writeQueueFD.shift();
|
|
|
|
if (data === END_OF_FILE) {
|
|
this._shutdown();
|
|
return true;
|
|
}
|
|
|
|
var flushed = this._writeOut(data,encoding,fd);
|
|
if (!flushed) return false;
|
|
}
|
|
if (this._writeWatcher) this._writeWatcher.stop();
|
|
return true;
|
|
};
|
|
|
|
|
|
Stream.prototype.send = function () {
|
|
throw new Error('send renamed to write');
|
|
};
|
|
|
|
|
|
Stream.prototype._writeQueueLast = function () {
|
|
return this._writeQueue.length > 0 ? this._writeQueue[this._writeQueue.length-1]
|
|
: null;
|
|
};
|
|
|
|
|
|
Stream.prototype.setEncoding = function (encoding) {
|
|
var StringDecoder = require("string_decoder").StringDecoder; // lazy load
|
|
this._decoder = new StringDecoder(encoding);
|
|
};
|
|
|
|
|
|
function doConnect (socket, port, host) {
|
|
try {
|
|
connect(socket.fd, port, host);
|
|
} catch (e) {
|
|
socket.destroy(e);
|
|
return;
|
|
}
|
|
|
|
debug('connecting to ' + host + ' : ' + port);
|
|
|
|
// Don't start the read watcher until connection is established
|
|
socket._readWatcher.set(socket.fd, true, false);
|
|
|
|
// How to connect on POSIX: Wait for fd to become writable, then call
|
|
// socketError() if there isn't an error, we're connected. AFAIK this a
|
|
// platform independent way determining when a non-blocking connection
|
|
// is established, but I have only seen it documented in the Linux
|
|
// Manual Page connect(2) under the error code EINPROGRESS.
|
|
socket._writeWatcher.set(socket.fd, false, true);
|
|
socket._writeWatcher.start();
|
|
socket._writeWatcher.callback = function () {
|
|
var errno = socketError(socket.fd);
|
|
if (errno == 0) {
|
|
// connection established
|
|
socket._connecting = false;
|
|
socket.resume();
|
|
socket.readable = socket.writable = true;
|
|
socket._writeWatcher.callback = _doFlush;
|
|
try {
|
|
socket.emit('connect');
|
|
} catch (e) {
|
|
socket.destroy(e);
|
|
return;
|
|
}
|
|
} else if (errno != EINPROGRESS) {
|
|
socket.destroy(errnoException(errno, 'connect'));
|
|
}
|
|
};
|
|
}
|
|
|
|
function toPort (x) { return (x = Number(x)) >= 0 ? x : false }
|
|
|
|
|
|
// var stream = new Stream();
|
|
// stream.connect(80) - TCP connect to port 80 on the localhost
|
|
// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
|
|
// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
|
|
Stream.prototype.connect = function () {
|
|
var self = this;
|
|
initStream(self);
|
|
if (self.fd) throw new Error('Stream already opened');
|
|
if (!self._readWatcher) throw new Error('No readWatcher');
|
|
|
|
timeout.active(socket);
|
|
|
|
self._connecting = true; // set false in doConnect
|
|
|
|
var port = toPort(arguments[0])
|
|
if (port === false) {
|
|
// UNIX
|
|
self.fd = socket('unix');
|
|
self.type = 'unix';
|
|
|
|
setImplmentationMethods(this);
|
|
doConnect(self, arguments[0]);
|
|
} else {
|
|
// TCP
|
|
dns.lookup(arguments[1], function (err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
self.type = addressType == 4 ? 'tcp4' : 'tcp6';
|
|
self.fd = socket(self.type);
|
|
doConnect(self, port, ip);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype.address = function () {
|
|
return getsockname(this.fd);
|
|
};
|
|
|
|
|
|
Stream.prototype.setNoDelay = function (v) {
|
|
if ((this.type == 'tcp4')||(this.type == 'tcp6')) {
|
|
setNoDelay(this.fd, v);
|
|
}
|
|
};
|
|
|
|
Stream.prototype.setKeepAlive = function (enable, time) {
|
|
if ((this.type == 'tcp4')||(this.type == 'tcp6')) {
|
|
var secondDelay = Math.ceil(time/1000);
|
|
setKeepAlive(this.fd, enable, secondDelay);
|
|
}
|
|
};
|
|
|
|
Stream.prototype.setTimeout = function (msecs) {
|
|
if (msecs > 0) {
|
|
timeout.enroll(this, msecs);
|
|
if (this.fd) { timeout.active(this); }
|
|
} else if (msecs === 0) {
|
|
timeout.unenroll(this);
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype.pause = function () {
|
|
this._readWatcher.stop();
|
|
};
|
|
|
|
|
|
Stream.prototype.resume = function () {
|
|
if (this.fd === null) throw new Error('Cannot resume() closed Stream.');
|
|
this._readWatcher.set(this.fd, true, false);
|
|
this._readWatcher.start();
|
|
};
|
|
|
|
|
|
Stream.prototype.destroy = function (exception) {
|
|
// pool is shared between sockets, so don't need to free it here.
|
|
var self = this;
|
|
|
|
// TODO would like to set _writeQueue to null to avoid extra object alloc,
|
|
// but lots of code assumes this._writeQueue is always an array.
|
|
this._writeQueue = [];
|
|
|
|
this.readable = this.writable = false;
|
|
|
|
if (this._writeWatcher) {
|
|
this._writeWatcher.stop();
|
|
ioWatchers.free(this._writeWatcher);
|
|
this._writeWatcher = null;
|
|
}
|
|
|
|
if (this._readWatcher) {
|
|
this._readWatcher.stop();
|
|
ioWatchers.free(this._readWatcher);
|
|
this._readWatcher = null;
|
|
}
|
|
|
|
timeout.unenroll(this);
|
|
|
|
if (this.secure) {
|
|
this.secureStream.close();
|
|
}
|
|
|
|
if (this.server) {
|
|
this.server.connections--;
|
|
}
|
|
|
|
// FIXME Bug when this.fd == 0
|
|
if (typeof this.fd == 'number') {
|
|
close(this.fd);
|
|
this.fd = null;
|
|
process.nextTick(function () {
|
|
if (exception) self.emit('error', exception);
|
|
self.emit('close', exception ? true : false);
|
|
});
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype._shutdown = function () {
|
|
if (!this.writable) {
|
|
throw new Error('The connection is not writable');
|
|
} else {
|
|
if (this.readable) {
|
|
// readable and writable
|
|
this.writable = false;
|
|
|
|
try {
|
|
this._shutdownImpl();
|
|
} catch (e) {
|
|
this.destroy(e);
|
|
}
|
|
} else {
|
|
// writable but not readable
|
|
this.destroy();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
Stream.prototype.end = function (data, encoding) {
|
|
if (this.writable) {
|
|
if (data) this.write(data, encoding);
|
|
if (this._writeQueueLast() !== END_OF_FILE) {
|
|
this._writeQueue.push(END_OF_FILE);
|
|
this.flush();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
function Server (listener) {
|
|
if (!(this instanceof Server)) return new Server(listener);
|
|
events.EventEmitter.call(this);
|
|
var self = this;
|
|
|
|
if (listener) {
|
|
self.addListener('connection', listener);
|
|
}
|
|
|
|
self.connections = 0;
|
|
|
|
self.watcher = new IOWatcher();
|
|
self.watcher.host = self;
|
|
self.watcher.callback = function () {
|
|
while (self.fd) {
|
|
try {
|
|
var peerInfo = accept(self.fd);
|
|
} catch (e) {
|
|
if (e.errno == EMFILE) return;
|
|
throw e;
|
|
}
|
|
if (!peerInfo) return;
|
|
|
|
if (self.maxConnections && self.connections >= self.maxConnections) {
|
|
// Accept and close the connection.
|
|
close(peerInfo.fd);
|
|
return;
|
|
}
|
|
|
|
self.connections++;
|
|
|
|
var s = new Stream(peerInfo.fd, self.type);
|
|
s.remoteAddress = peerInfo.address;
|
|
s.remotePort = peerInfo.port;
|
|
s.type = self.type;
|
|
s.server = self;
|
|
s.resume();
|
|
|
|
self.emit('connection', s);
|
|
|
|
// The 'connect' event probably should be removed for server-side
|
|
// sockets. It's redundant.
|
|
try {
|
|
s.emit('connect');
|
|
} catch (e) {
|
|
s.destroy(e);
|
|
return;
|
|
}
|
|
}
|
|
};
|
|
}
|
|
sys.inherits(Server, events.EventEmitter);
|
|
exports.Server = Server;
|
|
|
|
|
|
exports.createServer = function (listener) {
|
|
return new Server(listener);
|
|
};
|
|
|
|
|
|
// Listen on a UNIX socket
|
|
// server.listen("/tmp/socket");
|
|
//
|
|
// Listen on port 8000, accept connections from INADDR_ANY.
|
|
// server.listen(8000);
|
|
//
|
|
// Listen on port 8000, accept connections to "192.168.1.2"
|
|
// server.listen(8000, "192.168.1.2");
|
|
Server.prototype.listen = function () {
|
|
var self = this;
|
|
if (self.fd) throw new Error('Server already opened');
|
|
|
|
var lastArg = arguments[arguments.length - 1];
|
|
if (typeof lastArg == 'function') {
|
|
self.addListener('listening', lastArg);
|
|
}
|
|
|
|
var port = toPort(arguments[0])
|
|
if (port === false) {
|
|
// the first argument specifies a path
|
|
self.fd = socket('unix');
|
|
self.type = 'unix';
|
|
var path = arguments[0];
|
|
self.path = path;
|
|
// unlink sockfile if it exists
|
|
fs.stat(path, function (err, r) {
|
|
if (err) {
|
|
if (err.errno == ENOENT) {
|
|
bind(self.fd, path);
|
|
self._doListen();
|
|
} else {
|
|
throw r;
|
|
}
|
|
} else {
|
|
if (!r.isSocket()) {
|
|
throw new Error("Non-socket exists at " + path);
|
|
} else {
|
|
fs.unlink(path, function (err) {
|
|
if (err) {
|
|
throw err;
|
|
} else {
|
|
bind(self.fd, path);
|
|
self._doListen();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
});
|
|
} else if (!arguments[1]) {
|
|
// Don't bind(). OS will assign a port with INADDR_ANY.
|
|
// The port can be found with server.address()
|
|
self.type = 'tcp4';
|
|
self.fd = socket(self.type);
|
|
bind(self.fd, port);
|
|
process.nextTick(function () {
|
|
self._doListen();
|
|
});
|
|
} else {
|
|
// the first argument is the port, the second an IP
|
|
dns.lookup(arguments[1], function (err, ip, addressType) {
|
|
if (err) {
|
|
self.emit('error', err);
|
|
} else {
|
|
self.type = addressType == 4 ? 'tcp4' : 'tcp6';
|
|
self.fd = socket(self.type);
|
|
bind(self.fd, port, ip);
|
|
self._doListen();
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
Server.prototype.listenFD = function (fd, type) {
|
|
if (this.fd) {
|
|
throw new Error('Server already opened');
|
|
}
|
|
|
|
this.fd = fd;
|
|
this.type = type || null;
|
|
this._startWatcher();
|
|
};
|
|
|
|
Server.prototype._startWatcher = function () {
|
|
this.watcher.set(this.fd, true, false);
|
|
this.watcher.start();
|
|
this.emit("listening");
|
|
};
|
|
|
|
Server.prototype._doListen = function () {
|
|
listen(this.fd, 128);
|
|
this._startWatcher();
|
|
}
|
|
|
|
|
|
|
|
Server.prototype.address = function () {
|
|
return getsockname(this.fd);
|
|
};
|
|
|
|
|
|
Server.prototype.close = function () {
|
|
var self = this;
|
|
if (!self.fd) throw new Error('Not running');
|
|
|
|
self.watcher.stop();
|
|
|
|
close(self.fd);
|
|
self.fd = null;
|
|
|
|
if (self.type === "unix") {
|
|
fs.unlink(self.path, function () {
|
|
self.emit("close");
|
|
});
|
|
} else {
|
|
self.emit("close");
|
|
}
|
|
};
|
|
|
|
// vim:ts=2 sw=2
|
|
|