18 KiB
Errors
Errors generated by Node.js fall into two categories: JavaScript errors and system
errors. All errors inherit from or are instances of JavaScript's Error
class and are guaranteed to provide at least the attributes available on that
class.
When an operation is not permitted due to language-syntax or language-runtime-level reasons, a JavaScript error is generated and thrown as an exception. If an operation is not allowed due to system-level restrictions, a system error is generated. Client code is then given the opportunity to intercept this error based on how the API propagates it.
The style of API called determines how generated errors are handed back, or
propagated, to client code, which in turn informs how the client may intercept
the error. Exceptions can be intercepted using the try / catch
construct;
other propagation strategies are covered below.
Error Propagation and Interception
All Node.js APIs will treat invalid arguments as exceptional -- that is, if passed invalid arguments, they will immediately generate and throw the error as an exception, even if they are an otherwise asynchronous API.
Synchronous APIs (like fs.readFileSync
) will throw the error. The act of
throwing a value (in this case, the error) turns the value into an exception.
Exceptions may be caught using the try { } catch(err) { }
construct.
Asynchronous APIs have two mechanisms for error propagation; one mechanism for APIs that represent a single operation, and one for APIs that represent multiple operations over time.
Error events
The other mechanism for providing errors is the 'error'
event. This is
typically used by stream-based and event emitter-based APIs, which
themselves represent a series of asynchronous operations over time (versus a
single operation that may pass or fail). If no 'error'
event handler is
attached to the source of the error, the error will be thrown. At this point,
it will crash the process as an unhandled exception unless domains are
employed appropriately or process.on('uncaughtException')
has a handler.
const net = require('net');
const connection = net.connect('localhost');
// adding an 'error' event handler to a stream:
connection.on('error', (err) => {
// if the connection is reset by the server, or if it can't
// connect at all, or on any sort of error encountered by
// the connection, the error will be sent here.
console.error(err);
});
connection.pipe(process.stdout);
The "throw when no error handlers are attached behavior" is not limited to APIs provided by Node.js -- even user created event emitters and streams will throw errors when no error handlers are attached. An example:
const EventEmitter = require('events');
const ee = new EventEmitter();
setImmediate(() => {
// this will crash the process because no 'error' event
// handler has been added.
ee.emit('error', new Error('This will crash'));
});
As with node style callbacks, errors generated this way cannot be intercepted
by try { } catch(err) { }
-- they happen after the calling code has already
exited.
Node style callbacks
Single operation APIs take "node style callbacks" -- a
function provided to the API as an argument. The node style callback takes
at least one argument -- error
-- that will either be null
(if no error
was encountered) or an Error
instance. For instance:
const fs = require('fs');
fs.readFile('/some/file/that/does-not-exist', function nodeStyleCallback(err, data) {
console.log(err) // Error: ENOENT
console.log(data) // undefined / null
});
fs.readFile('/some/file/that/does-exist', (err, data) => {
console.log(err) // null
console.log(data) // <Buffer: ba dd ca fe>
})
Note that try { } catch(err) { }
cannot intercept errors generated by
asynchronous APIs. A common mistake for beginners is to try to use throw
inside their node style callback:
// THIS WILL NOT WORK:
const fs = require('fs');
try {
fs.readFile('/some/file/that/does-not-exist', (err, data) => {
// mistaken assumption: throwing here...
if (err) {
throw err;
}
});
} catch(err) {
// ... will be caught here -- this is incorrect!
console.log(err); // Error: ENOENT
}
This will not work! By the time the node style callback has been called, the
surrounding code (including the try { } catch(err) { }
will have already
exited. Throwing an error inside a node style callback will crash the process in most cases.
If domains are enabled, they may intercept the thrown error; similarly, if a
handler has been added to process.on('uncaughtException')
, it will intercept
the error.
JavaScript Errors
JavaScript errors typically denote that an API is being used incorrectly, or that there is a problem with the program as written.
Class: Error
A general error object. Unlike other error objects, Error
instances do not
denote any specific circumstance of why the error occurred. Errors capture a
"stack trace" detailing the point in the program at which they were
instantiated, and may provide a description of the error.
Note: Node.js will generate this class of error to encapsulate system errors as well as plain JavaScript errors.
new Error(message)
Instantiates a new Error
object and sets its .message
property to the provided
message. Its .stack
will represent the point in the program at which new Error
was called. Stack traces are subject to V8's stack trace API.
Stack traces only extend to the beginning of synchronous code execution, or a number of frames given by
Error.stackTraceLimit
, whichever is smaller.
Error.captureStackTrace(targetObject[, constructorOpt])
Creates a .stack
property on targetObject
, which when accessed returns
a string representing the location in the program at which Error.captureStackTrace
was called.
var myObject = {};
Error.captureStackTrace(myObject);
myObject.stack // similar to `new Error().stack`
The first line of the trace, instead of being prefixed with ErrorType: message
, will be the result of targetObject.toString()
.
constructorOpt
optionally accepts a function. If given, all frames above
constructorOpt
, including constructorOpt
, will be omitted from the generated
stack trace.
This is useful for hiding implementation details of error generation from the end user. A common way of using this parameter is to pass the current Error constructor to it:
function MyError() {
Error.captureStackTrace(this, MyError);
}
// without passing MyError to captureStackTrace, the MyError
// frame would should up in the .stack property. by passing
// the constructor, we omit that frame and all frames above it.
new MyError().stack
Error.stackTraceLimit
Property that determines the number of stack frames collected by a stack trace
(whether generated by new Error().stack
or Error.captureStackTrace(obj)
).
The initial value is 10
. It may be set to any valid JavaScript number, which
will affect any stack trace captured after the value has been changed. If set
to a non-number value, stack traces will not capture any frames and will report
undefined
on access.
error.message
A string of the value passed to Error()
upon instantiation. The message will
also appear in the first line of the stack trace of the error. Changing this
property may not change the first line of the stack trace.
error.stack
A property that, when accessed, returns a string representing the point in the program at which this error was instantiated. An example stacktrace follows:
Error: Things keep happening!
at /home/gbusey/file.js:525:2
at Frobnicator.refrobulate (/home/gbusey/business-logic.js:424:21)
at Actor.<anonymous> (/home/gbusey/actors.js:400:8)
at increaseSynergy (/home/gbusey/actors.js:701:6)
The first line is formatted as <error class name>: <error message>
, and it is followed
by a series of stack frames (each line beginning with "at "). Each frame describes
a call site in the program that lead to the error being generated. V8 attempts to
display a name for each function (by variable name, function name, or object
method name), but occasionally it will not be able to find a suitable name. If
V8 cannot determine a name for the function, only location information will be
displayed for that frame. Otherwise, the determined function name will be displayed
with location information appended in parentheses.
Frames are only generated for JavaScript functions. If, for example, execution
synchronously passes through a C++ addon function called cheetahify
, which itself
calls a JavaScript function, the frame representing the cheetahify
call will not
be present in stacktraces:
const cheetahify = require('./native-binding.node');
function makeFaster() {
// cheetahify *synchronously* calls speedy.
cheetahify(function speedy() {
throw new Error('oh no!');
});
}
makeFaster(); // will throw:
// /home/gbusey/file.js:6
// throw new Error('oh no!');
// ^
// Error: oh no!
// at speedy (/home/gbusey/file.js:6:11)
// at makeFaster (/home/gbusey/file.js:5:3)
// at Object.<anonymous> (/home/gbusey/file.js:10:1)
// at Module._compile (module.js:456:26)
// at Object.Module._extensions..js (module.js:474:10)
// at Module.load (module.js:356:32)
// at Function.Module._load (module.js:312:12)
// at Function.Module.runMain (module.js:497:10)
// at startup (node.js:119:16)
// at node.js:906:3
The location information will be one of:
native
, if the frame represents a call internal to V8 (as in[].forEach
).plain-filename.js:line:column
, if the frame represents a call internal to Node.js./absolute/path/to/file.js:line:column
, if the frame represents a call in a user program, or its dependencies.
It is important to note that the string representing the stacktrace is only generated on access: it is lazily generated.
The number of frames captured by the stack trace is bounded by the smaller of
Error.stackTraceLimit
or the number of available frames on the current event
loop tick.
System-level errors are generated as augmented Error
instances, which are detailed
below.
Class: RangeError
A subclass of Error
that indicates that a provided argument was not within the
set or range of acceptable values for a function; whether that be a numeric
range, or outside the set of options for a given function parameter. An example:
require('net').connect(-1); // throws RangeError, port should be > 0 && < 65536
Node.js will generate and throw RangeError
instances immediately -- they are a form
of argument validation.
Class: ReferenceError
A subclass of Error
that indicates that an attempt is being made to access a variable
that is not defined. Most commonly it indicates a typo, or an otherwise broken program.
While client code may generate and propagate these errors, in practice only V8 will do
so.
doesNotExist; // throws ReferenceError, doesNotExist is not a variable in this program.
ReferenceError
instances will have an .arguments
member that is an array containing
one element -- a string representing the variable that was not defined.
try {
doesNotExist;
} catch(err) {
err.arguments[0] === 'doesNotExist';
}
Unless the userland program is dynamically generating and running code, ReferenceErrors should always be considered a bug in the program, or its dependencies.
Class: SyntaxError
A subclass of Error
that indicates that a program is not valid JavaScript.
These errors may only be generated and propagated as a result of code
evaluation. Code evaluation may happen as a result of eval
, Function
,
require
, or vm. These errors are almost always indicative of a broken
program.
try {
require('vm').runInThisContext('binary ! isNotOk');
} catch(err) {
// err will be a SyntaxError
}
SyntaxErrors are unrecoverable from the context that created them – they may only be caught by other contexts.
Class: TypeError
A subclass of Error
that indicates that a provided argument is not an allowable
type. For example, passing a function to a parameter which expects a string would
be considered a TypeError.
require('url').parse(function() { }); // throws TypeError, since it expected a string
Node.js will generate and throw TypeError
instances immediately -- they are a form
of argument validation.
Exceptions vs. Errors
A JavaScript exception is a value that is thrown as a result of an invalid operation or
as the target of a throw
statement. While it is not required that these values are instances of
Error
or classes which inherit from Error
, all exceptions thrown by Node.js or the JavaScript
runtime will be instances of Error.
Some exceptions are unrecoverable at the JavaScript layer. These exceptions will always bring
down the process. These are usually failed assert()
checks or abort()
calls in the C++ layer.
System Errors
System errors are generated in response to a program's runtime environment.
Ideally, they represent operational errors that the program needs to be able to
react to. They are generated at the syscall level: an exhaustive list of error
codes and their meanings is available by running man 2 intro
or man 3 errno
on most Unices; or online.
In Node.js, system errors are represented as augmented Error
objects -- not full
subclasses, but instead an error instance with added members.
Class: System Error
error.code
error.errno
A string representing the error code, which is always E
followed by capital
letters, and may be referenced in man 2 intro
.
error.syscall
A string representing the syscall that failed.
Common System Errors
This list is not exhaustive, but enumerates many of the common system errors when writing a Node.js program. An exhaustive list may be found here.
EACCES: Permission denied
An attempt was made to access a file in a way forbidden by its file access permissions.
EADDRINUSE: Address already in use
An attempt to bind a server (net
, http
, or https
) to a local
address failed due to another server on the local system already occupying
that address.
ECONNREFUSED: Connection refused
No connection could be made because the target machine actively refused it. This usually results from trying to connect to a service that is inactive on the foreign host.
ECONNRESET: Connection reset by peer
A connection was forcibly closed by a peer. This normally results
from a loss of the connection on the remote socket due to a timeout
or reboot. Commonly encountered via the http
and net
modules.
EEXIST: File exists
An existing file was the target of an operation that required that the target not exist.
EISDIR: Is a directory
An operation expected a file, but the given pathname was a directory.
EMFILE: Too many open files in system
Maximum number of file descriptors allowable on the system has been reached, and requests for another descriptor cannot be fulfilled until at least one has been closed.
Commonly encountered when opening many files at once in parallel, especially
on systems (in particular, OS X) where there is a low file descriptor limit
for processes. To remedy a low limit, run ulimit -n 2048
in the same shell
that will run the Node.js process.
ENOENT: No such file or directory
Commonly raised by fs
operations; a component of the specified pathname
does not exist -- no entity (file or directory) could be found by the given path.
ENOTDIR: Not a directory
A component of the given pathname existed, but was not a directory as expected.
Commonly raised by fs.readdir
.
ENOTEMPTY: Directory not empty
A directory with entries was the target of an operation that requires
an empty directory -- usually fs.unlink
.
EPERM: Operation not permitted
An attempt was made to perform an operation that requires appropriate privileges.
EPIPE: Broken pipe
A write on a pipe, socket, or FIFO for which there is no process to read the
data. Commonly encountered at the net
and http
layers, indicative that
the remote side of the stream being written to has been closed.
ETIMEDOUT: Operation timed out
A connect or send request failed because the connected party did not properly
respond after a period of time. Usually encountered by http
or net
--
often a sign that a connected socket was not .end()
'd appropriately.