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#include "inspector_agent.h"
#include "inspector_socket.h"
#include "env.h"
#include "env-inl.h"
#include "node.h"
#include "node_mutex.h"
#include "node_version.h"
#include "v8-platform.h"
#include "util.h"
#include "platform/v8_inspector/public/V8Inspector.h"
#include "platform/inspector_protocol/FrontendChannel.h"
#include "platform/inspector_protocol/String16.h"
#include "platform/inspector_protocol/Values.h"
#include "libplatform/libplatform.h"
#include <string.h>
#include <utility>
#include <vector>
// We need pid to use as ID with Chrome
#if defined(_MSC_VER)
#include <direct.h>
#include <io.h>
#define getpid GetCurrentProcessId
#else
#include <unistd.h> // setuid, getuid
#endif
namespace node {
namespace {
const char TAG_CONNECT[] = "#connect";
const char TAG_DISCONNECT[] = "#disconnect";
const char DEVTOOLS_PATH[] = "/node";
const char DEVTOOLS_HASH[] = "521e5b7e2b7cc66b4006a8a54cb9c4e57494a5ef";
void PrintDebuggerReadyMessage(int port) {
fprintf(stderr, "Debugger listening on port %d.\n"
"Warning: This is an experimental feature and could change at any time.\n"
"To start debugging, open the following URL in Chrome:\n"
" chrome-devtools://devtools/remote/serve_file/"
"@%s/inspector.html?"
"experiments=true&v8only=true&ws=localhost:%d/node\n",
port, DEVTOOLS_HASH, port);
}
bool AcceptsConnection(inspector_socket_t* socket, const char* path) {
return strncmp(DEVTOOLS_PATH, path, sizeof(DEVTOOLS_PATH)) == 0;
}
void DisposeInspector(inspector_socket_t* socket, int status) {
delete socket;
}
void DisconnectAndDisposeIO(inspector_socket_t* socket) {
if (socket) {
inspector_close(socket, DisposeInspector);
}
}
void OnBufferAlloc(uv_handle_t* handle, size_t len, uv_buf_t* buf) {
if (len > 0) {
buf->base = static_cast<char*>(malloc(len));
CHECK_NE(buf->base, nullptr);
}
buf->len = len;
}
void SendHttpResponse(inspector_socket_t* socket, const char* response,
size_t len) {
const char HEADERS[] = "HTTP/1.0 200 OK\r\n"
"Content-Type: application/json; charset=UTF-8\r\n"
"Cache-Control: no-cache\r\n"
"Content-Length: %ld\r\n"
"\r\n";
char header[sizeof(HEADERS) + 20];
int header_len = snprintf(header, sizeof(header), HEADERS, len);
inspector_write(socket, header, header_len);
inspector_write(socket, response, len);
}
void SendVersionResponse(inspector_socket_t* socket) {
const char VERSION_RESPONSE_TEMPLATE[] =
"[ {"
" \"Browser\": \"node.js/%s\","
" \"Protocol-Version\": \"1.1\","
" \"User-Agent\": \"Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36"
"(KHTML, like Gecko) Chrome/45.0.2446.0 Safari/537.36\","
" \"WebKit-Version\": \"537.36 (@198122)\""
"} ]";
char buffer[sizeof(VERSION_RESPONSE_TEMPLATE) + 128];
size_t len = snprintf(buffer, sizeof(buffer), VERSION_RESPONSE_TEMPLATE,
NODE_VERSION);
ASSERT_LT(len, sizeof(buffer));
SendHttpResponse(socket, buffer, len);
}
void SendTargentsListResponse(inspector_socket_t* socket, int port) {
const char LIST_RESPONSE_TEMPLATE[] =
"[ {"
" \"description\": \"node.js instance\","
" \"devtoolsFrontendUrl\": "
"\"https://chrome-devtools-frontend.appspot.com/serve_file/"
"@%s/inspector.html?experiments=true&v8only=true"
"&ws=localhost:%d%s\","
" \"faviconUrl\": \"https://nodejs.org/static/favicon.ico\","
" \"id\": \"%d\","
" \"title\": \"%s\","
" \"type\": \"node\","
" \"webSocketDebuggerUrl\": \"ws://localhost:%d%s\""
"} ]";
char buffer[sizeof(LIST_RESPONSE_TEMPLATE) + 4096];
char title[2048]; // uv_get_process_title trims the title if too long
int err = uv_get_process_title(title, sizeof(title));
if (err != 0) {
snprintf(title, sizeof(title), "Node.js");
}
char* c = title;
while (*c != '\0') {
if (*c < ' ' || *c == '\"') {
*c = '_';
}
c++;
}
size_t len = snprintf(buffer, sizeof(buffer), LIST_RESPONSE_TEMPLATE,
DEVTOOLS_HASH, port, DEVTOOLS_PATH, getpid(),
title, port, DEVTOOLS_PATH);
ASSERT_LT(len, sizeof(buffer));
SendHttpResponse(socket, buffer, len);
}
bool RespondToGet(inspector_socket_t* socket, const char* path, int port) {
const char PATH[] = "/json";
const char PATH_LIST[] = "/json/list";
const char PATH_VERSION[] = "/json/version";
const char PATH_ACTIVATE[] = "/json/activate/";
if (!strncmp(PATH_VERSION, path, sizeof(PATH_VERSION))) {
SendVersionResponse(socket);
} else if (!strncmp(PATH_LIST, path, sizeof(PATH_LIST)) ||
!strncmp(PATH, path, sizeof(PATH))) {
SendTargentsListResponse(socket, port);
} else if (!strncmp(path, PATH_ACTIVATE, sizeof(PATH_ACTIVATE) - 1) &&
atoi(path + (sizeof(PATH_ACTIVATE) - 1)) == getpid()) {
const char TARGET_ACTIVATED[] = "Target activated";
SendHttpResponse(socket, TARGET_ACTIVATED, sizeof(TARGET_ACTIVATED) - 1);
} else {
return false;
}
return true;
}
} // namespace
namespace inspector {
using blink::protocol::DictionaryValue;
class AgentImpl {
public:
explicit AgentImpl(node::Environment* env);
~AgentImpl();
// Start the inspector agent thread
void Start(v8::Platform* platform, int port, bool wait);
// Stop the inspector agent
void Stop();
bool IsStarted();
bool IsConnected() { return connected_; }
void WaitForDisconnect();
private:
using MessageQueue = std::vector<std::pair<int, String16>>;
static void ThreadCbIO(void* agent);
static void OnSocketConnectionIO(uv_stream_t* server, int status);
static bool OnInspectorHandshakeIO(inspector_socket_t* socket,
enum inspector_handshake_event state,
const char* path);
static void WriteCbIO(uv_async_t* async);
void WorkerRunIO();
void OnInspectorConnectionIO(inspector_socket_t* socket);
void OnRemoteDataIO(inspector_socket_t* stream, ssize_t read,
const uv_buf_t* b);
void PostMessages();
void SetConnected(bool connected);
void DispatchMessages();
void Write(int session_id, const String16& message);
void AppendMessage(MessageQueue* vector, int session_id,
const String16& message);
void SwapBehindLock(MessageQueue* vector1, MessageQueue* vector2);
void PostIncomingMessage(const String16& message);
uv_sem_t start_sem_;
ConditionVariable pause_cond_;
Mutex pause_lock_;
Mutex queue_lock_;
uv_thread_t thread_;
uv_loop_t child_loop_;
int port_;
bool wait_;
bool connected_;
bool shutting_down_;
node::Environment* parent_env_;
uv_async_t data_written_;
uv_async_t io_thread_req_;
inspector_socket_t* client_socket_;
blink::V8Inspector* inspector_;
v8::Platform* platform_;
MessageQueue incoming_message_queue_;
MessageQueue outgoing_message_queue_;
bool dispatching_messages_;
int frontend_session_id_;
int backend_session_id_;
friend class ChannelImpl;
friend class DispatchOnInspectorBackendTask;
friend class SetConnectedTask;
friend class V8NodeInspector;
friend void InterruptCallback(v8::Isolate*, void* agent);
friend void DataCallback(uv_stream_t* stream, ssize_t read,
const uv_buf_t* buf);
};
void InterruptCallback(v8::Isolate*, void* agent) {
static_cast<AgentImpl*>(agent)->DispatchMessages();
}
void DataCallback(uv_stream_t* stream, ssize_t read, const uv_buf_t* buf) {
inspector_socket_t* socket = static_cast<inspector_socket_t*>(stream->data);
static_cast<AgentImpl*>(socket->data)->OnRemoteDataIO(socket, read, buf);
}
class DispatchOnInspectorBackendTask : public v8::Task {
public:
explicit DispatchOnInspectorBackendTask(AgentImpl* agent) : agent_(agent) {}
void Run() override {
agent_->DispatchMessages();
}
private:
AgentImpl* agent_;
};
class ChannelImpl final : public blink::protocol::FrontendChannel {
public:
explicit ChannelImpl(AgentImpl* agent): agent_(agent) {}
virtual ~ChannelImpl() {}
private:
void sendProtocolResponse(int callId, const String16& message) override {
sendMessageToFrontend(message);
}
void sendProtocolNotification(const String16& message) override {
sendMessageToFrontend(message);
}
void flushProtocolNotifications() override { }
void sendMessageToFrontend(const String16& message) {
agent_->Write(agent_->frontend_session_id_, message);
}
AgentImpl* const agent_;
};
class V8NodeInspector : public blink::V8Inspector {
public:
V8NodeInspector(AgentImpl* agent, node::Environment* env,
v8::Platform* platform)
: blink::V8Inspector(env->isolate(), env->context()),
agent_(agent),
isolate_(env->isolate()),
platform_(platform),
terminated_(false),
running_nested_loop_(false) {}
void runMessageLoopOnPause(int context_group_id) override {
if (running_nested_loop_)
return;
terminated_ = false;
running_nested_loop_ = true;
do {
{
Mutex::ScopedLock scoped_lock(agent_->pause_lock_);
agent_->pause_cond_.Wait(scoped_lock);
}
while (v8::platform::PumpMessageLoop(platform_, isolate_))
{}
} while (!terminated_);
terminated_ = false;
running_nested_loop_ = false;
}
void quitMessageLoopOnPause() override {
terminated_ = true;
}
private:
AgentImpl* agent_;
v8::Isolate* isolate_;
v8::Platform* platform_;
bool terminated_;
bool running_nested_loop_;
};
AgentImpl::AgentImpl(Environment* env) : port_(0),
wait_(false),
connected_(false),
shutting_down_(false),
parent_env_(env),
client_socket_(nullptr),
inspector_(nullptr),
platform_(nullptr),
dispatching_messages_(false),
frontend_session_id_(0),
backend_session_id_(0) {
CHECK_EQ(0, uv_sem_init(&start_sem_, 0));
memset(&data_written_, 0, sizeof(data_written_));
memset(&io_thread_req_, 0, sizeof(io_thread_req_));
}
AgentImpl::~AgentImpl() {
if (!inspector_)
return;
uv_close(reinterpret_cast<uv_handle_t*>(&data_written_), nullptr);
}
void AgentImpl::Start(v8::Platform* platform, int port, bool wait) {
auto env = parent_env_;
inspector_ = new V8NodeInspector(this, env, platform);
int err;
platform_ = platform;
err = uv_loop_init(&child_loop_);
CHECK_EQ(err, 0);
err = uv_async_init(env->event_loop(), &data_written_, nullptr);
CHECK_EQ(err, 0);
uv_unref(reinterpret_cast<uv_handle_t*>(&data_written_));
port_ = port;
wait_ = wait;
err = uv_thread_create(&thread_, AgentImpl::ThreadCbIO, this);
CHECK_EQ(err, 0);
uv_sem_wait(&start_sem_);
if (wait) {
DispatchMessages();
}
}
void AgentImpl::Stop() {
// TODO(repenaxa): hop on the right thread.
DisconnectAndDisposeIO(client_socket_);
int err = uv_thread_join(&thread_);
CHECK_EQ(err, 0);
uv_run(&child_loop_, UV_RUN_NOWAIT);
err = uv_loop_close(&child_loop_);
CHECK_EQ(err, 0);
delete inspector_;
}
bool AgentImpl::IsStarted() {
return !!platform_;
}
void AgentImpl::WaitForDisconnect() {
shutting_down_ = true;
fprintf(stderr, "Waiting for the debugger to disconnect...\n");
inspector_->runMessageLoopOnPause(0);
}
// static
void AgentImpl::ThreadCbIO(void* agent) {
static_cast<AgentImpl*>(agent)->WorkerRunIO();
}
// static
void AgentImpl::OnSocketConnectionIO(uv_stream_t* server, int status) {
if (status == 0) {
inspector_socket_t* socket = new inspector_socket_t();
memset(socket, 0, sizeof(*socket));
socket->data = server->data;
if (inspector_accept(server, socket,
AgentImpl::OnInspectorHandshakeIO) != 0) {
delete socket;
}
}
}
// static
bool AgentImpl::OnInspectorHandshakeIO(inspector_socket_t* socket,
enum inspector_handshake_event state,
const char* path) {
AgentImpl* agent = static_cast<AgentImpl*>(socket->data);
switch (state) {
case kInspectorHandshakeHttpGet:
return RespondToGet(socket, path, agent->port_);
case kInspectorHandshakeUpgrading:
return AcceptsConnection(socket, path);
case kInspectorHandshakeUpgraded:
agent->OnInspectorConnectionIO(socket);
return true;
case kInspectorHandshakeFailed:
delete socket;
return false;
default:
UNREACHABLE();
}
}
void AgentImpl::OnRemoteDataIO(inspector_socket_t* socket,
ssize_t read,
const uv_buf_t* buf) {
Mutex::ScopedLock scoped_lock(pause_lock_);
if (read > 0) {
String16 str = String16::fromUTF8(buf->base, read);
PostIncomingMessage(str);
// TODO(pfeldman): Instead of blocking execution while debugger
// engages, node should wait for the run callback from the remote client
// and initiate its startup. This is a change to node.cc that should be
// upstreamed separately.
if (wait_ && str.find("\"Runtime.run\"") != std::string::npos) {
wait_ = false;
uv_sem_post(&start_sem_);
}
platform_->CallOnForegroundThread(parent_env_->isolate(),
new DispatchOnInspectorBackendTask(this));
parent_env_->isolate()->RequestInterrupt(InterruptCallback, this);
uv_async_send(&data_written_);
} else if (read <= 0) {
// EOF
if (client_socket_ == socket) {
String16 message(TAG_DISCONNECT, sizeof(TAG_DISCONNECT) - 1);
client_socket_ = nullptr;
PostIncomingMessage(message);
}
DisconnectAndDisposeIO(socket);
}
if (buf) {
free(buf->base);
}
pause_cond_.Broadcast(scoped_lock);
}
// static
void AgentImpl::WriteCbIO(uv_async_t* async) {
AgentImpl* agent = static_cast<AgentImpl*>(async->data);
inspector_socket_t* socket = agent->client_socket_;
if (socket) {
MessageQueue outgoing_messages;
agent->SwapBehindLock(&agent->outgoing_message_queue_, &outgoing_messages);
for (const MessageQueue::value_type& outgoing : outgoing_messages) {
if (outgoing.first == agent->frontend_session_id_) {
std::string message = outgoing.second.utf8();
inspector_write(socket, message.c_str(), message.length());
}
}
}
}
void AgentImpl::WorkerRunIO() {
sockaddr_in addr;
uv_tcp_t server;
int err = uv_async_init(&child_loop_, &io_thread_req_, AgentImpl::WriteCbIO);
CHECK_EQ(0, err);
io_thread_req_.data = this;
uv_tcp_init(&child_loop_, &server);
uv_ip4_addr("0.0.0.0", port_, &addr);
server.data = this;
err = uv_tcp_bind(&server,
reinterpret_cast<const struct sockaddr*>(&addr), 0);
if (err == 0) {
err = uv_listen(reinterpret_cast<uv_stream_t*>(&server), 1,
OnSocketConnectionIO);
}
if (err == 0) {
PrintDebuggerReadyMessage(port_);
} else {
fprintf(stderr, "Unable to open devtools socket: %s\n", uv_strerror(err));
ABORT();
}
if (!wait_) {
uv_sem_post(&start_sem_);
}
uv_run(&child_loop_, UV_RUN_DEFAULT);
uv_close(reinterpret_cast<uv_handle_t*>(&io_thread_req_), nullptr);
uv_close(reinterpret_cast<uv_handle_t*>(&server), nullptr);
uv_run(&child_loop_, UV_RUN_DEFAULT);
}
void AgentImpl::AppendMessage(MessageQueue* queue, int session_id,
const String16& message) {
Mutex::ScopedLock scoped_lock(queue_lock_);
queue->push_back(std::make_pair(session_id, message));
}
void AgentImpl::SwapBehindLock(MessageQueue* vector1, MessageQueue* vector2) {
Mutex::ScopedLock scoped_lock(queue_lock_);
vector1->swap(*vector2);
}
void AgentImpl::PostIncomingMessage(const String16& message) {
AppendMessage(&incoming_message_queue_, frontend_session_id_, message);
v8::Isolate* isolate = parent_env_->isolate();
platform_->CallOnForegroundThread(isolate,
new DispatchOnInspectorBackendTask(this));
isolate->RequestInterrupt(InterruptCallback, this);
uv_async_send(&data_written_);
}
void AgentImpl::OnInspectorConnectionIO(inspector_socket_t* socket) {
if (client_socket_) {
DisconnectAndDisposeIO(socket);
return;
}
client_socket_ = socket;
inspector_read_start(socket, OnBufferAlloc, DataCallback);
frontend_session_id_++;
PostIncomingMessage(String16(TAG_CONNECT, sizeof(TAG_CONNECT) - 1));
}
void AgentImpl::DispatchMessages() {
if (dispatching_messages_)
return;
dispatching_messages_ = true;
MessageQueue tasks;
SwapBehindLock(&incoming_message_queue_, &tasks);
for (const MessageQueue::value_type& pair : tasks) {
const String16& message = pair.second;
if (message == TAG_CONNECT) {
CHECK_EQ(false, connected_);
backend_session_id_++;
connected_ = true;
fprintf(stderr, "Debugger attached.\n");
inspector_->connectFrontend(new ChannelImpl(this));
} else if (message == TAG_DISCONNECT) {
CHECK(connected_);
connected_ = false;
if (!shutting_down_)
PrintDebuggerReadyMessage(port_);
inspector_->quitMessageLoopOnPause();
inspector_->disconnectFrontend();
} else {
inspector_->dispatchMessageFromFrontend(message);
}
}
uv_async_send(&data_written_);
dispatching_messages_ = false;
}
void AgentImpl::Write(int session_id, const String16& message) {
AppendMessage(&outgoing_message_queue_, session_id, message);
int err = uv_async_send(&io_thread_req_);
CHECK_EQ(0, err);
}
// Exported class Agent
Agent::Agent(node::Environment* env) : impl(new AgentImpl(env)) {}
Agent::~Agent() {
delete impl;
}
void Agent::Start(v8::Platform* platform, int port, bool wait) {
impl->Start(platform, port, wait);
}
void Agent::Stop() {
impl->Stop();
}
bool Agent::IsStarted() {
return impl->IsStarted();
}
bool Agent::IsConnected() {
return impl->IsConnected();
}
void Agent::WaitForDisconnect() {
impl->WaitForDisconnect();
}
} // namespace inspector
} // namespace node