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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
require('../common');
const common = require('../common');
const assert = require('assert');
const domain = require('domain');
// no matter what happens, we should increment a 10 times.
let a = 0;
log();
function log() {
console.log(a++, process.domain);
if (a < 10) setTimeout(log, 20);
}
// in 50ms we'll throw an error.
setTimeout(err, 50);
function err() {
const d = domain.create();
d.on('error', handle);
d.run(err2);
function err2() {
// this timeout should never be called, since the domain gets
// disposed when the error happens.
setTimeout(common.mustCall(() => {}, 0), 1);
// this function doesn't exist, and throws an error as a result.
err3(); // eslint-disable-line no-undef
}
function handle(e) {
// this should clean up everything properly.
d.dispose();
console.error(e);
console.error('in handler', process.domain, process.domain === d);
}
}
process.on('exit', function() {
assert.strictEqual(a, 10);
console.log('ok');
});