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#include "node.h"
#include "v8.h"
#include "../../../src/util.h"
#include <vector>
namespace {
void MakeCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
CHECK(args[0]->IsObject());
CHECK(args[1]->IsFunction() || args[1]->IsString());
auto isolate = args.GetIsolate();
auto recv = args[0].As<v8::Object>();
std::vector<v8::Local<v8::Value>> argv;
for (size_t n = 2; n < static_cast<size_t>(args.Length()); n += 1) {
argv.push_back(args[n]);
}
v8::Local<v8::Value> result;
if (args[1]->IsFunction()) {
auto method = args[1].As<v8::Function>();
result =
node::MakeCallback(isolate, recv, method, argv.size(), argv.data());
} else if (args[1]->IsString()) {
auto method = args[1].As<v8::String>();
result =
node::MakeCallback(isolate, recv, method, argv.size(), argv.data());
} else {
UNREACHABLE();
}
args.GetReturnValue().Set(result);
}
void Initialize(v8::Local<v8::Object> target) {
NODE_SET_METHOD(target, "makeCallback", MakeCallback);
}
} // namespace anonymous
NODE_MODULE(binding, Initialize)