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'use strict';
const common = require('../common');
const assert = require('assert');
const fixtures = require('../common/fixtures');
// Tests that calling disableRenegotiation on a TLSSocket stops renegotiation.
if (!common.hasCrypto)
common.skip('missing crypto');
const tls = require('tls');
const options = {
key: fixtures.readKey('agent1-key.pem'),
cert: fixtures.readKey('agent1-cert.pem')
};
const server = tls.Server(options, common.mustCall((socket) => {
socket.on('error', common.mustCall((err) => {
assert.strictEqual(
err.message,
'TLS session renegotiation disabled for this socket');
socket.destroy();
server.close();
}));
// Disable renegotiation after the first chunk of data received.
// Demonstrates that renegotiation works successfully up until
// disableRenegotiation is called.
socket.on('data', common.mustCall((chunk) => {
socket.write(chunk);
socket.disableRenegotiation();
}));
socket.on('secure', common.mustCall(() => {
assert(socket._handle.handshakes < 2,
`Too many handshakes [${socket._handle.handshakes}]`);
}));
}));
server.listen(0, common.mustCall(() => {
const port = server.address().port;
const options = {
rejectUnauthorized: false,
port
};
const client =
tls.connect(options, common.mustCall(() => {
client.write('');
// Negotiation is still permitted for this first
// attempt. This should succeed.
client.renegotiate(
{ rejectUnauthorized: false },
common.mustCall(() => {
// Once renegotiation completes, we write some
// data to the socket, which triggers the on
// data event on the server. After that data
// is received, disableRenegotiation is called.
client.write('data', common.mustCall(() => {
client.write('');
// This second renegotiation attempt should fail
// and the callback should never be invoked. The
// server will simply drop the connection after
// emitting the error.
client.renegotiate(
{ rejectUnauthorized: false },
common.mustNotCall());
}));
}));
}));
}));