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133 lines
4.7 KiB
133 lines
4.7 KiB
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_DEBUG_AGENT_H_
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#define V8_DEBUG_AGENT_H_
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#ifdef ENABLE_DEBUGGER_SUPPORT
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#include "../include/v8-debug.h"
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#include "platform.h"
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namespace v8 {
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namespace internal {
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// Forward decelrations.
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class DebuggerAgentSession;
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// Debugger agent which starts a socket listener on the debugger port and
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// handles connection from a remote debugger.
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class DebuggerAgent: public Thread {
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public:
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DebuggerAgent(const char* name, int port)
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: Thread(name),
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isolate_(Isolate::Current()),
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name_(StrDup(name)), port_(port),
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server_(OS::CreateSocket()), terminate_(false),
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session_access_(OS::CreateMutex()), session_(NULL),
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terminate_now_(OS::CreateSemaphore(0)),
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listening_(OS::CreateSemaphore(0)) {
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ASSERT(isolate_->debugger_agent_instance() == NULL);
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isolate_->set_debugger_agent_instance(this);
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}
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~DebuggerAgent() {
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isolate_->set_debugger_agent_instance(NULL);
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delete server_;
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}
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void Shutdown();
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void WaitUntilListening();
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Isolate* isolate() { return isolate_; }
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private:
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void Run();
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void CreateSession(Socket* socket);
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void DebuggerMessage(const v8::Debug::Message& message);
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void CloseSession();
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void OnSessionClosed(DebuggerAgentSession* session);
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Isolate* isolate_;
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SmartArrayPointer<const char> name_; // Name of the embedding application.
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int port_; // Port to use for the agent.
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Socket* server_; // Server socket for listen/accept.
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bool terminate_; // Termination flag.
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Mutex* session_access_; // Mutex guarging access to session_.
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DebuggerAgentSession* session_; // Current active session if any.
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Semaphore* terminate_now_; // Semaphore to signal termination.
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Semaphore* listening_;
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friend class DebuggerAgentSession;
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friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
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DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
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};
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// Debugger agent session. The session receives requests from the remote
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// debugger and sends debugger events/responses to the remote debugger.
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class DebuggerAgentSession: public Thread {
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public:
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DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
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: Thread("v8:DbgAgntSessn"),
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agent_(agent), client_(client) {}
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void DebuggerMessage(Vector<uint16_t> message);
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void Shutdown();
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private:
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void Run();
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void DebuggerMessage(Vector<char> message);
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DebuggerAgent* agent_;
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Socket* client_;
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DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession);
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};
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// Utility methods factored out to be used by the D8 shell as well.
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class DebuggerAgentUtil {
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public:
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static const char* const kContentLength;
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static const int kContentLengthSize;
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static SmartArrayPointer<char> ReceiveMessage(const Socket* conn);
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static bool SendConnectMessage(const Socket* conn,
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const char* embedding_host);
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static bool SendMessage(const Socket* conn, const Vector<uint16_t> message);
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static bool SendMessage(const Socket* conn,
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const v8::Handle<v8::String> message);
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static int ReceiveAll(const Socket* conn, char* data, int len);
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};
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} } // namespace v8::internal
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#endif // ENABLE_DEBUGGER_SUPPORT
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#endif // V8_DEBUG_AGENT_H_
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