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319 lines
12 KiB
319 lines
12 KiB
// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_LIVEOBJECTLIST_H_
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#define V8_LIVEOBJECTLIST_H_
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#include "v8.h"
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#include "checks.h"
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#include "heap.h"
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#include "objects.h"
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#include "globals.h"
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namespace v8 {
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namespace internal {
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#ifdef LIVE_OBJECT_LIST
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#ifdef DEBUG
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// The following symbol when defined enables thorough verification of lol data.
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// FLAG_verify_lol will also need to set to true to enable the verification.
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#define VERIFY_LOL
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#endif
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typedef int LiveObjectType;
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class LolFilter;
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class LiveObjectSummary;
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class DumpWriter;
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class SummaryWriter;
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// The LiveObjectList is both a mechanism for tracking a live capture of
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// objects in the JS heap, as well as is the data structure which represents
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// each of those captures. Unlike a snapshot, the lol is live. For example,
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// if an object in a captured lol dies and is collected by the GC, the lol
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// will reflect that the object is no longer available. The term
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// LiveObjectList (and lol) is used to describe both the mechanism and the
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// data structure depending on context of use.
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//
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// In captured lols, objects are tracked using their address and an object id.
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// The object id is unique. Once assigned to an object, the object id can never
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// be assigned to another object. That is unless all captured lols are deleted
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// which allows the user to start over with a fresh set of lols and object ids.
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// The uniqueness of the object ids allows the user to track specific objects
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// and inspect its longevity while debugging JS code in execution.
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//
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// The lol comes with utility functions to capture, dump, summarize, and diff
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// captured lols amongst other functionality. These functionality are
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// accessible via the v8 debugger interface.
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class LiveObjectList {
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public:
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inline static void GCEpilogue();
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inline static void GCPrologue();
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inline static void IterateElements(ObjectVisitor* v);
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inline static void ProcessNonLive(HeapObject *obj);
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inline static void UpdateReferencesForScavengeGC();
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// Note: LOLs can be listed by calling Dump(0, <lol id>), and 2 LOLs can be
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// compared/diff'ed using Dump(<lol id1>, <lol id2>, ...). This will yield
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// a verbose dump of all the objects in the resultant lists.
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// Similarly, a summarized result of a LOL listing or a diff can be
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// attained using the Summarize(0, <lol id>) and Summarize(<lol id1,
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// <lol id2>, ...) respectively.
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static MaybeObject* Capture();
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static bool Delete(int id);
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static MaybeObject* Dump(int id1,
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int id2,
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int start_idx,
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int dump_limit,
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Handle<JSObject> filter_obj);
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static MaybeObject* Info(int start_idx, int dump_limit);
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static MaybeObject* Summarize(int id1, int id2, Handle<JSObject> filter_obj);
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static void Reset();
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static Object* GetObj(int obj_id);
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static int GetObjId(Object* obj);
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static Object* GetObjId(Handle<String> address);
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static MaybeObject* GetObjRetainers(int obj_id,
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Handle<JSObject> instance_filter,
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bool verbose,
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int start,
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int count,
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Handle<JSObject> filter_obj);
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static Object* GetPath(int obj_id1,
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int obj_id2,
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Handle<JSObject> instance_filter);
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static Object* PrintObj(int obj_id);
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private:
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struct Element {
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int id_;
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HeapObject* obj_;
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};
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explicit LiveObjectList(LiveObjectList* prev, int capacity);
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~LiveObjectList();
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static void GCEpiloguePrivate();
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static void IterateElementsPrivate(ObjectVisitor* v);
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static void DoProcessNonLive(HeapObject *obj);
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static int CompareElement(const Element* a, const Element* b);
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static Object* GetPathPrivate(HeapObject* obj1, HeapObject* obj2);
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static int GetRetainers(Handle<HeapObject> target,
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Handle<JSObject> instance_filter,
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Handle<FixedArray> retainers_arr,
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int start,
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int dump_limit,
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int* total_count,
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LolFilter* filter,
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LiveObjectSummary *summary,
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JSFunction* arguments_function,
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Handle<Object> error);
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static MaybeObject* DumpPrivate(DumpWriter* writer,
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int start,
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int dump_limit,
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LolFilter* filter);
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static MaybeObject* SummarizePrivate(SummaryWriter* writer,
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LolFilter* filter,
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bool is_tracking_roots);
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static bool NeedLOLProcessing() { return (last() != NULL); }
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static void NullifyNonLivePointer(HeapObject **p) {
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// Mask out the low bit that marks this as a heap object. We'll use this
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// cleared bit as an indicator that this pointer needs to be collected.
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//
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// Meanwhile, we still preserve its approximate value so that we don't
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// have to resort the elements list all the time.
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//
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// Note: Doing so also makes this HeapObject* look like an SMI. Hence,
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// GC pointer updater will ignore it when it gets scanned.
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*p = reinterpret_cast<HeapObject*>((*p)->address());
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}
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LiveObjectList* prev() { return prev_; }
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LiveObjectList* next() { return next_; }
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int id() { return id_; }
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static int list_count() { return list_count_; }
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static LiveObjectList* last() { return last_; }
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inline static LiveObjectList* FindLolForId(int id, LiveObjectList* start_lol);
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int TotalObjCount() { return GetTotalObjCountAndSize(NULL); }
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int GetTotalObjCountAndSize(int* size_p);
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bool Add(HeapObject* obj);
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Element* Find(HeapObject* obj);
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static void NullifyMostRecent(HeapObject* obj);
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void Sort();
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static void SortAll();
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static void PurgeDuplicates(); // Only to be called by GCEpilogue.
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#ifdef VERIFY_LOL
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static void Verify(bool match_heap_exactly = false);
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static void VerifyNotInFromSpace();
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#endif
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// Iterates the elements in every lol and returns the one that matches the
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// specified key. If no matching element is found, then it returns NULL.
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template <typename T>
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inline static LiveObjectList::Element*
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FindElementFor(T (*GetValue)(LiveObjectList::Element*), T key);
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inline static int GetElementId(Element* element);
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inline static HeapObject* GetElementObj(Element* element);
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// Instance fields.
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LiveObjectList* prev_;
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LiveObjectList* next_;
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int id_;
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int capacity_;
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int obj_count_;
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Element *elements_;
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// Statics for managing all the lists.
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static uint32_t next_element_id_;
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static int list_count_;
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static int last_id_;
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static LiveObjectList* first_;
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static LiveObjectList* last_;
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friend class LolIterator;
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friend class LolForwardIterator;
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friend class LolDumpWriter;
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friend class RetainersDumpWriter;
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friend class RetainersSummaryWriter;
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friend class UpdateLiveObjectListVisitor;
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};
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// Helper class for updating the LiveObjectList HeapObject pointers.
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class UpdateLiveObjectListVisitor: public ObjectVisitor {
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public:
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void VisitPointer(Object** p) { UpdatePointer(p); }
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void VisitPointers(Object** start, Object** end) {
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// Copy all HeapObject pointers in [start, end).
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for (Object** p = start; p < end; p++) UpdatePointer(p);
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}
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private:
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// Based on Heap::ScavengeObject() but only does forwarding of pointers
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// to live new space objects, and not actually keep them alive.
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void UpdatePointer(Object** p) {
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Object* object = *p;
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if (!HEAP->InNewSpace(object)) return;
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HeapObject* heap_obj = HeapObject::cast(object);
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ASSERT(HEAP->InFromSpace(heap_obj));
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// We use the first word (where the map pointer usually is) of a heap
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// object to record the forwarding pointer. A forwarding pointer can
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// point to an old space, the code space, or the to space of the new
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// generation.
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MapWord first_word = heap_obj->map_word();
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// If the first word is a forwarding address, the object has already been
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// copied.
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if (first_word.IsForwardingAddress()) {
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*p = first_word.ToForwardingAddress();
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return;
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// Else, it's a dead object.
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} else {
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LiveObjectList::NullifyNonLivePointer(reinterpret_cast<HeapObject**>(p));
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}
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}
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};
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#else // !LIVE_OBJECT_LIST
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class LiveObjectList {
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public:
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inline static void GCEpilogue() {}
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inline static void GCPrologue() {}
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inline static void IterateElements(ObjectVisitor* v) {}
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inline static void ProcessNonLive(HeapObject* obj) {}
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inline static void UpdateReferencesForScavengeGC() {}
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inline static MaybeObject* Capture() { return HEAP->undefined_value(); }
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inline static bool Delete(int id) { return false; }
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inline static MaybeObject* Dump(int id1,
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int id2,
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int start_idx,
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int dump_limit,
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Handle<JSObject> filter_obj) {
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return HEAP->undefined_value();
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}
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inline static MaybeObject* Info(int start_idx, int dump_limit) {
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return HEAP->undefined_value();
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}
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inline static MaybeObject* Summarize(int id1,
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int id2,
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Handle<JSObject> filter_obj) {
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return HEAP->undefined_value();
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}
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inline static void Reset() {}
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inline static Object* GetObj(int obj_id) { return HEAP->undefined_value(); }
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inline static Object* GetObjId(Handle<String> address) {
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return HEAP->undefined_value();
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}
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inline static MaybeObject* GetObjRetainers(int obj_id,
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Handle<JSObject> instance_filter,
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bool verbose,
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int start,
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int count,
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Handle<JSObject> filter_obj) {
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return HEAP->undefined_value();
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}
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inline static Object* GetPath(int obj_id1,
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int obj_id2,
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Handle<JSObject> instance_filter) {
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return HEAP->undefined_value();
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}
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inline static Object* PrintObj(int obj_id) { return HEAP->undefined_value(); }
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};
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#endif // LIVE_OBJECT_LIST
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} } // namespace v8::internal
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#endif // V8_LIVEOBJECTLIST_H_
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