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461 lines
17 KiB
461 lines
17 KiB
// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_SCOPES_H_
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#define V8_SCOPES_H_
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#include "ast.h"
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#include "hashmap.h"
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namespace v8 {
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namespace internal {
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class CompilationInfo;
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// A hash map to support fast variable declaration and lookup.
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class VariableMap: public HashMap {
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public:
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VariableMap();
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// Dummy constructor. This constructor doesn't set up the map
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// properly so don't use it unless you have a good reason.
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explicit VariableMap(bool gotta_love_static_overloading);
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virtual ~VariableMap();
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Variable* Declare(Scope* scope,
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Handle<String> name,
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Variable::Mode mode,
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bool is_valid_lhs,
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Variable::Kind kind);
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Variable* Lookup(Handle<String> name);
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};
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// The dynamic scope part holds hash maps for the variables that will
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// be looked up dynamically from within eval and with scopes. The objects
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// are allocated on-demand from Scope::NonLocal to avoid wasting memory
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// and setup time for scopes that don't need them.
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class DynamicScopePart : public ZoneObject {
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public:
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VariableMap* GetMap(Variable::Mode mode) {
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int index = mode - Variable::DYNAMIC;
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ASSERT(index >= 0 && index < 3);
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return &maps_[index];
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}
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private:
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VariableMap maps_[3];
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};
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// Global invariants after AST construction: Each reference (i.e. identifier)
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// to a JavaScript variable (including global properties) is represented by a
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// VariableProxy node. Immediately after AST construction and before variable
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// allocation, most VariableProxy nodes are "unresolved", i.e. not bound to a
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// corresponding variable (though some are bound during parse time). Variable
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// allocation binds each unresolved VariableProxy to one Variable and assigns
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// a location. Note that many VariableProxy nodes may refer to the same Java-
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// Script variable.
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class Scope: public ZoneObject {
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public:
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// ---------------------------------------------------------------------------
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// Construction
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enum Type {
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EVAL_SCOPE, // The top-level scope for an eval source.
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FUNCTION_SCOPE, // The top-level scope for a function.
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GLOBAL_SCOPE, // The top-level scope for a program or a top-level eval.
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CATCH_SCOPE, // The scope introduced by catch.
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BLOCK_SCOPE // The scope introduced by a new block.
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};
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Scope(Scope* outer_scope, Type type);
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// Compute top scope and allocate variables. For lazy compilation the top
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// scope only contains the single lazily compiled function, so this
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// doesn't re-allocate variables repeatedly.
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static bool Analyze(CompilationInfo* info);
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static Scope* DeserializeScopeChain(CompilationInfo* info,
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Scope* innermost_scope);
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// The scope name is only used for printing/debugging.
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void SetScopeName(Handle<String> scope_name) { scope_name_ = scope_name; }
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void Initialize(bool inside_with);
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// Checks if the block scope is redundant, i.e. it does not contain any
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// block scoped declarations. In that case it is removed from the scope
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// tree and its children are reparented.
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Scope* FinalizeBlockScope();
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// ---------------------------------------------------------------------------
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// Declarations
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// Lookup a variable in this scope. Returns the variable or NULL if not found.
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Variable* LocalLookup(Handle<String> name);
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// Lookup a variable in this scope or outer scopes.
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// Returns the variable or NULL if not found.
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Variable* Lookup(Handle<String> name);
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// Declare the function variable for a function literal. This variable
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// is in an intermediate scope between this function scope and the the
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// outer scope. Only possible for function scopes; at most one variable.
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Variable* DeclareFunctionVar(Handle<String> name);
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// Declare a parameter in this scope. When there are duplicated
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// parameters the rightmost one 'wins'. However, the implementation
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// expects all parameters to be declared and from left to right.
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void DeclareParameter(Handle<String> name, Variable::Mode mode);
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// Declare a local variable in this scope. If the variable has been
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// declared before, the previously declared variable is returned.
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Variable* DeclareLocal(Handle<String> name, Variable::Mode mode);
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// Declare an implicit global variable in this scope which must be a
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// global scope. The variable was introduced (possibly from an inner
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// scope) by a reference to an unresolved variable with no intervening
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// with statements or eval calls.
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Variable* DeclareGlobal(Handle<String> name);
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// Create a new unresolved variable.
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VariableProxy* NewUnresolved(Handle<String> name,
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bool inside_with,
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int position = RelocInfo::kNoPosition);
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// Remove a unresolved variable. During parsing, an unresolved variable
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// may have been added optimistically, but then only the variable name
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// was used (typically for labels). If the variable was not declared, the
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// addition introduced a new unresolved variable which may end up being
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// allocated globally as a "ghost" variable. RemoveUnresolved removes
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// such a variable again if it was added; otherwise this is a no-op.
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void RemoveUnresolved(VariableProxy* var);
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// Creates a new temporary variable in this scope. The name is only used
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// for printing and cannot be used to find the variable. In particular,
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// the only way to get hold of the temporary is by keeping the Variable*
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// around.
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Variable* NewTemporary(Handle<String> name);
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// Adds the specific declaration node to the list of declarations in
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// this scope. The declarations are processed as part of entering
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// the scope; see codegen.cc:ProcessDeclarations.
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void AddDeclaration(Declaration* declaration);
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// ---------------------------------------------------------------------------
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// Illegal redeclaration support.
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// Set an expression node that will be executed when the scope is
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// entered. We only keep track of one illegal redeclaration node per
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// scope - the first one - so if you try to set it multiple times
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// the additional requests will be silently ignored.
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void SetIllegalRedeclaration(Expression* expression);
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// Visit the illegal redeclaration expression. Do not call if the
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// scope doesn't have an illegal redeclaration node.
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void VisitIllegalRedeclaration(AstVisitor* visitor);
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// Check if the scope has (at least) one illegal redeclaration.
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bool HasIllegalRedeclaration() const { return illegal_redecl_ != NULL; }
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// For harmony block scoping mode: Check if the scope has conflicting var
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// declarations, i.e. a var declaration that has been hoisted from a nested
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// scope over a let binding of the same name.
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Declaration* CheckConflictingVarDeclarations();
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// ---------------------------------------------------------------------------
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// Scope-specific info.
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// Inform the scope that the corresponding code contains a with statement.
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void RecordWithStatement() { scope_contains_with_ = true; }
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// Inform the scope that the corresponding code contains an eval call.
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void RecordEvalCall() { scope_calls_eval_ = true; }
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// Enable strict mode for the scope (unless disabled by a global flag).
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void EnableStrictMode() {
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strict_mode_ = FLAG_strict_mode;
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}
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// ---------------------------------------------------------------------------
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// Predicates.
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// Specific scope types.
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bool is_eval_scope() const { return type_ == EVAL_SCOPE; }
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bool is_function_scope() const { return type_ == FUNCTION_SCOPE; }
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bool is_global_scope() const { return type_ == GLOBAL_SCOPE; }
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bool is_catch_scope() const { return type_ == CATCH_SCOPE; }
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bool is_block_scope() const { return type_ == BLOCK_SCOPE; }
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bool is_strict_mode() const { return strict_mode_; }
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bool is_strict_mode_eval_scope() const {
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return is_eval_scope() && is_strict_mode();
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}
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// Information about which scopes calls eval.
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bool calls_eval() const { return scope_calls_eval_; }
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bool outer_scope_calls_eval() const { return outer_scope_calls_eval_; }
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bool outer_scope_calls_non_strict_eval() const {
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return outer_scope_calls_non_strict_eval_;
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}
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// Is this scope inside a with statement.
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bool inside_with() const { return scope_inside_with_; }
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// Does this scope contain a with statement.
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bool contains_with() const { return scope_contains_with_; }
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// The scope immediately surrounding this scope, or NULL.
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Scope* outer_scope() const { return outer_scope_; }
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// ---------------------------------------------------------------------------
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// Accessors.
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// The variable corresponding the 'this' value.
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Variable* receiver() { return receiver_; }
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// The variable holding the function literal for named function
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// literals, or NULL.
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// Only valid for function scopes.
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VariableProxy* function() const {
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ASSERT(is_function_scope());
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return function_;
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}
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// Parameters. The left-most parameter has index 0.
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// Only valid for function scopes.
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Variable* parameter(int index) const {
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ASSERT(is_function_scope());
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return params_[index];
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}
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int num_parameters() const { return params_.length(); }
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// The local variable 'arguments' if we need to allocate it; NULL otherwise.
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Variable* arguments() const { return arguments_; }
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// Declarations list.
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ZoneList<Declaration*>* declarations() { return &decls_; }
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// ---------------------------------------------------------------------------
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// Variable allocation.
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// Collect all used locals in this scope.
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template<class Allocator>
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void CollectUsedVariables(List<Variable*, Allocator>* locals);
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// Resolve and fill in the allocation information for all variables
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// in this scopes. Must be called *after* all scopes have been
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// processed (parsed) to ensure that unresolved variables can be
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// resolved properly.
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//
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// In the case of code compiled and run using 'eval', the context
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// parameter is the context in which eval was called. In all other
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// cases the context parameter is an empty handle.
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void AllocateVariables(Handle<Context> context);
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// Current number of var or const locals.
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int num_var_or_const() { return num_var_or_const_; }
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// Result of variable allocation.
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int num_stack_slots() const { return num_stack_slots_; }
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int num_heap_slots() const { return num_heap_slots_; }
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// Make sure this scope and all outer scopes are eagerly compiled.
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void ForceEagerCompilation() { force_eager_compilation_ = true; }
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// Determine if we can use lazy compilation for this scope.
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bool AllowsLazyCompilation() const;
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// True if the outer context of this scope is always the global context.
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bool HasTrivialOuterContext() const;
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// The number of contexts between this and scope; zero if this == scope.
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int ContextChainLength(Scope* scope);
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// Find the first function, global, or eval scope. This is the scope
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// where var declarations will be hoisted to in the implementation.
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Scope* DeclarationScope();
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Handle<SerializedScopeInfo> GetSerializedScopeInfo();
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// ---------------------------------------------------------------------------
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// Strict mode support.
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bool IsDeclared(Handle<String> name) {
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// During formal parameter list parsing the scope only contains
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// two variables inserted at initialization: "this" and "arguments".
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// "this" is an invalid parameter name and "arguments" is invalid parameter
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// name in strict mode. Therefore looking up with the map which includes
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// "this" and "arguments" in addition to all formal parameters is safe.
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return variables_.Lookup(name) != NULL;
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}
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// ---------------------------------------------------------------------------
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// Debugging.
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#ifdef DEBUG
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void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
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#endif
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// ---------------------------------------------------------------------------
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// Implementation.
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protected:
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friend class ParserFactory;
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explicit Scope(Type type);
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Isolate* const isolate_;
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// Scope tree.
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Scope* outer_scope_; // the immediately enclosing outer scope, or NULL
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ZoneList<Scope*> inner_scopes_; // the immediately enclosed inner scopes
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// The scope type.
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Type type_;
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// Debugging support.
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Handle<String> scope_name_;
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// The variables declared in this scope:
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//
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// All user-declared variables (incl. parameters). For global scopes
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// variables may be implicitly 'declared' by being used (possibly in
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// an inner scope) with no intervening with statements or eval calls.
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VariableMap variables_;
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// Compiler-allocated (user-invisible) temporaries.
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ZoneList<Variable*> temps_;
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// Parameter list in source order.
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ZoneList<Variable*> params_;
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// Variables that must be looked up dynamically.
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DynamicScopePart* dynamics_;
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// Unresolved variables referred to from this scope.
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ZoneList<VariableProxy*> unresolved_;
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// Declarations.
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ZoneList<Declaration*> decls_;
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// Convenience variable.
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Variable* receiver_;
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// Function variable, if any; function scopes only.
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VariableProxy* function_;
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// Convenience variable; function scopes only.
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Variable* arguments_;
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// Illegal redeclaration.
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Expression* illegal_redecl_;
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// Scope-specific information computed during parsing.
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//
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// This scope is inside a 'with' of some outer scope.
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bool scope_inside_with_;
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// This scope contains a 'with' statement.
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bool scope_contains_with_;
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// This scope or a nested catch scope or with scope contain an 'eval' call. At
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// the 'eval' call site this scope is the declaration scope.
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bool scope_calls_eval_;
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// This scope is a strict mode scope.
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bool strict_mode_;
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// Computed via PropagateScopeInfo.
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bool outer_scope_calls_eval_;
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bool outer_scope_calls_non_strict_eval_;
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bool inner_scope_calls_eval_;
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bool outer_scope_is_eval_scope_;
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bool force_eager_compilation_;
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// True if it doesn't need scope resolution (e.g., if the scope was
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// constructed based on a serialized scope info or a catch context).
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bool already_resolved_;
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// Computed as variables are declared.
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int num_var_or_const_;
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// Computed via AllocateVariables; function scopes only.
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int num_stack_slots_;
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int num_heap_slots_;
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// Serialized scopes support.
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Handle<SerializedScopeInfo> scope_info_;
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bool already_resolved() { return already_resolved_; }
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// Create a non-local variable with a given name.
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// These variables are looked up dynamically at runtime.
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Variable* NonLocal(Handle<String> name, Variable::Mode mode);
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// Variable resolution.
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Variable* LookupRecursive(Handle<String> name,
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bool from_inner_function,
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Variable** invalidated_local);
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void ResolveVariable(Scope* global_scope,
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Handle<Context> context,
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VariableProxy* proxy);
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void ResolveVariablesRecursively(Scope* global_scope,
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Handle<Context> context);
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// Scope analysis.
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bool PropagateScopeInfo(bool outer_scope_calls_eval,
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bool outer_scope_calls_non_strict_eval,
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bool outer_scope_is_eval_scope);
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bool HasTrivialContext() const;
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// Predicates.
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bool MustAllocate(Variable* var);
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bool MustAllocateInContext(Variable* var);
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bool HasArgumentsParameter();
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// Variable allocation.
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void AllocateStackSlot(Variable* var);
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void AllocateHeapSlot(Variable* var);
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void AllocateParameterLocals();
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void AllocateNonParameterLocal(Variable* var);
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void AllocateNonParameterLocals();
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void AllocateVariablesRecursively();
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private:
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// Construct a function or block scope based on the scope info.
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Scope(Scope* inner_scope, Type type, Handle<SerializedScopeInfo> scope_info);
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// Construct a catch scope with a binding for the name.
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Scope(Scope* inner_scope, Handle<String> catch_variable_name);
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void AddInnerScope(Scope* inner_scope) {
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if (inner_scope != NULL) {
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inner_scopes_.Add(inner_scope);
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inner_scope->outer_scope_ = this;
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}
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}
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void SetDefaults(Type type,
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Scope* outer_scope,
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Handle<SerializedScopeInfo> scope_info);
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};
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} } // namespace v8::internal
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#endif // V8_SCOPES_H_
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