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627 lines
18 KiB
627 lines
18 KiB
'use strict';
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const util = require('util');
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const net = require('net');
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const url = require('url');
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const HTTPParser = process.binding('http_parser').HTTPParser;
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const assert = require('assert').ok;
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const common = require('_http_common');
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const httpSocketSetup = common.httpSocketSetup;
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const parsers = common.parsers;
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const freeParser = common.freeParser;
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const debug = common.debug;
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const OutgoingMessage = require('_http_outgoing').OutgoingMessage;
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const Agent = require('_http_agent');
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const Buffer = require('buffer').Buffer;
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function ClientRequest(options, cb) {
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var self = this;
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OutgoingMessage.call(self);
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if (typeof options === 'string') {
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options = url.parse(options);
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if (!options.hostname) {
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throw new Error('Unable to determine the domain name');
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}
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} else {
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options = util._extend({}, options);
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}
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var agent = options.agent;
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var defaultAgent = options._defaultAgent || Agent.globalAgent;
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if (agent === false) {
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agent = new defaultAgent.constructor();
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} else if ((agent === null || agent === undefined) &&
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typeof options.createConnection !== 'function') {
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agent = defaultAgent;
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}
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self.agent = agent;
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var protocol = options.protocol || defaultAgent.protocol;
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var expectedProtocol = defaultAgent.protocol;
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if (self.agent && self.agent.protocol)
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expectedProtocol = self.agent.protocol;
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if (options.path && / /.test(options.path)) {
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// The actual regex is more like /[^A-Za-z0-9\-._~!$&'()*+,;=/:@]/
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// with an additional rule for ignoring percentage-escaped characters
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// but that's a) hard to capture in a regular expression that performs
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// well, and b) possibly too restrictive for real-world usage. That's
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// why it only scans for spaces because those are guaranteed to create
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// an invalid request.
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throw new TypeError('Request path contains unescaped characters');
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} else if (protocol !== expectedProtocol) {
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throw new Error('Protocol "' + protocol + '" not supported. ' +
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'Expected "' + expectedProtocol + '"');
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}
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const defaultPort = options.defaultPort ||
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self.agent && self.agent.defaultPort;
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var port = options.port = options.port || defaultPort || 80;
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var host = options.host = options.hostname || options.host || 'localhost';
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if (options.setHost === undefined) {
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var setHost = true;
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}
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self.socketPath = options.socketPath;
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var method = self.method = (options.method || 'GET').toUpperCase();
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if (!common._checkIsHttpToken(method)) {
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throw new TypeError('Method must be a valid HTTP token');
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}
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self.path = options.path || '/';
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if (cb) {
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self.once('response', cb);
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}
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if (!Array.isArray(options.headers)) {
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if (options.headers) {
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var keys = Object.keys(options.headers);
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for (var i = 0, l = keys.length; i < l; i++) {
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var key = keys[i];
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self.setHeader(key, options.headers[key]);
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}
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}
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if (host && !this.getHeader('host') && setHost) {
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var hostHeader = host;
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if (port && +port !== defaultPort) {
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hostHeader += ':' + port;
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}
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this.setHeader('Host', hostHeader);
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}
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}
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if (options.auth && !this.getHeader('Authorization')) {
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//basic auth
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this.setHeader('Authorization', 'Basic ' +
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new Buffer(options.auth).toString('base64'));
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}
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if (method === 'GET' ||
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method === 'HEAD' ||
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method === 'DELETE' ||
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method === 'OPTIONS' ||
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method === 'CONNECT') {
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self.useChunkedEncodingByDefault = false;
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} else {
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self.useChunkedEncodingByDefault = true;
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}
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if (Array.isArray(options.headers)) {
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self._storeHeader(self.method + ' ' + self.path + ' HTTP/1.1\r\n',
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options.headers);
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} else if (self.getHeader('expect')) {
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self._storeHeader(self.method + ' ' + self.path + ' HTTP/1.1\r\n',
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self._renderHeaders());
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}
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var called = false;
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if (self.socketPath) {
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self._last = true;
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self.shouldKeepAlive = false;
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const optionsPath = {
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path: self.socketPath
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};
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const newSocket = self.agent.createConnection(optionsPath, oncreate);
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if (newSocket && !called) {
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called = true;
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self.onSocket(newSocket);
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} else {
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return;
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}
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} else if (self.agent) {
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// If there is an agent we should default to Connection:keep-alive,
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// but only if the Agent will actually reuse the connection!
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// If it's not a keepAlive agent, and the maxSockets==Infinity, then
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// there's never a case where this socket will actually be reused
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if (!self.agent.keepAlive && !Number.isFinite(self.agent.maxSockets)) {
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self._last = true;
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self.shouldKeepAlive = false;
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} else {
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self._last = false;
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self.shouldKeepAlive = true;
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}
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self.agent.addRequest(self, options);
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} else {
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// No agent, default to Connection:close.
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self._last = true;
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self.shouldKeepAlive = false;
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if (typeof options.createConnection === 'function') {
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const newSocket = options.createConnection(options, oncreate);
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if (newSocket && !called) {
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called = true;
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self.onSocket(newSocket);
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} else {
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return;
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}
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} else {
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debug('CLIENT use net.createConnection', options);
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self.onSocket(net.createConnection(options));
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}
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}
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function oncreate(err, socket) {
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if (called)
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return;
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called = true;
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if (err) {
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process.nextTick(function() {
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self.emit('error', err);
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});
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return;
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}
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self.onSocket(socket);
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self._deferToConnect(null, null, function() {
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self._flush();
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self = null;
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});
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}
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self._deferToConnect(null, null, function() {
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self._flush();
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self = null;
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});
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}
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util.inherits(ClientRequest, OutgoingMessage);
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exports.ClientRequest = ClientRequest;
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ClientRequest.prototype.aborted = undefined;
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ClientRequest.prototype._finish = function() {
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DTRACE_HTTP_CLIENT_REQUEST(this, this.connection);
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LTTNG_HTTP_CLIENT_REQUEST(this, this.connection);
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COUNTER_HTTP_CLIENT_REQUEST();
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OutgoingMessage.prototype._finish.call(this);
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};
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ClientRequest.prototype._implicitHeader = function() {
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this._storeHeader(this.method + ' ' + this.path + ' HTTP/1.1\r\n',
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this._renderHeaders());
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};
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ClientRequest.prototype.abort = function() {
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if (this.aborted === undefined) {
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process.nextTick(emitAbortNT, this);
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}
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// Mark as aborting so we can avoid sending queued request data
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// This is used as a truthy flag elsewhere. The use of Date.now is for
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// debugging purposes only.
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this.aborted = Date.now();
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// If we're aborting, we don't care about any more response data.
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if (this.res)
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this.res._dump();
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else
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this.once('response', function(res) {
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res._dump();
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});
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// In the event that we don't have a socket, we will pop out of
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// the request queue through handling in onSocket.
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if (this.socket) {
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// in-progress
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this.socket.destroy();
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}
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};
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function emitAbortNT(self) {
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self.emit('abort');
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}
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function createHangUpError() {
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var error = new Error('socket hang up');
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error.code = 'ECONNRESET';
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return error;
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}
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function socketCloseListener() {
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var socket = this;
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var req = socket._httpMessage;
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debug('HTTP socket close');
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// Pull through final chunk, if anything is buffered.
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// the ondata function will handle it properly, and this
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// is a no-op if no final chunk remains.
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socket.read();
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// NOTE: It's important to get parser here, because it could be freed by
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// the `socketOnData`.
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var parser = socket.parser;
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req.emit('close');
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if (req.res && req.res.readable) {
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// Socket closed before we emitted 'end' below.
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req.res.emit('aborted');
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var res = req.res;
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res.on('end', function() {
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res.emit('close');
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});
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res.push(null);
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} else if (!req.res && !req.socket._hadError) {
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// This socket error fired before we started to
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// receive a response. The error needs to
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// fire on the request.
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req.emit('error', createHangUpError());
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req.socket._hadError = true;
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}
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// Too bad. That output wasn't getting written.
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// This is pretty terrible that it doesn't raise an error.
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// Fixed better in v0.10
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if (req.output)
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req.output.length = 0;
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if (req.outputEncodings)
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req.outputEncodings.length = 0;
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if (parser) {
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parser.finish();
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freeParser(parser, req, socket);
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}
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}
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function socketErrorListener(err) {
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var socket = this;
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var req = socket._httpMessage;
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debug('SOCKET ERROR:', err.message, err.stack);
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if (req) {
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req.emit('error', err);
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// For Safety. Some additional errors might fire later on
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// and we need to make sure we don't double-fire the error event.
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req.socket._hadError = true;
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}
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// Handle any pending data
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socket.read();
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var parser = socket.parser;
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if (parser) {
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parser.finish();
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freeParser(parser, req, socket);
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}
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// Ensure that no further data will come out of the socket
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socket.removeListener('data', socketOnData);
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socket.removeListener('end', socketOnEnd);
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socket.destroy();
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}
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function freeSocketErrorListener(err) {
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var socket = this;
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debug('SOCKET ERROR on FREE socket:', err.message, err.stack);
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socket.destroy();
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socket.emit('agentRemove');
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}
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function socketOnEnd() {
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var socket = this;
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var req = this._httpMessage;
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var parser = this.parser;
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if (!req.res && !req.socket._hadError) {
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// If we don't have a response then we know that the socket
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// ended prematurely and we need to emit an error on the request.
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req.emit('error', createHangUpError());
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req.socket._hadError = true;
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}
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if (parser) {
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parser.finish();
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freeParser(parser, req, socket);
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}
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socket.destroy();
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}
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function socketOnData(d) {
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var socket = this;
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var req = this._httpMessage;
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var parser = this.parser;
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assert(parser && parser.socket === socket);
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var ret = parser.execute(d);
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if (ret instanceof Error) {
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debug('parse error');
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freeParser(parser, req, socket);
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socket.destroy();
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req.emit('error', ret);
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req.socket._hadError = true;
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} else if (parser.incoming && parser.incoming.upgrade) {
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// Upgrade or CONNECT
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var bytesParsed = ret;
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var res = parser.incoming;
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req.res = res;
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socket.removeListener('data', socketOnData);
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socket.removeListener('end', socketOnEnd);
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parser.finish();
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var bodyHead = d.slice(bytesParsed, d.length);
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var eventName = req.method === 'CONNECT' ? 'connect' : 'upgrade';
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if (req.listenerCount(eventName) > 0) {
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req.upgradeOrConnect = true;
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// detach the socket
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socket.emit('agentRemove');
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socket.removeListener('close', socketCloseListener);
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socket.removeListener('error', socketErrorListener);
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// TODO(isaacs): Need a way to reset a stream to fresh state
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// IE, not flowing, and not explicitly paused.
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socket._readableState.flowing = null;
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req.emit(eventName, res, socket, bodyHead);
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req.emit('close');
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} else {
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// Got Upgrade header or CONNECT method, but have no handler.
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socket.destroy();
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}
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freeParser(parser, req, socket);
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} else if (parser.incoming && parser.incoming.complete &&
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// When the status code is 100 (Continue), the server will
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// send a final response after this client sends a request
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// body. So, we must not free the parser.
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parser.incoming.statusCode !== 100) {
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socket.removeListener('data', socketOnData);
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socket.removeListener('end', socketOnEnd);
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freeParser(parser, req, socket);
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}
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}
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// client
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function parserOnIncomingClient(res, shouldKeepAlive) {
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var socket = this.socket;
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var req = socket._httpMessage;
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// propagate "domain" setting...
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if (req.domain && !res.domain) {
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debug('setting "res.domain"');
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res.domain = req.domain;
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}
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debug('AGENT incoming response!');
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if (req.res) {
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// We already have a response object, this means the server
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// sent a double response.
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socket.destroy();
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return;
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}
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req.res = res;
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// Responses to CONNECT request is handled as Upgrade.
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if (req.method === 'CONNECT') {
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res.upgrade = true;
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return true; // skip body
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}
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// Responses to HEAD requests are crazy.
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// HEAD responses aren't allowed to have an entity-body
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// but *can* have a content-length which actually corresponds
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// to the content-length of the entity-body had the request
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// been a GET.
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var isHeadResponse = req.method === 'HEAD';
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debug('AGENT isHeadResponse', isHeadResponse);
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if (res.statusCode === 100) {
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// restart the parser, as this is a continue message.
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delete req.res; // Clear res so that we don't hit double-responses.
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req.emit('continue');
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return true;
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}
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if (req.shouldKeepAlive && !shouldKeepAlive && !req.upgradeOrConnect) {
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// Server MUST respond with Connection:keep-alive for us to enable it.
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// If we've been upgraded (via WebSockets) we also shouldn't try to
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// keep the connection open.
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req.shouldKeepAlive = false;
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}
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DTRACE_HTTP_CLIENT_RESPONSE(socket, req);
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LTTNG_HTTP_CLIENT_RESPONSE(socket, req);
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COUNTER_HTTP_CLIENT_RESPONSE();
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req.res = res;
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res.req = req;
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// add our listener first, so that we guarantee socket cleanup
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res.on('end', responseOnEnd);
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var handled = req.emit('response', res);
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// If the user did not listen for the 'response' event, then they
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// can't possibly read the data, so we ._dump() it into the void
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// so that the socket doesn't hang there in a paused state.
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if (!handled)
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res._dump();
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return isHeadResponse;
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}
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// client
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function responseOnEnd() {
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var res = this;
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var req = res.req;
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var socket = req.socket;
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if (!req.shouldKeepAlive) {
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if (socket.writable) {
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debug('AGENT socket.destroySoon()');
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socket.destroySoon();
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}
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assert(!socket.writable);
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} else {
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debug('AGENT socket keep-alive');
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if (req.timeoutCb) {
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socket.setTimeout(0, req.timeoutCb);
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req.timeoutCb = null;
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}
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socket.removeListener('close', socketCloseListener);
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socket.removeListener('error', socketErrorListener);
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socket.once('error', freeSocketErrorListener);
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// Mark this socket as available, AFTER user-added end
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// handlers have a chance to run.
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process.nextTick(emitFreeNT, socket);
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}
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}
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function emitFreeNT(socket) {
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socket.emit('free');
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}
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function tickOnSocket(req, socket) {
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var parser = parsers.alloc();
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req.socket = socket;
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req.connection = socket;
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parser.reinitialize(HTTPParser.RESPONSE);
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parser.socket = socket;
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parser.incoming = null;
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parser.outgoing = req;
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req.parser = parser;
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socket.parser = parser;
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socket._httpMessage = req;
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// Setup "drain" propagation.
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httpSocketSetup(socket);
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// Propagate headers limit from request object to parser
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if (typeof req.maxHeadersCount === 'number') {
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parser.maxHeaderPairs = req.maxHeadersCount << 1;
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} else {
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// Set default value because parser may be reused from FreeList
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parser.maxHeaderPairs = 2000;
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}
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parser.onIncoming = parserOnIncomingClient;
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socket.removeListener('error', freeSocketErrorListener);
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socket.on('error', socketErrorListener);
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socket.on('data', socketOnData);
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socket.on('end', socketOnEnd);
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socket.on('close', socketCloseListener);
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req.emit('socket', socket);
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}
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ClientRequest.prototype.onSocket = function(socket) {
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process.nextTick(onSocketNT, this, socket);
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};
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function onSocketNT(req, socket) {
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if (req.aborted) {
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// If we were aborted while waiting for a socket, skip the whole thing.
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socket.emit('free');
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} else {
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tickOnSocket(req, socket);
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}
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}
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ClientRequest.prototype._deferToConnect = function(method, arguments_, cb) {
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// This function is for calls that need to happen once the socket is
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// connected and writable. It's an important promisy thing for all the socket
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// calls that happen either now (when a socket is assigned) or
|
|
// in the future (when a socket gets assigned out of the pool and is
|
|
// eventually writable).
|
|
var self = this;
|
|
|
|
function callSocketMethod() {
|
|
if (method)
|
|
self.socket[method].apply(self.socket, arguments_);
|
|
|
|
if (typeof cb === 'function')
|
|
cb();
|
|
}
|
|
|
|
var onSocket = function() {
|
|
if (self.socket.writable) {
|
|
callSocketMethod();
|
|
} else {
|
|
self.socket.once('connect', callSocketMethod);
|
|
}
|
|
};
|
|
|
|
if (!self.socket) {
|
|
self.once('socket', onSocket);
|
|
} else {
|
|
onSocket();
|
|
}
|
|
};
|
|
|
|
ClientRequest.prototype.setTimeout = function(msecs, callback) {
|
|
if (callback) this.once('timeout', callback);
|
|
|
|
var self = this;
|
|
function emitTimeout() {
|
|
self.emit('timeout');
|
|
}
|
|
|
|
if (this.socket && this.socket.writable) {
|
|
if (this.timeoutCb)
|
|
this.socket.setTimeout(0, this.timeoutCb);
|
|
this.timeoutCb = emitTimeout;
|
|
this.socket.setTimeout(msecs, emitTimeout);
|
|
return this;
|
|
}
|
|
|
|
// Set timeoutCb so that it'll get cleaned up on request end
|
|
this.timeoutCb = emitTimeout;
|
|
if (this.socket) {
|
|
var sock = this.socket;
|
|
this.socket.once('connect', function() {
|
|
sock.setTimeout(msecs, emitTimeout);
|
|
});
|
|
return this;
|
|
}
|
|
|
|
this.once('socket', function(sock) {
|
|
sock.setTimeout(msecs, emitTimeout);
|
|
});
|
|
|
|
return this;
|
|
};
|
|
|
|
ClientRequest.prototype.setNoDelay = function() {
|
|
const argsLen = arguments.length;
|
|
const args = new Array(argsLen);
|
|
for (var i = 0; i < argsLen; i++)
|
|
args[i] = arguments[i];
|
|
this._deferToConnect('setNoDelay', args);
|
|
};
|
|
ClientRequest.prototype.setSocketKeepAlive = function() {
|
|
const argsLen = arguments.length;
|
|
const args = new Array(argsLen);
|
|
for (var i = 0; i < argsLen; i++)
|
|
args[i] = arguments[i];
|
|
this._deferToConnect('setKeepAlive', args);
|
|
};
|
|
|
|
ClientRequest.prototype.clearTimeout = function(cb) {
|
|
this.setTimeout(0, cb);
|
|
};
|
|
|