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/* eslint-disable no-debugger */
// Flags: --expose_internals
'use strict';
const common = require('../common');
const assert = require('assert');
const cluster = require('cluster');
const net = require('net');
const Protocol = require('_debugger').Protocol;
if (common.isWindows) {
common.skip('SCHED_RR not reliable on Windows');
return;
}
cluster.schedulingPolicy = cluster.SCHED_RR;
// Worker sends back a "I'm here" message, then immediately suspends
// inside the debugger. The master connects to the debug agent first,
// connects to the TCP server second, then disconnects the worker and
// unsuspends it again. The ultimate goal of this tortured exercise
// is to make sure the connection is still sitting in the master's
// pending handle queue.
if (cluster.isMaster) {
let isKilling = false;
const handles = require('internal/cluster').handles;
// FIXME(bnoordhuis) lib/cluster.js scans the execArgv arguments for
// debugger flags and renumbers any port numbers it sees starting
// from the default port 5858. Add a '.' that circumvents the
// scanner but is ignored by atoi(3). Heinous hack.
cluster.setupMaster({ execArgv: [`--debug=${common.PORT}.`] });
const worker = cluster.fork();
worker.once('exit', common.mustCall((code, signal) => {
assert.strictEqual(code, 0, 'worker did not exit normally');
assert.strictEqual(signal, null, 'worker did not exit normally');
}));
worker.on('message', common.mustCall((message) => {
assert.strictEqual(Array.isArray(message), true);
assert.strictEqual(message[0], 'listening');
let continueRecv = false;
const address = message[1];
const host = address.address;
const debugClient = net.connect({ host, port: common.PORT });
const protocol = new Protocol();
debugClient.setEncoding('utf8');
debugClient.on('data', (data) => protocol.execute(data));
debugClient.once('connect', common.mustCall(() => {
protocol.onResponse = common.mustCall((res) => {
protocol.onResponse = (res) => {
// It can happen that the first continue was sent before the break
// event was received. If that's the case, send also a continue from
// here so the worker exits
if (res.body.command === 'continue') {
continueRecv = true;
} else if (res.body.event === 'break' && continueRecv) {
const req = protocol.serialize({ command: 'continue' });
debugClient.write(req);
}
};
const conn = net.connect({ host, port: address.port });
conn.once('connect', common.mustCall(() => {
conn.destroy();
assert.notDeepStrictEqual(handles, {});
worker.disconnect();
assert.deepStrictEqual(handles, {});
// Always send the continue, as the break event might have already
// been received.
const req = protocol.serialize({ command: 'continue' });
debugClient.write(req);
}));
});
}));
}));
process.on('exit', () => assert.deepStrictEqual(handles, {}));
process.on('uncaughtException', function(ex) {
// Make sure we clean up so as not to leave a stray worker process running
// if we encounter a connection or other error
if (!worker.isDead()) {
if (!isKilling) {
isKilling = true;
worker.once('exit', function() {
throw ex;
});
worker.process.kill();
}
return;
}
throw ex;
});
} else {
const server = net.createServer((socket) => socket.pipe(socket));
const cb = () => {
process.send(['listening', server.address()]);
debugger;
};
if (common.hasIPv6)
server.listen(0, '::1', cb);
else
server.listen(0, common.localhostIPv4, cb);
process.on('disconnect', process.exit);
}