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98 lines
2.3 KiB
98 lines
2.3 KiB
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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(function() {
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var asm = (function Module(global, env, buffer) {
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"use asm";
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var i8 = new global.Int8Array(buffer);
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var u8 = new global.Uint8Array(buffer);
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var i16 = new global.Int16Array(buffer);
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var u16 = new global.Uint16Array(buffer);
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var i32 = new global.Int32Array(buffer);
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var u32 = new global.Uint32Array(buffer);
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var H = 0;
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function store_i8() {
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H = 4294967295;
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i8[0 >> 0]= H;
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return i8[0 >> 0];
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}
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function store_u8() {
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H = 4294967295;
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u8[0 >> 0]= H;
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return u8[0 >> 0];
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}
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function store_i16() {
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H = 4294967295;
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i16[0 >> 0]= H;
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return i16[0 >> 0];
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}
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function store_u16() {
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H = 4294967295;
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u16[0 >> 0]= H;
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return u16[0 >> 0];
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}
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function store_i32() {
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H = 4294967295;
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i32[0 >> 0]= H;
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return i32[0 >> 0];
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}
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function store_u32() {
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H = 4294967295;
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u32[0 >> 0]= H;
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return u32[0 >> 0];
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}
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return { store_i8: store_i8,
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store_u8: store_u8,
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store_i16: store_i16,
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store_u16: store_u16,
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store_i32: store_i32,
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store_u32: store_u32 };
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})({
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"Int8Array": Int8Array,
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"Uint8Array": Uint8Array,
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"Int16Array": Int16Array,
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"Uint16Array": Uint16Array,
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"Int32Array": Int32Array,
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"Uint32Array": Uint32Array
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}, {}, new ArrayBuffer(64 * 1024));
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assertEquals(-1, asm.store_i8());
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assertEquals(255, asm.store_u8());
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assertEquals(-1, asm.store_i16());
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assertEquals(65535, asm.store_u16());
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assertEquals(-1, asm.store_i32());
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assertEquals(4294967295, asm.store_u32());
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})();
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(function() {
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var asm = (function Module(global, env, buffer) {
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"use asm";
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var i32 = new global.Int32Array(buffer);
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var H = 0;
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// This is not valid asm.js, but we should still generate correct code.
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function store_i32_from_string() {
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H = "3";
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i32[0 >> 0]= H;
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return i32[0 >> 0];
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}
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return { store_i32_from_string: store_i32_from_string };
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})({
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"Int32Array": Int32Array
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}, {}, new ArrayBuffer(64 * 1024));
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assertEquals(3, asm.store_i32_from_string());
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})();
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