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#include "inspector_agent.h"
#include "inspector_socket.h"
#include "env.h"
#include "env-inl.h"
#include "node.h"
#include "node_version.h"
#include "v8-platform.h"
#include "util.h"
#include "platform/v8_inspector/public/V8Inspector.h"
#include "platform/inspector_protocol/FrontendChannel.h"
#include "platform/inspector_protocol/String16.h"
#include "platform/inspector_protocol/Values.h"
#include "libplatform/libplatform.h"
#include <string.h>
#include <vector>
// We need pid to use as ID with Chrome
#if defined(_MSC_VER)
#include <direct.h>
#include <io.h>
#define getpid GetCurrentProcessId
#else
#include <unistd.h> // setuid, getuid
#endif
namespace node {
namespace {
const char DEVTOOLS_PATH[] = "/node";
const char DEVTOOLS_HASH[] = "521e5b7e2b7cc66b4006a8a54cb9c4e57494a5ef";
void PrintDebuggerReadyMessage(int port) {
fprintf(stderr, "Debugger listening on port %d.\n"
"To start debugging, open the following URL in Chrome:\n"
" chrome-devtools://devtools/remote/serve_file/"
"@%s/inspector.html?"
"experiments=true&v8only=true&ws=localhost:%d/node\n",
port, DEVTOOLS_HASH, port);
}
bool AcceptsConnection(inspector_socket_t* socket, const char* path) {
return strncmp(DEVTOOLS_PATH, path, sizeof(DEVTOOLS_PATH)) == 0;
}
void DisposeInspector(inspector_socket_t* socket, int status) {
free(socket);
}
void DisconnectAndDisposeIO(inspector_socket_t* socket) {
if (socket) {
inspector_close(socket, DisposeInspector);
}
}
void OnBufferAlloc(uv_handle_t* handle, size_t len, uv_buf_t* buf) {
if (len > 0) {
buf->base = static_cast<char*>(malloc(len));
CHECK_NE(buf->base, nullptr);
}
buf->len = len;
}
void SendHttpResponse(inspector_socket_t* socket, const char* response,
size_t len) {
const char HEADERS[] = "HTTP/1.0 200 OK\r\n"
"Content-Type: application/json; charset=UTF-8\r\n"
"Cache-Control: no-cache\r\n"
"Content-Length: %ld\r\n"
"\r\n";
char header[sizeof(HEADERS) + 20];
int header_len = snprintf(header, sizeof(header), HEADERS, len);
inspector_write(socket, header, header_len);
inspector_write(socket, response, len);
}
void SendVersionResponse(inspector_socket_t* socket) {
const char VERSION_RESPONSE_TEMPLATE[] =
"[ {"
" \"Browser\": \"node.js/%s\","
" \"Protocol-Version\": \"1.1\","
" \"User-Agent\": \"Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36"
"(KHTML, like Gecko) Chrome/45.0.2446.0 Safari/537.36\","
" \"WebKit-Version\": \"537.36 (@198122)\""
"} ]";
char buffer[sizeof(VERSION_RESPONSE_TEMPLATE) + 128];
size_t len = snprintf(buffer, sizeof(buffer), VERSION_RESPONSE_TEMPLATE,
NODE_VERSION);
ASSERT_LT(len, sizeof(buffer));
SendHttpResponse(socket, buffer, len);
}
void SendTargentsListResponse(inspector_socket_t* socket, int port) {
const char LIST_RESPONSE_TEMPLATE[] =
"[ {"
" \"description\": \"node.js instance\","
" \"devtoolsFrontendUrl\": "
"\"https://chrome-devtools-frontend.appspot.com/serve_file/"
"@%s/inspector.html?experiments=true&v8only=true"
"&ws=localhost:%d%s\","
" \"faviconUrl\": \"https://nodejs.org/static/favicon.ico\","
" \"id\": \"%d\","
" \"title\": \"%s\","
" \"type\": \"node\","
" \"webSocketDebuggerUrl\": \"ws://localhost:%d%s\""
"} ]";
char buffer[sizeof(LIST_RESPONSE_TEMPLATE) + 4096];
char title[2048]; // uv_get_process_title trims the title if too long
int err = uv_get_process_title(title, sizeof(title));
ASSERT_EQ(0, err);
char* c = title;
while (!c) {
if (*c < ' ' || *c == '\"') {
*c = '_';
}
c++;
}
size_t len = snprintf(buffer, sizeof(buffer), LIST_RESPONSE_TEMPLATE,
DEVTOOLS_HASH, port, DEVTOOLS_PATH, getpid(),
title, port, DEVTOOLS_PATH);
ASSERT_LT(len, sizeof(buffer));
SendHttpResponse(socket, buffer, len);
}
bool RespondToGet(inspector_socket_t* socket, const char* path, int port) {
const char PATH[] = "/json";
const char PATH_LIST[] = "/json/list";
const char PATH_VERSION[] = "/json/version";
const char PATH_ACTIVATE[] = "/json/activate/";
if (!strncmp(PATH_VERSION, path, sizeof(PATH_VERSION))) {
SendVersionResponse(socket);
} else if (!strncmp(PATH_LIST, path, sizeof(PATH_LIST)) ||
!strncmp(PATH, path, sizeof(PATH))) {
SendTargentsListResponse(socket, port);
} else if (!strncmp(path, PATH_ACTIVATE, sizeof(PATH_ACTIVATE) - 1) &&
atoi(path + (sizeof(PATH_ACTIVATE) - 1)) == getpid()) {
const char TARGET_ACTIVATED[] = "Target activated";
SendHttpResponse(socket, TARGET_ACTIVATED, sizeof(TARGET_ACTIVATED) - 1);
} else {
return false;
}
return true;
}
} // namespace
namespace inspector {
using blink::protocol::DictionaryValue;
using blink::protocol::String16;
class AgentImpl {
public:
explicit AgentImpl(node::Environment* env);
~AgentImpl();
// Start the inspector agent thread
void Start(v8::Platform* platform, int port, bool wait);
// Stop the inspector agent
void Stop();
bool IsStarted();
bool IsConnected() { return connected_; }
void WaitForDisconnect();
private:
static void ThreadCbIO(void* agent);
static void OnSocketConnectionIO(uv_stream_t* server, int status);
static bool OnInspectorHandshakeIO(inspector_socket_t* socket,
enum inspector_handshake_event state,
const char* path);
static void OnRemoteDataIO(uv_stream_t* stream, ssize_t read,
const uv_buf_t* b);
static void WriteCbIO(uv_async_t* async);
void WorkerRunIO();
void OnInspectorConnectionIO(inspector_socket_t* socket);
void PushPendingMessage(std::vector<std::string>* queue,
const std::string& message);
void SwapBehindLock(std::vector<std::string> AgentImpl::*queue,
std::vector<std::string>* output);
void PostMessages();
void SetConnected(bool connected);
void Write(const std::string& message);
uv_sem_t start_sem_;
uv_cond_t pause_cond_;
uv_mutex_t queue_lock_;
uv_mutex_t pause_lock_;
uv_thread_t thread_;
uv_loop_t child_loop_;
uv_tcp_t server_;
int port_;
bool wait_;
bool connected_;
bool shutting_down_;
node::Environment* parent_env_;
uv_async_t data_written_;
uv_async_t io_thread_req_;
inspector_socket_t* client_socket_;
blink::V8Inspector* inspector_;
v8::Platform* platform_;
std::vector<std::string> message_queue_;
std::vector<std::string> outgoing_message_queue_;
bool dispatching_messages_;
friend class ChannelImpl;
friend class DispatchOnInspectorBackendTask;
friend class SetConnectedTask;
friend class V8NodeInspector;
friend void InterruptCallback(v8::Isolate*, void* agent);
};
void InterruptCallback(v8::Isolate*, void* agent) {
static_cast<AgentImpl*>(agent)->PostMessages();
}
class DispatchOnInspectorBackendTask : public v8::Task {
public:
explicit DispatchOnInspectorBackendTask(AgentImpl* agent) : agent_(agent) {}
void Run() override {
agent_->PostMessages();
}
private:
AgentImpl* agent_;
};
class ChannelImpl final : public blink::protocol::FrontendChannel {
public:
explicit ChannelImpl(AgentImpl* agent): agent_(agent) {}
virtual ~ChannelImpl() {}
private:
virtual void sendProtocolResponse(int sessionId, int callId,
std::unique_ptr<DictionaryValue> message)
override {
sendMessageToFrontend(std::move(message));
}
virtual void sendProtocolNotification(
std::unique_ptr<DictionaryValue> message) override {
sendMessageToFrontend(std::move(message));
}
virtual void flush() override { }
void sendMessageToFrontend(std::unique_ptr<DictionaryValue> message) {
agent_->Write(message->toJSONString().utf8());
}
AgentImpl* const agent_;
};
class SetConnectedTask : public v8::Task {
public:
SetConnectedTask(AgentImpl* agent, bool connected)
: agent_(agent),
connected_(connected) {}
void Run() override {
agent_->SetConnected(connected_);
}
private:
AgentImpl* agent_;
bool connected_;
};
class V8NodeInspector : public blink::V8Inspector {
public:
V8NodeInspector(AgentImpl* agent, node::Environment* env,
v8::Platform* platform)
: blink::V8Inspector(env->isolate(), env->context()),
agent_(agent),
isolate_(env->isolate()),
platform_(platform),
terminated_(false),
running_nested_loop_(false) {}
void runMessageLoopOnPause(int context_group_id) override {
if (running_nested_loop_)
return;
terminated_ = false;
running_nested_loop_ = true;
do {
uv_mutex_lock(&agent_->pause_lock_);
uv_cond_wait(&agent_->pause_cond_, &agent_->pause_lock_);
uv_mutex_unlock(&agent_->pause_lock_);
while (v8::platform::PumpMessageLoop(platform_, isolate_))
{}
} while (!terminated_);
terminated_ = false;
running_nested_loop_ = false;
}
void quitMessageLoopOnPause() override {
terminated_ = true;
}
private:
AgentImpl* agent_;
v8::Isolate* isolate_;
v8::Platform* platform_;
bool terminated_;
bool running_nested_loop_;
};
AgentImpl::AgentImpl(Environment* env) : port_(0),
wait_(false),
connected_(false),
shutting_down_(false),
parent_env_(env),
client_socket_(nullptr),
inspector_(nullptr),
platform_(nullptr),
dispatching_messages_(false) {
int err;
err = uv_sem_init(&start_sem_, 0);
CHECK_EQ(err, 0);
}
AgentImpl::~AgentImpl() {
if (!inspector_)
return;
uv_mutex_destroy(&queue_lock_);
uv_mutex_destroy(&pause_lock_);
uv_cond_destroy(&pause_cond_);
uv_close(reinterpret_cast<uv_handle_t*>(&data_written_), nullptr);
}
void AgentImpl::Start(v8::Platform* platform, int port, bool wait) {
auto env = parent_env_;
inspector_ = new V8NodeInspector(this, env, platform);
int err;
platform_ = platform;
err = uv_loop_init(&child_loop_);
CHECK_EQ(err, 0);
err = uv_async_init(env->event_loop(), &data_written_, nullptr);
CHECK_EQ(err, 0);
err = uv_mutex_init(&queue_lock_);
CHECK_EQ(err, 0);
err = uv_mutex_init(&pause_lock_);
CHECK_EQ(err, 0);
err = uv_cond_init(&pause_cond_);
CHECK_EQ(err, 0);
uv_unref(reinterpret_cast<uv_handle_t*>(&data_written_));
port_ = port;
wait_ = wait;
err = uv_thread_create(&thread_, AgentImpl::ThreadCbIO, this);
CHECK_EQ(err, 0);
uv_sem_wait(&start_sem_);
if (wait) {
// Flush messages in case of wait to connect, see OnRemoteDataIO on how it
// should be fixed.
SetConnected(true);
PostMessages();
}
}
void AgentImpl::Stop() {
// TODO(repenaxa): hop on the right thread.
DisconnectAndDisposeIO(client_socket_);
int err = uv_thread_join(&thread_);
CHECK_EQ(err, 0);
uv_run(&child_loop_, UV_RUN_NOWAIT);
err = uv_loop_close(&child_loop_);
CHECK_EQ(err, 0);
delete inspector_;
}
bool AgentImpl::IsStarted() {
return !!platform_;
}
void AgentImpl::WaitForDisconnect() {
shutting_down_ = true;
fprintf(stderr, "Waiting for the debugger to disconnect...\n");
inspector_->runMessageLoopOnPause(0);
}
// static
void AgentImpl::ThreadCbIO(void* agent) {
static_cast<AgentImpl*>(agent)->WorkerRunIO();
}
// static
void AgentImpl::OnSocketConnectionIO(uv_stream_t* server, int status) {
if (status == 0) {
inspector_socket_t* socket =
static_cast<inspector_socket_t*>(malloc(sizeof(*socket)));
ASSERT_NE(nullptr, socket);
memset(socket, 0, sizeof(*socket));
socket->data = server->data;
if (inspector_accept(server, socket,
AgentImpl::OnInspectorHandshakeIO) != 0) {
free(socket);
}
}
}
// static
bool AgentImpl::OnInspectorHandshakeIO(inspector_socket_t* socket,
enum inspector_handshake_event state,
const char* path) {
AgentImpl* agent = static_cast<AgentImpl*>(socket->data);
switch (state) {
case kInspectorHandshakeHttpGet:
return RespondToGet(socket, path, agent->port_);
case kInspectorHandshakeUpgrading:
return AcceptsConnection(socket, path);
case kInspectorHandshakeUpgraded:
agent->OnInspectorConnectionIO(socket);
return true;
case kInspectorHandshakeFailed:
return false;
default:
UNREACHABLE();
}
}
// static
void AgentImpl::OnRemoteDataIO(uv_stream_t* stream,
ssize_t read,
const uv_buf_t* b) {
inspector_socket_t* socket = static_cast<inspector_socket_t*>(stream->data);
AgentImpl* agent = static_cast<AgentImpl*>(socket->data);
if (read > 0) {
std::string str(b->base, read);
agent->PushPendingMessage(&agent->message_queue_, str);
free(b->base);
// TODO(pfeldman): Instead of blocking execution while debugger
// engages, node should wait for the run callback from the remote client
// and initiate its startup. This is a change to node.cc that should be
// upstreamed separately.
if (agent->wait_ && str.find("\"Runtime.run\"") != std::string::npos) {
agent->wait_ = false;
uv_sem_post(&agent->start_sem_);
}
agent->platform_->CallOnForegroundThread(agent->parent_env_->isolate(),
new DispatchOnInspectorBackendTask(agent));
agent->parent_env_->isolate()
->RequestInterrupt(InterruptCallback, agent);
uv_async_send(&agent->data_written_);
} else if (read < 0) {
if (agent->client_socket_ == socket) {
agent->client_socket_ = nullptr;
}
DisconnectAndDisposeIO(socket);
} else {
// EOF
if (agent->client_socket_ == socket) {
agent->client_socket_ = nullptr;
agent->platform_->CallOnForegroundThread(agent->parent_env_->isolate(),
new SetConnectedTask(agent, false));
uv_async_send(&agent->data_written_);
}
}
uv_cond_broadcast(&agent->pause_cond_);
}
void AgentImpl::PushPendingMessage(std::vector<std::string>* queue,
const std::string& message) {
uv_mutex_lock(&queue_lock_);
queue->push_back(message);
uv_mutex_unlock(&queue_lock_);
}
void AgentImpl::SwapBehindLock(std::vector<std::string> AgentImpl::*queue,
std::vector<std::string>* output) {
uv_mutex_lock(&queue_lock_);
(this->*queue).swap(*output);
uv_mutex_unlock(&queue_lock_);
}
// static
void AgentImpl::WriteCbIO(uv_async_t* async) {
AgentImpl* agent = static_cast<AgentImpl*>(async->data);
inspector_socket_t* socket = agent->client_socket_;
if (socket) {
std::vector<std::string> outgoing_messages;
agent->SwapBehindLock(&AgentImpl::outgoing_message_queue_,
&outgoing_messages);
for (auto const& message : outgoing_messages)
inspector_write(socket, message.c_str(), message.length());
}
}
void AgentImpl::WorkerRunIO() {
sockaddr_in addr;
uv_tcp_t server;
int err = uv_async_init(&child_loop_, &io_thread_req_, AgentImpl::WriteCbIO);
CHECK_EQ(0, err);
io_thread_req_.data = this;
uv_tcp_init(&child_loop_, &server);
uv_ip4_addr("0.0.0.0", port_, &addr);
server.data = this;
err = uv_tcp_bind(&server,
reinterpret_cast<const struct sockaddr*>(&addr), 0);
if (err == 0) {
err = uv_listen(reinterpret_cast<uv_stream_t*>(&server), 1,
OnSocketConnectionIO);
}
if (err == 0) {
PrintDebuggerReadyMessage(port_);
} else {
fprintf(stderr, "Unable to open devtools socket: %s\n", uv_strerror(err));
ABORT();
}
if (!wait_) {
uv_sem_post(&start_sem_);
}
uv_run(&child_loop_, UV_RUN_DEFAULT);
uv_close(reinterpret_cast<uv_handle_t*>(&io_thread_req_), nullptr);
uv_close(reinterpret_cast<uv_handle_t*>(&server), nullptr);
uv_run(&child_loop_, UV_RUN_DEFAULT);
}
void AgentImpl::OnInspectorConnectionIO(inspector_socket_t* socket) {
if (client_socket_) {
return;
}
client_socket_ = socket;
inspector_read_start(socket, OnBufferAlloc, AgentImpl::OnRemoteDataIO);
platform_->CallOnForegroundThread(parent_env_->isolate(),
new SetConnectedTask(this, true));
}
void AgentImpl::PostMessages() {
if (dispatching_messages_)
return;
dispatching_messages_ = true;
std::vector<std::string> messages;
SwapBehindLock(&AgentImpl::message_queue_, &messages);
for (auto const& message : messages)
inspector_->dispatchMessageFromFrontend(
String16::fromUTF8(message.c_str(), message.length()));
uv_async_send(&data_written_);
dispatching_messages_ = false;
}
void AgentImpl::SetConnected(bool connected) {
if (connected_ == connected)
return;
connected_ = connected;
if (connected) {
fprintf(stderr, "Debugger attached.\n");
inspector_->connectFrontend(new ChannelImpl(this));
} else {
if (!shutting_down_)
PrintDebuggerReadyMessage(port_);
inspector_->quitMessageLoopOnPause();
inspector_->disconnectFrontend();
}
}
void AgentImpl::Write(const std::string& message) {
PushPendingMessage(&outgoing_message_queue_, message);
ASSERT_EQ(0, uv_async_send(&io_thread_req_));
}
// Exported class Agent
Agent::Agent(node::Environment* env) : impl(new AgentImpl(env)) {}
Agent::~Agent() {
delete impl;
}
void Agent::Start(v8::Platform* platform, int port, bool wait) {
impl->Start(platform, port, wait);
};
void Agent::Stop() {
impl->Stop();
};
bool Agent::IsStarted() {
return impl->IsStarted();
};
bool Agent::IsConnected() {
return impl->IsConnected();
};
void Agent::WaitForDisconnect() {
impl->WaitForDisconnect();
};
} // namespace inspector
} // namespace node