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645 lines
16 KiB
645 lines
16 KiB
#include "net.h"
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#include "events.h"
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#include <udns.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <strings.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include <arpa/inet.h> /* inet_ntop */
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#include <netinet/in.h> /* sockaddr_in, sockaddr_in6 */
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using namespace v8;
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using namespace node;
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#define UTF8_SYMBOL String::NewSymbol("utf8")
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#define RAW_SYMBOL String::NewSymbol("raw")
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#define ASCII_SYMBOL String::NewSymbol("ascii")
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#define ENCODING_SYMBOL String::NewSymbol("encoding")
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#define TIMEOUT_SYMBOL String::NewSymbol("timeout")
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#define SERVER_SYMBOL String::NewSymbol("server")
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#define REMOTE_ADDRESS_SYMBOL String::NewSymbol("remoteAddress")
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#define PROTOCOL_SYMBOL String::NewSymbol("protocol")
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#define READY_STATE_SYMBOL String::NewSymbol("readyState")
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#define OPEN_SYMBOL String::NewSymbol("open")
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#define OPENING_SYMBOL String::NewSymbol("opening")
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#define READ_ONLY_SYMBOL String::NewSymbol("readOnly")
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#define WRITE_ONLY_SYMBOL String::NewSymbol("writeOnly")
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#define CLOSED_SYMBOL String::NewSymbol("closed")
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static const struct addrinfo server_tcp_hints =
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/* ai_flags */ { AI_PASSIVE
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/* ai_family */ , AF_UNSPEC
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/* ai_socktype */ , SOCK_STREAM
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, 0
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};
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static const struct addrinfo client_tcp_hints =
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/* ai_flags */ { 0
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/* ai_family */ , AF_UNSPEC
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/* ai_socktype */ , SOCK_STREAM
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, 0
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};
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Persistent<FunctionTemplate> Connection::constructor_template;
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void
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Connection::Initialize (v8::Handle<v8::Object> target)
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{
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HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(New);
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constructor_template = Persistent<FunctionTemplate>::New(t);
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constructor_template->Inherit(EventEmitter::constructor_template);
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constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "connect", Connect);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "send", Send);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "close", Close);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "fullClose", FullClose);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "forceClose", ForceClose);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "setEncoding", SetEncoding);
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constructor_template->PrototypeTemplate()->SetAccessor(
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READY_STATE_SYMBOL,
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ReadyStateGetter);
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target->Set(String::NewSymbol("Connection"), constructor_template->GetFunction());
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}
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Handle<Value>
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Connection::ReadyStateGetter (Local<String> property, const AccessorInfo& info)
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{
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Connection *connection = ObjectWrap::Unwrap<Connection>(info.This());
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assert(connection);
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HandleScope scope;
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assert(property == READY_STATE_SYMBOL);
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switch(connection->ReadyState()) {
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case OPEN: return scope.Close(OPEN_SYMBOL);
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case OPENING: return scope.Close(OPENING_SYMBOL);
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case CLOSED: return scope.Close(CLOSED_SYMBOL);
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case READ_ONLY: return scope.Close(READ_ONLY_SYMBOL);
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case WRITE_ONLY: return scope.Close(WRITE_ONLY_SYMBOL);
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}
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assert(0 && "This shouldnt happen");
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return ThrowException(String::New("This shouldn't happen."));
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}
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void
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Connection::Init (void)
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{
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opening = false;
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double timeout = 60.0; // default
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evcom_socket_init(&socket_, timeout);
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socket_.on_connect = Connection::on_connect;
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socket_.on_read = Connection::on_read;
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socket_.on_drain = Connection::on_drain;
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socket_.on_close = Connection::on_close;
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socket_.on_timeout = Connection::on_timeout;
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socket_.data = this;
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}
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Connection::~Connection ()
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{
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assert(socket_.fd < 0 && "garbage collecting open Connection");
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ForceClose();
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}
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Handle<Value>
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Connection::New (const Arguments& args)
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{
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HandleScope scope;
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Connection *connection = new Connection();
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connection->Wrap(args.This());
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return args.This();
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}
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enum Connection::readyState
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Connection::ReadyState (void)
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{
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if (socket_.got_full_close)
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return CLOSED;
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if (socket_.got_half_close)
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return (socket_.read_action == NULL ? CLOSED : READ_ONLY);
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if (socket_.read_action && socket_.write_action)
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return OPEN;
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else if (socket_.write_action)
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return WRITE_ONLY;
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else if (socket_.read_action)
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return READ_ONLY;
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else if (opening)
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return OPENING;
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return CLOSED;
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}
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Handle<Value>
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Connection::Connect (const Arguments& args)
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{
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Connection *connection = ObjectWrap::Unwrap<Connection>(args.Holder());
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assert(connection);
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HandleScope scope;
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if (connection->ReadyState() != CLOSED) {
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return ThrowException(String::New("Socket is not in CLOSED state."));
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} else {
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// XXX ugly.
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connection->Init(); // in case we're reusing the socket... ?
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}
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assert(connection->socket_.fd < 0);
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assert(connection->socket_.read_action == NULL);
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assert(connection->socket_.write_action == NULL);
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if (args.Length() == 0)
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return ThrowException(String::New("Must specify a port."));
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String::AsciiValue port_sv(args[0]->ToString());
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assert(connection->port_ == NULL);
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connection->port_ = strdup(*port_sv);
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assert(connection->host_ == NULL);
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if (args.Length() > 1 && args[1]->IsString()) {
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String::Utf8Value host_sv(args[1]->ToString());
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connection->host_ = strdup(*host_sv);
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}
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connection->opening = true;
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ev_ref(EV_DEFAULT_UC);
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connection->Attach();
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#ifdef __APPLE__
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/* HACK: Bypass the thread pool and do it sync on Macintosh.
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* Experiecing strange error where execution halts on
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* getaddrinfo() and CPU goes to 100%. FIXME.
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*/
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eio_req *req = static_cast<eio_req*>(malloc(sizeof(eio_req)));
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req->data = connection;
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Connection::Resolve(req);
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#else
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/* For the moment I will do DNS lookups in the eio thread pool. This is
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* sub-optimal and cannot handle massive numbers of requests.
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* In the future I will move to a system using adns or udns:
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* http://lists.schmorp.de/pipermail/libev/2009q1/000632.html
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*/
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eio_custom( Connection::Resolve
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, EIO_PRI_DEFAULT
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, Connection::AfterResolve
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, connection
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);
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#endif // __APPLE__
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return Undefined();
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}
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int
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Connection::Resolve (eio_req *req)
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{
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Connection *connection = static_cast<Connection*> (req->data);
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struct addrinfo *address = NULL;
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assert(connection->attached_);
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assert(connection->opening);
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req->result = getaddrinfo(connection->host_, connection->port_,
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&client_tcp_hints, &address);
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req->ptr2 = address;
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free(connection->host_);
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connection->host_ = NULL;
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free(connection->port_);
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connection->port_ = NULL;
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#ifdef __APPLE__
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Connection::AfterResolve(req);
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#endif
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return 0;
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}
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static struct addrinfo *
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AddressDefaultToIPv4 (struct addrinfo *address_list)
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{
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struct addrinfo *address = NULL;
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for (address = address_list; address != NULL; address = address->ai_next) {
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if (address->ai_addr->sa_family == AF_INET) break;
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}
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return address == NULL ? address_list : address;
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}
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int
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Connection::AfterResolve (eio_req *req)
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{
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ev_unref(EV_DEFAULT_UC);
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Connection *connection = static_cast<Connection*> (req->data);
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assert(connection->opening);
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assert(connection->attached_);
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struct addrinfo *address = NULL,
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*address_list = static_cast<struct addrinfo *>(req->ptr2);
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address = AddressDefaultToIPv4(address_list);
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connection->opening = false;
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int r = 0;
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if (req->result == 0) r = connection->Connect(address);
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if (address_list) freeaddrinfo(address_list);
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// no error. return.
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if (r == 0 && req->result == 0) {
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evcom_socket_attach (EV_DEFAULT_UC_ &connection->socket_);
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goto out;
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}
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/* RESOLVE ERROR */
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/* TODO: the whole resolve process should be moved into evcom_socket.
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* The fact that I'm modifying a read-only variable here should be
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* good evidence of this.
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*/
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connection->socket_.errorno = r | req->result;
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connection->OnDisconnect();
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connection->Detach();
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out:
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#ifdef __APPLE__
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free(req);
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#endif
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return 0;
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}
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Handle<Value>
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Connection::SetEncoding (const Arguments& args)
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{
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HandleScope scope;
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Connection *connection = ObjectWrap::Unwrap<Connection>(args.This());
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assert(connection);
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if (!args[0]->IsString()) {
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connection->encoding_ = RAW;
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return scope.Close(RAW_SYMBOL);
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}
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switch (ParseEncoding(args[0])) {
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case ASCII:
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connection->encoding_ = ASCII;
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return scope.Close(ASCII_SYMBOL);
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case UTF8:
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connection->encoding_ = UTF8;
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return scope.Close(UTF8_SYMBOL);
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case RAW:
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default:
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connection->encoding_ = RAW;
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return scope.Close(RAW_SYMBOL);
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}
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}
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Handle<Value>
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Connection::Close (const Arguments& args)
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{
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HandleScope scope;
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Connection *connection = ObjectWrap::Unwrap<Connection>(args.Holder());
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assert(connection);
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connection->Close();
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return Undefined();
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}
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Handle<Value>
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Connection::FullClose (const Arguments& args)
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{
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HandleScope scope;
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Connection *connection = ObjectWrap::Unwrap<Connection>(args.Holder());
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assert(connection);
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connection->FullClose();
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return Undefined();
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}
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Handle<Value>
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Connection::ForceClose (const Arguments& args)
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{
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HandleScope scope;
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Connection *connection = ObjectWrap::Unwrap<Connection>(args.Holder());
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assert(connection);
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connection->ForceClose();
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connection->Detach();
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return Undefined();
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}
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Handle<Value>
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Connection::Send (const Arguments& args)
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{
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HandleScope scope;
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Connection *connection = ObjectWrap::Unwrap<Connection>(args.Holder());
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assert(connection);
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if ( connection->ReadyState() != OPEN
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&& connection->ReadyState() != WRITE_ONLY
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)
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return ThrowException(String::New("Socket is not open for writing"));
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// XXX
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// A lot of improvement can be made here. First of all we're allocating
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// evcom_bufs for every send which is clearly inefficent - it should use a
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// memory pool or ring buffer. Of course, expressing binary data as an
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// array of integers is extremely inefficent. This can improved when v8
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// bug 270 (http://code.google.com/p/v8/issues/detail?id=270) has been
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// addressed.
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if (args[0]->IsString()) {
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enum encoding enc = ParseEncoding(args[1]);
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Local<String> s = args[0]->ToString();
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size_t len = s->Utf8Length();
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evcom_buf *buf = node::buf_new(len);
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switch (enc) {
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case RAW:
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case ASCII:
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s->WriteAscii(buf->base, 0, len);
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break;
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case UTF8:
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s->WriteUtf8(buf->base, len);
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break;
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default:
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assert(0 && "unhandled string encoding");
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}
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connection->Send(buf);
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} else if (args[0]->IsArray()) {
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Handle<Array> array = Handle<Array>::Cast(args[0]);
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size_t len = array->Length();
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evcom_buf *buf = node::buf_new(len);
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for (size_t i = 0; i < len; i++) {
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Local<Value> int_value = array->Get(Integer::New(i));
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buf->base[i] = int_value->IntegerValue();
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}
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connection->Send(buf);
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} else return ThrowException(String::New("Bad argument"));
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return Undefined();
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}
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void
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Connection::OnReceive (const void *buf, size_t len)
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{
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HandleScope scope;
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const int argc = 1;
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Handle<Value> argv[argc];
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if(len) {
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if(encoding_ == UTF8) {
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// utf8 encoding
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Handle<String> chunk = String::New((const char*)buf, len);
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argv[0] = chunk;
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} else {
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// raw encoding
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Local<Array> array = Array::New(len);
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for (size_t i = 0; i < len; i++) {
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unsigned char val = static_cast<const unsigned char*>(buf)[i];
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array->Set(Integer::New(i), Integer::New(val));
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}
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argv[0] = array;
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}
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} else {
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argv[0] = Local<Value>::New(Null());
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}
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Emit("receive", argc, argv);
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}
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void
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Connection::OnDisconnect ()
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{
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HandleScope scope;
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Handle<Value> argv[1];
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argv[0] = socket_.errorno == 0 ? False() : True();
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Emit("disconnect", 1, argv);
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}
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#define DEFINE_SIMPLE_CALLBACK(name, type) \
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void name () \
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{ \
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HandleScope scope; \
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Emit (type, 0, NULL); \
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}
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DEFINE_SIMPLE_CALLBACK(Connection::OnConnect, "connect")
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DEFINE_SIMPLE_CALLBACK(Connection::OnDrain, "drain")
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DEFINE_SIMPLE_CALLBACK(Connection::OnTimeout, "timeout")
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DEFINE_SIMPLE_CALLBACK(Connection::OnEOF, "eof")
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Persistent<FunctionTemplate> Server::constructor_template;
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void
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Server::Initialize (Handle<Object> target)
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{
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HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(New);
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constructor_template = Persistent<FunctionTemplate>::New(t);
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constructor_template->Inherit(EventEmitter::constructor_template);
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constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "listen", Listen);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "close", Close);
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target->Set(String::NewSymbol("Server"), constructor_template->GetFunction());
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}
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static Local<String>
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GetAddressString (struct sockaddr *addr)
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{
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HandleScope scope;
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char ip[INET6_ADDRSTRLEN];
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Local<String> remote_address;
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if (addr->sa_family == AF_INET) {
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struct sockaddr_in *sa = reinterpret_cast<struct sockaddr_in*>(addr);
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inet_ntop(AF_INET, &(sa->sin_addr), ip, INET6_ADDRSTRLEN);
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remote_address = String::New(ip);
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} else if (addr->sa_family == AF_INET6) {
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struct sockaddr_in6 *sa6 = reinterpret_cast<struct sockaddr_in6*>(addr);
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inet_ntop(AF_INET6, &(sa6->sin6_addr), ip, INET6_ADDRSTRLEN);
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remote_address = String::New(ip);
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} else assert(0 && "received a bad sa_family");
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return scope.Close(remote_address);
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}
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Handle<FunctionTemplate>
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Server::GetConnectionTemplate (void)
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{
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return Connection::constructor_template;
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}
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Connection*
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Server::UnwrapConnection (Local<Object> connection)
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{
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HandleScope scope;
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return ObjectWrap::Unwrap<Connection>(connection);
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}
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Connection*
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Server::OnConnection (struct sockaddr *addr)
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{
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HandleScope scope;
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TryCatch try_catch;
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Local<Object> js_connection =
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GetConnectionTemplate()->GetFunction()->NewInstance(0, NULL);
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if (js_connection.IsEmpty()) {
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FatalException(try_catch);
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return NULL;
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}
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Local<String> remote_address = GetAddressString(addr);
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js_connection->Set(REMOTE_ADDRESS_SYMBOL, remote_address);
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js_connection->Set(SERVER_SYMBOL, handle_);
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Connection *connection = UnwrapConnection(js_connection);
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if (!connection) return NULL;
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Handle<Value> argv[1] = { js_connection };
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Emit("connection", 1, argv);
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connection->Attach();
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return connection;
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}
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void
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Server::OnClose (int errorno)
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{
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HandleScope scope;
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Handle<Value> argv[1] = { Integer::New(errorno) };
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Emit("close", 1, argv);
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}
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// TODO Server->SetOptions
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// TODO Server -> Server rename
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Handle<Value>
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Server::New (const Arguments& args)
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{
|
|
HandleScope scope;
|
|
|
|
Server *server = new Server();
|
|
server->Wrap(args.This());
|
|
|
|
return args.This();
|
|
}
|
|
|
|
Handle<Value>
|
|
Server::Listen (const Arguments& args)
|
|
{
|
|
Server *server = ObjectWrap::Unwrap<Server>(args.Holder());
|
|
assert(server);
|
|
|
|
HandleScope scope;
|
|
|
|
if (args.Length() == 0)
|
|
return ThrowException(String::New("Must give at least a port as argument."));
|
|
|
|
String::AsciiValue port(args[0]->ToString());
|
|
|
|
char host[DNS_MAXNAME+1] = "\0";
|
|
int backlog = 1024;
|
|
|
|
if (args.Length() == 2) {
|
|
if (args[1]->IsInt32()) {
|
|
backlog = args[1]->Int32Value();
|
|
} else if (args[1]->IsString()) {
|
|
args[1]->ToString()->WriteAscii(host, 0, DNS_MAXNAME+1);
|
|
}
|
|
} else if (args.Length() > 2) {
|
|
if (args[1]->IsString()) {
|
|
args[1]->ToString()->WriteAscii(host, 0, DNS_MAXNAME+1);
|
|
}
|
|
|
|
if (!args[2]->IsInt32()) {
|
|
return ThrowException(
|
|
Exception::TypeError(String::New("backlog must be an integer")));
|
|
}
|
|
|
|
backlog = args[2]->Int32Value();
|
|
}
|
|
|
|
// For servers call getaddrinfo inline. This is blocking but it shouldn't
|
|
// matter much. If someone actually complains then simply swap it out
|
|
// with a libeio call.
|
|
struct addrinfo *address = NULL,
|
|
*address_list = NULL;
|
|
int r = getaddrinfo(strlen(host) ? host : NULL, *port, &server_tcp_hints, &address_list);
|
|
if (r != 0)
|
|
return ThrowException(String::New(strerror(errno)));
|
|
|
|
address = AddressDefaultToIPv4(address_list);
|
|
|
|
server->Listen(address, backlog);
|
|
|
|
if (address_list) freeaddrinfo(address_list);
|
|
|
|
return Undefined();
|
|
}
|
|
|
|
Handle<Value>
|
|
Server::Close (const Arguments& args)
|
|
{
|
|
Server *server = ObjectWrap::Unwrap<Server>(args.Holder());
|
|
assert(server);
|
|
|
|
server->Close();
|
|
return Undefined();
|
|
}
|
|
|