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<title>node.js</title>
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<ol>
<li><a href="#audience">Audience</a></li>
<li><a href="#about">About</a></li>
<li><a href="#download">Download</a></li>
<li><a href="#build">Build</a></li>
<li><a href="#community">Community</a></li>
<li><a href="api.html">Documentation</a></li>
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<h1><a href="http://tinyclouds.org/node">Node</a></h1>
<p id="introduction">Purely event-based I/O for <a
href="http://code.google.com/p/v8/">V8 javascript</a>.
<p>An example of a web server written with Node which responds with
"Hello World" after waiting two seconds:
<pre>
new node.http.Server(function (req, res) {
setTimeout(function () {
res.sendHeader(200, [["Content-Type", "text/plain"]]);
res.sendBody("Hello World");
res.finish();
}, 2000);
}).listen(8000);
puts("Server running at http://127.0.0.1:8000/");
</pre>
<p> To run the server, put the code into a file <code>example.js</code>
and execute it with the <code>node</code> program
<pre class="sh_none">% /usr/local/bin/node example.js
Server running at http://127.0.0.1:8000/
</pre>
<p> See the <a href="api.html">API documentation</a> for more examples.
<h2 id="audience">Audience</h2>
<p>This project is for those interested in
<ul>
<li>server-side javascript
<li>developing evented servers
<li>developing new web frameworks
</ul>
<h2 id="about">About</h2>
<p> Node's goal is to provide an easy way to build scalable network
programs.
In the above example, the 2 second delay does not prevent the server from
handling new requests.
Node tells the operating system (through
<code>epoll</code>,
<code>kqueue</code>,
<code class="sh_none">/dev/poll</code>,
or <code>select</code>)
that it should be notified when the 2 seconds are up or if a new connection
is made&mdash;then it goes to sleep. If someone new connects, then it
executes the callback, if the timeout expires, it executes the inner
callback. Each connection is only a small heap allocation.
<p>This is in contrast to today's more common model
where OS threads are employed for concurrency. Thread-based networking
<a href="http://www.sics.se/~joe/apachevsyaws.html">is</a>
<a href="http://www.kegel.com/c10k.html">relatively</a>
<a href="http://bulk.fefe.de/scalable-networking.pdf">inefficient</a>
<!-- TODO needs links -->
and
very
difficult
to
use.
Node will show much better memory efficiency under high-loads
<!-- TODO benchmark -->
than systems which allocate 2mb thread stacks for each connection.
Furthermore, users of Node are free from worries of dead-locking the
process&mdash;there are no locks. No function in Node directly performs
I/O, so the process never blocks. Because nothing blocks, less-than-expert
programmers are able to develop fast systems.
<p>Node is similar in design to systems like
Ruby's <a href="http://rubyeventmachine.com/">Event Machine</a>
or
Python's <a href="http://twistedmatrix.com/">Twisted</a>.
Node takes the event model a bit further. For example, in other systems
there is always a blocking call to start the event-loop. Typically one
defines behavior through callbacks at the beginning of a script and at the
end starts a server through a call like <code>EventMachine::run()</code>.
In Node it works differently. By default Node enters the event loop after
executing the input script. Node exits the event loop when there are no more
callbacks to perform. Like in traditional browser javascript, the event loop
is hidden from the user.
<p>Node's HTTP API has grown out of my difficulties developing and working
with web servers. For example, streaming data through most web frameworks is
impossible. Or the oft-made false assumption that all message headers have
unique fields. Node attempts to correct these and other problems in its
API. Coupled with Node's purely evented infrastructure, it will make a
more comprehensive foundation for future web libraries/frameworks.
<p> <i>But what about multiple-processor concurrency? Threads are necessary
to scale programs to multi-core computers.</i> The name <i>Node</i> should
give some hint at how it is envisioned being used. Processes are necessary
to scale to multi-core computers, not memory-sharing threads. The
fundamentals of scalable systems are fast networking and non-blocking
design&mdash;the rest is message passing. In the future, I'd like Node to
to be able to spawn new processes (probably using the <a
href="http://www.whatwg.org/specs/web-workers/current-work/">Web Workers
API</a>), but this is something that fits well into the current design.
<h2 id="download">Download</h2>
<p><a href="http://github.com/ry/node/tree/master">The git repo</a>
<ul>
<li> 2009.05.31 <a href="http://s3.amazonaws.com/four.livejournal/20090531/node-0.0.2.tar.gz">node-0.0.2.tar.gz</a>
<li> 2009.05.27 <a href="http://s3.amazonaws.com/four.livejournal/20090527/node-0.0.1.tar.gz">node-0.0.1.tar.gz</a>
</ul>
<h2 id="build">Build</h2>
<p>Node eventually wants to support all POSIX operating systems (including
Windows with MinGW) but at the moment it is only being tested on
<b>Linux</b>,
<b>Macintosh</b>, and
<b>FreeBSD</b>. The build system requires Python. V8, on which
Node is built, supports only IA-32 and ARM processors. V8 is included in the
Node distribution. There are no dependencies.
<pre class="sh_none">
./configure
make
make install
</pre>
<p> Then have a look at the <a href="api.html">API documentation</a>.
<p>To run the tests
<pre class="sh_none">
./configure --debug
make test
</pre>
<h2 id="community">Community</h2>
<p>
For help and discussion subscribe to the mailing list at
<a href="http://groups.google.com/group/nodejs">http://groups.google.com/group/nodejs</a>
or send an email to <a href="mailto:nodejs+subscribe@googlegroups.com">nodejs+subscribe@googlegroups.com</a>.
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