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248 lines
7.5 KiB
248 lines
7.5 KiB
/*
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*******************************************************************************
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* Copyright (C) 2015, International Business Machines
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* Corporation and others. All Rights Reserved.
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*******************************************************************************
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* resource.h
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*
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* created on: 2015nov04
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* created by: Markus W. Scherer
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*/
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#ifndef __URESOURCE_H__
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#define __URESOURCE_H__
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/**
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* \file
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* \brief ICU resource bundle key and value types.
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*/
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// Note: Ported from ICU4J class UResource and its nested classes,
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// but the C++ classes are separate, not nested.
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// We use the Resource prefix for C++ classes, as usual.
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// The UResource prefix would be used for C types.
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#include "unicode/utypes.h"
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#include "unicode/unistr.h"
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#include "unicode/ures.h"
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U_NAMESPACE_BEGIN
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class ResourceTableSink;
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// Note: In C++, we use const char * pointers for keys,
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// rather than an abstraction like Java UResource.Key.
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/**
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* Represents a resource bundle item's value.
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* Avoids object creations as much as possible.
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* Mutable, not thread-safe.
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*/
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class U_COMMON_API ResourceValue : public UObject {
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public:
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virtual ~ResourceValue();
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/**
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* @return ICU resource type, for example, URES_STRING
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*/
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virtual UResType getType() const = 0;
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/**
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* Sets U_RESOURCE_TYPE_MISMATCH if this is not a string resource.
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*
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* @see ures_getString()
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*/
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virtual const UChar *getString(int32_t &length, UErrorCode &errorCode) const = 0;
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inline UnicodeString getUnicodeString(UErrorCode &errorCode) const {
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int32_t len = 0;
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const UChar *r = getString(len, errorCode);
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return UnicodeString(TRUE, r, len);
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}
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/**
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* Sets U_RESOURCE_TYPE_MISMATCH if this is not an alias resource.
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*/
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virtual const UChar *getAliasString(int32_t &length, UErrorCode &errorCode) const = 0;
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inline UnicodeString getAliasUnicodeString(UErrorCode &errorCode) const {
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int32_t len = 0;
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const UChar *r = getAliasString(len, errorCode);
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return UnicodeString(TRUE, r, len);
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}
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/**
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* Sets U_RESOURCE_TYPE_MISMATCH if this is not an integer resource.
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*
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* @see ures_getInt()
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*/
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virtual int32_t getInt(UErrorCode &errorCode) const = 0;
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/**
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* Sets U_RESOURCE_TYPE_MISMATCH if this is not an integer resource.
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*
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* @see ures_getUInt()
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*/
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virtual uint32_t getUInt(UErrorCode &errorCode) const = 0;
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/**
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* Sets U_RESOURCE_TYPE_MISMATCH if this is not an intvector resource.
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*
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* @see ures_getIntVector()
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*/
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virtual const int32_t *getIntVector(int32_t &length, UErrorCode &errorCode) const = 0;
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/**
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* Sets U_RESOURCE_TYPE_MISMATCH if this is not a binary-blob resource.
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*
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* @see ures_getBinary()
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*/
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virtual const uint8_t *getBinary(int32_t &length, UErrorCode &errorCode) const = 0;
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protected:
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ResourceValue() {}
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private:
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ResourceValue(const ResourceValue &); // no copy constructor
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ResourceValue &operator=(const ResourceValue &); // no assignment operator
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};
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/**
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* Sink for ICU resource array contents.
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* The base class does nothing.
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*
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* Nested arrays and tables are stored as nested sinks,
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* never put() as ResourceValue items.
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*/
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class U_COMMON_API ResourceArraySink : public UObject {
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public:
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ResourceArraySink() {}
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virtual ~ResourceArraySink();
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/**
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* Adds a value from a resource array.
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*
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* @param index of the resource array item
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* @param value resource value
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*/
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virtual void put(int32_t index, const ResourceValue &value, UErrorCode &errorCode);
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/**
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* Returns a nested resource array at the array index as another sink.
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* Creates the sink if none exists for the key.
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* Returns NULL if nested arrays are not supported.
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* The default implementation always returns NULL.
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*
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* This sink (not the caller) owns the nested sink.
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*
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* @param index of the resource array item
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* @param size number of array items
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* @return nested-array sink, or NULL
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*/
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virtual ResourceArraySink *getOrCreateArraySink(
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int32_t index, int32_t size, UErrorCode &errorCode);
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/**
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* Returns a nested resource table at the array index as another sink.
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* Creates the sink if none exists for the key.
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* Returns NULL if nested tables are not supported.
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* The default implementation always returns NULL.
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*
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* This sink (not the caller) owns the nested sink.
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*
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* @param index of the resource array item
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* @param initialSize size hint for creating the sink if necessary
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* @return nested-table sink, or NULL
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*/
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virtual ResourceTableSink *getOrCreateTableSink(
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int32_t index, int32_t initialSize, UErrorCode &errorCode);
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/**
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* "Leaves" the array.
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* Indicates that all of the resources and sub-resources of the current array
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* have been enumerated.
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*/
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virtual void leave(UErrorCode &errorCode);
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private:
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ResourceArraySink(const ResourceArraySink &); // no copy constructor
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ResourceArraySink &operator=(const ResourceArraySink &); // no assignment operator
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};
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/**
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* Sink for ICU resource table contents.
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* The base class does nothing.
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*
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* Nested arrays and tables are stored as nested sinks,
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* never put() as ResourceValue items.
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*/
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class U_COMMON_API ResourceTableSink : public UObject {
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public:
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ResourceTableSink() {}
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virtual ~ResourceTableSink();
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/**
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* Adds a key-value pair from a resource table.
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*
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* @param key resource key string
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* @param value resource value
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*/
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virtual void put(const char *key, const ResourceValue &value, UErrorCode &errorCode);
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/**
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* Adds a no-fallback/no-inheritance marker for this key.
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* Used for CLDR no-fallback data values of (three empty-set symbols)=={2205, 2205, 2205}
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* when enumerating tables with fallback from the specific resource bundle to root.
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*
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* The default implementation does nothing.
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*
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* @param key to be removed
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*/
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virtual void putNoFallback(const char *key, UErrorCode &errorCode);
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/**
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* Returns a nested resource array for the key as another sink.
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* Creates the sink if none exists for the key.
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* Returns NULL if nested arrays are not supported.
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* The default implementation always returns NULL.
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*
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* This sink (not the caller) owns the nested sink.
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*
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* @param key resource key string
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* @param size number of array items
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* @return nested-array sink, or NULL
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*/
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virtual ResourceArraySink *getOrCreateArraySink(
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const char *key, int32_t size, UErrorCode &errorCode);
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/**
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* Returns a nested resource table for the key as another sink.
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* Creates the sink if none exists for the key.
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* Returns NULL if nested tables are not supported.
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* The default implementation always returns NULL.
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*
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* This sink (not the caller) owns the nested sink.
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*
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* @param key resource key string
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* @param initialSize size hint for creating the sink if necessary
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* @return nested-table sink, or NULL
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*/
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virtual ResourceTableSink *getOrCreateTableSink(
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const char *key, int32_t initialSize, UErrorCode &errorCode);
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/**
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* "Leaves" the table.
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* Indicates that all of the resources and sub-resources of the current table
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* have been enumerated.
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*/
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virtual void leave(UErrorCode &errorCode);
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private:
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ResourceTableSink(const ResourceTableSink &); // no copy constructor
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ResourceTableSink &operator=(const ResourceTableSink &); // no assignment operator
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};
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U_NAMESPACE_END
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#endif
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