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91 lines
2.1 KiB
91 lines
2.1 KiB
#include <node.h>
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#include <v8.h>
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#include <uv.h>
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#if defined _WIN32
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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struct async_req {
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uv_work_t req;
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int input;
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int output;
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v8::Isolate* isolate;
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v8::Persistent<v8::Function> callback;
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};
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void DoAsync(uv_work_t* r) {
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async_req* req = reinterpret_cast<async_req*>(r->data);
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// Simulate CPU intensive process...
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#if defined _WIN32
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Sleep(1000);
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#else
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sleep(1);
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#endif
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req->output = req->input * 2;
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}
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template <bool use_makecallback>
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void AfterAsync(uv_work_t* r) {
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async_req* req = reinterpret_cast<async_req*>(r->data);
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v8::Isolate* isolate = req->isolate;
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v8::HandleScope scope(isolate);
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v8::Local<v8::Value> argv[2] = {
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v8::Null(isolate),
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v8::Integer::New(isolate, req->output)
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};
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v8::TryCatch try_catch(isolate);
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v8::Local<v8::Object> global = isolate->GetCurrentContext()->Global();
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v8::Local<v8::Function> callback =
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v8::Local<v8::Function>::New(isolate, req->callback);
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if (use_makecallback) {
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v8::Local<v8::Value> ret =
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node::MakeCallback(isolate, global, callback, 2, argv);
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// This should be changed to an empty handle.
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assert(!ret.IsEmpty());
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} else {
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callback->Call(global, 2, argv);
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}
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// cleanup
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req->callback.Reset();
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delete req;
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if (try_catch.HasCaught()) {
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node::FatalException(isolate, try_catch);
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}
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}
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template <bool use_makecallback>
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void Method(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::Isolate* isolate = args.GetIsolate();
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async_req* req = new async_req;
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req->req.data = req;
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req->input = args[0]->IntegerValue();
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req->output = 0;
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req->isolate = isolate;
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v8::Local<v8::Function> callback = v8::Local<v8::Function>::Cast(args[1]);
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req->callback.Reset(isolate, callback);
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uv_queue_work(uv_default_loop(),
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&req->req,
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DoAsync,
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(uv_after_work_cb)AfterAsync<use_makecallback>);
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}
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void init(v8::Local<v8::Object> exports, v8::Local<v8::Object> module) {
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NODE_SET_METHOD(exports, "runCall", Method<false>);
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NODE_SET_METHOD(exports, "runMakeCallback", Method<true>);
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}
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NODE_MODULE(binding, init)
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