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198 lines
5.7 KiB
198 lines
5.7 KiB
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var assert = require('assert');
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var common = require('../common');
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var fork = require('child_process').fork;
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var net = require('net');
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// progress tracker
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function ProgressTracker(missing, callback) {
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this.missing = missing;
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this.callback = callback;
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}
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ProgressTracker.prototype.done = function() {
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this.missing -= 1;
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this.check();
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};
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ProgressTracker.prototype.check = function() {
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if (this.missing === 0) this.callback();
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};
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if (process.argv[2] === 'child') {
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var serverScope;
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process.on('message', function onServer(msg, server) {
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if (msg.what !== 'server') return;
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process.removeListener('message', onServer);
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serverScope = server;
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server.on('connection', function(socket) {
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console.log('CHILD: got connection');
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process.send({what: 'connection'});
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socket.destroy();
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});
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// start making connection from parent
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console.log('CHILD: server listening');
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process.send({what: 'listening'});
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});
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process.on('message', function onClose(msg) {
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if (msg.what !== 'close') return;
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process.removeListener('message', onClose);
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serverScope.on('close', function() {
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process.send({what: 'close'});
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});
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serverScope.close();
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});
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process.on('message', function onSocket(msg, socket) {
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if (msg.what !== 'socket') return;
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process.removeListener('message', onSocket);
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socket.end('echo');
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console.log('CHILD: got socket');
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});
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process.send({what: 'ready'});
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} else {
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var child = fork(process.argv[1], ['child']);
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child.on('exit', function() {
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console.log('CHILD: died');
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});
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// send net.Server to child and test by connecting
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var testServer = function(callback) {
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// destroy server execute callback when done
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var progress = new ProgressTracker(2, function() {
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server.on('close', function() {
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console.log('PARENT: server closed');
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child.send({what: 'close'});
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});
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server.close();
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});
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// we expect 10 connections and close events
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var connections = new ProgressTracker(10, progress.done.bind(progress));
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var closed = new ProgressTracker(10, progress.done.bind(progress));
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// create server and send it to child
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var server = net.createServer();
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server.on('connection', function(socket) {
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console.log('PARENT: got connection');
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socket.destroy();
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connections.done();
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});
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server.on('listening', function() {
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console.log('PARENT: server listening');
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child.send({what: 'server'}, server);
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});
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server.listen(common.PORT);
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// handle client messages
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var messageHandlers = function(msg) {
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if (msg.what === 'listening') {
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// make connections
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var socket;
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for (var i = 0; i < 10; i++) {
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socket = net.connect(common.PORT, function() {
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console.log('CLIENT: connected');
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});
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socket.on('close', function() {
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closed.done();
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console.log('CLIENT: closed');
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});
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}
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} else if (msg.what === 'connection') {
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// child got connection
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connections.done();
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} else if (msg.what === 'close') {
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child.removeListener('message', messageHandlers);
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callback();
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}
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};
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child.on('message', messageHandlers);
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};
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// send net.Socket to child
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var testSocket = function(callback) {
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// create a new server and connect to it,
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// but the socket will be handled by the child
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var server = net.createServer();
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server.on('connection', function(socket) {
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socket.on('close', function() {
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console.log('CLIENT: socket closed');
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});
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child.send({what: 'socket'}, socket);
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});
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server.on('close', function() {
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console.log('PARENT: server closed');
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callback();
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});
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server.listen(common.PORT, function() {
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var connect = net.connect(common.PORT);
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var store = '';
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connect.on('data', function(chunk) {
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store += chunk;
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console.log('CLIENT: got data');
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});
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connect.on('close', function() {
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console.log('CLIENT: closed');
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assert.equal(store, 'echo');
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server.close();
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});
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});
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};
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// create server and send it to child
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var serverSucess = false;
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var socketSucess = false;
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child.on('message', function onReady(msg) {
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if (msg.what !== 'ready') return;
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child.removeListener('message', onReady);
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testServer(function() {
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serverSucess = true;
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testSocket(function() {
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socketSucess = true;
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child.kill();
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});
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});
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});
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process.on('exit', function() {
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assert.ok(serverSucess);
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assert.ok(socketSucess);
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});
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}
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