You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

752 lines
20 KiB

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var buffer = process.binding('buffer');
var smalloc = process.binding('smalloc');
var util = require('util');
var alloc = smalloc.alloc;
var sliceOnto = smalloc.sliceOnto;
var kMaxLength = smalloc.kMaxLength;
var internal = {};
exports.Buffer = Buffer;
exports.SlowBuffer = SlowBuffer;
exports.INSPECT_MAX_BYTES = 50;
Buffer.poolSize = 8 * 1024;
var poolSize = Buffer.poolSize;
var poolOffset = 0;
var allocPool = alloc({}, poolSize);
function createPool() {
poolSize = Buffer.poolSize;
allocPool = alloc({}, poolSize);
poolOffset = 0;
}
function Buffer(subject, encoding) {
if (!util.isBuffer(this))
return new Buffer(subject, encoding);
if (util.isNumber(subject))
this.length = subject > 0 ? Math.floor(subject) : 0;
else if (util.isString(subject))
this.length = Buffer.byteLength(subject, encoding = encoding || 'utf8');
else if (util.isObject(subject))
this.length = +subject.length > 0 ? Math.floor(+subject.length) : 0;
else
throw new TypeError('must start with number, buffer, array or string');
if (this.length > kMaxLength)
throw new RangeError('length > kMaxLength');
if (this.length < Buffer.poolSize / 2 && this.length > 0) {
if (this.length > poolSize - poolOffset)
createPool();
this.parent = sliceOnto(allocPool,
this,
poolOffset,
poolOffset + this.length);
poolOffset += this.length;
} else {
alloc(this, this.length);
}
if (!util.isNumber(subject)) {
if (util.isString(subject)) {
// FIXME: the number of bytes hasn't changed, so why change the length?
this.length = this.write(subject, 0, encoding);
} else {
if (util.isBuffer(subject))
subject.copy(this, 0, 0, this.length);
else if (util.isNumber(subject.length) || util.isArray(subject))
for (var i = 0; i < this.length; i++)
this[i] = subject[i];
}
}
}
function SlowBuffer(length) {
length = length >>> 0;
if (length > kMaxLength)
throw new RangeError('length > kMaxLength');
var b = new NativeBuffer(length);
alloc(b, length);
return b;
}
// Bypass all checks for instantiating unallocated Buffer required for
// Objects created in C++. Significantly faster than calling the Buffer
// function.
function NativeBuffer(length) {
this.length = length;
}
NativeBuffer.prototype = Buffer.prototype;
// add methods to Buffer prototype
buffer.setupBufferJS(NativeBuffer, internal);
// Static methods
Buffer.isBuffer = function isBuffer(b) {
return util.isBuffer(b);
};
Buffer.isEncoding = function(encoding) {
switch ((encoding + '').toLowerCase()) {
case 'hex':
case 'utf8':
case 'utf-8':
case 'ascii':
case 'binary':
case 'base64':
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
case 'raw':
return true;
default:
return false;
}
};
Buffer.concat = function(list, length) {
if (!util.isArray(list))
throw new TypeError('Usage: Buffer.concat(list[, length])');
if (util.isUndefined(length)) {
length = 0;
for (var i = 0; i < list.length; i++)
length += list[i].length;
} else {
length = ~~length;
}
if (length < 0) length = 0;
if (list.length === 0)
return new Buffer(0);
else if (list.length === 1)
return list[0];
var buffer = new Buffer(length);
var pos = 0;
for (var i = 0; i < list.length; i++) {
var buf = list[i];
buf.copy(buffer, pos);
pos += buf.length;
}
return buffer;
};
Buffer.byteLength = function(str, enc) {
var ret;
str = str + '';
switch (enc) {
case 'ascii':
case 'binary':
case 'raw':
ret = str.length;
break;
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
ret = str.length * 2;
break;
case 'hex':
ret = str.length >>> 1;
break;
default:
ret = internal.byteLength(str, enc);
}
return ret;
};
// pre-set for values that may exist in the future
Buffer.prototype.length = undefined;
Buffer.prototype.parent = undefined;
// toString(encoding, start=0, end=buffer.length)
Buffer.prototype.toString = function(encoding, start, end) {
encoding = !!encoding ? (encoding + '').toLowerCase() : 'utf8';
start = ~~start;
end = util.isUndefined(end) ? this.length : ~~end;
if (start < 0) start = 0;
if (end > this.length) end = this.length;
if (end <= start) return '';
switch (encoding) {
case 'hex':
return this.hexSlice(start, end);
case 'utf8':
case 'utf-8':
return this.utf8Slice(start, end);
case 'ascii':
return this.asciiSlice(start, end);
case 'binary':
return this.binarySlice(start, end);
case 'base64':
return this.base64Slice(start, end);
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return this.ucs2Slice(start, end);
default:
throw new TypeError('Unknown encoding: ' + encoding);
}
};
// Inspect
Buffer.prototype.inspect = function inspect() {
var str = '';
var max = exports.INSPECT_MAX_BYTES;
if (this.length > 0) {
str = this.toString('hex', 0, max).match(/.{2}/g).join(' ');
if (this.length > max)
str += ' ... ';
}
return '<' + this.constructor.name + ' ' + str + '>';
};
// XXX remove in v0.13
Buffer.prototype.get = util.deprecate(function get(offset) {
offset = ~~offset;
if (offset < 0 || offset >= this.length)
throw new RangeError('index out of range');
return this[offset];
}, '.get() is deprecated. Access using array indexes instead.');
// XXX remove in v0.13
Buffer.prototype.set = util.deprecate(function set(offset, v) {
offset = ~~offset;
if (offset < 0 || offset >= this.length)
throw new RangeError('index out of range');
return this[offset] = v;
}, '.set() is deprecated. Set using array indexes instead.');
// TODO(trevnorris): fix these checks to follow new standard
// write(string, offset = 0, length = buffer.length, encoding = 'utf8')
var writeWarned = false;
var writeMsg = '.write(string, encoding, offset, length) is deprecated.' +
' Use write(string, offset, length, encoding) instead.';
Buffer.prototype.write = function(string, offset, length, encoding) {
// allow write(string, encoding)
if (util.isString(offset) && util.isUndefined(length)) {
encoding = offset;
offset = 0;
// allow write(string, offset[, length], encoding)
} else if (isFinite(offset)) {
offset = ~~offset;
if (isFinite(length)) {
length = ~~length;
} else {
encoding = length;
length = undefined;
}
// XXX legacy write(string, encoding, offset, length) - remove in v0.13
} else {
if (!writeWarned) {
if (process.throwDeprecation)
throw new Error(writeMsg);
else if (process.traceDeprecation)
console.trace(writeMsg);
else
console.error(writeMsg);
writeWarned = true;
}
var swap = encoding;
encoding = offset;
offset = ~~length;
length = swap;
}
var remaining = this.length - offset;
if (util.isUndefined(length) || length > remaining)
length = remaining;
encoding = !!encoding ? (encoding + '').toLowerCase() : 'utf8';
if (string.length > 0 && (length < 0 || offset < 0))
throw new RangeError('attempt to write beyond buffer bounds');
var ret;
switch (encoding) {
case 'hex':
ret = this.hexWrite(string, offset, length);
break;
case 'utf8':
case 'utf-8':
ret = this.utf8Write(string, offset, length);
break;
case 'ascii':
ret = this.asciiWrite(string, offset, length);
break;
case 'binary':
ret = this.binaryWrite(string, offset, length);
break;
case 'base64':
// Warning: maxLength not taken into account in base64Write
ret = this.base64Write(string, offset, length);
break;
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
ret = this.ucs2Write(string, offset, length);
break;
default:
throw new TypeError('Unknown encoding: ' + encoding);
}
return ret;
};
Buffer.prototype.toJSON = function() {
return {
type: 'Buffer',
data: Array.prototype.slice.call(this, 0)
};
};
// TODO(trevnorris): currently works like Array.prototype.slice(), which
// doesn't follow the new standard for throwing on out of range indexes.
Buffer.prototype.slice = function(start, end) {
var len = this.length;
start = ~~start;
end = util.isUndefined(end) ? len : ~~end;
if (start < 0) {
start += len;
if (start < 0)
start = 0;
} else if (start > len) {
start = len;
}
if (end < 0) {
end += len;
if (end < 0)
end = 0;
} else if (end > len) {
end = len;
}
if (end < start)
end = start;
var buf = new NativeBuffer();
sliceOnto(this, buf, start, end);
buf.length = end - start;
if (buf.length > 0)
buf.parent = util.isUndefined(this.parent) ? this : this.parent;
return buf;
};
function checkOffset(offset, ext, length) {
if (offset < 0 || offset + ext > length)
throw new RangeError('index out of range');
}
Buffer.prototype.readUInt8 = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 1, this.length);
return this[offset];
};
function readUInt16(buffer, offset, isBigEndian) {
var val = 0;
if (isBigEndian) {
val = buffer[offset] << 8;
val |= buffer[offset + 1];
} else {
val = buffer[offset];
val |= buffer[offset + 1] << 8;
}
return val;
}
Buffer.prototype.readUInt16LE = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 2, this.length);
return readUInt16(this, offset, false, noAssert);
};
Buffer.prototype.readUInt16BE = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 2, this.length);
return readUInt16(this, offset, true, noAssert);
};
function readUInt32(buffer, offset, isBigEndian) {
var val = 0;
if (isBigEndian) {
val = buffer[offset + 1] << 16;
val |= buffer[offset + 2] << 8;
val |= buffer[offset + 3];
val = val + (buffer[offset] << 24 >>> 0);
} else {
val = buffer[offset + 2] << 16;
val |= buffer[offset + 1] << 8;
val |= buffer[offset];
val = val + (buffer[offset + 3] << 24 >>> 0);
}
return val;
}
Buffer.prototype.readUInt32LE = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 4, this.length);
return readUInt32(this, offset, false);
};
Buffer.prototype.readUInt32BE = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 4, this.length);
return readUInt32(this, offset, true);
};
/*
* Signed integer types, yay team! A reminder on how two's complement actually
* works. The first bit is the signed bit, i.e. tells us whether or not the
* number should be positive or negative. If the two's complement value is
* positive, then we're done, as it's equivalent to the unsigned representation.
*
* Now if the number is positive, you're pretty much done, you can just leverage
* the unsigned translations and return those. Unfortunately, negative numbers
* aren't quite that straightforward.
*
* At first glance, one might be inclined to use the traditional formula to
* translate binary numbers between the positive and negative values in two's
* complement. (Though it doesn't quite work for the most negative value)
* Mainly:
* - invert all the bits
* - add one to the result
*
* Of course, this doesn't quite work in Javascript. Take for example the value
* of -128. This could be represented in 16 bits (big-endian) as 0xff80. But of
* course, Javascript will do the following:
*
* > ~0xff80
* -65409
*
* Whoh there, Javascript, that's not quite right. But wait, according to
* Javascript that's perfectly correct. When Javascript ends up seeing the
* constant 0xff80, it has no notion that it is actually a signed number. It
* assumes that we've input the unsigned value 0xff80. Thus, when it does the
* binary negation, it casts it into a signed value, (positive 0xff80). Then
* when you perform binary negation on that, it turns it into a negative number.
*
* Instead, we're going to have to use the following general formula, that works
* in a rather Javascript friendly way. I'm glad we don't support this kind of
* weird numbering scheme in the kernel.
*
* (BIT-MAX - (unsigned)val + 1) * -1
*
* The astute observer, may think that this doesn't make sense for 8-bit numbers
* (really it isn't necessary for them). However, when you get 16-bit numbers,
* you do. Let's go back to our prior example and see how this will look:
*
* (0xffff - 0xff80 + 1) * -1
* (0x007f + 1) * -1
* (0x0080) * -1
*/
Buffer.prototype.readInt8 = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 1, this.length);
if (!(this[offset] & 0x80))
return (this[offset]);
return ((0xff - this[offset] + 1) * -1);
};
function readInt16(buffer, offset, isBigEndian) {
var val = readUInt16(buffer, offset, isBigEndian);
if (!(val & 0x8000))
return val;
return (0xffff - val + 1) * -1;
}
Buffer.prototype.readInt16LE = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 2, this.length);
return readInt16(this, offset, false);
};
Buffer.prototype.readInt16BE = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 2, this.length);
return readInt16(this, offset, true);
};
function readInt32(buffer, offset, isBigEndian) {
var val = readUInt32(buffer, offset, isBigEndian);
if (!(val & 0x80000000))
return (val);
return (0xffffffff - val + 1) * -1;
}
Buffer.prototype.readInt32LE = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 4, this.length);
return readInt32(this, offset, false);
};
Buffer.prototype.readInt32BE = function(offset, noAssert) {
offset = ~~offset;
if (!noAssert)
checkOffset(offset, 4, this.length);
return readInt32(this, offset, true);
};
function checkInt(buffer, value, offset, ext, max, min) {
if (value > max || value < min)
throw new TypeError('value is out of bounds');
if (offset < 0 || offset + ext > buffer.length || buffer.length + offset < 0)
throw new RangeError('index out of range');
}
Buffer.prototype.writeUInt8 = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 1, 0xff, 0);
this[offset] = value;
return offset + 1;
};
function writeUInt16(buffer, value, offset, isBigEndian) {
if (isBigEndian) {
buffer[offset] = (value & 0xff00) >>> 8;
buffer[offset + 1] = value & 0x00ff;
} else {
buffer[offset + 1] = (value & 0xff00) >>> 8;
buffer[offset] = value & 0x00ff;
}
return offset + 2;
}
Buffer.prototype.writeUInt16LE = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 2, 0xffff, 0);
return writeUInt16(this, value, offset, false);
};
Buffer.prototype.writeUInt16BE = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 2, 0xffff, 0);
return writeUInt16(this, value, offset, true);
};
function writeUInt32(buffer, value, offset, isBigEndian) {
if (isBigEndian) {
buffer[offset] = (value >>> 24) & 0xff;
buffer[offset + 1] = (value >>> 16) & 0xff;
buffer[offset + 2] = (value >>> 8) & 0xff;
buffer[offset + 3] = value & 0xff;
} else {
buffer[offset + 3] = (value >>> 24) & 0xff;
buffer[offset + 2] = (value >>> 16) & 0xff;
buffer[offset + 1] = (value >>> 8) & 0xff;
buffer[offset] = value & 0xff;
}
return offset + 4;
}
Buffer.prototype.writeUInt32LE = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 4, 0xffffffff, 0);
return writeUInt32(this, value, offset, false);
};
Buffer.prototype.writeUInt32BE = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 4, 0xffffffff, 0);
return writeUInt32(this, value, offset, true);
};
/*
* We now move onto our friends in the signed number category. Unlike unsigned
* numbers, we're going to have to worry a bit more about how we put values into
* arrays. Since we are only worrying about signed 32-bit values, we're in
* slightly better shape. Unfortunately, we really can't do our favorite binary
* & in this system. It really seems to do the wrong thing. For example:
*
* > -32 & 0xff
* 224
*
* What's happening above is really: 0xe0 & 0xff = 0xe0. However, the results of
* this aren't treated as a signed number. Ultimately a bad thing.
*
* What we're going to want to do is basically create the unsigned equivalent of
* our representation and pass that off to the wuint* functions. To do that
* we're going to do the following:
*
* - if the value is positive
* we can pass it directly off to the equivalent wuint
* - if the value is negative
* we do the following computation:
* mb + val + 1, where
* mb is the maximum unsigned value in that byte size
* val is the Javascript negative integer
*
*
* As a concrete value, take -128. In signed 16 bits this would be 0xff80. If
* you do out the computations:
*
* 0xffff - 128 + 1
* 0xffff - 127
* 0xff80
*
* You can then encode this value as the signed version. This is really rather
* hacky, but it should work and get the job done which is our goal here.
*/
Buffer.prototype.writeInt8 = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 1, 0x7f, -0x80);
if (value < 0) value = 0xff + value + 1;
this[offset] = value;
return offset + 1;
};
Buffer.prototype.writeInt16LE = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 2, 0x7fff, -0x8000);
if (value < 0) value = 0xffff + value + 1;
return writeUInt16(this, value, offset, false);
};
Buffer.prototype.writeInt16BE = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 2, 0x7fff, -0x8000);
if (value < 0) value = 0xffff + value + 1;
return writeUInt16(this, value, offset, true);
};
Buffer.prototype.writeInt32LE = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
if (value < 0) value = 0xffffffff + value + 1;
return writeUInt32(this, value, offset, false);
};
Buffer.prototype.writeInt32BE = function(value, offset, noAssert) {
value = +value;
offset = ~~offset;
if (!noAssert)
checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000);
if (value < 0) value = 0xffffffff + value + 1;
return writeUInt32(this, value, offset, true);
};