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842 lines
24 KiB
842 lines
24 KiB
// Copyright 2007-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdlib.h>
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#include "v8.h"
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#include "heap.h"
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#include "cctest.h"
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using namespace v8;
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enum Expectations {
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EXPECT_RESULT,
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EXPECT_EXCEPTION,
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EXPECT_ERROR
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};
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// A DeclarationContext holds a reference to a v8::Context and keeps
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// track of various declaration related counters to make it easier to
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// track if global declarations in the presence of interceptors behave
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// the right way.
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class DeclarationContext {
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public:
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DeclarationContext();
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virtual ~DeclarationContext() {
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if (is_initialized_) {
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context_->Exit();
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context_.Dispose();
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}
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}
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void Check(const char* source,
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int get, int set, int has,
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Expectations expectations,
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v8::Handle<Value> value = Local<Value>());
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int get_count() const { return get_count_; }
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int set_count() const { return set_count_; }
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int query_count() const { return query_count_; }
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protected:
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virtual v8::Handle<Value> Get(Local<String> key);
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virtual v8::Handle<Value> Set(Local<String> key, Local<Value> value);
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virtual v8::Handle<Integer> Query(Local<String> key);
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void InitializeIfNeeded();
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// Perform optional initialization steps on the context after it has
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// been created. Defaults to none but may be overwritten.
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virtual void PostInitializeContext(Handle<Context> context) {}
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// Get the holder for the interceptor. Default to the instance template
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// but may be overwritten.
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virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
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return function->InstanceTemplate();
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}
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// The handlers are called as static functions that forward
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// to the instance specific virtual methods.
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static v8::Handle<Value> HandleGet(Local<String> key,
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const AccessorInfo& info);
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static v8::Handle<Value> HandleSet(Local<String> key,
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Local<Value> value,
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const AccessorInfo& info);
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static v8::Handle<Integer> HandleQuery(Local<String> key,
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const AccessorInfo& info);
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private:
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bool is_initialized_;
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Persistent<Context> context_;
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int get_count_;
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int set_count_;
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int query_count_;
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static DeclarationContext* GetInstance(const AccessorInfo& info);
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};
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DeclarationContext::DeclarationContext()
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: is_initialized_(false), get_count_(0), set_count_(0), query_count_(0) {
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// Do nothing.
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}
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void DeclarationContext::InitializeIfNeeded() {
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if (is_initialized_) return;
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HandleScope scope;
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Local<FunctionTemplate> function = FunctionTemplate::New();
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Local<Value> data = External::New(this);
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GetHolder(function)->SetNamedPropertyHandler(&HandleGet,
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&HandleSet,
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&HandleQuery,
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0, 0,
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data);
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context_ = Context::New(0, function->InstanceTemplate(), Local<Value>());
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context_->Enter();
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is_initialized_ = true;
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PostInitializeContext(context_);
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}
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void DeclarationContext::Check(const char* source,
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int get, int set, int query,
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Expectations expectations,
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v8::Handle<Value> value) {
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InitializeIfNeeded();
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// A retry after a GC may pollute the counts, so perform gc now
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// to avoid that.
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HEAP->CollectGarbage(v8::internal::NEW_SPACE);
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HandleScope scope;
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TryCatch catcher;
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catcher.SetVerbose(true);
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Local<Script> script = Script::Compile(String::New(source));
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if (expectations == EXPECT_ERROR) {
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CHECK(script.IsEmpty());
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return;
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}
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CHECK(!script.IsEmpty());
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Local<Value> result = script->Run();
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CHECK_EQ(get, get_count());
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CHECK_EQ(set, set_count());
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CHECK_EQ(query, query_count());
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if (expectations == EXPECT_RESULT) {
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CHECK(!catcher.HasCaught());
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if (!value.IsEmpty()) {
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CHECK_EQ(value, result);
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}
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} else {
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CHECK(expectations == EXPECT_EXCEPTION);
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CHECK(catcher.HasCaught());
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if (!value.IsEmpty()) {
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CHECK_EQ(value, catcher.Exception());
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}
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}
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}
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v8::Handle<Value> DeclarationContext::HandleGet(Local<String> key,
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const AccessorInfo& info) {
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DeclarationContext* context = GetInstance(info);
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context->get_count_++;
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return context->Get(key);
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}
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v8::Handle<Value> DeclarationContext::HandleSet(Local<String> key,
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Local<Value> value,
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const AccessorInfo& info) {
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DeclarationContext* context = GetInstance(info);
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context->set_count_++;
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return context->Set(key, value);
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}
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v8::Handle<Integer> DeclarationContext::HandleQuery(Local<String> key,
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const AccessorInfo& info) {
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DeclarationContext* context = GetInstance(info);
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context->query_count_++;
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return context->Query(key);
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}
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DeclarationContext* DeclarationContext::GetInstance(const AccessorInfo& info) {
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void* value = External::Cast(*info.Data())->Value();
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return static_cast<DeclarationContext*>(value);
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}
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v8::Handle<Value> DeclarationContext::Get(Local<String> key) {
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return v8::Handle<Value>();
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}
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v8::Handle<Value> DeclarationContext::Set(Local<String> key,
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Local<Value> value) {
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return v8::Handle<Value>();
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}
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v8::Handle<Integer> DeclarationContext::Query(Local<String> key) {
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return v8::Handle<Integer>();
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}
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// Test global declaration of a property the interceptor doesn't know
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// about and doesn't handle.
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TEST(Unknown) {
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HandleScope scope;
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{ DeclarationContext context;
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context.Check("var x; x",
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1, // access
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1, // declaration
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2, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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{ DeclarationContext context;
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context.Check("var x = 0; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Number::New(0));
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}
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{ DeclarationContext context;
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context.Check("function x() { }; x",
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1, // access
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0,
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0,
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EXPECT_RESULT);
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}
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{ DeclarationContext context;
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context.Check("const x; x",
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1, // access
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2, // declaration + initialization
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1, // declaration
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EXPECT_RESULT, Undefined());
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}
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{ DeclarationContext context;
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context.Check("const x = 0; x",
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1, // access
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2, // declaration + initialization
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1, // declaration
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EXPECT_RESULT, Undefined()); // SB 0 - BUG 1213579
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}
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}
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class PresentPropertyContext: public DeclarationContext {
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protected:
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virtual v8::Handle<Integer> Query(Local<String> key) {
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return Integer::New(v8::None);
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}
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};
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TEST(Present) {
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HandleScope scope;
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{ PresentPropertyContext context;
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context.Check("var x; x",
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1, // access
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0,
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2, // declaration + initialization
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EXPECT_EXCEPTION); // x is not defined!
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}
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{ PresentPropertyContext context;
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context.Check("var x = 0; x",
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1, // access
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1, // initialization
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2, // declaration + initialization
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EXPECT_RESULT, Number::New(0));
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}
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{ PresentPropertyContext context;
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context.Check("function x() { }; x",
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1, // access
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0,
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0,
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EXPECT_RESULT);
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}
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{ PresentPropertyContext context;
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context.Check("const x; x",
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1, // access
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1, // initialization
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1, // (re-)declaration
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EXPECT_RESULT, Undefined());
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}
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{ PresentPropertyContext context;
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context.Check("const x = 0; x",
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1, // access
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1, // initialization
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1, // (re-)declaration
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EXPECT_RESULT, Number::New(0));
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}
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}
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class AbsentPropertyContext: public DeclarationContext {
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protected:
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virtual v8::Handle<Integer> Query(Local<String> key) {
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return v8::Handle<Integer>();
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}
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};
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TEST(Absent) {
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HandleScope scope;
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{ AbsentPropertyContext context;
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context.Check("var x; x",
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1, // access
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1, // declaration
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2, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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{ AbsentPropertyContext context;
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context.Check("var x = 0; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Number::New(0));
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}
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{ AbsentPropertyContext context;
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context.Check("function x() { }; x",
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1, // access
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0,
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0,
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EXPECT_RESULT);
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}
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{ AbsentPropertyContext context;
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context.Check("const x; x",
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1, // access
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2, // declaration + initialization
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1, // declaration
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EXPECT_RESULT, Undefined());
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}
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{ AbsentPropertyContext context;
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context.Check("const x = 0; x",
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1, // access
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2, // declaration + initialization
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1, // declaration
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EXPECT_RESULT, Undefined()); // SB 0 - BUG 1213579
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}
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{ AbsentPropertyContext context;
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context.Check("if (false) { var x = 0 }; x",
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1, // access
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1, // declaration
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1, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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}
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class AppearingPropertyContext: public DeclarationContext {
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public:
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enum State {
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DECLARE,
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INITIALIZE_IF_ASSIGN,
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UNKNOWN
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};
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AppearingPropertyContext() : state_(DECLARE) { }
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protected:
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virtual v8::Handle<Integer> Query(Local<String> key) {
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switch (state_) {
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case DECLARE:
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// Force declaration by returning that the
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// property is absent.
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state_ = INITIALIZE_IF_ASSIGN;
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return Handle<Integer>();
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case INITIALIZE_IF_ASSIGN:
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// Return that the property is present so we only get the
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// setter called when initializing with a value.
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state_ = UNKNOWN;
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return Integer::New(v8::None);
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default:
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CHECK(state_ == UNKNOWN);
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break;
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}
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// Do the lookup in the object.
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return v8::Handle<Integer>();
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}
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private:
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State state_;
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};
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TEST(Appearing) {
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HandleScope scope;
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{ AppearingPropertyContext context;
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context.Check("var x; x",
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1, // access
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1, // declaration
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2, // declaration + initialization
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EXPECT_RESULT, Undefined());
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}
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{ AppearingPropertyContext context;
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context.Check("var x = 0; x",
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1, // access
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2, // declaration + initialization
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2, // declaration + initialization
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EXPECT_RESULT, Number::New(0));
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}
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{ AppearingPropertyContext context;
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context.Check("function x() { }; x",
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1, // access
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0,
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0,
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EXPECT_RESULT);
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}
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{ AppearingPropertyContext context;
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context.Check("const x; x",
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1, // access
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2, // declaration + initialization
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1, // declaration
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EXPECT_RESULT, Undefined());
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}
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{ AppearingPropertyContext context;
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context.Check("const x = 0; x",
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1, // access
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2, // declaration + initialization
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1, // declaration
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EXPECT_RESULT, Undefined());
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// Result is undefined because declaration succeeded but
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// initialization to 0 failed (due to context behavior).
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}
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}
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class ReappearingPropertyContext: public DeclarationContext {
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public:
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enum State {
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DECLARE,
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DONT_DECLARE,
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INITIALIZE,
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UNKNOWN
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};
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ReappearingPropertyContext() : state_(DECLARE) { }
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protected:
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virtual v8::Handle<Integer> Query(Local<String> key) {
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switch (state_) {
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case DECLARE:
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// Force the first declaration by returning that
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// the property is absent.
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state_ = DONT_DECLARE;
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return Handle<Integer>();
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case DONT_DECLARE:
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// Ignore the second declaration by returning
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// that the property is already there.
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state_ = INITIALIZE;
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return Integer::New(v8::None);
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case INITIALIZE:
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// Force an initialization by returning that
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// the property is absent. This will make sure
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// that the setter is called and it will not
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// lead to redeclaration conflicts (yet).
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state_ = UNKNOWN;
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return Handle<Integer>();
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default:
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CHECK(state_ == UNKNOWN);
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break;
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}
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// Do the lookup in the object.
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return Handle<Integer>();
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}
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private:
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State state_;
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};
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TEST(Reappearing) {
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HandleScope scope;
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{ ReappearingPropertyContext context;
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context.Check("const x; var x = 0",
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0,
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3, // const declaration+initialization, var initialization
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3, // 2 x declaration + var initialization
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EXPECT_RESULT, Undefined());
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}
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}
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class ExistsInPrototypeContext: public DeclarationContext {
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protected:
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virtual v8::Handle<Integer> Query(Local<String> key) {
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// Let it seem that the property exists in the prototype object.
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return Integer::New(v8::None);
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}
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// Use the prototype as the holder for the interceptors.
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virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
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return function->PrototypeTemplate();
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}
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};
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TEST(ExistsInPrototype) {
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i::FLAG_es52_globals = true;
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HandleScope scope;
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// Sanity check to make sure that the holder of the interceptor
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// really is the prototype object.
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{ ExistsInPrototypeContext context;
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context.Check("this.x = 87; this.x",
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0,
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0,
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0,
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EXPECT_RESULT, Number::New(87));
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}
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{ ExistsInPrototypeContext context;
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context.Check("var x; x",
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0,
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0,
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0,
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EXPECT_RESULT, Undefined());
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}
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{ ExistsInPrototypeContext context;
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context.Check("var x = 0; x",
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0,
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0,
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0,
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EXPECT_RESULT, Number::New(0));
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}
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{ ExistsInPrototypeContext context;
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context.Check("const x; x",
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0,
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0,
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0,
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EXPECT_RESULT, Undefined());
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}
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{ ExistsInPrototypeContext context;
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context.Check("const x = 0; x",
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0,
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0,
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0,
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EXPECT_RESULT, Number::New(0));
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}
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}
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class AbsentInPrototypeContext: public DeclarationContext {
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protected:
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virtual v8::Handle<Integer> Query(Local<String> key) {
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// Let it seem that the property is absent in the prototype object.
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return Handle<Integer>();
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}
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// Use the prototype as the holder for the interceptors.
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virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
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return function->PrototypeTemplate();
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}
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};
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TEST(AbsentInPrototype) {
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i::FLAG_es52_globals = true;
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HandleScope scope;
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{ AbsentInPrototypeContext context;
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context.Check("if (false) { var x = 0; }; x",
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0,
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0,
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0,
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EXPECT_RESULT, Undefined());
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}
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|
}
|
|
|
|
|
|
|
|
class ExistsInHiddenPrototypeContext: public DeclarationContext {
|
|
public:
|
|
ExistsInHiddenPrototypeContext() {
|
|
hidden_proto_ = FunctionTemplate::New();
|
|
hidden_proto_->SetHiddenPrototype(true);
|
|
}
|
|
|
|
protected:
|
|
virtual v8::Handle<Integer> Query(Local<String> key) {
|
|
// Let it seem that the property exists in the hidden prototype object.
|
|
return Integer::New(v8::None);
|
|
}
|
|
|
|
// Install the hidden prototype after the global object has been created.
|
|
virtual void PostInitializeContext(Handle<Context> context) {
|
|
Local<Object> global_object = context->Global();
|
|
Local<Object> hidden_proto = hidden_proto_->GetFunction()->NewInstance();
|
|
context->DetachGlobal();
|
|
context->Global()->SetPrototype(hidden_proto);
|
|
context->ReattachGlobal(global_object);
|
|
}
|
|
|
|
// Use the hidden prototype as the holder for the interceptors.
|
|
virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
|
|
return hidden_proto_->InstanceTemplate();
|
|
}
|
|
|
|
private:
|
|
Local<FunctionTemplate> hidden_proto_;
|
|
};
|
|
|
|
|
|
TEST(ExistsInHiddenPrototype) {
|
|
i::FLAG_es52_globals = true;
|
|
HandleScope scope;
|
|
|
|
{ ExistsInHiddenPrototypeContext context;
|
|
context.Check("var x; x",
|
|
1, // access
|
|
0,
|
|
2, // declaration + initialization
|
|
EXPECT_EXCEPTION); // x is not defined!
|
|
}
|
|
|
|
{ ExistsInHiddenPrototypeContext context;
|
|
context.Check("var x = 0; x",
|
|
1, // access
|
|
1, // initialization
|
|
2, // declaration + initialization
|
|
EXPECT_RESULT, Number::New(0));
|
|
}
|
|
|
|
{ ExistsInHiddenPrototypeContext context;
|
|
context.Check("function x() { }; x",
|
|
0,
|
|
0,
|
|
0,
|
|
EXPECT_RESULT);
|
|
}
|
|
|
|
// TODO(mstarzinger): The semantics of global const is vague.
|
|
{ ExistsInHiddenPrototypeContext context;
|
|
context.Check("const x; x",
|
|
0,
|
|
0,
|
|
1, // (re-)declaration
|
|
EXPECT_RESULT, Undefined());
|
|
}
|
|
|
|
// TODO(mstarzinger): The semantics of global const is vague.
|
|
{ ExistsInHiddenPrototypeContext context;
|
|
context.Check("const x = 0; x",
|
|
0,
|
|
0,
|
|
1, // (re-)declaration
|
|
EXPECT_RESULT, Number::New(0));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
class SimpleContext {
|
|
public:
|
|
SimpleContext() {
|
|
context_ = Context::New(0);
|
|
context_->Enter();
|
|
}
|
|
|
|
virtual ~SimpleContext() {
|
|
context_->Exit();
|
|
context_.Dispose();
|
|
}
|
|
|
|
void Check(const char* source,
|
|
Expectations expectations,
|
|
v8::Handle<Value> value = Local<Value>()) {
|
|
HandleScope scope;
|
|
TryCatch catcher;
|
|
catcher.SetVerbose(true);
|
|
Local<Script> script = Script::Compile(String::New(source));
|
|
if (expectations == EXPECT_ERROR) {
|
|
CHECK(script.IsEmpty());
|
|
return;
|
|
}
|
|
CHECK(!script.IsEmpty());
|
|
Local<Value> result = script->Run();
|
|
if (expectations == EXPECT_RESULT) {
|
|
CHECK(!catcher.HasCaught());
|
|
if (!value.IsEmpty()) {
|
|
CHECK_EQ(value, result);
|
|
}
|
|
} else {
|
|
CHECK(expectations == EXPECT_EXCEPTION);
|
|
CHECK(catcher.HasCaught());
|
|
if (!value.IsEmpty()) {
|
|
CHECK_EQ(value, catcher.Exception());
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
Persistent<Context> context_;
|
|
};
|
|
|
|
|
|
TEST(CrossScriptReferences) {
|
|
HandleScope scope;
|
|
|
|
{ SimpleContext context;
|
|
context.Check("var x = 1; x",
|
|
EXPECT_RESULT, Number::New(1));
|
|
context.Check("var x = 2; x",
|
|
EXPECT_RESULT, Number::New(2));
|
|
context.Check("const x = 3; x",
|
|
EXPECT_RESULT, Number::New(3));
|
|
context.Check("const x = 4; x",
|
|
EXPECT_RESULT, Number::New(4));
|
|
context.Check("x = 5; x",
|
|
EXPECT_RESULT, Number::New(5));
|
|
context.Check("var x = 6; x",
|
|
EXPECT_RESULT, Number::New(6));
|
|
context.Check("this.x",
|
|
EXPECT_RESULT, Number::New(6));
|
|
context.Check("function x() { return 7 }; x()",
|
|
EXPECT_RESULT, Number::New(7));
|
|
}
|
|
|
|
{ SimpleContext context;
|
|
context.Check("const x = 1; x",
|
|
EXPECT_RESULT, Number::New(1));
|
|
context.Check("var x = 2; x", // assignment ignored
|
|
EXPECT_RESULT, Number::New(1));
|
|
context.Check("const x = 3; x",
|
|
EXPECT_RESULT, Number::New(1));
|
|
context.Check("x = 4; x", // assignment ignored
|
|
EXPECT_RESULT, Number::New(1));
|
|
context.Check("var x = 5; x", // assignment ignored
|
|
EXPECT_RESULT, Number::New(1));
|
|
context.Check("this.x",
|
|
EXPECT_RESULT, Number::New(1));
|
|
context.Check("function x() { return 7 }; x",
|
|
EXPECT_EXCEPTION);
|
|
}
|
|
}
|
|
|
|
|
|
TEST(CrossScriptReferencesHarmony) {
|
|
i::FLAG_use_strict = true;
|
|
i::FLAG_harmony_scoping = true;
|
|
i::FLAG_harmony_modules = true;
|
|
|
|
HandleScope scope;
|
|
|
|
const char* decs[] = {
|
|
"var x = 1; x", "x", "this.x",
|
|
"function x() { return 1 }; x()", "x()", "this.x()",
|
|
"let x = 1; x", "x", "this.x",
|
|
"const x = 1; x", "x", "this.x",
|
|
"module x { export let a = 1 }; x.a", "x.a", "this.x.a",
|
|
NULL
|
|
};
|
|
|
|
for (int i = 0; decs[i] != NULL; i += 3) {
|
|
SimpleContext context;
|
|
context.Check(decs[i], EXPECT_RESULT, Number::New(1));
|
|
context.Check(decs[i+1], EXPECT_RESULT, Number::New(1));
|
|
// TODO(rossberg): The current ES6 draft spec does not reflect lexical
|
|
// bindings on the global object. However, this will probably change, in
|
|
// which case we reactivate the following test.
|
|
if (i/3 < 2) context.Check(decs[i+2], EXPECT_RESULT, Number::New(1));
|
|
}
|
|
}
|
|
|
|
|
|
TEST(CrossScriptConflicts) {
|
|
i::FLAG_use_strict = true;
|
|
i::FLAG_harmony_scoping = true;
|
|
i::FLAG_harmony_modules = true;
|
|
|
|
HandleScope scope;
|
|
|
|
const char* firsts[] = {
|
|
"var x = 1; x",
|
|
"function x() { return 1 }; x()",
|
|
"let x = 1; x",
|
|
"const x = 1; x",
|
|
"module x { export let a = 1 }; x.a",
|
|
NULL
|
|
};
|
|
const char* seconds[] = {
|
|
"var x = 2; x",
|
|
"function x() { return 2 }; x()",
|
|
"let x = 2; x",
|
|
"const x = 2; x",
|
|
"module x { export let a = 2 }; x.a",
|
|
NULL
|
|
};
|
|
|
|
for (int i = 0; firsts[i] != NULL; ++i) {
|
|
for (int j = 0; seconds[j] != NULL; ++j) {
|
|
SimpleContext context;
|
|
context.Check(firsts[i], EXPECT_RESULT, Number::New(1));
|
|
// TODO(rossberg): All tests should actually be errors in Harmony,
|
|
// but we currently do not detect the cases where the first declaration
|
|
// is not lexical.
|
|
context.Check(seconds[j],
|
|
i < 2 ? EXPECT_RESULT : EXPECT_ERROR, Number::New(2));
|
|
}
|
|
}
|
|
}
|
|
|