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var debugLevel = 0;
if ('NODE_DEBUG' in process.ENV) debugLevel = 1;
function debug (x) {
if (debugLevel > 0) {
process.stdio.writeError(x + '\n');
}
}
var IOWatcher = process.IOWatcher;
var assert = process.assert;
var socket = process.socket;
var bind = process.bind;
var connect = process.connect;
var listen = process.listen;
var accept = process.accept;
var close = process.close;
var shutdown = process.shutdown;
var read = process.read;
var recvMsg = process.recvMsg;
var sendFD = process.sendFD;
var write = process.write;
var toRead = process.toRead;
var setNoDelay = process.setNoDelay;
var socketError = process.socketError;
var getsockname = process.getsockname;
var getaddrinfo = process.getaddrinfo;
var needsLookup = process.needsLookup;
var EINPROGRESS = process.EINPROGRESS;
var ENOENT = process.ENOENT;
var END_OF_FILE = 42;
function Socket (peerInfo) {
process.EventEmitter.call();
var self = this;
// Allocated on demand.
self.recvBuffer = null;
self.readWatcher = new IOWatcher();
self.readWatcher.callback = function () {
// If this is the first recv (recvBuffer doesn't exist) or we've used up
// most of the recvBuffer, allocate a new one.
if (!self.recvBuffer ||
self.recvBuffer.length - self.recvBuffer.used < 128) {
self._allocateNewRecvBuf();
}
debug('recvBuffer.used ' + self.recvBuffer.used);
var bytesRead;
var receivedFd = -1;
if (self.type == "unix") {
var msgInfo = recvMsg(self.fd,
self.recvBuffer,
self.recvBuffer.used,
self.recvBuffer.length - self.recvBuffer.used);
bytesRead = msgInfo[0];
receivedFd = msgInfo[1];
debug('receivedFd ' + receivedFd);
} else {
bytesRead = read(self.fd,
self.recvBuffer,
self.recvBuffer.used,
self.recvBuffer.length - self.recvBuffer.used);
}
debug('bytesRead ' + bytesRead + '\n');
if (bytesRead == 0) {
self.readable = false;
self.readWatcher.stop();
self.emit('eof');
if (!self.writable) self.forceClose();
} else {
if (receivedFd == -1) {
var slice = self.recvBuffer.slice(self.recvBuffer.used,
self.recvBuffer.used + bytesRead);
self.recvBuffer.used += bytesRead;
self.emit('data', slice);
} else {
self.recvBuffer.used += bytesRead;
self.emit('fd', receivedFd);
}
}
};
self.readable = false;
self.sendQueue = []; // queue of buffers that need to be written to socket
// XXX use link list?
self.sendQueueSize = 0; // in bytes, not to be confused with sendQueue.length!
self.sendMessageQueueSize = 0; // number of messages remaining to be sent
self._doFlush = function () {
/* Socket becomes writeable on connect() but don't flush if there's
* nothing actually to write */
if ((self.sendQueueSize == 0) && (self.sendMessageQueueSize == 0)) {
return;
}
if (self.flush()) {
assert(self.sendQueueSize == 0);
assert(self.sendMessageQueueSize == 0);
self.emit("drain");
}
};
self.writeWatcher = new IOWatcher();
self.writeWatcher.callback = self._doFlush;
self.writable = false;
if (peerInfo) {
self.fd = peerInfo.fd;
self.remoteAddress = peerInfo.remoteAddress;
self.remotePort = peerInfo.remotePort;
self.readWatcher.set(self.fd, true, false);
self.readWatcher.start();
self.readable = true;
self.writeWatcher.set(self.fd, false, true);
self.writable = true;
}
};
process.inherits(Socket, process.EventEmitter);
exports.Socket = Socket;
exports.createConnection = function (port, host) {
var s = new Socket();
s.connect(port, host);
return s;
};
Socket.prototype._allocateNewRecvBuf = function () {
var self = this;
var newBufferSize = 1024; // TODO make this adjustable from user API
if (toRead) {
// Is the extra system call even worth it?
var bytesToRead = toRead(self.fd);
if (bytesToRead > 1024) {
newBufferSize = 4*1024;
} else if (bytesToRead == 0) {
// Probably getting an EOF - so let's not allocate so much.
if (self.recvBuffer &&
self.recvBuffer.length - self.recvBuffer.used > 0) {
return; // just recv the eof on the old buf.
}
newBufferSize = 128;
}
}
self.recvBuffer = new process.Buffer(newBufferSize);
self.recvBuffer.used = 0;
};
Socket.prototype._allocateSendBuffer = function () {
var b = new process.Buffer(1024);
b.used = 0;
b.sent = 0;
b.isMsg = false;
this.sendQueue.push(b);
return b;
};
Socket.prototype._sendString = function (data, encoding) {
var self = this;
if (!self.writable) throw new Error('Socket is not writable');
var buffer;
if (self.sendQueue.length == 0) {
buffer = self._allocateSendBuffer();
} else {
// walk through the sendQueue, find the buffer with free space
for (var i = 0; i < self.sendQueue.length; i++) {
if (self.sendQueue[i].used == 0) {
buffer = self.sendQueue[i];
break;
}
}
// if we didn't find one, take the last
// TODO what if this isn't empty but encoding == fd ?
if (!buffer) {
buffer = self._sendQueueLast();
// if last buffer is used up
if (buffer.length == buffer.used) buffer = self._allocateSendBuffer();
}
}
encoding = encoding || 'ascii'; // default to ascii since it's faster
var charsWritten;
var bytesWritten;
// The special encoding "fd" means that data is an integer FD and we want
// to pass the FD on the socket with sendmsg()
if (encoding == "fd") {
buffer.isFd = true;
// TODO is this OK -- does it guarantee that the fd is the only thing in the buffer?
charsWritten = buffer.asciiWrite(data, buffer.used, buffer.length - buffer.used);
bytesWritten = charsWritten;
} else if (encoding.toLowerCase() == 'utf8') {
buffer.isFd = false;
charsWritten = buffer.utf8Write(data,
buffer.used,
buffer.length - buffer.used);
bytesWritten = process.Buffer.utf8Length(data.slice(0, charsWritten));
} else {
// ascii
buffer.isFd = false;
charsWritten = buffer.asciiWrite(data,
buffer.used,
buffer.length - buffer.used);
bytesWritten = charsWritten;
}
buffer.used += bytesWritten;
if (buffer.isFd) {
self.sendMessageQueueSize += 1;
} else {
self.sendQueueSize += bytesWritten;
}
debug('charsWritten ' + charsWritten);
debug('buffer.used ' + buffer.used);
// If we didn't finish, then recurse with the rest of the string.
if (charsWritten < data.length) {
debug('recursive send');
self._sendString(data.slice(charsWritten), encoding);
}
};
Socket.prototype._sendQueueLast = function () {
return this.sendQueue.length > 0 ? this.sendQueue[this.sendQueue.length-1]
: null;
};
// Returns true if all the data was flushed to socket. Returns false if
// something was queued. If data was queued, then the "drain" event will
// signal when it has been finally flushed to socket.
Socket.prototype.send = function (data, encoding) {
var self = this;
if (!self.writable) throw new Error('Socket is not writable');
if (self._sendQueueLast == END_OF_FILE) {
throw new Error('socket.close() called already; cannot write.');
}
if (typeof(data) == 'string') {
self._sendString(data, encoding);
} else {
// data is a process.Buffer
// walk through the sendQueue, find the first empty buffer
var inserted = false;
data.sent = 0;
data.used = data.length;
for (var i = 0; i < self.sendQueue.length; i++) {
if (self.sendQueue[i].used == 0) {
// if found, insert the data there
self.sendQueue.splice(i, 0, data);
inserted = true;
break;
}
}
if (!inserted) self.sendQueue.push(data);
self.sendQueueSize += data.used;
}
return this.flush();
};
// Sends a file descriptor over a unix socket
Socket.prototype.sendFD = function(socketToPass) {
var self = this;
if (!self.writable) throw new Error('Socket is not writable');
if (self._sendQueueLast == END_OF_FILE) {
throw new Error('socket.close() called already; cannot write.');
}
if (self.type != "unix") {
throw new Error('FD passing only available on unix sockets');
}
if (! socketToPass instanceof Socket) {
throw new Error('Provided arg is not a socket');
}
return self.send(socketToPass.fd.toString(), "fd");
};
// Flushes the write buffer out. Emits "drain" if the buffer is empty.
Socket.prototype.flush = function () {
var self = this;
var bytesWritten;
while (self.sendQueue.length > 0) {
if (!self.writable) throw new Error('Socket is not writable');
var b = self.sendQueue[0];
if (b == END_OF_FILE) {
self._shutdown();
break;
}
if (b.sent == b.used) {
// this can be improved - save the buffer for later?
self.sendQueue.shift();
continue;
}
var fdToSend = null;
if (b.isFd) {
fdToSend = parseInt(b.asciiSlice(b.sent, b.used - b.sent));
bytesWritten = sendFD(self.fd, fdToSend);
} else {
bytesWritten = write(self.fd,
b,
b.sent,
b.used - b.sent);
}
if (bytesWritten === null) {
// could not flush everything
self.writeWatcher.start();
assert(self.sendQueueSize > 0);
return false;
}
if (b.isFd) {
b.sent = b.used;
self.sendMessageQueueSize -= 1;
debug('sent fd: ' + fdToSend);
} else {
b.sent += bytesWritten;
self.sendQueueSize -= bytesWritten;
debug('bytes sent: ' + b.sent);
}
}
self.writeWatcher.stop();
return true;
};
// var stream = new Socket();
// stream.connect(80) - TCP connect to port 80 on the localhost
// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
Socket.prototype.connect = function () {
var self = this;
if (self.fd) throw new Error('Socket already opened');
function doConnect () {
try {
connect(self.fd, arguments[0], arguments[1]);
} catch (e) {
close(self.fd);
throw e;
}
// Don't start the read watcher until connection is established
self.readWatcher.set(self.fd, true, false);
// How to connect on POSIX: Wait for fd to become writable, then call
// socketError() if there isn't an error, we're connected. AFAIK this a
// platform independent way determining when a non-blocking connection
// is established, but I have only seen it documented in the Linux
// Manual Page connect(2) under the error code EINPROGRESS.
self.writeWatcher.set(self.fd, false, true);
self.writeWatcher.start();
self.writeWatcher.callback = function () {
var errno = socketError(self.fd);
if (errno == 0) {
// connection established
self.readWatcher.start();
self.readable = true;
self.writable = true;
self.writeWatcher.callback = self._doFlush;
self.emit('connect');
} else if (errno != EINPROGRESS) {
var e = new Error('connection error');
e.errno = errno;
self.forceClose(e);
}
};
}
if (typeof(arguments[0]) == 'string') {
self.fd = socket('unix');
self.type = 'unix';
// TODO check if sockfile exists?
doConnect(arguments[0]);
} else {
self.fd = socket('tcp');
self.type = 'tcp';
// TODO dns resolution on arguments[1]
var port = arguments[0];
lookupDomainName(arguments[1], function (ip) {
doConnect(port, ip);
});
}
};
Socket.prototype.address = function () {
return getsockname(this.fd);
};
Socket.prototype.setNoDelay = function (v) {
if (this.type == 'tcp') setNoDelay(this.fd, v);
};
Socket.prototype.forceClose = function (exception) {
if (this.fd) {
this.readable = false;
this.writable = false;
this.writeWatcher.stop();
this.readWatcher.stop();
close(this.fd);
debug('close socket ' + this.fd);
this.fd = null;
this.emit('close', exception);
}
};
Socket.prototype._shutdown = function () {
if (this.writable) {
this.writable = false;
shutdown(this.fd, 'write');
}
};
Socket.prototype.close = function () {
if (this.writable) {
if (this._sendQueueLast() != END_OF_FILE) {
this.sendQueue.push(END_OF_FILE);
this.flush();
}
}
};
function Server (listener) {
var self = this;
if (listener) {
self.addListener('connection', listener);
}
self.watcher = new IOWatcher();
self.watcher.callback = function (readable, writeable) {
while (self.fd) {
var peerInfo = accept(self.fd);
debug('accept: ' + JSON.stringify(peerInfo));
if (!peerInfo) return;
var peer = new Socket(peerInfo);
peer.type = self.type;
peer.server = self;
self.emit('connection', peer);
}
};
}
process.inherits(Server, process.EventEmitter);
exports.Server = Server;
exports.createServer = function (listener) {
return new Server(listener);
};
/* This function does both an ipv4 and ipv6 look up.
* It first tries the ipv4 look up, if that fails, then it does the ipv6.
*/
function lookupDomainName (dn, callback) {
if (!needsLookup(dn)) {
callback(dn);
} else {
debug("getaddrinfo 4 " + dn);
getaddrinfo(dn, 4, function (r4) {
if (r4 instanceof Error) throw r4;
if (r4.length > 0) {
debug("getaddrinfo 4 found " + r4);
callback(r4[0]);
} else {
debug("getaddrinfo 6 " + dn);
getaddrinfo(dn, 6, function (r6) {
if (r6 instanceof Error) throw r6;
if (r6.length < 0) {
throw new Error("No address associated with hostname " + dn);
}
debug("getaddrinfo 6 found " + r6);
callback(r6[0]);
});
}
});
}
}
// Listen on a UNIX socket
// server.listen("/tmp/socket");
//
// Listen on port 8000, accept connections from INADDR_ANY.
// server.listen(8000);
//
// Listen on port 8000, accept connections to "192.168.1.2"
// server.listen(8000, "192.168.1.2");
Server.prototype.listen = function () {
var self = this;
if (self.fd) throw new Error('Server already opened');
function doListen () {
listen(self.fd, 128);
self.watcher.set(self.fd, true, false);
self.watcher.start();
self.emit("listening");
}
if (typeof(arguments[0]) == 'string') {
// the first argument specifies a path
self.fd = socket('unix');
self.type = 'unix';
var path = arguments[0];
self.path = path;
// unlink sockfile if it exists
process.fs.stat(path, function (r) {
if (r instanceof Error) {
if (r.errno == ENOENT) {
bind(self.fd, path);
doListen();
} else {
throw r;
}
} else {
if (!r.isFile()) {
throw new Error("Non-file exists at " + path);
} else {
process.fs.unlink(path, function (err) {
if (err) {
throw err;
} else {
bind(self.fd, path);
doListen();
}
});
}
}
});
} else if (!arguments[0]) {
// Don't bind(). OS will assign a port with INADDR_ANY.
// The port can be found with server.address()
self.fd = socket('tcp');
self.type = 'tcp';
doListen();
} else {
// the first argument is the port, the second an IP
self.fd = socket('tcp');
self.type = 'tcp';
var port = arguments[0];
debug("starting tcp server on port " + port);
lookupDomainName(arguments[1], function (ip) {
debug("starting tcp server on ip " + ip);
bind(self.fd, port, ip);
doListen();
});
}
};
Server.prototype.address = function () {
return getsockname(this.fd);
};
Server.prototype.close = function () {
var self = this;
if (!self.fd) throw new Error('Not running');
self.watcher.stop();
close(self.fd);
self.fd = null;
if (self.type === "unix") {
process.fs.unlink(self.path, function () {
self.emit("close");
});
} else {
self.emit("close");
}
};