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435 lines
14 KiB
435 lines
14 KiB
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Check that we can traverse very deep stacks of ConsStrings using
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// StringInputBuffer. Check that Get(int) works on very deep stacks
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// of ConsStrings. These operations may not be very fast, but they
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// should be possible without getting errors due to too deep recursion.
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#include <stdlib.h>
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#include "v8.h"
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#include "api.h"
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#include "factory.h"
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#include "cctest.h"
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#include "zone-inl.h"
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unsigned int seed = 123;
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static uint32_t gen() {
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uint64_t z;
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z = seed;
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z *= 279470273;
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z %= 4294967291U;
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seed = static_cast<unsigned int>(z);
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return static_cast<uint32_t>(seed >> 16);
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}
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using namespace v8::internal;
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static v8::Persistent<v8::Context> env;
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static void InitializeVM() {
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if (env.IsEmpty()) {
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v8::HandleScope scope;
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const char* extensions[] = { "v8/print" };
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v8::ExtensionConfiguration config(1, extensions);
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env = v8::Context::New(&config);
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}
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v8::HandleScope scope;
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env->Enter();
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}
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static const int NUMBER_OF_BUILDING_BLOCKS = 128;
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static const int DEEP_DEPTH = 8 * 1024;
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static const int SUPER_DEEP_DEPTH = 80 * 1024;
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class Resource: public v8::String::ExternalStringResource,
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public ZoneObject {
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public:
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explicit Resource(Vector<const uc16> string): data_(string.start()) {
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length_ = string.length();
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}
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virtual const uint16_t* data() const { return data_; }
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virtual size_t length() const { return length_; }
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private:
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const uc16* data_;
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size_t length_;
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};
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class AsciiResource: public v8::String::ExternalAsciiStringResource,
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public ZoneObject {
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public:
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explicit AsciiResource(Vector<const char> string): data_(string.start()) {
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length_ = string.length();
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}
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virtual const char* data() const { return data_; }
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virtual size_t length() const { return length_; }
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private:
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const char* data_;
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size_t length_;
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};
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static void InitializeBuildingBlocks(
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Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) {
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// A list of pointers that we don't have any interest in cleaning up.
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// If they are reachable from a root then leak detection won't complain.
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for (int i = 0; i < NUMBER_OF_BUILDING_BLOCKS; i++) {
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int len = gen() % 16;
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if (len > 14) {
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len += 1234;
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}
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switch (gen() % 4) {
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case 0: {
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uc16 buf[2000];
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for (int j = 0; j < len; j++) {
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buf[j] = gen() % 65536;
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}
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building_blocks[i] =
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Factory::NewStringFromTwoByte(Vector<const uc16>(buf, len));
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for (int j = 0; j < len; j++) {
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CHECK_EQ(buf[j], building_blocks[i]->Get(j));
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}
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break;
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}
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case 1: {
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char buf[2000];
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for (int j = 0; j < len; j++) {
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buf[j] = gen() % 128;
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}
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building_blocks[i] =
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Factory::NewStringFromAscii(Vector<const char>(buf, len));
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for (int j = 0; j < len; j++) {
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CHECK_EQ(buf[j], building_blocks[i]->Get(j));
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}
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break;
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}
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case 2: {
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uc16* buf = Zone::NewArray<uc16>(len);
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for (int j = 0; j < len; j++) {
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buf[j] = gen() % 65536;
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}
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Resource* resource = new Resource(Vector<const uc16>(buf, len));
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building_blocks[i] = Factory::NewExternalStringFromTwoByte(resource);
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for (int j = 0; j < len; j++) {
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CHECK_EQ(buf[j], building_blocks[i]->Get(j));
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}
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break;
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}
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case 3: {
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char* buf = NewArray<char>(len);
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for (int j = 0; j < len; j++) {
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buf[j] = gen() % 128;
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}
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building_blocks[i] =
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Factory::NewStringFromAscii(Vector<const char>(buf, len));
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for (int j = 0; j < len; j++) {
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CHECK_EQ(buf[j], building_blocks[i]->Get(j));
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}
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DeleteArray<char>(buf);
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break;
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}
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}
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}
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}
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static Handle<String> ConstructLeft(
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Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
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int depth) {
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Handle<String> answer = Factory::NewStringFromAscii(CStrVector(""));
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for (int i = 0; i < depth; i++) {
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answer = Factory::NewConsString(
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answer,
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building_blocks[i % NUMBER_OF_BUILDING_BLOCKS]);
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}
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return answer;
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}
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static Handle<String> ConstructRight(
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Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
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int depth) {
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Handle<String> answer = Factory::NewStringFromAscii(CStrVector(""));
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for (int i = depth - 1; i >= 0; i--) {
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answer = Factory::NewConsString(
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building_blocks[i % NUMBER_OF_BUILDING_BLOCKS],
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answer);
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}
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return answer;
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}
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static Handle<String> ConstructBalancedHelper(
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Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS],
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int from,
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int to) {
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CHECK(to > from);
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if (to - from == 1) {
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return building_blocks[from % NUMBER_OF_BUILDING_BLOCKS];
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}
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if (to - from == 2) {
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return Factory::NewConsString(
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building_blocks[from % NUMBER_OF_BUILDING_BLOCKS],
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building_blocks[(from+1) % NUMBER_OF_BUILDING_BLOCKS]);
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}
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Handle<String> part1 =
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ConstructBalancedHelper(building_blocks, from, from + ((to - from) / 2));
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Handle<String> part2 =
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ConstructBalancedHelper(building_blocks, from + ((to - from) / 2), to);
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return Factory::NewConsString(part1, part2);
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}
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static Handle<String> ConstructBalanced(
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Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS]) {
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return ConstructBalancedHelper(building_blocks, 0, DEEP_DEPTH);
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}
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static StringInputBuffer buffer;
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static void Traverse(Handle<String> s1, Handle<String> s2) {
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int i = 0;
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buffer.Reset(*s1);
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StringInputBuffer buffer2(*s2);
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while (buffer.has_more()) {
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CHECK(buffer2.has_more());
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uint16_t c = buffer.GetNext();
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CHECK_EQ(c, buffer2.GetNext());
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i++;
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}
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CHECK_EQ(s1->length(), i);
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CHECK_EQ(s2->length(), i);
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}
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static void TraverseFirst(Handle<String> s1, Handle<String> s2, int chars) {
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int i = 0;
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buffer.Reset(*s1);
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StringInputBuffer buffer2(*s2);
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while (buffer.has_more() && i < chars) {
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CHECK(buffer2.has_more());
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uint16_t c = buffer.GetNext();
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CHECK_EQ(c, buffer2.GetNext());
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i++;
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}
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s1->Get(s1->length() - 1);
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s2->Get(s2->length() - 1);
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}
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TEST(Traverse) {
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printf("TestTraverse\n");
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InitializeVM();
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v8::HandleScope scope;
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Handle<String> building_blocks[NUMBER_OF_BUILDING_BLOCKS];
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ZoneScope zone(DELETE_ON_EXIT);
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InitializeBuildingBlocks(building_blocks);
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Handle<String> flat = ConstructBalanced(building_blocks);
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FlattenString(flat);
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Handle<String> left_asymmetric = ConstructLeft(building_blocks, DEEP_DEPTH);
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Handle<String> right_asymmetric = ConstructRight(building_blocks, DEEP_DEPTH);
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Handle<String> symmetric = ConstructBalanced(building_blocks);
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printf("1\n");
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Traverse(flat, symmetric);
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printf("2\n");
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Traverse(flat, left_asymmetric);
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printf("3\n");
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Traverse(flat, right_asymmetric);
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printf("4\n");
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Handle<String> left_deep_asymmetric =
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ConstructLeft(building_blocks, SUPER_DEEP_DEPTH);
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Handle<String> right_deep_asymmetric =
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ConstructRight(building_blocks, SUPER_DEEP_DEPTH);
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printf("5\n");
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TraverseFirst(left_asymmetric, left_deep_asymmetric, 1050);
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printf("6\n");
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TraverseFirst(left_asymmetric, right_deep_asymmetric, 65536);
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printf("7\n");
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FlattenString(left_asymmetric);
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printf("10\n");
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Traverse(flat, left_asymmetric);
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printf("11\n");
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FlattenString(right_asymmetric);
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printf("12\n");
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Traverse(flat, right_asymmetric);
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printf("14\n");
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FlattenString(symmetric);
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printf("15\n");
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Traverse(flat, symmetric);
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printf("16\n");
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FlattenString(left_deep_asymmetric);
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printf("18\n");
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}
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static const int DEEP_ASCII_DEPTH = 100000;
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TEST(DeepAscii) {
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printf("TestDeepAscii\n");
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InitializeVM();
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v8::HandleScope scope;
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char* foo = NewArray<char>(DEEP_ASCII_DEPTH);
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for (int i = 0; i < DEEP_ASCII_DEPTH; i++) {
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foo[i] = "foo "[i % 4];
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}
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Handle<String> string =
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Factory::NewStringFromAscii(Vector<const char>(foo, DEEP_ASCII_DEPTH));
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Handle<String> foo_string = Factory::NewStringFromAscii(CStrVector("foo"));
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for (int i = 0; i < DEEP_ASCII_DEPTH; i += 10) {
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string = Factory::NewConsString(string, foo_string);
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}
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Handle<String> flat_string = Factory::NewConsString(string, foo_string);
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FlattenString(flat_string);
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for (int i = 0; i < 500; i++) {
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TraverseFirst(flat_string, string, DEEP_ASCII_DEPTH);
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}
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DeleteArray<char>(foo);
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}
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TEST(Utf8Conversion) {
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// Smoke test for converting strings to utf-8.
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InitializeVM();
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v8::HandleScope handle_scope;
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// A simple ascii string
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const char* ascii_string = "abcdef12345";
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int len =
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v8::String::New(ascii_string,
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StrLength(ascii_string))->Utf8Length();
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CHECK_EQ(StrLength(ascii_string), len);
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// A mixed ascii and non-ascii string
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// U+02E4 -> CB A4
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// U+0064 -> 64
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// U+12E4 -> E1 8B A4
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// U+0030 -> 30
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// U+3045 -> E3 81 85
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const uint16_t mixed_string[] = {0x02E4, 0x0064, 0x12E4, 0x0030, 0x3045};
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// The characters we expect to be output
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const unsigned char as_utf8[11] = {0xCB, 0xA4, 0x64, 0xE1, 0x8B, 0xA4, 0x30,
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0xE3, 0x81, 0x85, 0x00};
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// The number of bytes expected to be written for each length
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const int lengths[12] = {0, 0, 2, 3, 3, 3, 6, 7, 7, 7, 10, 11};
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const int char_lengths[12] = {0, 0, 1, 2, 2, 2, 3, 4, 4, 4, 5, 5};
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v8::Handle<v8::String> mixed = v8::String::New(mixed_string, 5);
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CHECK_EQ(10, mixed->Utf8Length());
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// Try encoding the string with all capacities
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char buffer[11];
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const char kNoChar = static_cast<char>(-1);
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for (int i = 0; i <= 11; i++) {
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// Clear the buffer before reusing it
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for (int j = 0; j < 11; j++)
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buffer[j] = kNoChar;
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int chars_written;
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int written = mixed->WriteUtf8(buffer, i, &chars_written);
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CHECK_EQ(lengths[i], written);
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CHECK_EQ(char_lengths[i], chars_written);
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// Check that the contents are correct
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for (int j = 0; j < lengths[i]; j++)
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CHECK_EQ(as_utf8[j], static_cast<unsigned char>(buffer[j]));
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// Check that the rest of the buffer hasn't been touched
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for (int j = lengths[i]; j < 11; j++)
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CHECK_EQ(kNoChar, buffer[j]);
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}
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}
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TEST(ExternalShortStringAdd) {
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ZoneScope zone(DELETE_ON_EXIT);
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InitializeVM();
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v8::HandleScope handle_scope;
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// Make sure we cover all always-flat lengths and at least one above.
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static const int kMaxLength = 20;
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CHECK_GT(kMaxLength, i::String::kMinNonFlatLength);
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// Allocate two JavaScript arrays for holding short strings.
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v8::Handle<v8::Array> ascii_external_strings =
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v8::Array::New(kMaxLength + 1);
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v8::Handle<v8::Array> non_ascii_external_strings =
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v8::Array::New(kMaxLength + 1);
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// Generate short ascii and non-ascii external strings.
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for (int i = 0; i <= kMaxLength; i++) {
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char* ascii = Zone::NewArray<char>(i + 1);
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for (int j = 0; j < i; j++) {
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ascii[j] = 'a';
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}
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// Terminating '\0' is left out on purpose. It is not required for external
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// string data.
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AsciiResource* ascii_resource =
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new AsciiResource(Vector<const char>(ascii, i));
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v8::Local<v8::String> ascii_external_string =
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v8::String::NewExternal(ascii_resource);
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ascii_external_strings->Set(v8::Integer::New(i), ascii_external_string);
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uc16* non_ascii = Zone::NewArray<uc16>(i + 1);
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for (int j = 0; j < i; j++) {
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non_ascii[j] = 0x1234;
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}
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// Terminating '\0' is left out on purpose. It is not required for external
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// string data.
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Resource* resource = new Resource(Vector<const uc16>(non_ascii, i));
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v8::Local<v8::String> non_ascii_external_string =
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v8::String::NewExternal(resource);
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non_ascii_external_strings->Set(v8::Integer::New(i),
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non_ascii_external_string);
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}
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// Add the arrays with the short external strings in the global object.
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v8::Handle<v8::Object> global = env->Global();
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global->Set(v8_str("external_ascii"), ascii_external_strings);
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global->Set(v8_str("external_non_ascii"), non_ascii_external_strings);
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global->Set(v8_str("max_length"), v8::Integer::New(kMaxLength));
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// Add short external ascii and non-ascii strings checking the result.
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static const char* source =
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"function test() {"
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" var ascii_chars = 'aaaaaaaaaaaaaaaaaaaa';"
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" var non_ascii_chars = '\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234\\u1234';" //NOLINT
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" if (ascii_chars.length != max_length) return 1;"
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" if (non_ascii_chars.length != max_length) return 2;"
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" var ascii = Array(max_length + 1);"
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" var non_ascii = Array(max_length + 1);"
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" for (var i = 0; i <= max_length; i++) {"
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" ascii[i] = ascii_chars.substring(0, i);"
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" non_ascii[i] = non_ascii_chars.substring(0, i);"
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" };"
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" for (var i = 0; i <= max_length; i++) {"
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" if (ascii[i] != external_ascii[i]) return 3;"
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" if (non_ascii[i] != external_non_ascii[i]) return 4;"
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" for (var j = 0; j < i; j++) {"
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" if (external_ascii[i] !="
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" (external_ascii[j] + external_ascii[i - j])) return 5;"
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" if (external_non_ascii[i] !="
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" (external_non_ascii[j] + external_non_ascii[i - j])) return 6;"
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" if (non_ascii[i] != (non_ascii[j] + non_ascii[i - j])) return 7;"
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" if (ascii[i] != (ascii[j] + ascii[i - j])) return 8;"
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" if (ascii[i] != (external_ascii[j] + ascii[i - j])) return 9;"
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" if (ascii[i] != (ascii[j] + external_ascii[i - j])) return 10;"
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" if (non_ascii[i] !="
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" (external_non_ascii[j] + non_ascii[i - j])) return 11;"
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" if (non_ascii[i] !="
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" (non_ascii[j] + external_non_ascii[i - j])) return 12;"
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" }"
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" }"
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" return 0;"
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"};"
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"test()";
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CHECK_EQ(0,
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v8::Script::Compile(v8::String::New(source))->Run()->Int32Value());
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}
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