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1286 lines
42 KiB
1286 lines
42 KiB
/*
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**********************************************************************
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* Copyright (c) 2002-2016, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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//
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// rbbitblb.cpp
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//
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#include "unicode/utypes.h"
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#if !UCONFIG_NO_BREAK_ITERATION
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#include "unicode/unistr.h"
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#include "rbbitblb.h"
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#include "rbbirb.h"
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#include "rbbisetb.h"
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#include "rbbidata.h"
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#include "cstring.h"
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#include "uassert.h"
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#include "cmemory.h"
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U_NAMESPACE_BEGIN
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RBBITableBuilder::RBBITableBuilder(RBBIRuleBuilder *rb, RBBINode **rootNode) :
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fTree(*rootNode) {
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fRB = rb;
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fStatus = fRB->fStatus;
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UErrorCode status = U_ZERO_ERROR;
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fDStates = new UVector(status);
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if (U_FAILURE(*fStatus)) {
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return;
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}
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if (U_FAILURE(status)) {
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*fStatus = status;
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return;
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}
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if (fDStates == NULL) {
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*fStatus = U_MEMORY_ALLOCATION_ERROR;;
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}
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}
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RBBITableBuilder::~RBBITableBuilder() {
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int i;
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for (i=0; i<fDStates->size(); i++) {
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delete (RBBIStateDescriptor *)fDStates->elementAt(i);
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}
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delete fDStates;
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}
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//-----------------------------------------------------------------------------
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//
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// RBBITableBuilder::build - This is the main function for building the DFA state transtion
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// table from the RBBI rules parse tree.
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::build() {
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if (U_FAILURE(*fStatus)) {
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return;
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}
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// If there were no rules, just return. This situation can easily arise
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// for the reverse rules.
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if (fTree==NULL) {
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return;
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}
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//
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// Walk through the tree, replacing any references to $variables with a copy of the
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// parse tree for the substition expression.
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//
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fTree = fTree->flattenVariables();
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#ifdef RBBI_DEBUG
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if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "ftree")) {
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RBBIDebugPuts("\nParse tree after flattening variable references.");
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fTree->printTree(TRUE);
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}
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#endif
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//
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// If the rules contained any references to {bof}
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// add a {bof} <cat> <former root of tree> to the
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// tree. Means that all matches must start out with the
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// {bof} fake character.
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//
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if (fRB->fSetBuilder->sawBOF()) {
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RBBINode *bofTop = new RBBINode(RBBINode::opCat);
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RBBINode *bofLeaf = new RBBINode(RBBINode::leafChar);
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// Delete and exit if memory allocation failed.
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if (bofTop == NULL || bofLeaf == NULL) {
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*fStatus = U_MEMORY_ALLOCATION_ERROR;
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delete bofTop;
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delete bofLeaf;
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return;
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}
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bofTop->fLeftChild = bofLeaf;
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bofTop->fRightChild = fTree;
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bofLeaf->fParent = bofTop;
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bofLeaf->fVal = 2; // Reserved value for {bof}.
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fTree = bofTop;
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}
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//
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// Add a unique right-end marker to the expression.
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// Appears as a cat-node, left child being the original tree,
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// right child being the end marker.
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//
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RBBINode *cn = new RBBINode(RBBINode::opCat);
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// Exit if memory allocation failed.
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if (cn == NULL) {
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*fStatus = U_MEMORY_ALLOCATION_ERROR;
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return;
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}
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cn->fLeftChild = fTree;
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fTree->fParent = cn;
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cn->fRightChild = new RBBINode(RBBINode::endMark);
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// Delete and exit if memory allocation failed.
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if (cn->fRightChild == NULL) {
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*fStatus = U_MEMORY_ALLOCATION_ERROR;
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delete cn;
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return;
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}
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cn->fRightChild->fParent = cn;
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fTree = cn;
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//
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// Replace all references to UnicodeSets with the tree for the equivalent
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// expression.
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//
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fTree->flattenSets();
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#ifdef RBBI_DEBUG
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if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "stree")) {
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RBBIDebugPuts("\nParse tree after flattening Unicode Set references.");
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fTree->printTree(TRUE);
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}
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#endif
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//
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// calculate the functions nullable, firstpos, lastpos and followpos on
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// nodes in the parse tree.
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// See the alogrithm description in Aho.
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// Understanding how this works by looking at the code alone will be
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// nearly impossible.
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//
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calcNullable(fTree);
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calcFirstPos(fTree);
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calcLastPos(fTree);
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calcFollowPos(fTree);
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if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "pos")) {
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RBBIDebugPuts("\n");
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printPosSets(fTree);
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}
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//
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// For "chained" rules, modify the followPos sets
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//
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if (fRB->fChainRules) {
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calcChainedFollowPos(fTree);
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}
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//
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// BOF (start of input) test fixup.
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//
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if (fRB->fSetBuilder->sawBOF()) {
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bofFixup();
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}
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//
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// Build the DFA state transition tables.
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//
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buildStateTable();
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flagAcceptingStates();
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flagLookAheadStates();
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flagTaggedStates();
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//
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// Update the global table of rule status {tag} values
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// The rule builder has a global vector of status values that are common
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// for all tables. Merge the ones from this table into the global set.
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//
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mergeRuleStatusVals();
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if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "states")) {printStates();};
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}
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//-----------------------------------------------------------------------------
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//
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// calcNullable. Impossible to explain succinctly. See Aho, section 3.9
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcNullable(RBBINode *n) {
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if (n == NULL) {
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return;
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}
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if (n->fType == RBBINode::setRef ||
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n->fType == RBBINode::endMark ) {
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// These are non-empty leaf node types.
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n->fNullable = FALSE;
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return;
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}
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if (n->fType == RBBINode::lookAhead || n->fType == RBBINode::tag) {
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// Lookahead marker node. It's a leaf, so no recursion on children.
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// It's nullable because it does not match any literal text from the input stream.
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n->fNullable = TRUE;
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return;
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}
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// The node is not a leaf.
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// Calculate nullable on its children.
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calcNullable(n->fLeftChild);
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calcNullable(n->fRightChild);
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// Apply functions from table 3.40 in Aho
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if (n->fType == RBBINode::opOr) {
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n->fNullable = n->fLeftChild->fNullable || n->fRightChild->fNullable;
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}
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else if (n->fType == RBBINode::opCat) {
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n->fNullable = n->fLeftChild->fNullable && n->fRightChild->fNullable;
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}
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else if (n->fType == RBBINode::opStar || n->fType == RBBINode::opQuestion) {
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n->fNullable = TRUE;
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}
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else {
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n->fNullable = FALSE;
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}
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}
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//-----------------------------------------------------------------------------
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//
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// calcFirstPos. Impossible to explain succinctly. See Aho, section 3.9
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcFirstPos(RBBINode *n) {
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if (n == NULL) {
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return;
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}
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if (n->fType == RBBINode::leafChar ||
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n->fType == RBBINode::endMark ||
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n->fType == RBBINode::lookAhead ||
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n->fType == RBBINode::tag) {
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// These are non-empty leaf node types.
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// Note: In order to maintain the sort invariant on the set,
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// this function should only be called on a node whose set is
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// empty to start with.
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n->fFirstPosSet->addElement(n, *fStatus);
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return;
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}
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// The node is not a leaf.
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// Calculate firstPos on its children.
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calcFirstPos(n->fLeftChild);
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calcFirstPos(n->fRightChild);
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// Apply functions from table 3.40 in Aho
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if (n->fType == RBBINode::opOr) {
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setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
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setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet);
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}
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else if (n->fType == RBBINode::opCat) {
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setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
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if (n->fLeftChild->fNullable) {
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setAdd(n->fFirstPosSet, n->fRightChild->fFirstPosSet);
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}
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}
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else if (n->fType == RBBINode::opStar ||
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n->fType == RBBINode::opQuestion ||
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n->fType == RBBINode::opPlus) {
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setAdd(n->fFirstPosSet, n->fLeftChild->fFirstPosSet);
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}
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}
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//-----------------------------------------------------------------------------
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//
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// calcLastPos. Impossible to explain succinctly. See Aho, section 3.9
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcLastPos(RBBINode *n) {
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if (n == NULL) {
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return;
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}
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if (n->fType == RBBINode::leafChar ||
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n->fType == RBBINode::endMark ||
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n->fType == RBBINode::lookAhead ||
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n->fType == RBBINode::tag) {
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// These are non-empty leaf node types.
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// Note: In order to maintain the sort invariant on the set,
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// this function should only be called on a node whose set is
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// empty to start with.
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n->fLastPosSet->addElement(n, *fStatus);
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return;
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}
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// The node is not a leaf.
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// Calculate lastPos on its children.
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calcLastPos(n->fLeftChild);
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calcLastPos(n->fRightChild);
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// Apply functions from table 3.40 in Aho
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if (n->fType == RBBINode::opOr) {
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setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
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setAdd(n->fLastPosSet, n->fRightChild->fLastPosSet);
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}
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else if (n->fType == RBBINode::opCat) {
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setAdd(n->fLastPosSet, n->fRightChild->fLastPosSet);
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if (n->fRightChild->fNullable) {
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setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
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}
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}
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else if (n->fType == RBBINode::opStar ||
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n->fType == RBBINode::opQuestion ||
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n->fType == RBBINode::opPlus) {
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setAdd(n->fLastPosSet, n->fLeftChild->fLastPosSet);
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}
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}
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//-----------------------------------------------------------------------------
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//
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// calcFollowPos. Impossible to explain succinctly. See Aho, section 3.9
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcFollowPos(RBBINode *n) {
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if (n == NULL ||
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n->fType == RBBINode::leafChar ||
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n->fType == RBBINode::endMark) {
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return;
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}
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calcFollowPos(n->fLeftChild);
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calcFollowPos(n->fRightChild);
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// Aho rule #1
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if (n->fType == RBBINode::opCat) {
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RBBINode *i; // is 'i' in Aho's description
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uint32_t ix;
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UVector *LastPosOfLeftChild = n->fLeftChild->fLastPosSet;
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for (ix=0; ix<(uint32_t)LastPosOfLeftChild->size(); ix++) {
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i = (RBBINode *)LastPosOfLeftChild->elementAt(ix);
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setAdd(i->fFollowPos, n->fRightChild->fFirstPosSet);
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}
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}
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// Aho rule #2
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if (n->fType == RBBINode::opStar ||
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n->fType == RBBINode::opPlus) {
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RBBINode *i; // again, n and i are the names from Aho's description.
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uint32_t ix;
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for (ix=0; ix<(uint32_t)n->fLastPosSet->size(); ix++) {
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i = (RBBINode *)n->fLastPosSet->elementAt(ix);
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setAdd(i->fFollowPos, n->fFirstPosSet);
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}
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}
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}
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//-----------------------------------------------------------------------------
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//
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// addRuleRootNodes Recursively walk a parse tree, adding all nodes flagged
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// as roots of a rule to a destination vector.
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::addRuleRootNodes(UVector *dest, RBBINode *node) {
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if (node == NULL || U_FAILURE(*fStatus)) {
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return;
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}
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if (node->fRuleRoot) {
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dest->addElement(node, *fStatus);
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// Note: rules cannot nest. If we found a rule start node,
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// no child node can also be a start node.
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return;
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}
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addRuleRootNodes(dest, node->fLeftChild);
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addRuleRootNodes(dest, node->fRightChild);
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}
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//-----------------------------------------------------------------------------
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//
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// calcChainedFollowPos. Modify the previously calculated followPos sets
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// to implement rule chaining. NOT described by Aho
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::calcChainedFollowPos(RBBINode *tree) {
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UVector endMarkerNodes(*fStatus);
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UVector leafNodes(*fStatus);
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int32_t i;
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if (U_FAILURE(*fStatus)) {
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return;
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}
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// get a list of all endmarker nodes.
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tree->findNodes(&endMarkerNodes, RBBINode::endMark, *fStatus);
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// get a list all leaf nodes
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tree->findNodes(&leafNodes, RBBINode::leafChar, *fStatus);
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if (U_FAILURE(*fStatus)) {
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return;
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}
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// Collect all leaf nodes that can start matches for rules
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// with inbound chaining enabled, which is the union of the
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// firstPosition sets from each of the rule root nodes.
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UVector ruleRootNodes(*fStatus);
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addRuleRootNodes(&ruleRootNodes, tree);
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UVector matchStartNodes(*fStatus);
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for (int i=0; i<ruleRootNodes.size(); ++i) {
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RBBINode *node = static_cast<RBBINode *>(ruleRootNodes.elementAt(i));
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if (node->fChainIn) {
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setAdd(&matchStartNodes, node->fFirstPosSet);
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}
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}
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if (U_FAILURE(*fStatus)) {
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return;
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}
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int32_t endNodeIx;
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int32_t startNodeIx;
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for (endNodeIx=0; endNodeIx<leafNodes.size(); endNodeIx++) {
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RBBINode *tNode = (RBBINode *)leafNodes.elementAt(endNodeIx);
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RBBINode *endNode = NULL;
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// Identify leaf nodes that correspond to overall rule match positions.
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// These include an endMarkerNode in their followPos sets.
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for (i=0; i<endMarkerNodes.size(); i++) {
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if (tNode->fFollowPos->contains(endMarkerNodes.elementAt(i))) {
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endNode = tNode;
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break;
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}
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}
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if (endNode == NULL) {
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// node wasn't an end node. Try again with the next.
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continue;
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}
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// We've got a node that can end a match.
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// Line Break Specific hack: If this node's val correspond to the $CM char class,
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// don't chain from it.
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// TODO: Add rule syntax for this behavior, get specifics out of here and
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// into the rule file.
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if (fRB->fLBCMNoChain) {
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UChar32 c = this->fRB->fSetBuilder->getFirstChar(endNode->fVal);
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if (c != -1) {
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// c == -1 occurs with sets containing only the {eof} marker string.
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ULineBreak cLBProp = (ULineBreak)u_getIntPropertyValue(c, UCHAR_LINE_BREAK);
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if (cLBProp == U_LB_COMBINING_MARK) {
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continue;
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}
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}
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}
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// Now iterate over the nodes that can start a match, looking for ones
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// with the same char class as our ending node.
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RBBINode *startNode;
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for (startNodeIx = 0; startNodeIx<matchStartNodes.size(); startNodeIx++) {
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startNode = (RBBINode *)matchStartNodes.elementAt(startNodeIx);
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if (startNode->fType != RBBINode::leafChar) {
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continue;
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}
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if (endNode->fVal == startNode->fVal) {
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// The end val (character class) of one possible match is the
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// same as the start of another.
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// Add all nodes from the followPos of the start node to the
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// followPos set of the end node, which will have the effect of
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// letting matches transition from a match state at endNode
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// to the second char of a match starting with startNode.
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setAdd(endNode->fFollowPos, startNode->fFollowPos);
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}
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}
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}
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}
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|
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//-----------------------------------------------------------------------------
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//
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// bofFixup. Fixup for state tables that include {bof} beginning of input testing.
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|
// Do an swizzle similar to chaining, modifying the followPos set of
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// the bofNode to include the followPos nodes from other {bot} nodes
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// scattered through the tree.
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//
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// This function has much in common with calcChainedFollowPos().
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//
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//-----------------------------------------------------------------------------
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void RBBITableBuilder::bofFixup() {
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if (U_FAILURE(*fStatus)) {
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return;
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}
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|
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// The parse tree looks like this ...
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// fTree root ---> <cat>
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// / \ .
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// <cat> <#end node>
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// / \ .
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// <bofNode> rest
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// of tree
|
|
//
|
|
// We will be adding things to the followPos set of the <bofNode>
|
|
//
|
|
RBBINode *bofNode = fTree->fLeftChild->fLeftChild;
|
|
U_ASSERT(bofNode->fType == RBBINode::leafChar);
|
|
U_ASSERT(bofNode->fVal == 2);
|
|
|
|
// Get all nodes that can be the start a match of the user-written rules
|
|
// (excluding the fake bofNode)
|
|
// We want the nodes that can start a match in the
|
|
// part labeled "rest of tree"
|
|
//
|
|
UVector *matchStartNodes = fTree->fLeftChild->fRightChild->fFirstPosSet;
|
|
|
|
RBBINode *startNode;
|
|
int startNodeIx;
|
|
for (startNodeIx = 0; startNodeIx<matchStartNodes->size(); startNodeIx++) {
|
|
startNode = (RBBINode *)matchStartNodes->elementAt(startNodeIx);
|
|
if (startNode->fType != RBBINode::leafChar) {
|
|
continue;
|
|
}
|
|
|
|
if (startNode->fVal == bofNode->fVal) {
|
|
// We found a leaf node corresponding to a {bof} that was
|
|
// explicitly written into a rule.
|
|
// Add everything from the followPos set of this node to the
|
|
// followPos set of the fake bofNode at the start of the tree.
|
|
//
|
|
setAdd(bofNode->fFollowPos, startNode->fFollowPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// buildStateTable() Determine the set of runtime DFA states and the
|
|
// transition tables for these states, by the algorithm
|
|
// of fig. 3.44 in Aho.
|
|
//
|
|
// Most of the comments are quotes of Aho's psuedo-code.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::buildStateTable() {
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
RBBIStateDescriptor *failState;
|
|
// Set it to NULL to avoid uninitialized warning
|
|
RBBIStateDescriptor *initialState = NULL;
|
|
//
|
|
// Add a dummy state 0 - the stop state. Not from Aho.
|
|
int lastInputSymbol = fRB->fSetBuilder->getNumCharCategories() - 1;
|
|
failState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
|
|
if (failState == NULL) {
|
|
*fStatus = U_MEMORY_ALLOCATION_ERROR;
|
|
goto ExitBuildSTdeleteall;
|
|
}
|
|
failState->fPositions = new UVector(*fStatus);
|
|
if (failState->fPositions == NULL) {
|
|
*fStatus = U_MEMORY_ALLOCATION_ERROR;
|
|
}
|
|
if (failState->fPositions == NULL || U_FAILURE(*fStatus)) {
|
|
goto ExitBuildSTdeleteall;
|
|
}
|
|
fDStates->addElement(failState, *fStatus);
|
|
if (U_FAILURE(*fStatus)) {
|
|
goto ExitBuildSTdeleteall;
|
|
}
|
|
|
|
// initially, the only unmarked state in Dstates is firstpos(root),
|
|
// where toot is the root of the syntax tree for (r)#;
|
|
initialState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
|
|
if (initialState == NULL) {
|
|
*fStatus = U_MEMORY_ALLOCATION_ERROR;
|
|
}
|
|
if (U_FAILURE(*fStatus)) {
|
|
goto ExitBuildSTdeleteall;
|
|
}
|
|
initialState->fPositions = new UVector(*fStatus);
|
|
if (initialState->fPositions == NULL) {
|
|
*fStatus = U_MEMORY_ALLOCATION_ERROR;
|
|
}
|
|
if (U_FAILURE(*fStatus)) {
|
|
goto ExitBuildSTdeleteall;
|
|
}
|
|
setAdd(initialState->fPositions, fTree->fFirstPosSet);
|
|
fDStates->addElement(initialState, *fStatus);
|
|
if (U_FAILURE(*fStatus)) {
|
|
goto ExitBuildSTdeleteall;
|
|
}
|
|
|
|
// while there is an unmarked state T in Dstates do begin
|
|
for (;;) {
|
|
RBBIStateDescriptor *T = NULL;
|
|
int32_t tx;
|
|
for (tx=1; tx<fDStates->size(); tx++) {
|
|
RBBIStateDescriptor *temp;
|
|
temp = (RBBIStateDescriptor *)fDStates->elementAt(tx);
|
|
if (temp->fMarked == FALSE) {
|
|
T = temp;
|
|
break;
|
|
}
|
|
}
|
|
if (T == NULL) {
|
|
break;
|
|
}
|
|
|
|
// mark T;
|
|
T->fMarked = TRUE;
|
|
|
|
// for each input symbol a do begin
|
|
int32_t a;
|
|
for (a = 1; a<=lastInputSymbol; a++) {
|
|
// let U be the set of positions that are in followpos(p)
|
|
// for some position p in T
|
|
// such that the symbol at position p is a;
|
|
UVector *U = NULL;
|
|
RBBINode *p;
|
|
int32_t px;
|
|
for (px=0; px<T->fPositions->size(); px++) {
|
|
p = (RBBINode *)T->fPositions->elementAt(px);
|
|
if ((p->fType == RBBINode::leafChar) && (p->fVal == a)) {
|
|
if (U == NULL) {
|
|
U = new UVector(*fStatus);
|
|
if (U == NULL) {
|
|
*fStatus = U_MEMORY_ALLOCATION_ERROR;
|
|
goto ExitBuildSTdeleteall;
|
|
}
|
|
}
|
|
setAdd(U, p->fFollowPos);
|
|
}
|
|
}
|
|
|
|
// if U is not empty and not in DStates then
|
|
int32_t ux = 0;
|
|
UBool UinDstates = FALSE;
|
|
if (U != NULL) {
|
|
U_ASSERT(U->size() > 0);
|
|
int ix;
|
|
for (ix=0; ix<fDStates->size(); ix++) {
|
|
RBBIStateDescriptor *temp2;
|
|
temp2 = (RBBIStateDescriptor *)fDStates->elementAt(ix);
|
|
if (setEquals(U, temp2->fPositions)) {
|
|
delete U;
|
|
U = temp2->fPositions;
|
|
ux = ix;
|
|
UinDstates = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Add U as an unmarked state to Dstates
|
|
if (!UinDstates)
|
|
{
|
|
RBBIStateDescriptor *newState = new RBBIStateDescriptor(lastInputSymbol, fStatus);
|
|
if (newState == NULL) {
|
|
*fStatus = U_MEMORY_ALLOCATION_ERROR;
|
|
}
|
|
if (U_FAILURE(*fStatus)) {
|
|
goto ExitBuildSTdeleteall;
|
|
}
|
|
newState->fPositions = U;
|
|
fDStates->addElement(newState, *fStatus);
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
ux = fDStates->size()-1;
|
|
}
|
|
|
|
// Dtran[T, a] := U;
|
|
T->fDtran->setElementAt(ux, a);
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
// delete local pointers only if error occured.
|
|
ExitBuildSTdeleteall:
|
|
delete initialState;
|
|
delete failState;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// flagAcceptingStates Identify accepting states.
|
|
// First get a list of all of the end marker nodes.
|
|
// Then, for each state s,
|
|
// if s contains one of the end marker nodes in its list of tree positions then
|
|
// s is an accepting state.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::flagAcceptingStates() {
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
UVector endMarkerNodes(*fStatus);
|
|
RBBINode *endMarker;
|
|
int32_t i;
|
|
int32_t n;
|
|
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
|
|
fTree->findNodes(&endMarkerNodes, RBBINode::endMark, *fStatus);
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
|
|
for (i=0; i<endMarkerNodes.size(); i++) {
|
|
endMarker = (RBBINode *)endMarkerNodes.elementAt(i);
|
|
for (n=0; n<fDStates->size(); n++) {
|
|
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
|
|
if (sd->fPositions->indexOf(endMarker) >= 0) {
|
|
// Any non-zero value for fAccepting means this is an accepting node.
|
|
// The value is what will be returned to the user as the break status.
|
|
// If no other value was specified, force it to -1.
|
|
|
|
if (sd->fAccepting==0) {
|
|
// State hasn't been marked as accepting yet. Do it now.
|
|
sd->fAccepting = endMarker->fVal;
|
|
if (sd->fAccepting == 0) {
|
|
sd->fAccepting = -1;
|
|
}
|
|
}
|
|
if (sd->fAccepting==-1 && endMarker->fVal != 0) {
|
|
// Both lookahead and non-lookahead accepting for this state.
|
|
// Favor the look-ahead. Expedient for line break.
|
|
// TODO: need a more elegant resolution for conflicting rules.
|
|
sd->fAccepting = endMarker->fVal;
|
|
}
|
|
// implicit else:
|
|
// if sd->fAccepting already had a value other than 0 or -1, leave it be.
|
|
|
|
// If the end marker node is from a look-ahead rule, set
|
|
// the fLookAhead field or this state also.
|
|
if (endMarker->fLookAheadEnd) {
|
|
// TODO: don't change value if already set?
|
|
// TODO: allow for more than one active look-ahead rule in engine.
|
|
// Make value here an index to a side array in engine?
|
|
sd->fLookAhead = sd->fAccepting;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// flagLookAheadStates Very similar to flagAcceptingStates, above.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::flagLookAheadStates() {
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
UVector lookAheadNodes(*fStatus);
|
|
RBBINode *lookAheadNode;
|
|
int32_t i;
|
|
int32_t n;
|
|
|
|
fTree->findNodes(&lookAheadNodes, RBBINode::lookAhead, *fStatus);
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
for (i=0; i<lookAheadNodes.size(); i++) {
|
|
lookAheadNode = (RBBINode *)lookAheadNodes.elementAt(i);
|
|
|
|
for (n=0; n<fDStates->size(); n++) {
|
|
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
|
|
if (sd->fPositions->indexOf(lookAheadNode) >= 0) {
|
|
sd->fLookAhead = lookAheadNode->fVal;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// flagTaggedStates
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::flagTaggedStates() {
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
UVector tagNodes(*fStatus);
|
|
RBBINode *tagNode;
|
|
int32_t i;
|
|
int32_t n;
|
|
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
fTree->findNodes(&tagNodes, RBBINode::tag, *fStatus);
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
for (i=0; i<tagNodes.size(); i++) { // For each tag node t (all of 'em)
|
|
tagNode = (RBBINode *)tagNodes.elementAt(i);
|
|
|
|
for (n=0; n<fDStates->size(); n++) { // For each state s (row in the state table)
|
|
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
|
|
if (sd->fPositions->indexOf(tagNode) >= 0) { // if s include the tag node t
|
|
sortedAdd(&sd->fTagVals, tagNode->fVal);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// mergeRuleStatusVals
|
|
//
|
|
// Update the global table of rule status {tag} values
|
|
// The rule builder has a global vector of status values that are common
|
|
// for all tables. Merge the ones from this table into the global set.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::mergeRuleStatusVals() {
|
|
//
|
|
// The basic outline of what happens here is this...
|
|
//
|
|
// for each state in this state table
|
|
// if the status tag list for this state is in the global statuses list
|
|
// record where and
|
|
// continue with the next state
|
|
// else
|
|
// add the tag list for this state to the global list.
|
|
//
|
|
int i;
|
|
int n;
|
|
|
|
// Pre-set a single tag of {0} into the table.
|
|
// We will need this as a default, for rule sets with no explicit tagging.
|
|
if (fRB->fRuleStatusVals->size() == 0) {
|
|
fRB->fRuleStatusVals->addElement(1, *fStatus); // Num of statuses in group
|
|
fRB->fRuleStatusVals->addElement((int32_t)0, *fStatus); // and our single status of zero
|
|
}
|
|
|
|
// For each state
|
|
for (n=0; n<fDStates->size(); n++) {
|
|
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
|
|
UVector *thisStatesTagValues = sd->fTagVals;
|
|
if (thisStatesTagValues == NULL) {
|
|
// No tag values are explicitly associated with this state.
|
|
// Set the default tag value.
|
|
sd->fTagsIdx = 0;
|
|
continue;
|
|
}
|
|
|
|
// There are tag(s) associated with this state.
|
|
// fTagsIdx will be the index into the global tag list for this state's tag values.
|
|
// Initial value of -1 flags that we haven't got it set yet.
|
|
sd->fTagsIdx = -1;
|
|
int32_t thisTagGroupStart = 0; // indexes into the global rule status vals list
|
|
int32_t nextTagGroupStart = 0;
|
|
|
|
// Loop runs once per group of tags in the global list
|
|
while (nextTagGroupStart < fRB->fRuleStatusVals->size()) {
|
|
thisTagGroupStart = nextTagGroupStart;
|
|
nextTagGroupStart += fRB->fRuleStatusVals->elementAti(thisTagGroupStart) + 1;
|
|
if (thisStatesTagValues->size() != fRB->fRuleStatusVals->elementAti(thisTagGroupStart)) {
|
|
// The number of tags for this state is different from
|
|
// the number of tags in this group from the global list.
|
|
// Continue with the next group from the global list.
|
|
continue;
|
|
}
|
|
// The lengths match, go ahead and compare the actual tag values
|
|
// between this state and the group from the global list.
|
|
for (i=0; i<thisStatesTagValues->size(); i++) {
|
|
if (thisStatesTagValues->elementAti(i) !=
|
|
fRB->fRuleStatusVals->elementAti(thisTagGroupStart + 1 + i) ) {
|
|
// Mismatch.
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == thisStatesTagValues->size()) {
|
|
// We found a set of tag values in the global list that match
|
|
// those for this state. Use them.
|
|
sd->fTagsIdx = thisTagGroupStart;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sd->fTagsIdx == -1) {
|
|
// No suitable entry in the global tag list already. Add one
|
|
sd->fTagsIdx = fRB->fRuleStatusVals->size();
|
|
fRB->fRuleStatusVals->addElement(thisStatesTagValues->size(), *fStatus);
|
|
for (i=0; i<thisStatesTagValues->size(); i++) {
|
|
fRB->fRuleStatusVals->addElement(thisStatesTagValues->elementAti(i), *fStatus);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// sortedAdd Add a value to a vector of sorted values (ints).
|
|
// Do not replicate entries; if the value is already there, do not
|
|
// add a second one.
|
|
// Lazily create the vector if it does not already exist.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::sortedAdd(UVector **vector, int32_t val) {
|
|
int32_t i;
|
|
|
|
if (*vector == NULL) {
|
|
*vector = new UVector(*fStatus);
|
|
}
|
|
if (*vector == NULL || U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
UVector *vec = *vector;
|
|
int32_t vSize = vec->size();
|
|
for (i=0; i<vSize; i++) {
|
|
int32_t valAtI = vec->elementAti(i);
|
|
if (valAtI == val) {
|
|
// The value is already in the vector. Don't add it again.
|
|
return;
|
|
}
|
|
if (valAtI > val) {
|
|
break;
|
|
}
|
|
}
|
|
vec->insertElementAt(val, i, *fStatus);
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// setAdd Set operation on UVector
|
|
// dest = dest union source
|
|
// Elements may only appear once and must be sorted.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::setAdd(UVector *dest, UVector *source) {
|
|
int32_t destOriginalSize = dest->size();
|
|
int32_t sourceSize = source->size();
|
|
int32_t di = 0;
|
|
MaybeStackArray<void *, 16> destArray, sourceArray; // Handle small cases without malloc
|
|
void **destPtr, **sourcePtr;
|
|
void **destLim, **sourceLim;
|
|
|
|
if (destOriginalSize > destArray.getCapacity()) {
|
|
if (destArray.resize(destOriginalSize) == NULL) {
|
|
return;
|
|
}
|
|
}
|
|
destPtr = destArray.getAlias();
|
|
destLim = destPtr + destOriginalSize; // destArray.getArrayLimit()?
|
|
|
|
if (sourceSize > sourceArray.getCapacity()) {
|
|
if (sourceArray.resize(sourceSize) == NULL) {
|
|
return;
|
|
}
|
|
}
|
|
sourcePtr = sourceArray.getAlias();
|
|
sourceLim = sourcePtr + sourceSize; // sourceArray.getArrayLimit()?
|
|
|
|
// Avoid multiple "get element" calls by getting the contents into arrays
|
|
(void) dest->toArray(destPtr);
|
|
(void) source->toArray(sourcePtr);
|
|
|
|
dest->setSize(sourceSize+destOriginalSize, *fStatus);
|
|
|
|
while (sourcePtr < sourceLim && destPtr < destLim) {
|
|
if (*destPtr == *sourcePtr) {
|
|
dest->setElementAt(*sourcePtr++, di++);
|
|
destPtr++;
|
|
}
|
|
// This check is required for machines with segmented memory, like i5/OS.
|
|
// Direct pointer comparison is not recommended.
|
|
else if (uprv_memcmp(destPtr, sourcePtr, sizeof(void *)) < 0) {
|
|
dest->setElementAt(*destPtr++, di++);
|
|
}
|
|
else { /* *sourcePtr < *destPtr */
|
|
dest->setElementAt(*sourcePtr++, di++);
|
|
}
|
|
}
|
|
|
|
// At most one of these two cleanup loops will execute
|
|
while (destPtr < destLim) {
|
|
dest->setElementAt(*destPtr++, di++);
|
|
}
|
|
while (sourcePtr < sourceLim) {
|
|
dest->setElementAt(*sourcePtr++, di++);
|
|
}
|
|
|
|
dest->setSize(di, *fStatus);
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// setEqual Set operation on UVector.
|
|
// Compare for equality.
|
|
// Elements must be sorted.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
UBool RBBITableBuilder::setEquals(UVector *a, UVector *b) {
|
|
return a->equals(*b);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// printPosSets Debug function. Dump Nullable, firstpos, lastpos and followpos
|
|
// for each node in the tree.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef RBBI_DEBUG
|
|
void RBBITableBuilder::printPosSets(RBBINode *n) {
|
|
if (n==NULL) {
|
|
return;
|
|
}
|
|
printf("\n");
|
|
RBBINode::printNodeHeader();
|
|
n->printNode();
|
|
RBBIDebugPrintf(" Nullable: %s\n", n->fNullable?"TRUE":"FALSE");
|
|
|
|
RBBIDebugPrintf(" firstpos: ");
|
|
printSet(n->fFirstPosSet);
|
|
|
|
RBBIDebugPrintf(" lastpos: ");
|
|
printSet(n->fLastPosSet);
|
|
|
|
RBBIDebugPrintf(" followpos: ");
|
|
printSet(n->fFollowPos);
|
|
|
|
printPosSets(n->fLeftChild);
|
|
printPosSets(n->fRightChild);
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// getTableSize() Calculate the size of the runtime form of this
|
|
// state transition table.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
int32_t RBBITableBuilder::getTableSize() const {
|
|
int32_t size = 0;
|
|
int32_t numRows;
|
|
int32_t numCols;
|
|
int32_t rowSize;
|
|
|
|
if (fTree == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
size = sizeof(RBBIStateTable) - 4; // The header, with no rows to the table.
|
|
|
|
numRows = fDStates->size();
|
|
numCols = fRB->fSetBuilder->getNumCharCategories();
|
|
|
|
// Note The declaration of RBBIStateTableRow is for a table of two columns.
|
|
// Therefore we subtract two from numCols when determining
|
|
// how much storage to add to a row for the total columns.
|
|
rowSize = sizeof(RBBIStateTableRow) + sizeof(uint16_t)*(numCols-2);
|
|
size += numRows * rowSize;
|
|
return size;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// exportTable() export the state transition table in the format required
|
|
// by the runtime engine. getTableSize() bytes of memory
|
|
// must be available at the output address "where".
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
void RBBITableBuilder::exportTable(void *where) {
|
|
RBBIStateTable *table = (RBBIStateTable *)where;
|
|
uint32_t state;
|
|
int col;
|
|
|
|
if (U_FAILURE(*fStatus) || fTree == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (fRB->fSetBuilder->getNumCharCategories() > 0x7fff ||
|
|
fDStates->size() > 0x7fff) {
|
|
*fStatus = U_BRK_INTERNAL_ERROR;
|
|
return;
|
|
}
|
|
|
|
table->fRowLen = sizeof(RBBIStateTableRow) +
|
|
sizeof(uint16_t) * (fRB->fSetBuilder->getNumCharCategories() - 2);
|
|
table->fNumStates = fDStates->size();
|
|
table->fFlags = 0;
|
|
if (fRB->fLookAheadHardBreak) {
|
|
table->fFlags |= RBBI_LOOKAHEAD_HARD_BREAK;
|
|
}
|
|
if (fRB->fSetBuilder->sawBOF()) {
|
|
table->fFlags |= RBBI_BOF_REQUIRED;
|
|
}
|
|
table->fReserved = 0;
|
|
|
|
for (state=0; state<table->fNumStates; state++) {
|
|
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(state);
|
|
RBBIStateTableRow *row = (RBBIStateTableRow *)(table->fTableData + state*table->fRowLen);
|
|
U_ASSERT (-32768 < sd->fAccepting && sd->fAccepting <= 32767);
|
|
U_ASSERT (-32768 < sd->fLookAhead && sd->fLookAhead <= 32767);
|
|
row->fAccepting = (int16_t)sd->fAccepting;
|
|
row->fLookAhead = (int16_t)sd->fLookAhead;
|
|
row->fTagIdx = (int16_t)sd->fTagsIdx;
|
|
for (col=0; col<fRB->fSetBuilder->getNumCharCategories(); col++) {
|
|
row->fNextState[col] = (uint16_t)sd->fDtran->elementAti(col);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// printSet Debug function. Print the contents of a UVector
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef RBBI_DEBUG
|
|
void RBBITableBuilder::printSet(UVector *s) {
|
|
int32_t i;
|
|
for (i=0; i<s->size(); i++) {
|
|
const RBBINode *v = static_cast<const RBBINode *>(s->elementAt(i));
|
|
RBBIDebugPrintf("%5d", v==NULL? -1 : v->fSerialNum);
|
|
}
|
|
RBBIDebugPrintf("\n");
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// printStates Debug Function. Dump the fully constructed state transition table.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef RBBI_DEBUG
|
|
void RBBITableBuilder::printStates() {
|
|
int c; // input "character"
|
|
int n; // state number
|
|
|
|
RBBIDebugPrintf("state | i n p u t s y m b o l s \n");
|
|
RBBIDebugPrintf(" | Acc LA Tag");
|
|
for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
|
|
RBBIDebugPrintf(" %2d", c);
|
|
}
|
|
RBBIDebugPrintf("\n");
|
|
RBBIDebugPrintf(" |---------------");
|
|
for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
|
|
RBBIDebugPrintf("---");
|
|
}
|
|
RBBIDebugPrintf("\n");
|
|
|
|
for (n=0; n<fDStates->size(); n++) {
|
|
RBBIStateDescriptor *sd = (RBBIStateDescriptor *)fDStates->elementAt(n);
|
|
RBBIDebugPrintf(" %3d | " , n);
|
|
RBBIDebugPrintf("%3d %3d %5d ", sd->fAccepting, sd->fLookAhead, sd->fTagsIdx);
|
|
for (c=0; c<fRB->fSetBuilder->getNumCharCategories(); c++) {
|
|
RBBIDebugPrintf(" %2d", sd->fDtran->elementAti(c));
|
|
}
|
|
RBBIDebugPrintf("\n");
|
|
}
|
|
RBBIDebugPrintf("\n\n");
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// printRuleStatusTable Debug Function. Dump the common rule status table
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef RBBI_DEBUG
|
|
void RBBITableBuilder::printRuleStatusTable() {
|
|
int32_t thisRecord = 0;
|
|
int32_t nextRecord = 0;
|
|
int i;
|
|
UVector *tbl = fRB->fRuleStatusVals;
|
|
|
|
RBBIDebugPrintf("index | tags \n");
|
|
RBBIDebugPrintf("-------------------\n");
|
|
|
|
while (nextRecord < tbl->size()) {
|
|
thisRecord = nextRecord;
|
|
nextRecord = thisRecord + tbl->elementAti(thisRecord) + 1;
|
|
RBBIDebugPrintf("%4d ", thisRecord);
|
|
for (i=thisRecord+1; i<nextRecord; i++) {
|
|
RBBIDebugPrintf(" %5d", tbl->elementAti(i));
|
|
}
|
|
RBBIDebugPrintf("\n");
|
|
}
|
|
RBBIDebugPrintf("\n\n");
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// RBBIStateDescriptor Methods. This is a very struct-like class
|
|
// Most access is directly to the fields.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
RBBIStateDescriptor::RBBIStateDescriptor(int lastInputSymbol, UErrorCode *fStatus) {
|
|
fMarked = FALSE;
|
|
fAccepting = 0;
|
|
fLookAhead = 0;
|
|
fTagsIdx = 0;
|
|
fTagVals = NULL;
|
|
fPositions = NULL;
|
|
fDtran = NULL;
|
|
|
|
fDtran = new UVector(lastInputSymbol+1, *fStatus);
|
|
if (U_FAILURE(*fStatus)) {
|
|
return;
|
|
}
|
|
if (fDtran == NULL) {
|
|
*fStatus = U_MEMORY_ALLOCATION_ERROR;
|
|
return;
|
|
}
|
|
fDtran->setSize(lastInputSymbol+1, *fStatus); // fDtran needs to be pre-sized.
|
|
// It is indexed by input symbols, and will
|
|
// hold the next state number for each
|
|
// symbol.
|
|
}
|
|
|
|
|
|
RBBIStateDescriptor::~RBBIStateDescriptor() {
|
|
delete fPositions;
|
|
delete fDtran;
|
|
delete fTagVals;
|
|
fPositions = NULL;
|
|
fDtran = NULL;
|
|
fTagVals = NULL;
|
|
}
|
|
|
|
U_NAMESPACE_END
|
|
|
|
#endif /* #if !UCONFIG_NO_BREAK_ITERATION */
|
|
|