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#include "util.h"
#include "string_bytes.h"
#include "node_buffer.h"
#include <stdio.h>
namespace node {
using v8::Isolate;
using v8::Local;
using v8::String;
using v8::Value;
template <typename T>
static void MakeUtf8String(Isolate* isolate,
Local<Value> value,
T* target) {
Local<String> string = value->ToString(isolate);
if (string.IsEmpty())
return;
const size_t storage = StringBytes::StorageSize(isolate, string, UTF8) + 1;
target->AllocateSufficientStorage(storage);
const int flags =
String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8;
const int length = string->WriteUtf8(target->out(), storage, 0, flags);
target->SetLengthAndZeroTerminate(length);
}
Utf8Value::Utf8Value(Isolate* isolate, Local<Value> value) {
if (value.IsEmpty())
return;
MakeUtf8String(isolate, value, this);
}
TwoByteValue::TwoByteValue(Isolate* isolate, Local<Value> value) {
if (value.IsEmpty()) {
return;
}
Local<String> string = value->ToString(isolate);
if (string.IsEmpty())
return;
// Allocate enough space to include the null terminator
const size_t storage = string->Length() + 1;
AllocateSufficientStorage(storage);
const int flags =
String::NO_NULL_TERMINATION | String::REPLACE_INVALID_UTF8;
const int length = string->Write(out(), 0, storage, flags);
SetLengthAndZeroTerminate(length);
}
BufferValue::BufferValue(Isolate* isolate, Local<Value> value) {
// Slightly different take on Utf8Value. If value is a String,
// it will return a Utf8 encoded string. If value is a Buffer,
// it will copy the data out of the Buffer as is.
if (value.IsEmpty()) {
// Dereferencing this object will return nullptr.
Invalidate();
return;
}
if (value->IsString()) {
MakeUtf8String(isolate, value, this);
} else if (Buffer::HasInstance(value)) {
const size_t len = Buffer::Length(value);
// Leave place for the terminating '\0' byte.
AllocateSufficientStorage(len + 1);
memcpy(out(), Buffer::Data(value), len);
SetLengthAndZeroTerminate(len);
} else {
Invalidate();
}
}
} // namespace node