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// Copyright 2008 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_V8_DEBUG_H_
#define V8_V8_DEBUG_H_
#include "v8.h" // NOLINT(build/include)
/**
* Debugger support for the V8 JavaScript engine.
*/
namespace v8 {
// Debug events which can occur in the V8 JavaScript engine.
enum DebugEvent {
Break = 1,
Exception = 2,
AfterCompile = 3,
CompileError = 4,
AsyncTaskEvent = 5,
};
class V8_EXPORT Debug {
public:
/**
* A client object passed to the v8 debugger whose ownership will be taken by
* it. v8 is always responsible for deleting the object.
*/
class ClientData {
public:
virtual ~ClientData() {}
};
/**
* A message object passed to the debug message handler.
*/
class Message {
public:
/**
* Check type of message.
*/
virtual bool IsEvent() const = 0;
virtual bool IsResponse() const = 0;
virtual DebugEvent GetEvent() const = 0;
/**
* Indicate whether this is a response to a continue command which will
* start the VM running after this is processed.
*/
virtual bool WillStartRunning() const = 0;
/**
* Access to execution state and event data. Don't store these cross
* callbacks as their content becomes invalid. These objects are from the
* debugger event that started the debug message loop.
*/
virtual Local<Object> GetExecutionState() const = 0;
virtual Local<Object> GetEventData() const = 0;
/**
* Get the debugger protocol JSON.
*/
virtual Local<String> GetJSON() const = 0;
/**
* Get the context active when the debug event happened. Note this is not
* the current active context as the JavaScript part of the debugger is
* running in its own context which is entered at this point.
*/
virtual Local<Context> GetEventContext() const = 0;
/**
* Client data passed with the corresponding request if any. This is the
* client_data data value passed into Debug::SendCommand along with the
* request that led to the message or NULL if the message is an event. The
* debugger takes ownership of the data and will delete it even if there is
* no message handler.
*/
virtual ClientData* GetClientData() const = 0;
virtual Isolate* GetIsolate() const = 0;
virtual ~Message() {}
};
/**
* An event details object passed to the debug event listener.
*/
class EventDetails {
public:
/**
* Event type.
*/
virtual DebugEvent GetEvent() const = 0;
/**
* Access to execution state and event data of the debug event. Don't store
* these cross callbacks as their content becomes invalid.
*/
virtual Local<Object> GetExecutionState() const = 0;
virtual Local<Object> GetEventData() const = 0;
/**
* Get the context active when the debug event happened. Note this is not
* the current active context as the JavaScript part of the debugger is
* running in its own context which is entered at this point.
*/
virtual Local<Context> GetEventContext() const = 0;
/**
* Client data passed with the corresponding callback when it was
* registered.
*/
virtual Local<Value> GetCallbackData() const = 0;
/**
* This is now a dummy that returns nullptr.
*/
virtual ClientData* GetClientData() const = 0;
virtual Isolate* GetIsolate() const = 0;
virtual ~EventDetails() {}
};
/**
* Debug event callback function.
*
* \param event_details object providing information about the debug event
*
* A EventCallback does not take possession of the event data,
* and must not rely on the data persisting after the handler returns.
*/
typedef void (*EventCallback)(const EventDetails& event_details);
/**
* This is now a no-op.
*/
typedef void (*MessageHandler)(const Message& message);
/**
* This is now a no-op.
*/
typedef void (*DebugMessageDispatchHandler)();
static bool SetDebugEventListener(Isolate* isolate, EventCallback that,
Local<Value> data = Local<Value>());
// Schedule a debugger break to happen when JavaScript code is run
// in the given isolate.
static void DebugBreak(Isolate* isolate);
// Remove scheduled debugger break in given isolate if it has not
// happened yet.
static void CancelDebugBreak(Isolate* isolate);
// Check if a debugger break is scheduled in the given isolate.
V8_DEPRECATED("No longer supported",
static bool CheckDebugBreak(Isolate* isolate));
// This is now a no-op.
V8_DEPRECATED("No longer supported",
static void SetMessageHandler(Isolate* isolate,
MessageHandler handler));
// This is now a no-op.
V8_DEPRECATED("No longer supported",
static void SendCommand(Isolate* isolate,
const uint16_t* command, int length,
ClientData* client_data = NULL));
/**
* Run a JavaScript function in the debugger.
* \param fun the function to call
* \param data passed as second argument to the function
* With this call the debugger is entered and the function specified is called
* with the execution state as the first argument. This makes it possible to
* get access to information otherwise not available during normal JavaScript
* execution e.g. details on stack frames. Receiver of the function call will
* be the debugger context global object, however this is a subject to change.
* The following example shows a JavaScript function which when passed to
* v8::Debug::Call will return the current line of JavaScript execution.
*
* \code
* function frame_source_line(exec_state) {
* return exec_state.frame(0).sourceLine();
* }
* \endcode
*/
// TODO(dcarney): data arg should be a MaybeLocal
static MaybeLocal<Value> Call(Local<Context> context,
v8::Local<v8::Function> fun,
Local<Value> data = Local<Value>());
// This is now a no-op.
V8_DEPRECATED("No longer supported",
static void ProcessDebugMessages(Isolate* isolate));
/**
* Debugger is running in its own context which is entered while debugger
* messages are being dispatched. This is an explicit getter for this
* debugger context. Note that the content of the debugger context is subject
* to change. The Context exists only when the debugger is active, i.e. at
* least one DebugEventListener or MessageHandler is set.
*/
V8_DEPRECATED("Use v8-inspector",
static Local<Context> GetDebugContext(Isolate* isolate));
/**
* While in the debug context, this method returns the top-most non-debug
* context, if it exists.
*/
V8_DEPRECATED(
"No longer supported",
static MaybeLocal<Context> GetDebuggedContext(Isolate* isolate));
/**
* Enable/disable LiveEdit functionality for the given Isolate
* (default Isolate if not provided). V8 will abort if LiveEdit is
* unexpectedly used. LiveEdit is enabled by default.
*/
static void SetLiveEditEnabled(Isolate* isolate, bool enable);
/**
* Returns array of internal properties specific to the value type. Result has
* the following format: [<name>, <value>,...,<name>, <value>]. Result array
* will be allocated in the current context.
*/
static MaybeLocal<Array> GetInternalProperties(Isolate* isolate,
Local<Value> value);
/**
* Defines if the ES2015 tail call elimination feature is enabled or not.
* The change of this flag triggers deoptimization of all functions that
* contain calls at tail position.
*/
static bool IsTailCallEliminationEnabled(Isolate* isolate);
static void SetTailCallEliminationEnabled(Isolate* isolate, bool enabled);
};
} // namespace v8
#undef EXPORT
#endif // V8_V8_DEBUG_H_