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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#include "test/cctest/cctest.h"
#include "src/api.h"
#include "src/debug/debug.h"
#include "src/execution.h"
#include "src/factory.h"
#include "src/global-handles.h"
#include "src/macro-assembler.h"
#include "src/objects.h"
#include "test/cctest/test-feedback-vector.h"
using namespace v8::internal;
namespace {
#define CHECK_SLOT_KIND(helper, index, expected_kind) \
CHECK_EQ(expected_kind, helper.vector()->GetKind(helper.slot(index)));
static Handle<JSFunction> GetFunction(const char* name) {
v8::MaybeLocal<v8::Value> v8_f = CcTest::global()->Get(
v8::Isolate::GetCurrent()->GetCurrentContext(), v8_str(name));
Handle<JSFunction> f =
Handle<JSFunction>::cast(v8::Utils::OpenHandle(*v8_f.ToLocalChecked()));
return f;
}
TEST(VectorStructure) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Zone zone(isolate->allocator(), ZONE_NAME);
// Empty vectors are the empty fixed array.
StaticFeedbackVectorSpec empty;
Handle<FeedbackVector> vector = NewFeedbackVector(isolate, &empty);
CHECK(Handle<FixedArray>::cast(vector).is_identical_to(
factory->empty_feedback_vector()));
// Which can nonetheless be queried.
CHECK(vector->is_empty());
{
FeedbackVectorSpec one_slot(&zone);
one_slot.AddGeneralSlot();
vector = NewFeedbackVector(isolate, &one_slot);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1, helper.slot_count());
}
{
FeedbackVectorSpec one_icslot(&zone);
one_icslot.AddCallICSlot();
vector = NewFeedbackVector(isolate, &one_icslot);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1, helper.slot_count());
}
{
FeedbackVectorSpec spec(&zone);
for (int i = 0; i < 3; i++) {
spec.AddGeneralSlot();
}
for (int i = 0; i < 5; i++) {
spec.AddCallICSlot();
}
vector = NewFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(8, helper.slot_count());
int index = vector->GetIndex(helper.slot(0));
CHECK_EQ(FeedbackVector::kReservedIndexCount, index);
CHECK_EQ(helper.slot(0), vector->ToSlot(index));
index = vector->GetIndex(helper.slot(3));
CHECK_EQ(FeedbackVector::kReservedIndexCount + 3, index);
CHECK_EQ(helper.slot(3), vector->ToSlot(index));
index = vector->GetIndex(helper.slot(7));
CHECK_EQ(
FeedbackVector::kReservedIndexCount + 3 +
4 * FeedbackMetadata::GetSlotSize(FeedbackVectorSlotKind::CALL_IC),
index);
CHECK_EQ(helper.slot(7), vector->ToSlot(index));
CHECK_EQ(
FeedbackVector::kReservedIndexCount + 3 +
5 * FeedbackMetadata::GetSlotSize(FeedbackVectorSlotKind::CALL_IC),
vector->length());
}
{
FeedbackVectorSpec spec(&zone);
spec.AddGeneralSlot();
spec.AddCreateClosureSlot(5);
spec.AddGeneralSlot();
vector = NewFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1, FeedbackMetadata::GetSlotSize(
FeedbackVectorSlotKind::CREATE_CLOSURE));
FeedbackVectorSlot slot = helper.slot(1);
FixedArray* array = FixedArray::cast(vector->Get(slot));
CHECK_EQ(array, *factory->empty_literals_array());
}
}
// IC slots need an encoding to recognize what is in there.
TEST(VectorICMetadata) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Zone zone(isolate->allocator(), ZONE_NAME);
FeedbackVectorSpec spec(&zone);
// Set metadata.
for (int i = 0; i < 40; i++) {
switch (i % 4) {
case 0:
spec.AddGeneralSlot();
break;
case 1:
spec.AddCallICSlot();
break;
case 2:
spec.AddLoadICSlot();
break;
case 3:
spec.AddKeyedLoadICSlot();
break;
}
}
Handle<FeedbackVector> vector = NewFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(40, helper.slot_count());
// Meanwhile set some feedback values and type feedback values to
// verify the data structure remains intact.
vector->Set(FeedbackVectorSlot(0), *vector);
// Verify the metadata is correctly set up from the spec.
for (int i = 0; i < 40; i++) {
FeedbackVectorSlotKind kind = vector->GetKind(helper.slot(i));
switch (i % 4) {
case 0:
CHECK_EQ(FeedbackVectorSlotKind::GENERAL, kind);
break;
case 1:
CHECK_EQ(FeedbackVectorSlotKind::CALL_IC, kind);
break;
case 2:
CHECK_EQ(FeedbackVectorSlotKind::LOAD_IC, kind);
break;
case 3:
CHECK_EQ(FeedbackVectorSlotKind::KEYED_LOAD_IC, kind);
break;
}
}
}
TEST(VectorSlotClearing) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Zone zone(isolate->allocator(), ZONE_NAME);
// We only test clearing FeedbackVectorSlots, not FeedbackVectorSlots.
// The reason is that FeedbackVectorSlots need a full code environment
// to fully test (See VectorICProfilerStatistics test below).
FeedbackVectorSpec spec(&zone);
for (int i = 0; i < 5; i++) {
spec.AddGeneralSlot();
}
Handle<FeedbackVector> vector = NewFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
// Fill with information
vector->Set(helper.slot(0), Smi::FromInt(1));
Handle<WeakCell> cell = factory->NewWeakCell(factory->fixed_array_map());
vector->Set(helper.slot(1), *cell);
Handle<AllocationSite> site = factory->NewAllocationSite();
vector->Set(helper.slot(2), *site);
// GC time clearing leaves slots alone.
vector->ClearSlotsAtGCTime(NULL);
Object* obj = vector->Get(helper.slot(1));
CHECK(obj->IsWeakCell() && !WeakCell::cast(obj)->cleared());
vector->ClearSlots(NULL);
// The feedback vector slots are cleared. AllocationSites are still granted
// an exemption from clearing, as are smis.
CHECK_EQ(Smi::FromInt(1), vector->Get(helper.slot(0)));
CHECK_EQ(*FeedbackVector::UninitializedSentinel(isolate),
vector->Get(helper.slot(1)));
CHECK(vector->Get(helper.slot(2))->IsAllocationSite());
}
TEST(VectorCallICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(foo);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// CallIC doesn't return map feedback.
CHECK(!nexus.FindFirstMap());
CompileRun("f(function() { return 16; })");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
// After a collection, state should remain GENERIC.
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
}
TEST(VectorCallFeedbackForArray) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(Array);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
// A call to Array is special, it contains an AllocationSite as feedback.
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK(nexus.GetFeedback()->IsAllocationSite());
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
// It should stay monomorphic even after a GC.
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorCallCounts) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(foo);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(foo); f(foo);");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK_EQ(3, nexus.ExtractCallCount());
// Send the IC megamorphic, but we should still have incrementing counts.
CompileRun("f(function() { return 12; });");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
CHECK_EQ(4, nexus.ExtractCallCount());
}
TEST(VectorConstructCounts) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function Foo() {}"
"function f(a) { new a(); } f(Foo);");
Handle<JSFunction> f = GetFunction("f");
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK(feedback_vector->Get(slot)->IsWeakCell());
CompileRun("f(Foo); f(Foo);");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK_EQ(3, nexus.ExtractCallCount());
// Send the IC megamorphic, but we should still have incrementing counts.
CompileRun("f(function() {});");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
CHECK_EQ(4, nexus.ExtractCallCount());
}
TEST(VectorLoadICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"var o = { foo: 3 };"
"function f(a) { return a.foo; } f(o);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(PREMONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(o)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// Verify that the monomorphic map is the one we expect.
v8::MaybeLocal<v8::Value> v8_o =
CcTest::global()->Get(context.local(), v8_str("o"));
Handle<JSObject> o =
Handle<JSObject>::cast(v8::Utils::OpenHandle(*v8_o.ToLocalChecked()));
CHECK_EQ(o->map(), nexus.FindFirstMap());
// Now go polymorphic.
CompileRun("f({ blarg: 3, foo: 2 })");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
CompileRun(
"delete o.foo;"
"f(o)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
CompileRun("f({ blarg: 3, torino: 10, foo: 2 })");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps;
nexus.FindAllMaps(&maps);
CHECK_EQ(4, maps.length());
// Finally driven megamorphic.
CompileRun("f({ blarg: 3, gran: 3, torino: 10, foo: 2 })");
CHECK_EQ(MEGAMORPHIC, nexus.StateFromFeedback());
CHECK(!nexus.FindFirstMap());
// After a collection, state should not be reset to PREMONOMORPHIC.
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
CHECK_EQ(MEGAMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorLoadICSlotSharing) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Function f has 3 LoadICs, one for each o, but the ICs share the same
// feedback vector IC slot.
CompileRun(
"o = 10;"
"function f() {"
" var x = o || 10;"
" return o , x , o;"
"}"
"f();");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC slot.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(1, helper.slot_count());
FeedbackVectorSlot slot(0);
LoadGlobalICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorLoadICOnSmi) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Heap* heap = isolate->heap();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"var o = { foo: 3 };"
"function f(a) { return a.foo; } f(o);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(PREMONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(34)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// Verify that the monomorphic map is the one we expect.
Map* number_map = heap->heap_number_map();
CHECK_EQ(number_map, nexus.FindFirstMap());
// Now go polymorphic on o.
CompileRun("f(o)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps;
nexus.FindAllMaps(&maps);
CHECK_EQ(2, maps.length());
// One of the maps should be the o map.
v8::MaybeLocal<v8::Value> v8_o =
CcTest::global()->Get(context.local(), v8_str("o"));
Handle<JSObject> o =
Handle<JSObject>::cast(v8::Utils::OpenHandle(*v8_o.ToLocalChecked()));
bool number_map_found = false;
bool o_map_found = false;
for (int i = 0; i < maps.length(); i++) {
Handle<Map> current = maps[i];
if (*current == number_map)
number_map_found = true;
else if (*current == o->map())
o_map_found = true;
}
CHECK(number_map_found && o_map_found);
// The degree of polymorphism doesn't change.
CompileRun("f(100)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps2;
nexus.FindAllMaps(&maps2);
CHECK_EQ(2, maps2.length());
}
TEST(ReferenceContextAllocatesNoSlots) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
{
CompileRun(
"function testvar(x) {"
" y = x;"
" y = a;"
" return y;"
"}"
"a = 3;"
"testvar({});");
Handle<JSFunction> f = GetFunction("testvar");
// There should be two LOAD_ICs, one for a and one for y at the end.
Handle<FeedbackVector> feedback_vector =
handle(f->feedback_vector(), isolate);
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(4, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 2, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 3, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
}
{
CompileRun(
"function testprop(x) {"
" x.blue = a;"
"}"
"testprop({ blue: 3 });");
Handle<JSFunction> f = GetFunction("testprop");
// There should be one LOAD_IC, for the load of a.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(2, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::STORE_IC);
}
{
CompileRun(
"function testpropfunc(x) {"
" x().blue = a;"
" return x().blue;"
"}"
"function makeresult() { return { blue: 3 }; }"
"testpropfunc(makeresult);");
Handle<JSFunction> f = GetFunction("testpropfunc");
// There should be 1 LOAD_GLOBAL_IC to load x (in both cases), 2 CALL_ICs
// to call x and a LOAD_IC to load blue.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(5, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::CALL_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 2, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 3, FeedbackVectorSlotKind::CALL_IC);
CHECK_SLOT_KIND(helper, 4, FeedbackVectorSlotKind::LOAD_IC);
}
{
CompileRun(
"function testkeyedprop(x) {"
" x[0] = a;"
" return x[0];"
"}"
"testkeyedprop([0, 1, 2]);");
Handle<JSFunction> f = GetFunction("testkeyedprop");
// There should be 1 LOAD_GLOBAL_ICs for the load of a, and one
// KEYED_LOAD_IC for the load of x[0] in the return statement.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(3, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::KEYED_STORE_IC);
CHECK_SLOT_KIND(helper, 2, FeedbackVectorSlotKind::KEYED_LOAD_IC);
}
{
CompileRun(
"function testcompound(x) {"
" x.old = x.young = x.in_between = a;"
" return x.old + x.young;"
"}"
"testcompound({ old: 3, young: 3, in_between: 3 });");
Handle<JSFunction> f = GetFunction("testcompound");
// There should be 1 LOAD_GLOBAL_IC for load of a and 2 LOAD_ICs, for load
// of x.old and x.young.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(7, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackVectorSlotKind::LOAD_GLOBAL_IC);
CHECK_SLOT_KIND(helper, 1, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 2, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 3, FeedbackVectorSlotKind::STORE_IC);
CHECK_SLOT_KIND(helper, 4, FeedbackVectorSlotKind::LOAD_IC);
CHECK_SLOT_KIND(helper, 5, FeedbackVectorSlotKind::LOAD_IC);
CHECK_SLOT_KIND(helper, 6, FeedbackVectorSlotKind::INTERPRETER_BINARYOP_IC);
}
}
TEST(VectorStoreICBasic) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
CompileRun(
"function f(a) {"
" a.foo = 5;"
"}"
"var a = { foo: 3 };"
"f(a);"
"f(a);"
"f(a);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC slot.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(1, helper.slot_count());
FeedbackVectorSlot slot(0);
StoreICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
} // namespace