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// Server sends a large string. Client counts bytes and pauses every few
// seconds. Makes sure that pause and resume work properly.
var common = require('../common');
var assert = require('assert');
var tls = require('tls');
var fs = require('fs');
var body = '';
process.stdout.write('build body...');
for (var i = 0; i < 1024 * 1024; i++) {
body += 'hello world\n';
}
process.stdout.write('done\n');
var options = {
key: fs.readFileSync(common.fixturesDir + '/keys/agent2-key.pem'),
cert: fs.readFileSync(common.fixturesDir + '/keys/agent2-cert.pem')
};
var connections = 0;
var server = tls.Server(options, function(socket) {
socket.end(body);
connections++;
});
var recvCount = 0;
server.listen(common.PORT, function() {
var client = tls.connect({
port: common.PORT,
rejectUnauthorized: false
});
client.on('data', function(d) {
process.stdout.write('.');
recvCount += d.length;
client.pause();
process.nextTick(function() {
client.resume();
});
});
client.on('close', function() {
console.error('close');
server.close();
clearTimeout(timeout);
});
});
function displayCounts() {
console.log('body.length: %d', body.length);
console.log(' recvCount: %d', recvCount);
}
var timeout = setTimeout(displayCounts, 10 * 1000);
process.on('exit', function() {
displayCounts();
assert.equal(1, connections);
assert.equal(body.length, recvCount);
});