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#include "node.h"
#include "node_natives.h"
#include "v8.h"
#include "env.h"
#include "env-inl.h"
namespace node {
using v8::HandleScope;
using v8::Local;
using v8::NewStringType;
using v8::Object;
using v8::String;
Local<String> MainSource(Environment* env) {
return String::NewFromUtf8(
env->isolate(),
reinterpret_cast<const char*>(internal_bootstrap_node_native),
NewStringType::kNormal,
sizeof(internal_bootstrap_node_native)).ToLocalChecked();
}
void DefineJavaScript(Environment* env, Local<Object> target) {
HandleScope scope(env->isolate());
for (auto native : natives) {
if (native.source != internal_bootstrap_node_native) {
Local<String> name = String::NewFromUtf8(env->isolate(), native.name);
Local<String> source =
String::NewFromUtf8(
env->isolate(), reinterpret_cast<const char*>(native.source),
NewStringType::kNormal, native.source_len).ToLocalChecked();
target->Set(name, source);
}
}
}
} // namespace node