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#ifndef node_net_h
#define node_net_h
#include "node.h"
#include <v8.h>
#include <oi_socket.h>
namespace node {
class Acceptor;
class Connection : public ObjectWrap {
public:
static void Initialize (v8::Handle<v8::Object> target);
virtual size_t size (void) { return sizeof(Connection); };
protected:
/* v8 interface */
static v8::Persistent<v8::FunctionTemplate> constructor_template;
static v8::Handle<v8::Value> New (const v8::Arguments& args);
static v8::Handle<v8::Value> Connect (const v8::Arguments& args);
static v8::Handle<v8::Value> Send (const v8::Arguments& args);
static v8::Handle<v8::Value> SendUtf8 (const v8::Arguments& args);
static v8::Handle<v8::Value> Close (const v8::Arguments& args);
static v8::Handle<v8::Value> FullClose (const v8::Arguments& args);
static v8::Handle<v8::Value> ForceClose (const v8::Arguments& args);
static v8::Handle<v8::Value> SetEncoding (const v8::Arguments& args);
static v8::Handle<v8::Value> ReadyStateGetter (v8::Local<v8::String> _,
const v8::AccessorInfo& info);
Connection (v8::Handle<v8::Object> handle);
virtual ~Connection ();
int Connect (struct addrinfo *address) {
return oi_socket_connect (&socket_, address);
}
void Send (oi_buf *buf) { oi_socket_write(&socket_, buf); }
void Close (void) { oi_socket_close(&socket_); }
void FullClose (void) { oi_socket_full_close(&socket_); }
void ForceClose (void) { oi_socket_force_close(&socket_); }
void SetAcceptor (v8::Handle<v8::Object> acceptor_handle);
virtual void OnConnect (void);
virtual void OnReceive (const void *buf, size_t len);
virtual void OnDrain (void);
virtual void OnEOF (void);
virtual void OnDisconnect (void);
virtual void OnTimeout (void);
v8::Local<v8::Object> GetProtocol (void);
enum encoding encoding_;
enum readyState { OPEN, OPENING, CLOSED, READ_ONLY, WRITE_ONLY };
bool opening;
enum readyState ReadyState (void);
private:
/* liboi callbacks */
static void on_connect (oi_socket *s) {
Connection *connection = static_cast<Connection*> (s->data);
connection->OnConnect();
}
static void on_read (oi_socket *s, const void *buf, size_t len) {
Connection *connection = static_cast<Connection*> (s->data);
if (len == 0)
connection->OnEOF();
else
connection->OnReceive(buf, len);
}
static void on_drain (oi_socket *s) {
Connection *connection = static_cast<Connection*> (s->data);
connection->OnDrain();
}
static void on_close (oi_socket *s) {
Connection *connection = static_cast<Connection*> (s->data);
connection->OnDisconnect();
/*
if (s->errorno)
printf("socket died with error %d\n", s->errorno);
*/
connection->Detach();
}
static void on_timeout (oi_socket *s) {
Connection *connection = static_cast<Connection*> (s->data);
connection->OnTimeout();
}
void Init (void); // constructor helper.
static int Resolve (eio_req *req);
static int AfterResolve (eio_req *req);
char *host_;
char *port_;
oi_socket socket_;
friend class Acceptor;
};
class Acceptor : public ObjectWrap {
public:
static void Initialize (v8::Handle<v8::Object> target);
virtual size_t size (void) { return sizeof(Acceptor); };
protected:
static v8::Persistent<v8::FunctionTemplate> constructor_template;
static v8::Handle<v8::Value> New (const v8::Arguments& args);
static v8::Handle<v8::Value> Listen (const v8::Arguments& args);
static v8::Handle<v8::Value> Close (const v8::Arguments& args);
Acceptor (v8::Handle<v8::Object> handle,
v8::Handle<v8::Function> connection_handler,
v8::Handle<v8::Object> options);
virtual ~Acceptor () { Close(); }
int Listen (struct addrinfo *address) {
int r = oi_server_listen (&server_, address);
if(r != 0) return r;
oi_server_attach (EV_DEFAULT_ &server_);
Attach();
return 0;
}
void Close ( ) {
oi_server_close (&server_);
Detach();
}
virtual v8::Handle<v8::FunctionTemplate> GetConnectionTemplate (void);
virtual Connection* UnwrapConnection (v8::Local<v8::Object> connection);
private:
Connection* OnConnection (struct sockaddr *addr, socklen_t len);
static oi_socket* on_connection (oi_server *s, struct sockaddr *addr, socklen_t len) {
Acceptor *acceptor = static_cast<Acceptor*> (s->data);
Connection *connection = acceptor->OnConnection (addr, len);
return &connection->socket_;
}
oi_server server_;
};
} // namespace node
#endif