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// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_SERIALIZE_H_
#define V8_SERIALIZE_H_
#include "hashmap.h"
namespace v8 {
namespace internal {
// A TypeCode is used to distinguish different kinds of external reference.
// It is a single bit to make testing for types easy.
enum TypeCode {
UNCLASSIFIED, // One-of-a-kind references.
BUILTIN,
RUNTIME_FUNCTION,
IC_UTILITY,
DEBUG_ADDRESS,
STATS_COUNTER,
TOP_ADDRESS,
C_BUILTIN,
EXTENSION,
ACCESSOR,
RUNTIME_ENTRY,
STUB_CACHE_TABLE,
LAZY_DEOPTIMIZATION
};
const int kTypeCodeCount = LAZY_DEOPTIMIZATION + 1;
const int kFirstTypeCode = UNCLASSIFIED;
const int kReferenceIdBits = 16;
const int kReferenceIdMask = (1 << kReferenceIdBits) - 1;
const int kReferenceTypeShift = kReferenceIdBits;
const int kDebugRegisterBits = 4;
const int kDebugIdShift = kDebugRegisterBits;
const int kDeoptTableSerializeEntryCount = 8;
// ExternalReferenceTable is a helper class that defines the relationship
// between external references and their encodings. It is used to build
// hashmaps in ExternalReferenceEncoder and ExternalReferenceDecoder.
class ExternalReferenceTable {
public:
static ExternalReferenceTable* instance(Isolate* isolate);
~ExternalReferenceTable() { }
int size() const { return refs_.length(); }
Address address(int i) { return refs_[i].address; }
uint32_t code(int i) { return refs_[i].code; }
const char* name(int i) { return refs_[i].name; }
int max_id(int code) { return max_id_[code]; }
private:
explicit ExternalReferenceTable(Isolate* isolate) : refs_(64) {
PopulateTable(isolate);
}
struct ExternalReferenceEntry {
Address address;
uint32_t code;
const char* name;
};
void PopulateTable(Isolate* isolate);
// For a few types of references, we can get their address from their id.
void AddFromId(TypeCode type,
uint16_t id,
const char* name,
Isolate* isolate);
// For other types of references, the caller will figure out the address.
void Add(Address address, TypeCode type, uint16_t id, const char* name);
List<ExternalReferenceEntry> refs_;
int max_id_[kTypeCodeCount];
};
class ExternalReferenceEncoder {
public:
ExternalReferenceEncoder();
uint32_t Encode(Address key) const;
const char* NameOfAddress(Address key) const;
private:
HashMap encodings_;
static uint32_t Hash(Address key) {
return static_cast<uint32_t>(reinterpret_cast<uintptr_t>(key) >> 2);
}
int IndexOf(Address key) const;
static bool Match(void* key1, void* key2) { return key1 == key2; }
void Put(Address key, int index);
Isolate* isolate_;
};
class ExternalReferenceDecoder {
public:
ExternalReferenceDecoder();
~ExternalReferenceDecoder();
Address Decode(uint32_t key) const {
if (key == 0) return NULL;
return *Lookup(key);
}
private:
Address** encodings_;
Address* Lookup(uint32_t key) const {
int type = key >> kReferenceTypeShift;
ASSERT(kFirstTypeCode <= type && type < kTypeCodeCount);
int id = key & kReferenceIdMask;
return &encodings_[type][id];
}
void Put(uint32_t key, Address value) {
*Lookup(key) = value;
}
Isolate* isolate_;
};
class SnapshotByteSource {
public:
SnapshotByteSource(const byte* array, int length)
: data_(array), length_(length), position_(0) { }
bool HasMore() { return position_ < length_; }
int Get() {
ASSERT(position_ < length_);
return data_[position_++];
}
int32_t GetUnalignedInt() {
#if defined(V8_HOST_CAN_READ_UNALIGNED) && __BYTE_ORDER == __LITTLE_ENDIAN
int32_t answer;
ASSERT(position_ + sizeof(answer) <= length_ + 0u);
answer = *reinterpret_cast<const int32_t*>(data_ + position_);
#else
int32_t answer = data_[position_];
answer |= data_[position_ + 1] << 8;
answer |= data_[position_ + 2] << 16;
answer |= data_[position_ + 3] << 24;
#endif
return answer;
}
void Advance(int by) { position_ += by; }
inline void CopyRaw(byte* to, int number_of_bytes);
inline int GetInt();
bool AtEOF();
int position() { return position_; }
private:
const byte* data_;
int length_;
int position_;
};
// The Serializer/Deserializer class is a common superclass for Serializer and
// Deserializer which is used to store common constants and methods used by
// both.
class SerializerDeserializer: public ObjectVisitor {
public:
static void Iterate(ObjectVisitor* visitor);
static int nop() { return kNop; }
protected:
// Where the pointed-to object can be found:
enum Where {
kNewObject = 0, // Object is next in snapshot.
// 1-6 One per space.
kRootArray = 0x9, // Object is found in root array.
kPartialSnapshotCache = 0xa, // Object is in the cache.
kExternalReference = 0xb, // Pointer to an external reference.
kSkip = 0xc, // Skip n bytes.
kNop = 0xd, // Does nothing, used to pad.
// 0xe-0xf Free.
kBackref = 0x10, // Object is described relative to end.
// 0x11-0x16 One per space.
kBackrefWithSkip = 0x18, // Object is described relative to end.
// 0x19-0x1e One per space.
// 0x20-0x3f Used by misc. tags below.
kPointedToMask = 0x3f
};
// How to code the pointer to the object.
enum HowToCode {
kPlain = 0, // Straight pointer.
// What this means depends on the architecture:
kFromCode = 0x40, // A pointer inlined in code.
kHowToCodeMask = 0x40
};
// For kRootArrayConstants
enum WithSkip {
kNoSkipDistance = 0,
kHasSkipDistance = 0x40,
kWithSkipMask = 0x40
};
// Where to point within the object.
enum WhereToPoint {
kStartOfObject = 0,
kInnerPointer = 0x80, // First insn in code object or payload of cell.
kWhereToPointMask = 0x80
};
// Misc.
// Raw data to be copied from the snapshot. This byte code does not advance
// the current pointer, which is used for code objects, where we write the
// entire code in one memcpy, then fix up stuff with kSkip and other byte
// codes that overwrite data.
static const int kRawData = 0x20;
// Some common raw lengths: 0x21-0x3f. These autoadvance the current pointer.
// A tag emitted at strategic points in the snapshot to delineate sections.
// If the deserializer does not find these at the expected moments then it
// is an indication that the snapshot and the VM do not fit together.
// Examine the build process for architecture, version or configuration
// mismatches.
static const int kSynchronize = 0x70;
// Used for the source code of the natives, which is in the executable, but
// is referred to from external strings in the snapshot.
static const int kNativesStringResource = 0x71;
static const int kRepeat = 0x72;
static const int kConstantRepeat = 0x73;
// 0x73-0x7f Repeat last word (subtract 0x72 to get the count).
static const int kMaxRepeats = 0x7f - 0x72;
static int CodeForRepeats(int repeats) {
ASSERT(repeats >= 1 && repeats <= kMaxRepeats);
return 0x72 + repeats;
}
static int RepeatsForCode(int byte_code) {
ASSERT(byte_code >= kConstantRepeat && byte_code <= 0x7f);
return byte_code - 0x72;
}
static const int kRootArrayConstants = 0xa0;
// 0xa0-0xbf Things from the first 32 elements of the root array.
static const int kRootArrayNumberOfConstantEncodings = 0x20;
static int RootArrayConstantFromByteCode(int byte_code) {
return byte_code & 0x1f;
}
static const int kNumberOfSpaces = LO_SPACE;
static const int kAnyOldSpace = -1;
// A bitmask for getting the space out of an instruction.
static const int kSpaceMask = 7;
};
int SnapshotByteSource::GetInt() {
// This way of variable-length encoding integers does not suffer from branch
// mispredictions.
uint32_t answer = GetUnalignedInt();
int bytes = answer & 3;
Advance(bytes);
uint32_t mask = 0xffffffffu;
mask >>= 32 - (bytes << 3);
answer &= mask;
answer >>= 2;
return answer;
}
void SnapshotByteSource::CopyRaw(byte* to, int number_of_bytes) {
OS::MemCopy(to, data_ + position_, number_of_bytes);
position_ += number_of_bytes;
}
// A Deserializer reads a snapshot and reconstructs the Object graph it defines.
class Deserializer: public SerializerDeserializer {
public:
// Create a deserializer from a snapshot byte source.
explicit Deserializer(SnapshotByteSource* source);
virtual ~Deserializer();
// Deserialize the snapshot into an empty heap.
void Deserialize();
// Deserialize a single object and the objects reachable from it.
void DeserializePartial(Object** root);
void set_reservation(int space_number, int reservation) {
ASSERT(space_number >= 0);
ASSERT(space_number <= LAST_SPACE);
reservations_[space_number] = reservation;
}
private:
virtual void VisitPointers(Object** start, Object** end);
virtual void VisitExternalReferences(Address* start, Address* end) {
UNREACHABLE();
}
virtual void VisitRuntimeEntry(RelocInfo* rinfo) {
UNREACHABLE();
}
// Allocation sites are present in the snapshot, and must be linked into
// a list at deserialization time.
void RelinkAllocationSite(AllocationSite* site);
// Fills in some heap data in an area from start to end (non-inclusive). The
// space id is used for the write barrier. The object_address is the address
// of the object we are writing into, or NULL if we are not writing into an
// object, i.e. if we are writing a series of tagged values that are not on
// the heap.
void ReadChunk(
Object** start, Object** end, int space, Address object_address);
void ReadObject(int space_number, Object** write_back);
// This routine both allocates a new object, and also keeps
// track of where objects have been allocated so that we can
// fix back references when deserializing.
Address Allocate(int space_index, int size) {
Address address = high_water_[space_index];
high_water_[space_index] = address + size;
return address;
}
// This returns the address of an object that has been described in the
// snapshot as being offset bytes back in a particular space.
HeapObject* GetAddressFromEnd(int space) {
int offset = source_->GetInt();
offset <<= kObjectAlignmentBits;
return HeapObject::FromAddress(high_water_[space] - offset);
}
// Cached current isolate.
Isolate* isolate_;
SnapshotByteSource* source_;
// This is the address of the next object that will be allocated in each
// space. It is used to calculate the addresses of back-references.
Address high_water_[LAST_SPACE + 1];
int reservations_[LAST_SPACE + 1];
static const intptr_t kUninitializedReservation = -1;
ExternalReferenceDecoder* external_reference_decoder_;
DISALLOW_COPY_AND_ASSIGN(Deserializer);
};
class SnapshotByteSink {
public:
virtual ~SnapshotByteSink() { }
virtual void Put(int byte, const char* description) = 0;
virtual void PutSection(int byte, const char* description) {
Put(byte, description);
}
void PutInt(uintptr_t integer, const char* description);
virtual int Position() = 0;
};
// Mapping objects to their location after deserialization.
// This is used during building, but not at runtime by V8.
class SerializationAddressMapper {
public:
SerializationAddressMapper()
: no_allocation_(),
serialization_map_(new HashMap(&SerializationMatchFun)) { }
~SerializationAddressMapper() {
delete serialization_map_;
}
bool IsMapped(HeapObject* obj) {
return serialization_map_->Lookup(Key(obj), Hash(obj), false) != NULL;
}
int MappedTo(HeapObject* obj) {
ASSERT(IsMapped(obj));
return static_cast<int>(reinterpret_cast<intptr_t>(
serialization_map_->Lookup(Key(obj), Hash(obj), false)->value));
}
void AddMapping(HeapObject* obj, int to) {
ASSERT(!IsMapped(obj));
HashMap::Entry* entry =
serialization_map_->Lookup(Key(obj), Hash(obj), true);
entry->value = Value(to);
}
private:
static bool SerializationMatchFun(void* key1, void* key2) {
return key1 == key2;
}
static uint32_t Hash(HeapObject* obj) {
return static_cast<int32_t>(reinterpret_cast<intptr_t>(obj->address()));
}
static void* Key(HeapObject* obj) {
return reinterpret_cast<void*>(obj->address());
}
static void* Value(int v) {
return reinterpret_cast<void*>(v);
}
DisallowHeapAllocation no_allocation_;
HashMap* serialization_map_;
DISALLOW_COPY_AND_ASSIGN(SerializationAddressMapper);
};
class CodeAddressMap;
// There can be only one serializer per V8 process.
class Serializer : public SerializerDeserializer {
public:
explicit Serializer(SnapshotByteSink* sink);
~Serializer();
void VisitPointers(Object** start, Object** end);
// You can call this after serialization to find out how much space was used
// in each space.
int CurrentAllocationAddress(int space) {
ASSERT(space < kNumberOfSpaces);
return fullness_[space];
}
static void Enable();
static void Disable();
// Call this when you have made use of the fact that there is no serialization
// going on.
static void TooLateToEnableNow() { too_late_to_enable_now_ = true; }
static bool enabled() { return serialization_enabled_; }
SerializationAddressMapper* address_mapper() { return &address_mapper_; }
void PutRoot(int index,
HeapObject* object,
HowToCode how,
WhereToPoint where,
int skip);
protected:
static const int kInvalidRootIndex = -1;
int RootIndex(HeapObject* heap_object, HowToCode from);
virtual bool ShouldBeInThePartialSnapshotCache(HeapObject* o) = 0;
intptr_t root_index_wave_front() { return root_index_wave_front_; }
void set_root_index_wave_front(intptr_t value) {
ASSERT(value >= root_index_wave_front_);
root_index_wave_front_ = value;
}
class ObjectSerializer : public ObjectVisitor {
public:
ObjectSerializer(Serializer* serializer,
Object* o,
SnapshotByteSink* sink,
HowToCode how_to_code,
WhereToPoint where_to_point)
: serializer_(serializer),
object_(HeapObject::cast(o)),
sink_(sink),
reference_representation_(how_to_code + where_to_point),
bytes_processed_so_far_(0),
code_object_(o->IsCode()),
code_has_been_output_(false) { }
void Serialize();
void VisitPointers(Object** start, Object** end);
void VisitEmbeddedPointer(RelocInfo* target);
void VisitExternalReferences(Address* start, Address* end);
void VisitExternalReference(RelocInfo* rinfo);
void VisitCodeTarget(RelocInfo* target);
void VisitCodeEntry(Address entry_address);
void VisitCell(RelocInfo* rinfo);
void VisitRuntimeEntry(RelocInfo* reloc);
// Used for seralizing the external strings that hold the natives source.
void VisitExternalAsciiString(
v8::String::ExternalAsciiStringResource** resource);
// We can't serialize a heap with external two byte strings.
void VisitExternalTwoByteString(
v8::String::ExternalStringResource** resource) {
UNREACHABLE();
}
private:
enum ReturnSkip { kCanReturnSkipInsteadOfSkipping, kIgnoringReturn };
// This function outputs or skips the raw data between the last pointer and
// up to the current position. It optionally can just return the number of
// bytes to skip instead of performing a skip instruction, in case the skip
// can be merged into the next instruction.
int OutputRawData(Address up_to, ReturnSkip return_skip = kIgnoringReturn);
Serializer* serializer_;
HeapObject* object_;
SnapshotByteSink* sink_;
int reference_representation_;
int bytes_processed_so_far_;
bool code_object_;
bool code_has_been_output_;
};
virtual void SerializeObject(Object* o,
HowToCode how_to_code,
WhereToPoint where_to_point,
int skip) = 0;
void SerializeReferenceToPreviousObject(
int space,
int address,
HowToCode how_to_code,
WhereToPoint where_to_point,
int skip);
void InitializeAllocators();
// This will return the space for an object.
static int SpaceOfObject(HeapObject* object);
int Allocate(int space, int size);
int EncodeExternalReference(Address addr) {
return external_reference_encoder_->Encode(addr);
}
int SpaceAreaSize(int space);
Isolate* isolate_;
// Keep track of the fullness of each space in order to generate
// relative addresses for back references.
int fullness_[LAST_SPACE + 1];
SnapshotByteSink* sink_;
int current_root_index_;
ExternalReferenceEncoder* external_reference_encoder_;
static bool serialization_enabled_;
// Did we already make use of the fact that serialization was not enabled?
static bool too_late_to_enable_now_;
SerializationAddressMapper address_mapper_;
intptr_t root_index_wave_front_;
void Pad();
friend class ObjectSerializer;
friend class Deserializer;
private:
static CodeAddressMap* code_address_map_;
DISALLOW_COPY_AND_ASSIGN(Serializer);
};
class PartialSerializer : public Serializer {
public:
PartialSerializer(Serializer* startup_snapshot_serializer,
SnapshotByteSink* sink)
: Serializer(sink),
startup_serializer_(startup_snapshot_serializer) {
set_root_index_wave_front(Heap::kStrongRootListLength);
}
// Serialize the objects reachable from a single object pointer.
virtual void Serialize(Object** o);
virtual void SerializeObject(Object* o,
HowToCode how_to_code,
WhereToPoint where_to_point,
int skip);
protected:
virtual int PartialSnapshotCacheIndex(HeapObject* o);
virtual bool ShouldBeInThePartialSnapshotCache(HeapObject* o) {
// Scripts should be referred only through shared function infos. We can't
// allow them to be part of the partial snapshot because they contain a
// unique ID, and deserializing several partial snapshots containing script
// would cause dupes.
ASSERT(!o->IsScript());
return o->IsName() || o->IsSharedFunctionInfo() ||
o->IsHeapNumber() || o->IsCode() ||
o->IsScopeInfo() ||
o->map() == HEAP->fixed_cow_array_map();
}
private:
Serializer* startup_serializer_;
DISALLOW_COPY_AND_ASSIGN(PartialSerializer);
};
class StartupSerializer : public Serializer {
public:
explicit StartupSerializer(SnapshotByteSink* sink) : Serializer(sink) {
// Clear the cache of objects used by the partial snapshot. After the
// strong roots have been serialized we can create a partial snapshot
// which will repopulate the cache with objects needed by that partial
// snapshot.
Isolate::Current()->set_serialize_partial_snapshot_cache_length(0);
}
// Serialize the current state of the heap. The order is:
// 1) Strong references.
// 2) Partial snapshot cache.
// 3) Weak references (e.g. the string table).
virtual void SerializeStrongReferences();
virtual void SerializeObject(Object* o,
HowToCode how_to_code,
WhereToPoint where_to_point,
int skip);
void SerializeWeakReferences();
void Serialize() {
SerializeStrongReferences();
SerializeWeakReferences();
Pad();
}
private:
virtual bool ShouldBeInThePartialSnapshotCache(HeapObject* o) {
return false;
}
};
} } // namespace v8::internal
#endif // V8_SERIALIZE_H_