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// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Flags: --expose-debug-as debug
// Check that the ScopeIterator can properly recreate the scope at
// every point when stepping through functions.
var Debug = debug.Debug;
function listener(event, exec_state, event_data, data) {
if (event == Debug.DebugEvent.Break) {
// Access scope details.
var scope_count = exec_state.frame().scopeCount();
for (var i = 0; i < scope_count; i++) {
var scope = exec_state.frame().scope(i);
// assertTrue(scope.isScope());
scope.scopeType();
scope.scopeObject();
}
// Do steps until we reach the global scope again.
exec_state.prepareStep(Debug.StepAction.StepIn);
}
}
Debug.setListener(listener);
var q = 42;
var prefixes = [ "debugger; ",
"if (false) { try { throw 0; } catch(x) { this.x = x; } }; debugger; " ];
var bodies = [ "1",
"1 ",
"1;",
"1; ",
"q",
"q ",
"q;",
"q; ",
"try { throw 'stuff' } catch (e) { e = 1; }",
"try { throw 'stuff' } catch (e) { e = 1; } ",
"try { throw 'stuff' } catch (e) { e = 1; };",
"try { throw 'stuff' } catch (e) { e = 1; }; " ];
// Test global eval and function constructor.
for (var i = 0; i < prefixes.length; ++i) {
var pre = prefixes[i];
for (var j = 0; j < bodies.length; ++j) {
var body = bodies[j];
eval("'use strict'; " + pre + body);
}
}