7.1 KiB
Overview
libuv is a multi-platform support library with a focus on asynchronous I/O. It was primarily developed for use by Node.js, but it's also used by Luvit, Julia, pyuv, and others.
Feature highlights
-
Full-featured event loop backed by epoll, kqueue, IOCP, event ports.
-
Asynchronous TCP and UDP sockets
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Asynchronous DNS resolution
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Asynchronous file and file system operations
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File system events
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ANSI escape code controlled TTY
-
IPC with socket sharing, using Unix domain sockets or named pipes (Windows)
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Child processes
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Thread pool
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Signal handling
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High resolution clock
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Threading and synchronization primitives
Versioning
Starting with version 1.0.0 libuv follows the semantic versioning scheme. The API change and backwards compatibility rules are those indicated by SemVer. libuv will keep a stable ABI across major releases.
Community
Documentation
Official API documentation
Located in the docs/ subdirectory. It uses the Sphinx framework, which makes it possible to build the documentation in multiple formats.
Show different supported building options:
$ make help
Build documentation as HTML:
$ make html
Build documentation as HTML and live reload it when it changes (this requires sphinx-autobuild to be installed and is only supported on Unix):
$ make livehtml
Build documentation as man pages:
$ make man
Build documentation as ePub:
$ make epub
NOTE: Windows users need to use make.bat instead of plain 'make'.
Documentation can be browsed online here.
The tests and benchmarks also serve as API specification and usage examples.
Other resources
- An Introduction to libuv — An overview of libuv with tutorials.
- LXJS 2012 talk — High-level introductory talk about libuv.
- libuv-dox — Documenting types and methods of libuv, mostly by reading uv.h.
- learnuv — Learn uv for fun and profit, a self guided workshop to libuv.
These resources are not handled by libuv maintainers and might be out of date. Please verify it before opening new issues.
Downloading
libuv can be downloaded either from the GitHub repository or from the downloads site.
Starting with libuv 1.7.0, binaries for Windows are also provided. This is to be considered EXPERIMENTAL.
Before verifying the git tags or signature files, importing the relevant keys is necessary. Key IDs are listed in the MAINTAINERS file, but are also available as git blob objects for easier use.
Importing a key the usual way:
$ gpg --keyserver pool.sks-keyservers.net \
--recv-keys AE9BC059
Importing a key from a git blob object:
$ git show pubkey-saghul | gpg --import
Verifying releases
Git tags are signed with the developer's key, they can be verified as follows:
$ git verify-tag v1.6.1
Starting with libuv 1.7.0, the tarballs stored in the downloads site are signed and an accompanying signature file sit alongside each. Once both the release tarball and the signature file are downloaded, the file can be verified as follows:
$ gpg --verify libuv-1.7.0.tar.gz.sign
Build Instructions
For GCC there are two build methods: via autotools or via GYP. GYP is a meta-build system which can generate MSVS, Makefile, and XCode backends. It is best used for integration into other projects.
To build with autotools:
$ sh autogen.sh
$ ./configure
$ make
$ make check
$ make install
Windows
First, Python 2.6 or 2.7 must be installed as it is required by GYP.
If python is not in your path, set the environment variable PYTHON
to its
location. For example: set PYTHON=C:\Python27\python.exe
To build with Visual Studio, launch a git shell (e.g. Cmd or PowerShell) and run vcbuild.bat which will checkout the GYP code into build/gyp and generate uv.sln as well as related project files.
To have GYP generate build script for another system, checkout GYP into the project tree manually:
$ git clone https://chromium.googlesource.com/external/gyp.git build/gyp
Unix
For Debug builds (recommended) run:
$ ./gyp_uv.py -f make
$ make -C out
For Release builds run:
$ ./gyp_uv.py -f make
$ BUILDTYPE=Release make -C out
Run ./gyp_uv.py -f make -Dtarget_arch=x32
to build x32 binaries.
OS X
Run:
$ ./gyp_uv.py -f xcode
$ xcodebuild -ARCHS="x86_64" -project uv.xcodeproj \
-configuration Release -target All
Using Homebrew:
$ brew install --HEAD libuv
Note to OS X users:
Make sure that you specify the architecture you wish to build for in the "ARCHS" flag. You can specify more than one by delimiting with a space (e.g. "x86_64 i386").
Android
Run:
$ source ./android-configure NDK_PATH gyp
$ make -C out
Note for UNIX users: compile your project with -D_LARGEFILE_SOURCE
and
-D_FILE_OFFSET_BITS=64
. GYP builds take care of that automatically.
Using Ninja
To use ninja for build on ninja supported platforms, run:
$ ./gyp_uv.py -f ninja
$ ninja -C out/Debug #for debug build OR
$ ninja -C out/Release
Running tests
Run:
$ ./gyp_uv.py -f make
$ make -C out
$ ./out/Debug/run-tests
Supported Platforms
Microsoft Windows operating systems since Windows XP SP2. It can be built with either Visual Studio or MinGW. Consider using Visual Studio Express 2010 or later if you do not have a full Visual Studio license.
Linux using the GCC toolchain.
OS X using the GCC or XCode toolchain.
Solaris 121 and later using GCC toolchain.
AIX 6 and later using GCC toolchain (see notes).
AIX Notes
AIX support for filesystem events requires the non-default IBM bos.ahafs
package to be installed. This package provides the AIX Event Infrastructure
that is detected by autoconf
.
IBM documentation
describes the package in more detail.
AIX support for filesystem events is not compiled when building with gyp
.
Patches
See the guidelines for contributing.