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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* See http://nikhilm.github.com/uvbook/ for an introduction. */
#ifndef UV_H
#define UV_H
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
/* Windows - set up dll import/export decorators. */
# if defined(BUILDING_UV_SHARED)
/* Building shared library. */
# define UV_EXTERN __declspec(dllexport)
# elif defined(USING_UV_SHARED)
/* Using shared library. */
# define UV_EXTERN __declspec(dllimport)
# else
/* Building static library. */
# define UV_EXTERN /* nothing */
# endif
#elif __GNUC__ >= 4
# define UV_EXTERN __attribute__((visibility("default")))
#else
# define UV_EXTERN /* nothing */
#endif
#include "uv-errno.h"
#include <stddef.h>
#if defined(_MSC_VER) && _MSC_VER < 1600
# include "stdint-msvc2008.h"
#else
# include <stdint.h>
#endif
#if defined(_WIN32)
# include "uv-win.h"
#else
# include "uv-unix.h"
#endif
/* Expand this list if necessary. */
#define UV_ERRNO_MAP(XX) \
XX(E2BIG, "argument list too long") \
XX(EACCES, "permission denied") \
XX(EADDRINUSE, "address already in use") \
XX(EADDRNOTAVAIL, "address not available") \
XX(EAFNOSUPPORT, "address family not supported") \
XX(EAGAIN, "resource temporarily unavailable") \
XX(EAI_ADDRFAMILY, "address family not supported") \
XX(EAI_AGAIN, "temporary failure") \
XX(EAI_BADFLAGS, "bad ai_flags value") \
XX(EAI_BADHINTS, "invalid value for hints") \
XX(EAI_CANCELED, "request canceled") \
XX(EAI_FAIL, "permanent failure") \
XX(EAI_FAMILY, "ai_family not supported") \
XX(EAI_MEMORY, "out of memory") \
XX(EAI_NODATA, "no address") \
XX(EAI_NONAME, "unknown node or service") \
XX(EAI_OVERFLOW, "argument buffer overflow") \
XX(EAI_PROTOCOL, "resolved protocol is unknown") \
XX(EAI_SERVICE, "service not available for socket type") \
XX(EAI_SOCKTYPE, "socket type not supported") \
XX(EAI_SYSTEM, "system error") \
XX(EALREADY, "connection already in progress") \
XX(EBADF, "bad file descriptor") \
XX(EBUSY, "resource busy or locked") \
XX(ECANCELED, "operation canceled") \
XX(ECHARSET, "invalid Unicode character") \
XX(ECONNABORTED, "software caused connection abort") \
XX(ECONNREFUSED, "connection refused") \
XX(ECONNRESET, "connection reset by peer") \
XX(EDESTADDRREQ, "destination address required") \
XX(EEXIST, "file already exists") \
XX(EFAULT, "bad address in system call argument") \
XX(EHOSTUNREACH, "host is unreachable") \
XX(EINTR, "interrupted system call") \
XX(EINVAL, "invalid argument") \
XX(EIO, "i/o error") \
XX(EISCONN, "socket is already connected") \
XX(EISDIR, "illegal operation on a directory") \
XX(ELOOP, "too many symbolic links encountered") \
XX(EMFILE, "too many open files") \
XX(EMSGSIZE, "message too long") \
XX(ENAMETOOLONG, "name too long") \
XX(ENETDOWN, "network is down") \
XX(ENETUNREACH, "network is unreachable") \
XX(ENFILE, "file table overflow") \
XX(ENOBUFS, "no buffer space available") \
XX(ENODEV, "no such device") \
XX(ENOENT, "no such file or directory") \
XX(ENOMEM, "not enough memory") \
XX(ENONET, "machine is not on the network") \
XX(ENOSPC, "no space left on device") \
XX(ENOSYS, "function not implemented") \
XX(ENOTCONN, "socket is not connected") \
XX(ENOTDIR, "not a directory") \
XX(ENOTEMPTY, "directory not empty") \
XX(ENOTSOCK, "socket operation on non-socket") \
XX(ENOTSUP, "operation not supported on socket") \
XX(EPERM, "operation not permitted") \
XX(EPIPE, "broken pipe") \
XX(EPROTO, "protocol error") \
XX(EPROTONOSUPPORT, "protocol not supported") \
XX(EPROTOTYPE, "protocol wrong type for socket") \
XX(EROFS, "read-only file system") \
XX(ESHUTDOWN, "cannot send after transport endpoint shutdown") \
XX(ESPIPE, "invalid seek") \
XX(ESRCH, "no such process") \
XX(ETIMEDOUT, "connection timed out") \
XX(EXDEV, "cross-device link not permitted") \
XX(UNKNOWN, "unknown error") \
XX(EOF, "end of file") \
#define UV_HANDLE_TYPE_MAP(XX) \
XX(ASYNC, async) \
XX(CHECK, check) \
XX(FS_EVENT, fs_event) \
XX(FS_POLL, fs_poll) \
XX(HANDLE, handle) \
XX(IDLE, idle) \
XX(NAMED_PIPE, pipe) \
XX(POLL, poll) \
XX(PREPARE, prepare) \
XX(PROCESS, process) \
XX(STREAM, stream) \
XX(TCP, tcp) \
XX(TIMER, timer) \
XX(TTY, tty) \
XX(UDP, udp) \
XX(SIGNAL, signal) \
#define UV_REQ_TYPE_MAP(XX) \
XX(REQ, req) \
XX(CONNECT, connect) \
XX(WRITE, write) \
XX(SHUTDOWN, shutdown) \
XX(UDP_SEND, udp_send) \
XX(FS, fs) \
XX(WORK, work) \
XX(GETADDRINFO, getaddrinfo) \
typedef enum {
#define XX(code, _) UV_ ## code = UV__ ## code,
UV_ERRNO_MAP(XX)
#undef XX
UV_ERRNO_MAX = UV__EOF - 1
} uv_errno_t;
typedef enum {
UV_UNKNOWN_HANDLE = 0,
#define XX(uc, lc) UV_##uc,
UV_HANDLE_TYPE_MAP(XX)
#undef XX
UV_FILE,
UV_HANDLE_TYPE_MAX
} uv_handle_type;
typedef enum {
UV_UNKNOWN_REQ = 0,
#define XX(uc, lc) UV_##uc,
UV_REQ_TYPE_MAP(XX)
#undef XX
UV_REQ_TYPE_PRIVATE
UV_REQ_TYPE_MAX
} uv_req_type;
/* Handle types. */
typedef struct uv_loop_s uv_loop_t;
typedef struct uv_handle_s uv_handle_t;
typedef struct uv_stream_s uv_stream_t;
typedef struct uv_tcp_s uv_tcp_t;
typedef struct uv_udp_s uv_udp_t;
typedef struct uv_pipe_s uv_pipe_t;
typedef struct uv_tty_s uv_tty_t;
typedef struct uv_poll_s uv_poll_t;
typedef struct uv_timer_s uv_timer_t;
typedef struct uv_prepare_s uv_prepare_t;
typedef struct uv_check_s uv_check_t;
typedef struct uv_idle_s uv_idle_t;
typedef struct uv_async_s uv_async_t;
typedef struct uv_process_s uv_process_t;
typedef struct uv_fs_event_s uv_fs_event_t;
typedef struct uv_fs_poll_s uv_fs_poll_t;
typedef struct uv_signal_s uv_signal_t;
/* Request types. */
typedef struct uv_req_s uv_req_t;
typedef struct uv_getaddrinfo_s uv_getaddrinfo_t;
typedef struct uv_shutdown_s uv_shutdown_t;
typedef struct uv_write_s uv_write_t;
typedef struct uv_connect_s uv_connect_t;
typedef struct uv_udp_send_s uv_udp_send_t;
typedef struct uv_fs_s uv_fs_t;
typedef struct uv_work_s uv_work_t;
/* None of the above. */
typedef struct uv_cpu_info_s uv_cpu_info_t;
typedef struct uv_interface_address_s uv_interface_address_t;
typedef enum {
UV_RUN_DEFAULT = 0,
UV_RUN_ONCE,
UV_RUN_NOWAIT
} uv_run_mode;
/*
* Returns the libuv version packed into a single integer. 8 bits are used for
* each component, with the patch number stored in the 8 least significant
* bits. E.g. for libuv 1.2.3 this would return 0x010203.
*/
UV_EXTERN unsigned int uv_version(void);
/*
* Returns the libuv version number as a string. For non-release versions
* "-pre" is appended, so the version number could be "1.2.3-pre".
*/
UV_EXTERN const char* uv_version_string(void);
/*
* This function must be called before any other functions in libuv.
*
* All functions besides uv_run() are non-blocking.
*
* All callbacks in libuv are made asynchronously. That is they are never
* made by the function that takes them as a parameter.
*/
UV_EXTERN uv_loop_t* uv_loop_new(void);
UV_EXTERN void uv_loop_delete(uv_loop_t*);
/*
* Returns the default loop.
*/
UV_EXTERN uv_loop_t* uv_default_loop(void);
/*
* This function runs the event loop. It will act differently depending on the
* specified mode:
* - UV_RUN_DEFAULT: Runs the event loop until the reference count drops to
* zero. Always returns zero.
* - UV_RUN_ONCE: Poll for new events once. Note that this function blocks if
* there are no pending events. Returns zero when done (no active handles
* or requests left), or non-zero if more events are expected (meaning you
* should run the event loop again sometime in the future).
* - UV_RUN_NOWAIT: Poll for new events once but don't block if there are no
* pending events.
*/
UV_EXTERN int uv_run(uv_loop_t*, uv_run_mode mode);
/*
* This function checks whether the reference count, the number of active
* handles or requests left in the event loop, is non-zero.
*/
UV_EXTERN int uv_loop_alive(const uv_loop_t* loop);
/*
* This function will stop the event loop by forcing uv_run to end
* as soon as possible, but not sooner than the next loop iteration.
* If this function was called before blocking for i/o, the loop won't
* block for i/o on this iteration.
*/
UV_EXTERN void uv_stop(uv_loop_t*);
/*
* Manually modify the event loop's reference count. Useful if the user wants
* to have a handle or timeout that doesn't keep the loop alive.
*/
UV_EXTERN void uv_ref(uv_handle_t*);
UV_EXTERN void uv_unref(uv_handle_t*);
UV_EXTERN int uv_has_ref(const uv_handle_t*);
/*
* Update the event loop's concept of "now". Libuv caches the current time
* at the start of the event loop tick in order to reduce the number of
* time-related system calls.
*
* You won't normally need to call this function unless you have callbacks
* that block the event loop for longer periods of time, where "longer" is
* somewhat subjective but probably on the order of a millisecond or more.
*/
UV_EXTERN void uv_update_time(uv_loop_t*);
/*
* Return the current timestamp in milliseconds. The timestamp is cached at
* the start of the event loop tick, see |uv_update_time()| for details and
* rationale.
*
* The timestamp increases monotonically from some arbitrary point in time.
* Don't make assumptions about the starting point, you will only get
* disappointed.
*
* Use uv_hrtime() if you need sub-millisecond granularity.
*/
UV_EXTERN uint64_t uv_now(uv_loop_t*);
/*
* Get backend file descriptor. Only kqueue, epoll and event ports are
* supported.
*
* This can be used in conjunction with `uv_run(loop, UV_RUN_NOWAIT)` to
* poll in one thread and run the event loop's event callbacks in another.
*
* Useful for embedding libuv's event loop in another event loop.
* See test/test-embed.c for an example.
*
* Note that embedding a kqueue fd in another kqueue pollset doesn't work on
* all platforms. It's not an error to add the fd but it never generates
* events.
*/
UV_EXTERN int uv_backend_fd(const uv_loop_t*);
/*
* Get the poll timeout. The return value is in milliseconds, or -1 for no
* timeout.
*/
UV_EXTERN int uv_backend_timeout(const uv_loop_t*);
/*
* Should prepare a buffer that libuv can use to read data into.
*
* `suggested_size` is a hint. Returning a buffer that is smaller is perfectly
* okay as long as `buf.len > 0`.
*
* If you return a buffer with `buf.len == 0`, libuv skips the read and calls
* your read or recv callback with nread=UV_ENOBUFS.
*
* Note that returning a zero-length buffer does not stop the handle, call
* uv_read_stop() or uv_udp_recv_stop() for that.
*/
typedef void (*uv_alloc_cb)(uv_handle_t* handle,
size_t suggested_size,
uv_buf_t* buf);
/*
* `nread` is > 0 if there is data available, 0 if libuv is done reading for
* now, or < 0 on error.
*
* The callee is responsible for closing the stream when an error happens.
* Trying to read from the stream again is undefined.
*
* The callee is responsible for freeing the buffer, libuv does not reuse it.
* The buffer may be a null buffer (where buf->base=NULL and buf->len=0) on
* EOF or error.
*/
typedef void (*uv_read_cb)(uv_stream_t* stream,
ssize_t nread,
const uv_buf_t* buf);
/*
* Just like the uv_read_cb except that if the pending parameter is true
* then you can use uv_accept() to pull the new handle into the process.
* If no handle is pending then pending will be UV_UNKNOWN_HANDLE.
*/
typedef void (*uv_read2_cb)(uv_pipe_t* pipe,
ssize_t nread,
const uv_buf_t* buf,
uv_handle_type pending);
typedef void (*uv_write_cb)(uv_write_t* req, int status);
typedef void (*uv_connect_cb)(uv_connect_t* req, int status);
typedef void (*uv_shutdown_cb)(uv_shutdown_t* req, int status);
typedef void (*uv_connection_cb)(uv_stream_t* server, int status);
typedef void (*uv_close_cb)(uv_handle_t* handle);
typedef void (*uv_poll_cb)(uv_poll_t* handle, int status, int events);
typedef void (*uv_timer_cb)(uv_timer_t* handle, int status);
/* TODO: do these really need a status argument? */
typedef void (*uv_async_cb)(uv_async_t* handle, int status);
typedef void (*uv_prepare_cb)(uv_prepare_t* handle, int status);
typedef void (*uv_check_cb)(uv_check_t* handle, int status);
typedef void (*uv_idle_cb)(uv_idle_t* handle, int status);
typedef void (*uv_exit_cb)(uv_process_t*, int64_t exit_status, int term_signal);
typedef void (*uv_walk_cb)(uv_handle_t* handle, void* arg);
typedef void (*uv_fs_cb)(uv_fs_t* req);
typedef void (*uv_work_cb)(uv_work_t* req);
typedef void (*uv_after_work_cb)(uv_work_t* req, int status);
typedef void (*uv_getaddrinfo_cb)(uv_getaddrinfo_t* req,
int status,
struct addrinfo* res);
typedef struct {
long tv_sec;
long tv_nsec;
} uv_timespec_t;
typedef struct {
uint64_t st_dev;
uint64_t st_mode;
uint64_t st_nlink;
uint64_t st_uid;
uint64_t st_gid;
uint64_t st_rdev;
uint64_t st_ino;
uint64_t st_size;
uint64_t st_blksize;
uint64_t st_blocks;
uint64_t st_flags;
uint64_t st_gen;
uv_timespec_t st_atim;
uv_timespec_t st_mtim;
uv_timespec_t st_ctim;
uv_timespec_t st_birthtim;
} uv_stat_t;
/*
* This will be called repeatedly after the uv_fs_event_t is initialized.
* If uv_fs_event_t was initialized with a directory the filename parameter
* will be a relative path to a file contained in the directory.
* The events parameter is an ORed mask of enum uv_fs_event elements.
*/
typedef void (*uv_fs_event_cb)(uv_fs_event_t* handle, const char* filename,
int events, int status);
typedef void (*uv_fs_poll_cb)(uv_fs_poll_t* handle,
int status,
const uv_stat_t* prev,
const uv_stat_t* curr);
typedef void (*uv_signal_cb)(uv_signal_t* handle, int signum);
typedef enum {
UV_LEAVE_GROUP = 0,
UV_JOIN_GROUP
} uv_membership;
/*
* Most functions return 0 on success or an error code < 0 on failure.
*/
UV_EXTERN const char* uv_strerror(int err);
UV_EXTERN const char* uv_err_name(int err);
#define UV_REQ_FIELDS \
/* public */ \
void* data; \
/* read-only */ \
uv_req_type type; \
/* private */ \
void* active_queue[2]; \
UV_REQ_PRIVATE_FIELDS \
/* Abstract base class of all requests. */
struct uv_req_s {
UV_REQ_FIELDS
};
/* Platform-specific request types */
UV_PRIVATE_REQ_TYPES
/*
* uv_shutdown_t is a subclass of uv_req_t
*
* Shutdown the outgoing (write) side of a duplex stream. It waits for
* pending write requests to complete. The handle should refer to a
* initialized stream. req should be an uninitialized shutdown request
* struct. The cb is called after shutdown is complete.
*/
UV_EXTERN int uv_shutdown(uv_shutdown_t* req, uv_stream_t* handle,
uv_shutdown_cb cb);
struct uv_shutdown_s {
UV_REQ_FIELDS
uv_stream_t* handle;
uv_shutdown_cb cb;
UV_SHUTDOWN_PRIVATE_FIELDS
};
#define UV_HANDLE_FIELDS \
/* public */ \
uv_close_cb close_cb; \
void* data; \
/* read-only */ \
uv_loop_t* loop; \
uv_handle_type type; \
/* private */ \
void* handle_queue[2]; \
UV_HANDLE_PRIVATE_FIELDS \
/* The abstract base class of all handles. */
struct uv_handle_s {
UV_HANDLE_FIELDS
};
/*
* Returns size of various handle types, useful for FFI
* bindings to allocate correct memory without copying struct
* definitions
*/
UV_EXTERN size_t uv_handle_size(uv_handle_type type);
/*
* Returns size of request types, useful for dynamic lookup with FFI
*/
UV_EXTERN size_t uv_req_size(uv_req_type type);
/*
* Returns non-zero if the handle is active, zero if it's inactive.
*
* What "active" means depends on the type of handle:
*
* - A uv_async_t handle is always active and cannot be deactivated, except
* by closing it with uv_close().
*
* - A uv_pipe_t, uv_tcp_t, uv_udp_t, etc. handle - basically any handle that
* deals with I/O - is active when it is doing something that involves I/O,
* like reading, writing, connecting, accepting new connections, etc.
*
* - A uv_check_t, uv_idle_t, uv_timer_t, etc. handle is active when it has
* been started with a call to uv_check_start(), uv_idle_start(), etc.
*
* Rule of thumb: if a handle of type uv_foo_t has a uv_foo_start()
* function, then it's active from the moment that function is called.
* Likewise, uv_foo_stop() deactivates the handle again.
*
*/
UV_EXTERN int uv_is_active(const uv_handle_t* handle);
/*
* Walk the list of open handles.
*/
UV_EXTERN void uv_walk(uv_loop_t* loop, uv_walk_cb walk_cb, void* arg);
/*
* Request handle to be closed. close_cb will be called asynchronously after
* this call. This MUST be called on each handle before memory is released.
*
* Note that handles that wrap file descriptors are closed immediately but
* close_cb will still be deferred to the next iteration of the event loop.
* It gives you a chance to free up any resources associated with the handle.
*
* In-progress requests, like uv_connect_t or uv_write_t, are cancelled and
* have their callbacks called asynchronously with status=UV_ECANCELED.
*/
UV_EXTERN void uv_close(uv_handle_t* handle, uv_close_cb close_cb);
/*
* Constructor for uv_buf_t.
* Due to platform differences the user cannot rely on the ordering of the
* base and len members of the uv_buf_t struct. The user is responsible for
* freeing base after the uv_buf_t is done. Return struct passed by value.
*/
UV_EXTERN uv_buf_t uv_buf_init(char* base, unsigned int len);
#define UV_STREAM_FIELDS \
/* number of bytes queued for writing */ \
size_t write_queue_size; \
uv_alloc_cb alloc_cb; \
uv_read_cb read_cb; \
uv_read2_cb read2_cb; \
/* private */ \
UV_STREAM_PRIVATE_FIELDS
/*
* uv_stream_t is a subclass of uv_handle_t
*
* uv_stream is an abstract class.
*
* uv_stream_t is the parent class of uv_tcp_t, uv_pipe_t, uv_tty_t, and
* soon uv_file_t.
*/
struct uv_stream_s {
UV_HANDLE_FIELDS
UV_STREAM_FIELDS
};
UV_EXTERN int uv_listen(uv_stream_t* stream, int backlog, uv_connection_cb cb);
/*
* This call is used in conjunction with uv_listen() to accept incoming
* connections. Call uv_accept after receiving a uv_connection_cb to accept
* the connection. Before calling uv_accept use uv_*_init() must be
* called on the client. Non-zero return value indicates an error.
*
* When the uv_connection_cb is called it is guaranteed that uv_accept will
* complete successfully the first time. If you attempt to use it more than
* once, it may fail. It is suggested to only call uv_accept once per
* uv_connection_cb call.
*/
UV_EXTERN int uv_accept(uv_stream_t* server, uv_stream_t* client);
/*
* Read data from an incoming stream. The callback will be made several
* times until there is no more data to read or uv_read_stop is called.
* When we've reached EOF nread will be set to UV_EOF.
*
* When nread < 0, the buf parameter might not point to a valid buffer;
* in that case buf.len and buf.base are both set to 0.
*
* Note that nread might also be 0, which does *not* indicate an error or
* eof; it happens when libuv requested a buffer through the alloc callback
* but then decided that it didn't need that buffer.
*/
UV_EXTERN int uv_read_start(uv_stream_t*, uv_alloc_cb alloc_cb,
uv_read_cb read_cb);
UV_EXTERN int uv_read_stop(uv_stream_t*);
/*
* Extended read methods for receiving handles over a pipe. The pipe must be
* initialized with ipc == 1.
*/
UV_EXTERN int uv_read2_start(uv_stream_t*, uv_alloc_cb alloc_cb,
uv_read2_cb read_cb);
/*
* Write data to stream. Buffers are written in order. Example:
*
* uv_buf_t a[] = {
* { .base = "1", .len = 1 },
* { .base = "2", .len = 1 }
* };
*
* uv_buf_t b[] = {
* { .base = "3", .len = 1 },
* { .base = "4", .len = 1 }
* };
*
* uv_write_t req1;
* uv_write_t req2;
*
* // writes "1234"
* uv_write(&req1, stream, a, 2);
* uv_write(&req2, stream, b, 2);
*
*/
UV_EXTERN int uv_write(uv_write_t* req,
uv_stream_t* handle,
const uv_buf_t bufs[],
unsigned int nbufs,
uv_write_cb cb);
/*
* Extended write function for sending handles over a pipe. The pipe must be
* initialized with ipc == 1.
* send_handle must be a TCP socket or pipe, which is a server or a connection
* (listening or connected state). Bound sockets or pipes will be assumed to
* be servers.
*/
UV_EXTERN int uv_write2(uv_write_t* req,
uv_stream_t* handle,
const uv_buf_t bufs[],
unsigned int nbufs,
uv_stream_t* send_handle,
uv_write_cb cb);
/*
* Same as `uv_write()`, but won't queue write request if it can't be completed
* immediately.
* Will return either:
* - positive number of bytes written
* - zero - if queued write is needed
* - negative error code
*/
UV_EXTERN int uv_try_write(uv_stream_t* handle,
const uv_buf_t bufs[],
unsigned int nbufs);
/* uv_write_t is a subclass of uv_req_t */
struct uv_write_s {
UV_REQ_FIELDS
uv_write_cb cb;
uv_stream_t* send_handle;
uv_stream_t* handle;
UV_WRITE_PRIVATE_FIELDS
};
/*
* Used to determine whether a stream is readable or writable.
*/
UV_EXTERN int uv_is_readable(const uv_stream_t* handle);
UV_EXTERN int uv_is_writable(const uv_stream_t* handle);
/*
* Enable or disable blocking mode for a stream.
*
* When blocking mode is enabled all writes complete synchronously. The
* interface remains unchanged otherwise, e.g. completion or failure of the
* operation will still be reported through a callback which is made
* asychronously.
*
* Relying too much on this API is not recommended. It is likely to change
* significantly in the future.
*
* On windows this currently works only for uv_pipe_t instances. On unix it
* works for tcp, pipe and tty instances. Be aware that changing the blocking
* mode on unix sets or clears the O_NONBLOCK bit. If you are sharing a handle
* with another process, the other process is affected by the change too,
* which can lead to unexpected results.
*
* Also libuv currently makes no ordering guarantee when the blocking mode
* is changed after write requests have already been submitted. Therefore it is
* recommended to set the blocking mode immediately after opening or creating
* the stream.
*/
UV_EXTERN int uv_stream_set_blocking(uv_stream_t* handle, int blocking);
/*
* Used to determine whether a stream is closing or closed.
*
* N.B. is only valid between the initialization of the handle
* and the arrival of the close callback, and cannot be used
* to validate the handle.
*/
UV_EXTERN int uv_is_closing(const uv_handle_t* handle);
/*
* uv_tcp_t is a subclass of uv_stream_t
*
* Represents a TCP stream or TCP server.
*/
struct uv_tcp_s {
UV_HANDLE_FIELDS
UV_STREAM_FIELDS
UV_TCP_PRIVATE_FIELDS
};
UV_EXTERN int uv_tcp_init(uv_loop_t*, uv_tcp_t* handle);
/*
* Opens an existing file descriptor or SOCKET as a tcp handle.
*/
UV_EXTERN int uv_tcp_open(uv_tcp_t* handle, uv_os_sock_t sock);
/* Enable/disable Nagle's algorithm. */
UV_EXTERN int uv_tcp_nodelay(uv_tcp_t* handle, int enable);
/*
* Enable/disable TCP keep-alive.
*
* `delay` is the initial delay in seconds, ignored when `enable` is zero.
*/
UV_EXTERN int uv_tcp_keepalive(uv_tcp_t* handle,
int enable,
unsigned int delay);
/*
* Enable/disable simultaneous asynchronous accept requests that are
* queued by the operating system when listening for new tcp connections.
* This setting is used to tune a tcp server for the desired performance.
* Having simultaneous accepts can significantly improve the rate of
* accepting connections (which is why it is enabled by default) but
* may lead to uneven load distribution in multi-process setups.
*/
UV_EXTERN int uv_tcp_simultaneous_accepts(uv_tcp_t* handle, int enable);
enum uv_tcp_flags {
/* Used with uv_tcp_bind, when an IPv6 address is used */
UV_TCP_IPV6ONLY = 1
};
/*
* Bind the handle to an address and port. `addr` should point to an
* initialized struct sockaddr_in or struct sockaddr_in6.
*
* When the port is already taken, you can expect to see an UV_EADDRINUSE
* error from either uv_tcp_bind(), uv_listen() or uv_tcp_connect().
*
* That is, a successful call to uv_tcp_bind() does not guarantee that
* the call to uv_listen() or uv_tcp_connect() will succeed as well.
*/
UV_EXTERN int uv_tcp_bind(uv_tcp_t* handle,
const struct sockaddr* addr,
unsigned int flags);
UV_EXTERN int uv_tcp_getsockname(uv_tcp_t* handle, struct sockaddr* name,
int* namelen);
UV_EXTERN int uv_tcp_getpeername(uv_tcp_t* handle, struct sockaddr* name,
int* namelen);
/*
* Establish an IPv4 or IPv6 TCP connection. Provide an initialized TCP handle
* and an uninitialized uv_connect_t*. `addr` should point to an initialized
* struct sockaddr_in or struct sockaddr_in6.
*
* The callback is made when the connection has been established or when a
* connection error happened.
*/
UV_EXTERN int uv_tcp_connect(uv_connect_t* req,
uv_tcp_t* handle,
const struct sockaddr* addr,
uv_connect_cb cb);
/* uv_connect_t is a subclass of uv_req_t */
struct uv_connect_s {
UV_REQ_FIELDS
uv_connect_cb cb;
uv_stream_t* handle;
UV_CONNECT_PRIVATE_FIELDS
};
/*
* UDP support.
*/
enum uv_udp_flags {
/* Disables dual stack mode. */
UV_UDP_IPV6ONLY = 1,
/*
* Indicates message was truncated because read buffer was too small. The
* remainder was discarded by the OS. Used in uv_udp_recv_cb.
*/
UV_UDP_PARTIAL = 2
};
/*
* Called after a uv_udp_send() or uv_udp_send6(). status 0 indicates
* success otherwise error.
*/
typedef void (*uv_udp_send_cb)(uv_udp_send_t* req, int status);
/*
* Callback that is invoked when a new UDP datagram is received.
*
* handle UDP handle.
* nread Number of bytes that have been received.
* 0 if there is no more data to read. You may
* discard or repurpose the read buffer.
* < 0 if a transmission error was detected.
* buf uv_buf_t with the received data.
* addr struct sockaddr_in or struct sockaddr_in6.
* Valid for the duration of the callback only.
* flags One or more OR'ed UV_UDP_* constants.
* Right now only UV_UDP_PARTIAL is used.
*/
typedef void (*uv_udp_recv_cb)(uv_udp_t* handle,
ssize_t nread,
const uv_buf_t* buf,
const struct sockaddr* addr,
unsigned flags);
/* uv_udp_t is a subclass of uv_handle_t */
struct uv_udp_s {
UV_HANDLE_FIELDS
UV_UDP_PRIVATE_FIELDS
};
/* uv_udp_send_t is a subclass of uv_req_t */
struct uv_udp_send_s {
UV_REQ_FIELDS
uv_udp_t* handle;
uv_udp_send_cb cb;
UV_UDP_SEND_PRIVATE_FIELDS
};
/*
* Initialize a new UDP handle. The actual socket is created lazily.
* Returns 0 on success.
*/
UV_EXTERN int uv_udp_init(uv_loop_t*, uv_udp_t* handle);
/*
* Opens an existing file descriptor or SOCKET as a udp handle.
*
* Unix only:
* The only requirement of the sock argument is that it follows the
* datagram contract (works in unconnected mode, supports sendmsg()/recvmsg(),
* etc.). In other words, other datagram-type sockets like raw sockets or
* netlink sockets can also be passed to this function.
*
* This sets the SO_REUSEPORT socket flag on the BSDs and OS X. On other
* UNIX platforms, it sets the SO_REUSEADDR flag. What that means is that
* multiple threads or processes can bind to the same address without error
* (provided they all set the flag) but only the last one to bind will receive
* any traffic, in effect "stealing" the port from the previous listener.
* This behavior is something of an anomaly and may be replaced by an explicit
* opt-in mechanism in future versions of libuv.
*/
UV_EXTERN int uv_udp_open(uv_udp_t* handle, uv_os_sock_t sock);
/*
* Bind to a IPv4 address and port.
*
* Arguments:
* handle UDP handle. Should have been initialized with `uv_udp_init`.
* addr struct sockaddr_in or struct sockaddr_in6 with the address and
* port to bind to.
* flags Unused.
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*
* This sets the SO_REUSEPORT socket flag on the BSDs and OS X. On other
* UNIX platforms, it sets the SO_REUSEADDR flag. What that means is that
* multiple threads or processes can bind to the same address without error
* (provided they all set the flag) but only the last one to bind will receive
* any traffic, in effect "stealing" the port from the previous listener.
* This behavior is something of an anomaly and may be replaced by an explicit
* opt-in mechanism in future versions of libuv.
*/
UV_EXTERN int uv_udp_bind(uv_udp_t* handle,
const struct sockaddr* addr,
unsigned int flags);
UV_EXTERN int uv_udp_getsockname(uv_udp_t* handle, struct sockaddr* name,
int* namelen);
/*
* Set membership for a multicast address
*
* Arguments:
* handle UDP handle. Should have been initialized with
* `uv_udp_init`.
* multicast_addr multicast address to set membership for
* interface_addr interface address
* membership Should be UV_JOIN_GROUP or UV_LEAVE_GROUP
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*/
UV_EXTERN int uv_udp_set_membership(uv_udp_t* handle,
const char* multicast_addr, const char* interface_addr,
uv_membership membership);
/*
* Set IP multicast loop flag. Makes multicast packets loop back to
* local sockets.
*
* Arguments:
* handle UDP handle. Should have been initialized with
* `uv_udp_init`.
* on 1 for on, 0 for off
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*/
UV_EXTERN int uv_udp_set_multicast_loop(uv_udp_t* handle, int on);
/*
* Set the multicast ttl
*
* Arguments:
* handle UDP handle. Should have been initialized with
* `uv_udp_init`.
* ttl 1 through 255
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*/
UV_EXTERN int uv_udp_set_multicast_ttl(uv_udp_t* handle, int ttl);
/*
* Set broadcast on or off
*
* Arguments:
* handle UDP handle. Should have been initialized with
* `uv_udp_init`.
* on 1 for on, 0 for off
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*/
UV_EXTERN int uv_udp_set_broadcast(uv_udp_t* handle, int on);
/*
* Set the time to live
*
* Arguments:
* handle UDP handle. Should have been initialized with
* `uv_udp_init`.
* ttl 1 through 255
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*/
UV_EXTERN int uv_udp_set_ttl(uv_udp_t* handle, int ttl);
/*
* Send data. If the socket has not previously been bound with `uv_udp_bind`
* or `uv_udp_bind6`, it is bound to 0.0.0.0 (the "all interfaces" address)
* and a random port number.
*
* Arguments:
* req UDP request handle. Need not be initialized.
* handle UDP handle. Should have been initialized with `uv_udp_init`.
* bufs List of buffers to send.
* nbufs Number of buffers in `bufs`.
* addr Address of the remote peer. See `uv_ip4_addr`.
* send_cb Callback to invoke when the data has been sent out.
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*/
UV_EXTERN int uv_udp_send(uv_udp_send_t* req,
uv_udp_t* handle,
const uv_buf_t bufs[],
unsigned int nbufs,
const struct sockaddr* addr,
uv_udp_send_cb send_cb);
/*
* Receive data. If the socket has not previously been bound with `uv_udp_bind`
* or `uv_udp_bind6`, it is bound to 0.0.0.0 (the "all interfaces" address)
* and a random port number.
*
* Arguments:
* handle UDP handle. Should have been initialized with `uv_udp_init`.
* alloc_cb Callback to invoke when temporary storage is needed.
* recv_cb Callback to invoke with received data.
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*/
UV_EXTERN int uv_udp_recv_start(uv_udp_t* handle, uv_alloc_cb alloc_cb,
uv_udp_recv_cb recv_cb);
/*
* Stop listening for incoming datagrams.
*
* Arguments:
* handle UDP handle. Should have been initialized with `uv_udp_init`.
*
* Returns:
* 0 on success, or an error code < 0 on failure.
*/
UV_EXTERN int uv_udp_recv_stop(uv_udp_t* handle);
/*
* uv_tty_t is a subclass of uv_stream_t
*
* Representing a stream for the console.
*/
struct uv_tty_s {
UV_HANDLE_FIELDS
UV_STREAM_FIELDS
UV_TTY_PRIVATE_FIELDS
};
/*
* Initialize a new TTY stream with the given file descriptor. Usually the
* file descriptor will be
* 0 = stdin
* 1 = stdout
* 2 = stderr
* The last argument, readable, specifies if you plan on calling
* uv_read_start with this stream. stdin is readable, stdout is not.
*
* TTY streams which are not readable have blocking writes.
*/
UV_EXTERN int uv_tty_init(uv_loop_t*, uv_tty_t*, uv_file fd, int readable);
/*
* Set mode. 0 for normal, 1 for raw.
*/
UV_EXTERN int uv_tty_set_mode(uv_tty_t*, int mode);
/*
* To be called when the program exits. Resets TTY settings to default
* values for the next process to take over.
*
* This function is async signal-safe on UNIX platforms but can fail with error
* code UV_EBUSY if you call it when execution is inside uv_tty_set_mode().
*/
UV_EXTERN int uv_tty_reset_mode(void);
/*
* Gets the current Window size. On success zero is returned.
*/
UV_EXTERN int uv_tty_get_winsize(uv_tty_t*, int* width, int* height);
/*
* Used to detect what type of stream should be used with a given file
* descriptor. Usually this will be used during initialization to guess the
* type of the stdio streams.
* For isatty() functionality use this function and test for UV_TTY.
*/
UV_EXTERN uv_handle_type uv_guess_handle(uv_file file);
/*
* uv_pipe_t is a subclass of uv_stream_t
*
* Representing a pipe stream or pipe server. On Windows this is a Named
* Pipe. On Unix this is a UNIX domain socket.
*/
struct uv_pipe_s {
UV_HANDLE_FIELDS
UV_STREAM_FIELDS
int ipc; /* non-zero if this pipe is used for passing handles */
UV_PIPE_PRIVATE_FIELDS
};
/*
* Initialize a pipe. The last argument is a boolean to indicate if
* this pipe will be used for handle passing between processes.
*/
UV_EXTERN int uv_pipe_init(uv_loop_t*, uv_pipe_t* handle, int ipc);
/*
* Opens an existing file descriptor or HANDLE as a pipe.
*/
UV_EXTERN int uv_pipe_open(uv_pipe_t*, uv_file file);
/*
* Bind the pipe to a file path (UNIX) or a name (Windows.)
*
* Paths on UNIX get truncated to `sizeof(sockaddr_un.sun_path)` bytes,
* typically between 92 and 108 bytes.
*/
UV_EXTERN int uv_pipe_bind(uv_pipe_t* handle, const char* name);
/*
* Connect to the UNIX domain socket or the named pipe.
*
* Paths on UNIX get truncated to `sizeof(sockaddr_un.sun_path)` bytes,
* typically between 92 and 108 bytes.
*/
UV_EXTERN void uv_pipe_connect(uv_connect_t* req, uv_pipe_t* handle,
const char* name, uv_connect_cb cb);
/*
* This setting applies to Windows only.
* Set the number of pending pipe instance handles when the pipe server
* is waiting for connections.
*/
UV_EXTERN void uv_pipe_pending_instances(uv_pipe_t* handle, int count);
/*
* uv_poll_t is a subclass of uv_handle_t.
*
* The uv_poll watcher is used to watch file descriptors for readability and
* writability, similar to the purpose of poll(2).
*
* The purpose of uv_poll is to enable integrating external libraries that
* rely on the event loop to signal it about the socket status changes, like
* c-ares or libssh2. Using uv_poll_t for any other other purpose is not
* recommended; uv_tcp_t, uv_udp_t, etc. provide an implementation that is
* much faster and more scalable than what can be achieved with uv_poll_t,
* especially on Windows.
*
* It is possible that uv_poll occasionally signals that a file descriptor is
* readable or writable even when it isn't. The user should therefore always
* be prepared to handle EAGAIN or equivalent when it attempts to read from or
* write to the fd.
*
* It is not okay to have multiple active uv_poll watchers for the same socket.
* This can cause libuv to busyloop or otherwise malfunction.
*
* The user should not close a file descriptor while it is being polled by an
* active uv_poll watcher. This can cause the poll watcher to report an error,
* but it might also start polling another socket. However the fd can be safely
* closed immediately after a call to uv_poll_stop() or uv_close().
*
* On windows only sockets can be polled with uv_poll. On unix any file
* descriptor that would be accepted by poll(2) can be used with uv_poll.
*/
struct uv_poll_s {
UV_HANDLE_FIELDS
uv_poll_cb poll_cb;
UV_POLL_PRIVATE_FIELDS
};
enum uv_poll_event {
UV_READABLE = 1,
UV_WRITABLE = 2
};
/* Initialize the poll watcher using a file descriptor. */
UV_EXTERN int uv_poll_init(uv_loop_t* loop, uv_poll_t* handle, int fd);
/* Initialize the poll watcher using a socket descriptor. On unix this is */
/* identical to uv_poll_init. On windows it takes a SOCKET handle. */
UV_EXTERN int uv_poll_init_socket(uv_loop_t* loop, uv_poll_t* handle,
uv_os_sock_t socket);
/*
* Starts polling the file descriptor. `events` is a bitmask consisting made up
* of UV_READABLE and UV_WRITABLE. As soon as an event is detected the callback
* will be called with `status` set to 0, and the detected events set en the
* `events` field.
*
* If an error happens while polling status, `status` < 0 and corresponds
* with one of the UV_E* error codes. The user should not close the socket
* while uv_poll is active. If the user does that anyway, the callback *may*
* be called reporting an error status, but this is not guaranteed.
*
* Calling uv_poll_start on an uv_poll watcher that is already active is fine.
* Doing so will update the events mask that is being watched for.
*/
UV_EXTERN int uv_poll_start(uv_poll_t* handle, int events, uv_poll_cb cb);
/* Stops polling the file descriptor. */
UV_EXTERN int uv_poll_stop(uv_poll_t* handle);
/*
* uv_prepare_t is a subclass of uv_handle_t.
*
* Every active prepare handle gets its callback called exactly once per loop
* iteration, just before the system blocks to wait for completed i/o.
*/
struct uv_prepare_s {
UV_HANDLE_FIELDS
UV_PREPARE_PRIVATE_FIELDS
};
UV_EXTERN int uv_prepare_init(uv_loop_t*, uv_prepare_t* prepare);
UV_EXTERN int uv_prepare_start(uv_prepare_t* prepare, uv_prepare_cb cb);
UV_EXTERN int uv_prepare_stop(uv_prepare_t* prepare);
/*
* uv_check_t is a subclass of uv_handle_t.
*
* Every active check handle gets its callback called exactly once per loop
* iteration, just after the system returns from blocking.
*/
struct uv_check_s {
UV_HANDLE_FIELDS
UV_CHECK_PRIVATE_FIELDS
};
UV_EXTERN int uv_check_init(uv_loop_t*, uv_check_t* check);
UV_EXTERN int uv_check_start(uv_check_t* check, uv_check_cb cb);
UV_EXTERN int uv_check_stop(uv_check_t* check);
/*
* uv_idle_t is a subclass of uv_handle_t.
*
* Every active idle handle gets its callback called repeatedly until it is
* stopped. This happens after all other types of callbacks are processed.
* When there are multiple "idle" handles active, their callbacks are called
* in turn.
*/
struct uv_idle_s {
UV_HANDLE_FIELDS
UV_IDLE_PRIVATE_FIELDS
};
UV_EXTERN int uv_idle_init(uv_loop_t*, uv_idle_t* idle);
UV_EXTERN int uv_idle_start(uv_idle_t* idle, uv_idle_cb cb);
UV_EXTERN int uv_idle_stop(uv_idle_t* idle);
/*
* uv_async_t is a subclass of uv_handle_t.
*
* uv_async_send wakes up the event loop and calls the async handle's callback.
* There is no guarantee that every uv_async_send call leads to exactly one
* invocation of the callback; the only guarantee is that the callback function
* is called at least once after the call to async_send. Unlike all other
* libuv functions, uv_async_send can be called from another thread.
*/
struct uv_async_s {
UV_HANDLE_FIELDS
UV_ASYNC_PRIVATE_FIELDS
};
/*
* Initialize the uv_async_t handle. A NULL callback is allowed.
*
* Note that uv_async_init(), unlike other libuv functions, immediately
* starts the handle. To stop the handle again, close it with uv_close().
*/
UV_EXTERN int uv_async_init(uv_loop_t*, uv_async_t* async,
uv_async_cb async_cb);
/*
* This can be called from other threads to wake up a libuv thread.
*
* libuv is single threaded at the moment.
*/
UV_EXTERN int uv_async_send(uv_async_t* async);
/*
* uv_timer_t is a subclass of uv_handle_t.
*
* Used to get woken up at a specified time in the future.
*/
struct uv_timer_s {
UV_HANDLE_FIELDS
UV_TIMER_PRIVATE_FIELDS
};
UV_EXTERN int uv_timer_init(uv_loop_t*, uv_timer_t* handle);
/*
* Start the timer. `timeout` and `repeat` are in milliseconds.
*
* If timeout is zero, the callback fires on the next tick of the event loop.
*
* If repeat is non-zero, the callback fires first after timeout milliseconds
* and then repeatedly after repeat milliseconds.
*/
UV_EXTERN int uv_timer_start(uv_timer_t* handle,
uv_timer_cb cb,
uint64_t timeout,
uint64_t repeat);
UV_EXTERN int uv_timer_stop(uv_timer_t* handle);
/*
* Stop the timer, and if it is repeating restart it using the repeat value
* as the timeout. If the timer has never been started before it returns
* UV_EINVAL.
*/
UV_EXTERN int uv_timer_again(uv_timer_t* handle);
/*
* Set the repeat value in milliseconds. Note that if the repeat value is set
* from a timer callback it does not immediately take effect. If the timer was
* non-repeating before, it will have been stopped. If it was repeating, then
* the old repeat value will have been used to schedule the next timeout.
*/
UV_EXTERN void uv_timer_set_repeat(uv_timer_t* handle, uint64_t repeat);
UV_EXTERN uint64_t uv_timer_get_repeat(const uv_timer_t* handle);
/*
* uv_getaddrinfo_t is a subclass of uv_req_t
*
* Request object for uv_getaddrinfo.
*/
struct uv_getaddrinfo_s {
UV_REQ_FIELDS
/* read-only */
uv_loop_t* loop;
UV_GETADDRINFO_PRIVATE_FIELDS
};
/*
* Asynchronous getaddrinfo(3).
*
* Either node or service may be NULL but not both.
*
* hints is a pointer to a struct addrinfo with additional address type
* constraints, or NULL. Consult `man -s 3 getaddrinfo` for details.
*
* Returns 0 on success or an error code < 0 on failure.
*
* If successful, your callback gets called sometime in the future with the
* lookup result, which is either:
*
* a) err == 0, the res argument points to a valid struct addrinfo, or
* b) err < 0, the res argument is NULL. See the UV_EAI_* constants.
*
* Call uv_freeaddrinfo() to free the addrinfo structure.
*/
UV_EXTERN int uv_getaddrinfo(uv_loop_t* loop,
uv_getaddrinfo_t* req,
uv_getaddrinfo_cb getaddrinfo_cb,
const char* node,
const char* service,
const struct addrinfo* hints);
/*
* Free the struct addrinfo. Passing NULL is allowed and is a no-op.
*/
UV_EXTERN void uv_freeaddrinfo(struct addrinfo* ai);
/* uv_spawn() options */
typedef enum {
UV_IGNORE = 0x00,
UV_CREATE_PIPE = 0x01,
UV_INHERIT_FD = 0x02,
UV_INHERIT_STREAM = 0x04,
/* When UV_CREATE_PIPE is specified, UV_READABLE_PIPE and UV_WRITABLE_PIPE
* determine the direction of flow, from the child process' perspective. Both
* flags may be specified to create a duplex data stream.
*/
UV_READABLE_PIPE = 0x10,
UV_WRITABLE_PIPE = 0x20
} uv_stdio_flags;
typedef struct uv_stdio_container_s {
uv_stdio_flags flags;
union {
uv_stream_t* stream;
int fd;
} data;
} uv_stdio_container_t;
typedef struct uv_process_options_s {
uv_exit_cb exit_cb; /* Called after the process exits. */
const char* file; /* Path to program to execute. */
/*
* Command line arguments. args[0] should be the path to the program. On
* Windows this uses CreateProcess which concatenates the arguments into a
* string this can cause some strange errors. See the note at
* windows_verbatim_arguments.
*/
char** args;
/*
* This will be set as the environ variable in the subprocess. If this is
* NULL then the parents environ will be used.
*/
char** env;
/*
* If non-null this represents a directory the subprocess should execute
* in. Stands for current working directory.
*/
const char* cwd;
/*
* Various flags that control how uv_spawn() behaves. See the definition of
* `enum uv_process_flags` below.
*/
unsigned int flags;
/*
* The `stdio` field points to an array of uv_stdio_container_t structs that
* describe the file descriptors that will be made available to the child
* process. The convention is that stdio[0] points to stdin, fd 1 is used for
* stdout, and fd 2 is stderr.
*
* Note that on windows file descriptors greater than 2 are available to the
* child process only if the child processes uses the MSVCRT runtime.
*/
int stdio_count;
uv_stdio_container_t* stdio;
/*
* Libuv can change the child process' user/group id. This happens only when
* the appropriate bits are set in the flags fields. This is not supported on
* windows; uv_spawn() will fail and set the error to UV_ENOTSUP.
*/
uv_uid_t uid;
uv_gid_t gid;
} uv_process_options_t;
/*
* These are the flags that can be used for the uv_process_options.flags field.
*/
enum uv_process_flags {
/*
* Set the child process' user id. The user id is supplied in the `uid` field
* of the options struct. This does not work on windows; setting this flag
* will cause uv_spawn() to fail.
*/
UV_PROCESS_SETUID = (1 << 0),
/*
* Set the child process' group id. The user id is supplied in the `gid`
* field of the options struct. This does not work on windows; setting this
* flag will cause uv_spawn() to fail.
*/
UV_PROCESS_SETGID = (1 << 1),
/*
* Do not wrap any arguments in quotes, or perform any other escaping, when
* converting the argument list into a command line string. This option is
* only meaningful on Windows systems. On unix it is silently ignored.
*/
UV_PROCESS_WINDOWS_VERBATIM_ARGUMENTS = (1 << 2),
/*
* Spawn the child process in a detached state - this will make it a process
* group leader, and will effectively enable the child to keep running after
* the parent exits. Note that the child process will still keep the
* parent's event loop alive unless the parent process calls uv_unref() on
* the child's process handle.
*/
UV_PROCESS_DETACHED = (1 << 3),
/*
* Hide the subprocess console window that would normally be created. This
* option is only meaningful on Windows systems. On unix it is silently
* ignored.
*/
UV_PROCESS_WINDOWS_HIDE = (1 << 4)
};
/*
* uv_process_t is a subclass of uv_handle_t
*/
struct uv_process_s {
UV_HANDLE_FIELDS
uv_exit_cb exit_cb;
int pid;
UV_PROCESS_PRIVATE_FIELDS
};
/*
* Initializes the uv_process_t and starts the process. If the process is
* successfully spawned, then this function will return 0. Otherwise, the
* negative error code corresponding to the reason it couldn't spawn is
* returned.
*
* Possible reasons for failing to spawn would include (but not be limited to)
* the file to execute not existing, not having permissions to use the setuid or
* setgid specified, or not having enough memory to allocate for the new
* process.
*/
UV_EXTERN int uv_spawn(uv_loop_t* loop,
uv_process_t* handle,
const uv_process_options_t* options);
/*
* Kills the process with the specified signal. The user must still
* call uv_close on the process.
*/
UV_EXTERN int uv_process_kill(uv_process_t*, int signum);
/* Kills the process with the specified signal. */
UV_EXTERN int uv_kill(int pid, int signum);
/*
* uv_work_t is a subclass of uv_req_t
*/
struct uv_work_s {
UV_REQ_FIELDS
uv_loop_t* loop;
uv_work_cb work_cb;
uv_after_work_cb after_work_cb;
UV_WORK_PRIVATE_FIELDS
};
/* Queues a work request to execute asynchronously on the thread pool. */
UV_EXTERN int uv_queue_work(uv_loop_t* loop, uv_work_t* req,
uv_work_cb work_cb, uv_after_work_cb after_work_cb);
/* Cancel a pending request. Fails if the request is executing or has finished
* executing.
*
* Returns 0 on success, or an error code < 0 on failure.
*
* Only cancellation of uv_fs_t, uv_getaddrinfo_t and uv_work_t requests is
* currently supported.
*
* Cancelled requests have their callbacks invoked some time in the future.
* It's _not_ safe to free the memory associated with the request until your
* callback is called.
*
* Here is how cancellation is reported to your callback:
*
* - A uv_fs_t request has its req->result field set to UV_ECANCELED.
*
* - A uv_work_t or uv_getaddrinfo_t request has its callback invoked with
* status == UV_ECANCELED.
*
* This function is currently only implemented on UNIX platforms. On Windows,
* it always returns UV_ENOSYS.
*/
UV_EXTERN int uv_cancel(uv_req_t* req);
struct uv_cpu_info_s {
char* model;
int speed;
struct uv_cpu_times_s {
uint64_t user;
uint64_t nice;
uint64_t sys;
uint64_t idle;
uint64_t irq;
} cpu_times;
};
struct uv_interface_address_s {
char* name;
char phys_addr[6];
int is_internal;
union {
struct sockaddr_in address4;
struct sockaddr_in6 address6;
} address;
union {
struct sockaddr_in netmask4;
struct sockaddr_in6 netmask6;
} netmask;
};
UV_EXTERN char** uv_setup_args(int argc, char** argv);
UV_EXTERN int uv_get_process_title(char* buffer, size_t size);
UV_EXTERN int uv_set_process_title(const char* title);
UV_EXTERN int uv_resident_set_memory(size_t* rss);
UV_EXTERN int uv_uptime(double* uptime);
/*
* This allocates cpu_infos array, and sets count. The array
* is freed using uv_free_cpu_info().
*/
UV_EXTERN int uv_cpu_info(uv_cpu_info_t** cpu_infos, int* count);
UV_EXTERN void uv_free_cpu_info(uv_cpu_info_t* cpu_infos, int count);
/*
* This allocates addresses array, and sets count. The array
* is freed using uv_free_interface_addresses().
*/
UV_EXTERN int uv_interface_addresses(uv_interface_address_t** addresses,
int* count);
UV_EXTERN void uv_free_interface_addresses(uv_interface_address_t* addresses,
int count);
/*
* File System Methods.
*
* The uv_fs_* functions execute a blocking system call asynchronously (in a
* thread pool) and call the specified callback in the specified loop after
* completion. If the user gives NULL as the callback the blocking system
* call will be called synchronously. req should be a pointer to an
* uninitialized uv_fs_t object.
*
* uv_fs_req_cleanup() must be called after completion of the uv_fs_
* function to free any internal memory allocations associated with the
* request.
*/
typedef enum {
UV_FS_UNKNOWN = -1,
UV_FS_CUSTOM,
UV_FS_OPEN,
UV_FS_CLOSE,
UV_FS_READ,
UV_FS_WRITE,
UV_FS_SENDFILE,
UV_FS_STAT,
UV_FS_LSTAT,
UV_FS_FSTAT,
UV_FS_FTRUNCATE,
UV_FS_UTIME,
UV_FS_FUTIME,
UV_FS_CHMOD,
UV_FS_FCHMOD,
UV_FS_FSYNC,
UV_FS_FDATASYNC,
UV_FS_UNLINK,
UV_FS_RMDIR,
UV_FS_MKDIR,
UV_FS_RENAME,
UV_FS_READDIR,
UV_FS_LINK,
UV_FS_SYMLINK,
UV_FS_READLINK,
UV_FS_CHOWN,
UV_FS_FCHOWN
} uv_fs_type;
/* uv_fs_t is a subclass of uv_req_t */
struct uv_fs_s {
UV_REQ_FIELDS
uv_fs_type fs_type;
uv_loop_t* loop;
uv_fs_cb cb;
ssize_t result;
void* ptr;
const char* path;
uv_stat_t statbuf; /* Stores the result of uv_fs_stat and uv_fs_fstat. */
UV_FS_PRIVATE_FIELDS
};
UV_EXTERN void uv_fs_req_cleanup(uv_fs_t* req);
UV_EXTERN int uv_fs_close(uv_loop_t* loop, uv_fs_t* req, uv_file file,
uv_fs_cb cb);
UV_EXTERN int uv_fs_open(uv_loop_t* loop, uv_fs_t* req, const char* path,
int flags, int mode, uv_fs_cb cb);
UV_EXTERN int uv_fs_read(uv_loop_t* loop, uv_fs_t* req, uv_file file,
void* buf, size_t length, int64_t offset, uv_fs_cb cb);
UV_EXTERN int uv_fs_unlink(uv_loop_t* loop, uv_fs_t* req, const char* path,
uv_fs_cb cb);
UV_EXTERN int uv_fs_write(uv_loop_t* loop, uv_fs_t* req, uv_file file,
const void* buf, size_t length, int64_t offset, uv_fs_cb cb);
UV_EXTERN int uv_fs_mkdir(uv_loop_t* loop, uv_fs_t* req, const char* path,
int mode, uv_fs_cb cb);
UV_EXTERN int uv_fs_rmdir(uv_loop_t* loop, uv_fs_t* req, const char* path,
uv_fs_cb cb);
UV_EXTERN int uv_fs_readdir(uv_loop_t* loop, uv_fs_t* req,
const char* path, int flags, uv_fs_cb cb);
UV_EXTERN int uv_fs_stat(uv_loop_t* loop, uv_fs_t* req, const char* path,
uv_fs_cb cb);
UV_EXTERN int uv_fs_fstat(uv_loop_t* loop, uv_fs_t* req, uv_file file,
uv_fs_cb cb);
UV_EXTERN int uv_fs_rename(uv_loop_t* loop, uv_fs_t* req, const char* path,
const char* new_path, uv_fs_cb cb);
UV_EXTERN int uv_fs_fsync(uv_loop_t* loop, uv_fs_t* req, uv_file file,
uv_fs_cb cb);
UV_EXTERN int uv_fs_fdatasync(uv_loop_t* loop, uv_fs_t* req, uv_file file,
uv_fs_cb cb);
UV_EXTERN int uv_fs_ftruncate(uv_loop_t* loop, uv_fs_t* req, uv_file file,
int64_t offset, uv_fs_cb cb);
UV_EXTERN int uv_fs_sendfile(uv_loop_t* loop, uv_fs_t* req, uv_file out_fd,
uv_file in_fd, int64_t in_offset, size_t length, uv_fs_cb cb);
UV_EXTERN int uv_fs_chmod(uv_loop_t* loop, uv_fs_t* req, const char* path,
int mode, uv_fs_cb cb);
UV_EXTERN int uv_fs_utime(uv_loop_t* loop, uv_fs_t* req, const char* path,
double atime, double mtime, uv_fs_cb cb);
UV_EXTERN int uv_fs_futime(uv_loop_t* loop, uv_fs_t* req, uv_file file,
double atime, double mtime, uv_fs_cb cb);
UV_EXTERN int uv_fs_lstat(uv_loop_t* loop, uv_fs_t* req, const char* path,
uv_fs_cb cb);
UV_EXTERN int uv_fs_link(uv_loop_t* loop, uv_fs_t* req, const char* path,
const char* new_path, uv_fs_cb cb);
/*
* This flag can be used with uv_fs_symlink on Windows
* to specify whether path argument points to a directory.
*/
#define UV_FS_SYMLINK_DIR 0x0001
/*
* This flag can be used with uv_fs_symlink on Windows
* to specify whether the symlink is to be created using junction points.
*/
#define UV_FS_SYMLINK_JUNCTION 0x0002
UV_EXTERN int uv_fs_symlink(uv_loop_t* loop, uv_fs_t* req, const char* path,
const char* new_path, int flags, uv_fs_cb cb);
UV_EXTERN int uv_fs_readlink(uv_loop_t* loop, uv_fs_t* req, const char* path,
uv_fs_cb cb);
UV_EXTERN int uv_fs_fchmod(uv_loop_t* loop, uv_fs_t* req, uv_file file,
int mode, uv_fs_cb cb);
UV_EXTERN int uv_fs_chown(uv_loop_t* loop, uv_fs_t* req, const char* path,
uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb);
UV_EXTERN int uv_fs_fchown(uv_loop_t* loop, uv_fs_t* req, uv_file file,
uv_uid_t uid, uv_gid_t gid, uv_fs_cb cb);
enum uv_fs_event {
UV_RENAME = 1,
UV_CHANGE = 2
};
struct uv_fs_event_s {
UV_HANDLE_FIELDS
char* filename;
UV_FS_EVENT_PRIVATE_FIELDS
};
/*
* uv_fs_stat() based polling file watcher.
*/
struct uv_fs_poll_s {
UV_HANDLE_FIELDS
/* Private, don't touch. */
void* poll_ctx;
};
UV_EXTERN int uv_fs_poll_init(uv_loop_t* loop, uv_fs_poll_t* handle);
/*
* Check the file at `path` for changes every `interval` milliseconds.
*
* Your callback is invoked with `status < 0` if `path` does not exist
* or is inaccessible. The watcher is *not* stopped but your callback is
* not called again until something changes (e.g. when the file is created
* or the error reason changes).
*
* When `status == 0`, your callback receives pointers to the old and new
* `uv_stat_t` structs. They are valid for the duration of the callback
* only!
*
* For maximum portability, use multi-second intervals. Sub-second intervals
* will not detect all changes on many file systems.
*/
UV_EXTERN int uv_fs_poll_start(uv_fs_poll_t* handle,
uv_fs_poll_cb poll_cb,
const char* path,
unsigned int interval);
UV_EXTERN int uv_fs_poll_stop(uv_fs_poll_t* handle);
/*
* UNIX signal handling on a per-event loop basis. The implementation is not
* ultra efficient so don't go creating a million event loops with a million
* signal watchers.
*
* Note to Linux users: SIGRT0 and SIGRT1 (signals 32 and 33) are used by the
* NPTL pthreads library to manage threads. Installing watchers for those
* signals will lead to unpredictable behavior and is strongly discouraged.
* Future versions of libuv may simply reject them.
*
* Some signal support is available on Windows:
*
* SIGINT is normally delivered when the user presses CTRL+C. However, like
* on Unix, it is not generated when terminal raw mode is enabled.
*
* SIGBREAK is delivered when the user pressed CTRL+BREAK.
*
* SIGHUP is generated when the user closes the console window. On SIGHUP the
* program is given approximately 10 seconds to perform cleanup. After that
* Windows will unconditionally terminate it.
*
* SIGWINCH is raised whenever libuv detects that the console has been
* resized. SIGWINCH is emulated by libuv when the program uses an uv_tty_t
* handle to write to the console. SIGWINCH may not always be delivered in a
* timely manner; libuv will only detect size changes when the cursor is
* being moved. When a readable uv_tty_handle is used in raw mode, resizing
* the console buffer will also trigger a SIGWINCH signal.
*
* Watchers for other signals can be successfully created, but these signals
* are never generated. These signals are: SIGILL, SIGABRT, SIGFPE, SIGSEGV,
* SIGTERM and SIGKILL.
*
* Note that calls to raise() or abort() to programmatically raise a signal are
* not detected by libuv; these will not trigger a signal watcher.
*/
struct uv_signal_s {
UV_HANDLE_FIELDS
uv_signal_cb signal_cb;
int signum;
UV_SIGNAL_PRIVATE_FIELDS
};
UV_EXTERN int uv_signal_init(uv_loop_t* loop, uv_signal_t* handle);
UV_EXTERN int uv_signal_start(uv_signal_t* handle,
uv_signal_cb signal_cb,
int signum);
UV_EXTERN int uv_signal_stop(uv_signal_t* handle);
/*
* Gets load average.
* See: http://en.wikipedia.org/wiki/Load_(computing)
* Returns [0,0,0] on Windows.
*/
UV_EXTERN void uv_loadavg(double avg[3]);
/*
* Flags to be passed to uv_fs_event_start.
*/
enum uv_fs_event_flags {
/*
* By default, if the fs event watcher is given a directory name, we will
* watch for all events in that directory. This flags overrides this behavior
* and makes fs_event report only changes to the directory entry itself. This
* flag does not affect individual files watched.
* This flag is currently not implemented yet on any backend.
*/
UV_FS_EVENT_WATCH_ENTRY = 1,
/*
* By default uv_fs_event will try to use a kernel interface such as inotify
* or kqueue to detect events. This may not work on remote filesystems such
* as NFS mounts. This flag makes fs_event fall back to calling stat() on a
* regular interval.
* This flag is currently not implemented yet on any backend.
*/
UV_FS_EVENT_STAT = 2,
/*
* By default, event watcher, when watching directory, is not registering
* (is ignoring) changes in it's subdirectories.
* This flag will override this behaviour on platforms that support it.
*/
UV_FS_EVENT_RECURSIVE = 4
};
UV_EXTERN int uv_fs_event_init(uv_loop_t* loop, uv_fs_event_t* handle);
UV_EXTERN int uv_fs_event_start(uv_fs_event_t* handle,
uv_fs_event_cb cb,
const char* filename,
unsigned int flags);
UV_EXTERN int uv_fs_event_stop(uv_fs_event_t* handle);
/* Utility */
/* Convert string ip addresses to binary structures */
UV_EXTERN int uv_ip4_addr(const char* ip, int port, struct sockaddr_in* addr);
UV_EXTERN int uv_ip6_addr(const char* ip, int port, struct sockaddr_in6* addr);
/* Convert binary addresses to strings */
UV_EXTERN int uv_ip4_name(struct sockaddr_in* src, char* dst, size_t size);
UV_EXTERN int uv_ip6_name(struct sockaddr_in6* src, char* dst, size_t size);
/* Cross-platform IPv6-capable implementation of the 'standard' inet_ntop */
/* and inet_pton functions. On success they return 0. If an error */
/* the target of the `dst` pointer is unmodified. */
UV_EXTERN int uv_inet_ntop(int af, const void* src, char* dst, size_t size);
UV_EXTERN int uv_inet_pton(int af, const char* src, void* dst);
/* Gets the executable path */
UV_EXTERN int uv_exepath(char* buffer, size_t* size);
/* Gets the current working directory */
UV_EXTERN int uv_cwd(char* buffer, size_t size);
/* Changes the current working directory */
UV_EXTERN int uv_chdir(const char* dir);
/* Gets memory info in bytes */
UV_EXTERN uint64_t uv_get_free_memory(void);
UV_EXTERN uint64_t uv_get_total_memory(void);
/*
* Returns the current high-resolution real time. This is expressed in
* nanoseconds. It is relative to an arbitrary time in the past. It is not
* related to the time of day and therefore not subject to clock drift. The
* primary use is for measuring performance between intervals.
*
* Note not every platform can support nanosecond resolution; however, this
* value will always be in nanoseconds.
*/
UV_EXTERN extern uint64_t uv_hrtime(void);
/*
* Disables inheritance for file descriptors / handles that this process
* inherited from its parent. The effect is that child processes spawned by
* this process don't accidentally inherit these handles.
*
* It is recommended to call this function as early in your program as possible,
* before the inherited file descriptors can be closed or duplicated.
*
* Note that this function works on a best-effort basis: there is no guarantee
* that libuv can discover all file descriptors that were inherited. In general
* it does a better job on Windows than it does on unix.
*/
UV_EXTERN void uv_disable_stdio_inheritance(void);
/*
* Opens a shared library. The filename is in utf-8. Returns 0 on success and
* -1 on error. Call `uv_dlerror(uv_lib_t*)` to get the error message.
*/
UV_EXTERN int uv_dlopen(const char* filename, uv_lib_t* lib);
/*
* Close the shared library.
*/
UV_EXTERN void uv_dlclose(uv_lib_t* lib);
/*
* Retrieves a data pointer from a dynamic library. It is legal for a symbol to
* map to NULL. Returns 0 on success and -1 if the symbol was not found.
*/
UV_EXTERN int uv_dlsym(uv_lib_t* lib, const char* name, void** ptr);
/*
* Returns the last uv_dlopen() or uv_dlsym() error message.
*/
UV_EXTERN const char* uv_dlerror(uv_lib_t* lib);
/*
* The mutex functions return 0 on success or an error code < 0
* (unless the return type is void, of course).
*/
UV_EXTERN int uv_mutex_init(uv_mutex_t* handle);
UV_EXTERN void uv_mutex_destroy(uv_mutex_t* handle);
UV_EXTERN void uv_mutex_lock(uv_mutex_t* handle);
UV_EXTERN int uv_mutex_trylock(uv_mutex_t* handle);
UV_EXTERN void uv_mutex_unlock(uv_mutex_t* handle);
/*
* Same goes for the read/write lock functions.
*/
UV_EXTERN int uv_rwlock_init(uv_rwlock_t* rwlock);
UV_EXTERN void uv_rwlock_destroy(uv_rwlock_t* rwlock);
UV_EXTERN void uv_rwlock_rdlock(uv_rwlock_t* rwlock);
UV_EXTERN int uv_rwlock_tryrdlock(uv_rwlock_t* rwlock);
UV_EXTERN void uv_rwlock_rdunlock(uv_rwlock_t* rwlock);
UV_EXTERN void uv_rwlock_wrlock(uv_rwlock_t* rwlock);
UV_EXTERN int uv_rwlock_trywrlock(uv_rwlock_t* rwlock);
UV_EXTERN void uv_rwlock_wrunlock(uv_rwlock_t* rwlock);
/*
* Same goes for the semaphore functions.
*/
UV_EXTERN int uv_sem_init(uv_sem_t* sem, unsigned int value);
UV_EXTERN void uv_sem_destroy(uv_sem_t* sem);
UV_EXTERN void uv_sem_post(uv_sem_t* sem);
UV_EXTERN void uv_sem_wait(uv_sem_t* sem);
UV_EXTERN int uv_sem_trywait(uv_sem_t* sem);
/*
* Same goes for the condition variable functions.
*/
UV_EXTERN int uv_cond_init(uv_cond_t* cond);
UV_EXTERN void uv_cond_destroy(uv_cond_t* cond);
UV_EXTERN void uv_cond_signal(uv_cond_t* cond);
UV_EXTERN void uv_cond_broadcast(uv_cond_t* cond);
/* Waits on a condition variable without a timeout.
*
* Note:
* 1. callers should be prepared to deal with spurious wakeups.
*/
UV_EXTERN void uv_cond_wait(uv_cond_t* cond, uv_mutex_t* mutex);
/* Waits on a condition variable with a timeout in nano seconds.
* Returns 0 for success or UV_ETIMEDOUT on timeout, It aborts when other
* errors happen.
*
* Note:
* 1. callers should be prepared to deal with spurious wakeups.
* 2. the granularity of timeout on Windows is never less than one millisecond.
* 3. uv_cond_timedwait takes a relative timeout, not an absolute time.
*/
UV_EXTERN int uv_cond_timedwait(uv_cond_t* cond, uv_mutex_t* mutex,
uint64_t timeout);
UV_EXTERN int uv_barrier_init(uv_barrier_t* barrier, unsigned int count);
UV_EXTERN void uv_barrier_destroy(uv_barrier_t* barrier);
UV_EXTERN void uv_barrier_wait(uv_barrier_t* barrier);
/* Runs a function once and only once. Concurrent calls to uv_once() with the
* same guard will block all callers except one (it's unspecified which one).
* The guard should be initialized statically with the UV_ONCE_INIT macro.
*/
UV_EXTERN void uv_once(uv_once_t* guard, void (*callback)(void));
/* Thread-local storage. These functions largely follow the semantics of
* pthread_key_create(), pthread_key_delete(), pthread_getspecific() and
* pthread_setspecific().
*
* Note that the total thread-local storage size may be limited.
* That is, it may not be possible to create many TLS keys.
*/
UV_EXTERN int uv_key_create(uv_key_t* key);
UV_EXTERN void uv_key_delete(uv_key_t* key);
UV_EXTERN void* uv_key_get(uv_key_t* key);
UV_EXTERN void uv_key_set(uv_key_t* key, void* value);
UV_EXTERN int uv_thread_create(uv_thread_t *tid,
void (*entry)(void *arg), void *arg);
UV_EXTERN unsigned long uv_thread_self(void);
UV_EXTERN int uv_thread_join(uv_thread_t *tid);
/* The presence of these unions force similar struct layout. */
#define XX(_, name) uv_ ## name ## _t name;
union uv_any_handle {
UV_HANDLE_TYPE_MAP(XX)
};
union uv_any_req {
UV_REQ_TYPE_MAP(XX)
};
#undef XX
struct uv_loop_s {
/* User data - use this for whatever. */
void* data;
/* Loop reference counting */
unsigned int active_handles;
void* handle_queue[2];
void* active_reqs[2];
/* Internal flag to signal loop stop */
unsigned int stop_flag;
UV_LOOP_PRIVATE_FIELDS
};
/* Don't export the private CPP symbols. */
#undef UV_HANDLE_TYPE_PRIVATE
#undef UV_REQ_TYPE_PRIVATE
#undef UV_REQ_PRIVATE_FIELDS
#undef UV_STREAM_PRIVATE_FIELDS
#undef UV_TCP_PRIVATE_FIELDS
#undef UV_PREPARE_PRIVATE_FIELDS
#undef UV_CHECK_PRIVATE_FIELDS
#undef UV_IDLE_PRIVATE_FIELDS
#undef UV_ASYNC_PRIVATE_FIELDS
#undef UV_TIMER_PRIVATE_FIELDS
#undef UV_GETADDRINFO_PRIVATE_FIELDS
#undef UV_FS_REQ_PRIVATE_FIELDS
#undef UV_WORK_PRIVATE_FIELDS
#undef UV_FS_EVENT_PRIVATE_FIELDS
#undef UV_SIGNAL_PRIVATE_FIELDS
#undef UV_LOOP_PRIVATE_FIELDS
#undef UV_LOOP_PRIVATE_PLATFORM_FIELDS
#ifdef __cplusplus
}
#endif
#endif /* UV_H */