mirror of https://github.com/lukechilds/node.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
162 lines
5.5 KiB
162 lines
5.5 KiB
// Copyright 2006-2008 the V8 project authors. All rights reserved.
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
|
|
// with the distribution.
|
|
// * Neither the name of Google Inc. nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
#ifndef V8_ARM_FRAMES_ARM_H_
|
|
#define V8_ARM_FRAMES_ARM_H_
|
|
|
|
namespace v8 {
|
|
namespace internal {
|
|
|
|
|
|
// The ARM ABI does not specify the usage of register r9, which may be reserved
|
|
// as the static base or thread register on some platforms, in which case we
|
|
// leave it alone. Adjust the value of kR9Available accordingly:
|
|
static const int kR9Available = 1; // 1 if available to us, 0 if reserved
|
|
|
|
|
|
// Register list in load/store instructions
|
|
// Note that the bit values must match those used in actual instruction encoding
|
|
static const int kNumRegs = 16;
|
|
|
|
|
|
// Caller-saved/arguments registers
|
|
static const RegList kJSCallerSaved =
|
|
1 << 0 | // r0 a1
|
|
1 << 1 | // r1 a2
|
|
1 << 2 | // r2 a3
|
|
1 << 3; // r3 a4
|
|
|
|
static const int kNumJSCallerSaved = 4;
|
|
|
|
typedef Object* JSCallerSavedBuffer[kNumJSCallerSaved];
|
|
|
|
// Return the code of the n-th caller-saved register available to JavaScript
|
|
// e.g. JSCallerSavedReg(0) returns r0.code() == 0
|
|
int JSCallerSavedCode(int n);
|
|
|
|
|
|
// Callee-saved registers preserved when switching from C to JavaScript
|
|
static const RegList kCalleeSaved =
|
|
1 << 4 | // r4 v1
|
|
1 << 5 | // r5 v2
|
|
1 << 6 | // r6 v3
|
|
1 << 7 | // r7 v4
|
|
1 << 8 | // r8 v5 (cp in JavaScript code)
|
|
kR9Available
|
|
<< 9 | // r9 v6
|
|
1 << 10 | // r10 v7
|
|
1 << 11; // r11 v8 (fp in JavaScript code)
|
|
|
|
static const int kNumCalleeSaved = 7 + kR9Available;
|
|
|
|
|
|
// ----------------------------------------------------
|
|
|
|
|
|
class StackHandlerConstants : public AllStatic {
|
|
public:
|
|
static const int kNextOffset = 0 * kPointerSize;
|
|
static const int kStateOffset = 1 * kPointerSize;
|
|
static const int kFPOffset = 2 * kPointerSize;
|
|
static const int kPCOffset = 3 * kPointerSize;
|
|
|
|
static const int kSize = kPCOffset + kPointerSize;
|
|
};
|
|
|
|
|
|
class EntryFrameConstants : public AllStatic {
|
|
public:
|
|
static const int kCallerFPOffset = -3 * kPointerSize;
|
|
};
|
|
|
|
|
|
class ExitFrameConstants : public AllStatic {
|
|
public:
|
|
// Exit frames have a debug marker on the stack.
|
|
static const int kSPDisplacement = -1 * kPointerSize;
|
|
|
|
// The debug marker is just above the frame pointer.
|
|
static const int kDebugMarkOffset = -1 * kPointerSize;
|
|
|
|
static const int kSavedRegistersOffset = 0 * kPointerSize;
|
|
|
|
// The caller fields are below the frame pointer on the stack.
|
|
static const int kCallerFPOffset = +0 * kPointerSize;
|
|
// The calling JS function is between FP and PC.
|
|
static const int kCallerPCOffset = +2 * kPointerSize;
|
|
|
|
// FP-relative displacement of the caller's SP. It points just
|
|
// below the saved PC.
|
|
static const int kCallerSPDisplacement = +3 * kPointerSize;
|
|
};
|
|
|
|
|
|
class StandardFrameConstants : public AllStatic {
|
|
public:
|
|
static const int kExpressionsOffset = -3 * kPointerSize;
|
|
static const int kMarkerOffset = -2 * kPointerSize;
|
|
static const int kContextOffset = -1 * kPointerSize;
|
|
static const int kCallerFPOffset = 0 * kPointerSize;
|
|
static const int kCallerPCOffset = +1 * kPointerSize;
|
|
static const int kCallerSPOffset = +2 * kPointerSize;
|
|
};
|
|
|
|
|
|
class JavaScriptFrameConstants : public AllStatic {
|
|
public:
|
|
// FP-relative.
|
|
static const int kLocal0Offset = StandardFrameConstants::kExpressionsOffset;
|
|
static const int kSavedRegistersOffset = +2 * kPointerSize;
|
|
static const int kFunctionOffset = StandardFrameConstants::kMarkerOffset;
|
|
|
|
// Caller SP-relative.
|
|
static const int kParam0Offset = -2 * kPointerSize;
|
|
static const int kReceiverOffset = -1 * kPointerSize;
|
|
};
|
|
|
|
|
|
class ArgumentsAdaptorFrameConstants : public AllStatic {
|
|
public:
|
|
static const int kLengthOffset = StandardFrameConstants::kExpressionsOffset;
|
|
};
|
|
|
|
|
|
class InternalFrameConstants : public AllStatic {
|
|
public:
|
|
static const int kCodeOffset = StandardFrameConstants::kExpressionsOffset;
|
|
};
|
|
|
|
|
|
inline Object* JavaScriptFrame::function_slot_object() const {
|
|
const int offset = JavaScriptFrameConstants::kFunctionOffset;
|
|
return Memory::Object_at(fp() + offset);
|
|
}
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_ARM_FRAMES_ARM_H_
|
|
|