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2167 lines
60 KiB
2167 lines
60 KiB
// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var util = require('util');
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var net = require('net');
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var Stream = require('stream');
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var timers = require('timers');
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var url = require('url');
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var EventEmitter = require('events').EventEmitter;
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var FreeList = require('freelist').FreeList;
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var HTTPParser = process.binding('http_parser').HTTPParser;
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var assert = require('assert').ok;
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var debug;
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if (process.env.NODE_DEBUG && /http/.test(process.env.NODE_DEBUG)) {
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debug = function(x) { console.error('HTTP: %s', x); };
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} else {
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debug = function() { };
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}
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function readStart(socket) {
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if (!socket || !socket._handle || !socket._handle.readStart || socket._paused)
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return;
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socket._handle.readStart();
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}
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function readStop(socket) {
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if (!socket || !socket._handle || !socket._handle.readStop) return;
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socket._handle.readStop();
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}
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// Only called in the slow case where slow means
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// that the request headers were either fragmented
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// across multiple TCP packets or too large to be
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// processed in a single run. This method is also
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// called to process trailing HTTP headers.
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function parserOnHeaders(headers, url) {
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// Once we exceeded headers limit - stop collecting them
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if (this.maxHeaderPairs <= 0 ||
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this._headers.length < this.maxHeaderPairs) {
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this._headers = this._headers.concat(headers);
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}
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this._url += url;
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}
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// info.headers and info.url are set only if .onHeaders()
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// has not been called for this request.
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//
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// info.url is not set for response parsers but that's not
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// applicable here since all our parsers are request parsers.
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function parserOnHeadersComplete(info) {
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var parser = this;
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var headers = info.headers;
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var url = info.url;
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if (!headers) {
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headers = parser._headers;
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parser._headers = [];
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}
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if (!url) {
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url = parser._url;
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parser._url = '';
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}
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parser.incoming = new IncomingMessage(parser.socket);
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parser.incoming.httpVersionMajor = info.versionMajor;
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parser.incoming.httpVersionMinor = info.versionMinor;
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parser.incoming.httpVersion = info.versionMajor + '.' + info.versionMinor;
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parser.incoming.url = url;
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var n = headers.length;
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// If parser.maxHeaderPairs <= 0 - assume that there're no limit
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if (parser.maxHeaderPairs > 0) {
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n = Math.min(n, parser.maxHeaderPairs);
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}
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for (var i = 0; i < n; i += 2) {
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var k = headers[i];
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var v = headers[i + 1];
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parser.incoming._addHeaderLine(k, v);
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}
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if (info.method) {
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// server only
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parser.incoming.method = info.method;
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} else {
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// client only
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parser.incoming.statusCode = info.statusCode;
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// CHECKME dead code? we're always a request parser
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}
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parser.incoming.upgrade = info.upgrade;
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var skipBody = false; // response to HEAD or CONNECT
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if (!info.upgrade) {
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// For upgraded connections and CONNECT method request,
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// we'll emit this after parser.execute
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// so that we can capture the first part of the new protocol
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skipBody = parser.onIncoming(parser.incoming, info.shouldKeepAlive);
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}
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return skipBody;
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}
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// XXX This is a mess.
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// TODO: http.Parser should be a Writable emits request/response events.
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function parserOnBody(b, start, len) {
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var parser = this;
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var stream = parser.incoming;
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// if the stream has already been removed, then drop it.
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if (!stream)
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return;
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var socket = stream.socket;
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// pretend this was the result of a stream._read call.
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if (len > 0 && !stream._dumped) {
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var slice = b.slice(start, start + len);
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var ret = stream.push(slice);
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if (!ret)
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readStop(socket);
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}
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}
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function parserOnMessageComplete() {
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var parser = this;
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var stream = parser.incoming;
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if (stream) {
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stream.complete = true;
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// Emit any trailing headers.
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var headers = parser._headers;
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if (headers) {
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for (var i = 0, n = headers.length; i < n; i += 2) {
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var k = headers[i];
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var v = headers[i + 1];
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parser.incoming._addHeaderLine(k, v);
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}
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parser._headers = [];
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parser._url = '';
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}
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if (!stream.upgrade)
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// For upgraded connections, also emit this after parser.execute
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stream.push(null);
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}
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if (stream && !parser.incoming._pendings.length) {
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// For emit end event
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stream.push(null);
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}
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// force to read the next incoming message
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readStart(parser.socket);
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}
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var parsers = new FreeList('parsers', 1000, function() {
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var parser = new HTTPParser(HTTPParser.REQUEST);
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parser._headers = [];
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parser._url = '';
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// Only called in the slow case where slow means
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// that the request headers were either fragmented
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// across multiple TCP packets or too large to be
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// processed in a single run. This method is also
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// called to process trailing HTTP headers.
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parser.onHeaders = parserOnHeaders;
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parser.onHeadersComplete = parserOnHeadersComplete;
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parser.onBody = parserOnBody;
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parser.onMessageComplete = parserOnMessageComplete;
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return parser;
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});
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exports.parsers = parsers;
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var CRLF = '\r\n';
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var STATUS_CODES = exports.STATUS_CODES = {
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100 : 'Continue',
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101 : 'Switching Protocols',
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102 : 'Processing', // RFC 2518, obsoleted by RFC 4918
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200 : 'OK',
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201 : 'Created',
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202 : 'Accepted',
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203 : 'Non-Authoritative Information',
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204 : 'No Content',
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205 : 'Reset Content',
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206 : 'Partial Content',
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207 : 'Multi-Status', // RFC 4918
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300 : 'Multiple Choices',
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301 : 'Moved Permanently',
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302 : 'Moved Temporarily',
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303 : 'See Other',
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304 : 'Not Modified',
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305 : 'Use Proxy',
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307 : 'Temporary Redirect',
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400 : 'Bad Request',
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401 : 'Unauthorized',
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402 : 'Payment Required',
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403 : 'Forbidden',
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404 : 'Not Found',
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405 : 'Method Not Allowed',
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406 : 'Not Acceptable',
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407 : 'Proxy Authentication Required',
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408 : 'Request Time-out',
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409 : 'Conflict',
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410 : 'Gone',
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411 : 'Length Required',
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412 : 'Precondition Failed',
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413 : 'Request Entity Too Large',
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414 : 'Request-URI Too Large',
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415 : 'Unsupported Media Type',
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416 : 'Requested Range Not Satisfiable',
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417 : 'Expectation Failed',
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418 : 'I\'m a teapot', // RFC 2324
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422 : 'Unprocessable Entity', // RFC 4918
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423 : 'Locked', // RFC 4918
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424 : 'Failed Dependency', // RFC 4918
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425 : 'Unordered Collection', // RFC 4918
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426 : 'Upgrade Required', // RFC 2817
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428 : 'Precondition Required', // RFC 6585
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429 : 'Too Many Requests', // RFC 6585
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431 : 'Request Header Fields Too Large',// RFC 6585
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500 : 'Internal Server Error',
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501 : 'Not Implemented',
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502 : 'Bad Gateway',
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503 : 'Service Unavailable',
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504 : 'Gateway Time-out',
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505 : 'HTTP Version Not Supported',
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506 : 'Variant Also Negotiates', // RFC 2295
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507 : 'Insufficient Storage', // RFC 4918
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509 : 'Bandwidth Limit Exceeded',
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510 : 'Not Extended', // RFC 2774
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511 : 'Network Authentication Required' // RFC 6585
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};
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var connectionExpression = /Connection/i;
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var transferEncodingExpression = /Transfer-Encoding/i;
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var closeExpression = /close/i;
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var chunkExpression = /chunk/i;
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var contentLengthExpression = /Content-Length/i;
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var dateExpression = /Date/i;
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var expectExpression = /Expect/i;
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var continueExpression = /100-continue/i;
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var dateCache;
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function utcDate() {
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if (!dateCache) {
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var d = new Date();
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dateCache = d.toUTCString();
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timers.enroll(utcDate, 1000 - d.getMilliseconds());
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timers._unrefActive(utcDate);
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}
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return dateCache;
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}
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utcDate._onTimeout = function() {
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dateCache = undefined;
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};
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/* Abstract base class for ServerRequest and ClientResponse. */
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function IncomingMessage(socket) {
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Stream.Readable.call(this);
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// XXX This implementation is kind of all over the place
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// When the parser emits body chunks, they go in this list.
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// _read() pulls them out, and when it finds EOF, it ends.
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this.socket = socket;
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this.connection = socket;
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this.httpVersion = null;
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this.complete = false;
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this.headers = {};
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this.trailers = {};
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this.readable = true;
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this._pendings = [];
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this._pendingIndex = 0;
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// request (server) only
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this.url = '';
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this.method = null;
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// response (client) only
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this.statusCode = null;
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this.client = this.socket;
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// flag for backwards compatibility grossness.
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this._consuming = false;
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// flag for when we decide that this message cannot possibly be
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// read by the user, so there's no point continuing to handle it.
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this._dumped = false;
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}
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util.inherits(IncomingMessage, Stream.Readable);
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exports.IncomingMessage = IncomingMessage;
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IncomingMessage.prototype.setTimeout = function(msecs, callback) {
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if (callback)
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this.on('timeout', callback);
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this.socket.setTimeout(msecs);
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};
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IncomingMessage.prototype.read = function(n) {
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this._consuming = true;
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this.read = Stream.Readable.prototype.read;
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return this.read(n);
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};
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IncomingMessage.prototype._read = function(n) {
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// We actually do almost nothing here, because the parserOnBody
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// function fills up our internal buffer directly. However, we
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// do need to unpause the underlying socket so that it flows.
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if (this.socket.readable)
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readStart(this.socket);
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};
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// It's possible that the socket will be destroyed, and removed from
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// any messages, before ever calling this. In that case, just skip
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// it, since something else is destroying this connection anyway.
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IncomingMessage.prototype.destroy = function(error) {
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if (this.socket)
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this.socket.destroy(error);
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};
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// Add the given (field, value) pair to the message
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//
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// Per RFC2616, section 4.2 it is acceptable to join multiple instances of the
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// same header with a ', ' if the header in question supports specification of
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// multiple values this way. If not, we declare the first instance the winner
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// and drop the second. Extended header fields (those beginning with 'x-') are
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// always joined.
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IncomingMessage.prototype._addHeaderLine = function(field, value) {
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var dest = this.complete ? this.trailers : this.headers;
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field = field.toLowerCase();
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switch (field) {
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// Array headers:
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case 'set-cookie':
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if (dest[field] !== undefined) {
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dest[field].push(value);
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} else {
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dest[field] = [value];
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}
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break;
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// Comma separate. Maybe make these arrays?
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case 'accept':
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case 'accept-charset':
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case 'accept-encoding':
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case 'accept-language':
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case 'connection':
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case 'cookie':
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case 'pragma':
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case 'link':
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case 'www-authenticate':
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case 'proxy-authenticate':
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case 'sec-websocket-extensions':
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case 'sec-websocket-protocol':
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if (dest[field] !== undefined) {
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dest[field] += ', ' + value;
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} else {
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dest[field] = value;
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}
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break;
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default:
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if (field.slice(0, 2) == 'x-') {
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// except for x-
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if (dest[field] !== undefined) {
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dest[field] += ', ' + value;
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} else {
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dest[field] = value;
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}
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} else {
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// drop duplicates
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if (dest[field] === undefined) dest[field] = value;
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}
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break;
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}
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};
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// Call this instead of resume() if we want to just
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// dump all the data to /dev/null
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IncomingMessage.prototype._dump = function() {
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if (!this._dumped) {
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this._dumped = true;
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if (this.socket.parser) this.socket.parser.incoming = null;
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this.push(null);
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readStart(this.socket);
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this.read();
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}
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};
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function OutgoingMessage() {
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Stream.call(this);
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this.output = [];
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this.outputEncodings = [];
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this.writable = true;
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this._last = false;
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this.chunkedEncoding = false;
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this.shouldKeepAlive = true;
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this.useChunkedEncodingByDefault = true;
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this.sendDate = false;
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this._headerSent = false;
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this._header = '';
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this._hasBody = true;
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this._trailer = '';
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this.finished = false;
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this._hangupClose = false;
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this.socket = null;
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this.connection = null;
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}
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util.inherits(OutgoingMessage, Stream);
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exports.OutgoingMessage = OutgoingMessage;
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OutgoingMessage.prototype.setTimeout = function(msecs, callback) {
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if (callback)
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this.on('timeout', callback);
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if (!this.socket) {
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this.once('socket', function(socket) {
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socket.setTimeout(msecs);
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});
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} else
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this.socket.setTimeout(msecs);
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};
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// It's possible that the socket will be destroyed, and removed from
|
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// any messages, before ever calling this. In that case, just skip
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// it, since something else is destroying this connection anyway.
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OutgoingMessage.prototype.destroy = function(error) {
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if (this.socket)
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this.socket.destroy(error);
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else
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this.once('socket', function(socket) {
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socket.destroy(error);
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});
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};
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// This abstract either writing directly to the socket or buffering it.
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OutgoingMessage.prototype._send = function(data, encoding) {
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// This is a shameful hack to get the headers and first body chunk onto
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// the same packet. Future versions of Node are going to take care of
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// this at a lower level and in a more general way.
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if (!this._headerSent) {
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if (typeof data === 'string' &&
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encoding !== 'hex' &&
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encoding !== 'base64') {
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data = this._header + data;
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} else {
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this.output.unshift(this._header);
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this.outputEncodings.unshift('ascii');
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}
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this._headerSent = true;
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}
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return this._writeRaw(data, encoding);
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};
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OutgoingMessage.prototype._writeRaw = function(data, encoding) {
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if (data.length === 0) {
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return true;
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}
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if (this.connection &&
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this.connection._httpMessage === this &&
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this.connection.writable &&
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!this.connection.destroyed) {
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// There might be pending data in the this.output buffer.
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|
while (this.output.length) {
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if (!this.connection.writable) {
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this._buffer(data, encoding);
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return false;
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}
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var c = this.output.shift();
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var e = this.outputEncodings.shift();
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this.connection.write(c, e);
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}
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// Directly write to socket.
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return this.connection.write(data, encoding);
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} else if (this.connection && this.connection.destroyed) {
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// The socket was destroyed. If we're still trying to write to it,
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// then we haven't gotten the 'close' event yet.
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return false;
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} else {
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// buffer, as long as we're not destroyed.
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this._buffer(data, encoding);
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return false;
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}
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};
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OutgoingMessage.prototype._buffer = function(data, encoding) {
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this.output.push(data);
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this.outputEncodings.push(encoding);
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return false;
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};
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OutgoingMessage.prototype._storeHeader = function(firstLine, headers) {
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|
// firstLine in the case of request is: 'GET /index.html HTTP/1.1\r\n'
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|
// in the case of response it is: 'HTTP/1.1 200 OK\r\n'
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|
var state = {
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sentConnectionHeader: false,
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|
sentContentLengthHeader: false,
|
|
sentTransferEncodingHeader: false,
|
|
sentDateHeader: false,
|
|
sentExpect: false,
|
|
messageHeader: firstLine
|
|
};
|
|
|
|
var field, value;
|
|
var self = this;
|
|
|
|
if (headers) {
|
|
var keys = Object.keys(headers);
|
|
var isArray = (Array.isArray(headers));
|
|
var field, value;
|
|
|
|
for (var i = 0, l = keys.length; i < l; i++) {
|
|
var key = keys[i];
|
|
if (isArray) {
|
|
field = headers[key][0];
|
|
value = headers[key][1];
|
|
} else {
|
|
field = key;
|
|
value = headers[key];
|
|
}
|
|
|
|
if (Array.isArray(value)) {
|
|
for (var j = 0; j < value.length; j++) {
|
|
storeHeader(this, state, field, value[j]);
|
|
}
|
|
} else {
|
|
storeHeader(this, state, field, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Date header
|
|
if (this.sendDate == true && state.sentDateHeader == false) {
|
|
state.messageHeader += 'Date: ' + utcDate() + CRLF;
|
|
}
|
|
|
|
// Force the connection to close when the response is a 204 No Content or
|
|
// a 304 Not Modified and the user has set a "Transfer-Encoding: chunked"
|
|
// header.
|
|
//
|
|
// RFC 2616 mandates that 204 and 304 responses MUST NOT have a body but
|
|
// node.js used to send out a zero chunk anyway to accommodate clients
|
|
// that don't have special handling for those responses.
|
|
//
|
|
// It was pointed out that this might confuse reverse proxies to the point
|
|
// of creating security liabilities, so suppress the zero chunk and force
|
|
// the connection to close.
|
|
var statusCode = this.statusCode;
|
|
if ((statusCode == 204 || statusCode === 304) &&
|
|
this.chunkedEncoding === true) {
|
|
debug(statusCode + ' response should not use chunked encoding,' +
|
|
' closing connection.');
|
|
this.chunkedEncoding = false;
|
|
this.shouldKeepAlive = false;
|
|
}
|
|
|
|
// keep-alive logic
|
|
if (state.sentConnectionHeader === false) {
|
|
var shouldSendKeepAlive = this.shouldKeepAlive &&
|
|
(state.sentContentLengthHeader ||
|
|
this.useChunkedEncodingByDefault ||
|
|
this.agent);
|
|
if (shouldSendKeepAlive) {
|
|
state.messageHeader += 'Connection: keep-alive\r\n';
|
|
} else {
|
|
this._last = true;
|
|
state.messageHeader += 'Connection: close\r\n';
|
|
}
|
|
}
|
|
|
|
if (state.sentContentLengthHeader == false &&
|
|
state.sentTransferEncodingHeader == false) {
|
|
if (this._hasBody) {
|
|
if (this.useChunkedEncodingByDefault) {
|
|
state.messageHeader += 'Transfer-Encoding: chunked\r\n';
|
|
this.chunkedEncoding = true;
|
|
} else {
|
|
this._last = true;
|
|
}
|
|
} else {
|
|
// Make sure we don't end the 0\r\n\r\n at the end of the message.
|
|
this.chunkedEncoding = false;
|
|
}
|
|
}
|
|
|
|
this._header = state.messageHeader + CRLF;
|
|
this._headerSent = false;
|
|
|
|
// wait until the first body chunk, or close(), is sent to flush,
|
|
// UNLESS we're sending Expect: 100-continue.
|
|
if (state.sentExpect) this._send('');
|
|
};
|
|
|
|
function storeHeader(self, state, field, value) {
|
|
// Protect against response splitting. The if statement is there to
|
|
// minimize the performance impact in the common case.
|
|
if (/[\r\n]/.test(value))
|
|
value = value.replace(/[\r\n]+[ \t]*/g, '');
|
|
|
|
state.messageHeader += field + ': ' + value + CRLF;
|
|
|
|
if (connectionExpression.test(field)) {
|
|
state.sentConnectionHeader = true;
|
|
if (closeExpression.test(value)) {
|
|
self._last = true;
|
|
} else {
|
|
self.shouldKeepAlive = true;
|
|
}
|
|
|
|
} else if (transferEncodingExpression.test(field)) {
|
|
state.sentTransferEncodingHeader = true;
|
|
if (chunkExpression.test(value)) self.chunkedEncoding = true;
|
|
|
|
} else if (contentLengthExpression.test(field)) {
|
|
state.sentContentLengthHeader = true;
|
|
} else if (dateExpression.test(field)) {
|
|
state.sentDateHeader = true;
|
|
} else if (expectExpression.test(field)) {
|
|
state.sentExpect = true;
|
|
}
|
|
}
|
|
|
|
|
|
OutgoingMessage.prototype.setHeader = function(name, value) {
|
|
if (arguments.length < 2) {
|
|
throw new Error('`name` and `value` are required for setHeader().');
|
|
}
|
|
|
|
if (this._header) {
|
|
throw new Error('Can\'t set headers after they are sent.');
|
|
}
|
|
|
|
var key = name.toLowerCase();
|
|
this._headers = this._headers || {};
|
|
this._headerNames = this._headerNames || {};
|
|
this._headers[key] = value;
|
|
this._headerNames[key] = name;
|
|
};
|
|
|
|
|
|
OutgoingMessage.prototype.getHeader = function(name) {
|
|
if (arguments.length < 1) {
|
|
throw new Error('`name` is required for getHeader().');
|
|
}
|
|
|
|
if (!this._headers) return;
|
|
|
|
var key = name.toLowerCase();
|
|
return this._headers[key];
|
|
};
|
|
|
|
|
|
OutgoingMessage.prototype.removeHeader = function(name) {
|
|
if (arguments.length < 1) {
|
|
throw new Error('`name` is required for removeHeader().');
|
|
}
|
|
|
|
if (this._header) {
|
|
throw new Error('Can\'t remove headers after they are sent.');
|
|
}
|
|
|
|
if (!this._headers) return;
|
|
|
|
var key = name.toLowerCase();
|
|
delete this._headers[key];
|
|
delete this._headerNames[key];
|
|
};
|
|
|
|
|
|
OutgoingMessage.prototype._renderHeaders = function() {
|
|
if (this._header) {
|
|
throw new Error('Can\'t render headers after they are sent to the client.');
|
|
}
|
|
|
|
if (!this._headers) return {};
|
|
|
|
var headers = {};
|
|
var keys = Object.keys(this._headers);
|
|
for (var i = 0, l = keys.length; i < l; i++) {
|
|
var key = keys[i];
|
|
headers[this._headerNames[key]] = this._headers[key];
|
|
}
|
|
return headers;
|
|
};
|
|
|
|
|
|
Object.defineProperty(OutgoingMessage.prototype, 'headersSent', {
|
|
configurable: true,
|
|
enumerable: true,
|
|
get: function() { return !!this._header; }
|
|
});
|
|
|
|
|
|
// Convert a number in the range 0-15 to a lowercase hexadecimal digit.
|
|
function hex(val) {
|
|
// The comparison and bit hacks are deliberate. We could look up the
|
|
// value in a buffer with hexdigits[val & 15] but that adds a couple
|
|
// of bounds checks to each conversion.
|
|
return val <= 9 ? (val | 48) : ((val - 9) | 96);
|
|
}
|
|
|
|
|
|
function chunkify(chunk, headers, trailers, last) {
|
|
var chunklen = chunk.length;
|
|
var buflen = chunklen + 4; // '\r\n' + chunk + '\r\n'
|
|
var offset = 0;
|
|
var octets = 1;
|
|
|
|
// Skip expensive Buffer.byteLength() calls; only ISO-8859-1 characters
|
|
// are allowed in HTTP headers, therefore:
|
|
//
|
|
// headers.length == Buffer.byteLength(headers.length)
|
|
// trailers.length == Buffer.byteLength(trailers.length)
|
|
//
|
|
// Note: the actual encoding that is used is ASCII. That's de jure
|
|
// a violation of the spec but de facto correct because many HTTP
|
|
// clients get confused by non-ASCII headers.
|
|
if (last === true) buflen += 5; // '0\r\n\r\n'
|
|
if (headers !== '') buflen += headers.length;
|
|
if (trailers !== '') buflen += trailers.length;
|
|
|
|
if (chunklen & 0xf0000000) octets += 7;
|
|
else if (chunklen & 0xf000000) octets += 6;
|
|
else if (chunklen & 0xf00000) octets += 5;
|
|
else if (chunklen & 0xf0000) octets += 4;
|
|
else if (chunklen & 0xf000) octets += 3;
|
|
else if (chunklen & 0xf00) octets += 2;
|
|
else if (chunklen & 0xf0) octets += 1;
|
|
buflen += octets;
|
|
|
|
var buf = new Buffer(buflen);
|
|
|
|
if (headers !== '') {
|
|
buf.write(headers, 0, headers.length, 'ascii');
|
|
offset = headers.length;
|
|
}
|
|
|
|
// Write chunk length in hex to buffer. This effectively limits us
|
|
// to 4 GB chunks but that's okay because buffers are max 1 GB anyway.
|
|
switch (octets) {
|
|
case 8: buf[offset++] = hex((chunklen >>> 28) & 15);
|
|
case 7: buf[offset++] = hex((chunklen >>> 24) & 15);
|
|
case 6: buf[offset++] = hex((chunklen >>> 20) & 15);
|
|
case 5: buf[offset++] = hex((chunklen >>> 16) & 15);
|
|
case 4: buf[offset++] = hex((chunklen >>> 12) & 15);
|
|
case 3: buf[offset++] = hex((chunklen >>> 8) & 15);
|
|
case 2: buf[offset++] = hex((chunklen >>> 4) & 15);
|
|
}
|
|
buf[offset++] = hex(chunklen & 15);
|
|
|
|
// Add '\r\n'.
|
|
buf[offset++] = 13;
|
|
buf[offset++] = 10;
|
|
|
|
// Copy buffer.
|
|
chunk.copy(buf, offset);
|
|
offset += chunklen;
|
|
|
|
// Add trailing '\r\n'.
|
|
buf[offset++] = 13;
|
|
buf[offset++] = 10;
|
|
|
|
if (last === true) {
|
|
// Add trailing '0\r\n\r\n'.
|
|
buf[offset++] = 48;
|
|
buf[offset++] = 13;
|
|
buf[offset++] = 10;
|
|
buf[offset++] = 13;
|
|
buf[offset++] = 10;
|
|
}
|
|
|
|
if (trailers !== '') {
|
|
buf.write(trailers, offset, trailers.length, 'ascii');
|
|
}
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
OutgoingMessage.prototype.write = function(chunk, encoding) {
|
|
if (!this._header) {
|
|
this._implicitHeader();
|
|
}
|
|
|
|
if (!this._hasBody) {
|
|
debug('This type of response MUST NOT have a body. ' +
|
|
'Ignoring write() calls.');
|
|
return true;
|
|
}
|
|
|
|
if (typeof chunk !== 'string' && !Buffer.isBuffer(chunk)) {
|
|
throw new TypeError('first argument must be a string or Buffer');
|
|
}
|
|
|
|
// If we get an empty string or buffer, then just do nothing, and
|
|
// signal the user to keep writing.
|
|
if (chunk.length === 0) return true;
|
|
|
|
var len, ret;
|
|
if (this.chunkedEncoding) {
|
|
if (typeof(chunk) === 'string' &&
|
|
encoding !== 'hex' &&
|
|
encoding !== 'base64') {
|
|
len = Buffer.byteLength(chunk, encoding);
|
|
chunk = len.toString(16) + CRLF + chunk + CRLF;
|
|
ret = this._send(chunk, encoding);
|
|
} else if (Buffer.isBuffer(chunk)) {
|
|
var buf = chunkify(chunk, '', '', false);
|
|
ret = this._send(buf, encoding);
|
|
} else {
|
|
// Non-toString-friendly encoding.
|
|
if (typeof chunk === 'string')
|
|
len = Buffer.byteLength(chunk, encoding);
|
|
else
|
|
len = chunk.length;
|
|
|
|
this._send(len.toString(16) + CRLF, 'ascii');
|
|
this._send(chunk, encoding);
|
|
ret = this._send(CRLF);
|
|
}
|
|
} else {
|
|
ret = this._send(chunk, encoding);
|
|
}
|
|
|
|
debug('write ret = ' + ret);
|
|
return ret;
|
|
};
|
|
|
|
|
|
OutgoingMessage.prototype.addTrailers = function(headers) {
|
|
this._trailer = '';
|
|
var keys = Object.keys(headers);
|
|
var isArray = (Array.isArray(headers));
|
|
var field, value;
|
|
for (var i = 0, l = keys.length; i < l; i++) {
|
|
var key = keys[i];
|
|
if (isArray) {
|
|
field = headers[key][0];
|
|
value = headers[key][1];
|
|
} else {
|
|
field = key;
|
|
value = headers[key];
|
|
}
|
|
|
|
this._trailer += field + ': ' + value + CRLF;
|
|
}
|
|
};
|
|
|
|
|
|
var zero_chunk_buf = new Buffer('\r\n0\r\n');
|
|
var crlf_buf = new Buffer('\r\n');
|
|
|
|
|
|
OutgoingMessage.prototype.end = function(data, encoding) {
|
|
if (this.finished) {
|
|
return false;
|
|
}
|
|
if (!this._header) {
|
|
this._implicitHeader();
|
|
}
|
|
|
|
if (data && !this._hasBody) {
|
|
debug('This type of response MUST NOT have a body. ' +
|
|
'Ignoring data passed to end().');
|
|
data = false;
|
|
}
|
|
|
|
var ret;
|
|
|
|
var hot = this._headerSent === false &&
|
|
(data && data.length > 0) &&
|
|
this.output.length === 0 &&
|
|
this.connection &&
|
|
this.connection.writable &&
|
|
this.connection._httpMessage === this;
|
|
|
|
// The benefits of the hot-path optimization below start to fall
|
|
// off when the buffer size gets up near 128KB, because the cost
|
|
// of the copy is more than the cost of the extra write() call.
|
|
// Switch to the write/end method at that point. Heuristics and
|
|
// magic numbers are awful, but slow http responses are worse.
|
|
if (hot && Buffer.isBuffer(data) && data.length > 120 * 1024)
|
|
hot = false;
|
|
|
|
// Can't concatenate safely with hex or base64 encodings.
|
|
if (encoding === 'hex' || encoding === 'base64')
|
|
hot = false;
|
|
|
|
if (hot) {
|
|
// Hot path. They're doing
|
|
// res.writeHead();
|
|
// res.end(blah);
|
|
// HACKY.
|
|
|
|
if (typeof data === 'string') {
|
|
if (this.chunkedEncoding) {
|
|
var l = Buffer.byteLength(data, encoding).toString(16);
|
|
ret = this.connection.write(this._header + l + CRLF +
|
|
data + '\r\n0\r\n' +
|
|
this._trailer + '\r\n', encoding);
|
|
} else {
|
|
ret = this.connection.write(this._header + data, encoding);
|
|
}
|
|
} else if (Buffer.isBuffer(data)) {
|
|
if (this.chunkedEncoding) {
|
|
var buf = chunkify(data, this._header, this._trailer, true);
|
|
ret = this.connection.write(buf);
|
|
} else {
|
|
var header_len = this._header.length;
|
|
var buf = new Buffer(header_len + data.length);
|
|
buf.write(this._header, 0, header_len, 'ascii');
|
|
data.copy(buf, header_len);
|
|
ret = this.connection.write(buf);
|
|
}
|
|
} else {
|
|
throw new TypeError('first argument must be a string or Buffer');
|
|
}
|
|
this._headerSent = true;
|
|
|
|
} else if (data) {
|
|
// Normal body write.
|
|
ret = this.write(data, encoding);
|
|
}
|
|
|
|
if (!hot) {
|
|
if (this.chunkedEncoding) {
|
|
ret = this._send('0\r\n' + this._trailer + '\r\n', 'ascii');
|
|
} else {
|
|
// Force a flush, HACK.
|
|
ret = this._send('');
|
|
}
|
|
}
|
|
|
|
this.finished = true;
|
|
|
|
// There is the first message on the outgoing queue, and we've sent
|
|
// everything to the socket.
|
|
debug('outgoing message end.');
|
|
if (this.output.length === 0 && this.connection._httpMessage === this) {
|
|
this._finish();
|
|
}
|
|
|
|
return ret;
|
|
};
|
|
|
|
|
|
OutgoingMessage.prototype._finish = function() {
|
|
assert(this.connection);
|
|
if (this instanceof ServerResponse) {
|
|
DTRACE_HTTP_SERVER_RESPONSE(this.connection);
|
|
COUNTER_HTTP_SERVER_RESPONSE();
|
|
} else {
|
|
assert(this instanceof ClientRequest);
|
|
DTRACE_HTTP_CLIENT_REQUEST(this, this.connection);
|
|
COUNTER_HTTP_CLIENT_REQUEST();
|
|
}
|
|
this.emit('finish');
|
|
};
|
|
|
|
|
|
OutgoingMessage.prototype._flush = function() {
|
|
// This logic is probably a bit confusing. Let me explain a bit:
|
|
//
|
|
// In both HTTP servers and clients it is possible to queue up several
|
|
// outgoing messages. This is easiest to imagine in the case of a client.
|
|
// Take the following situation:
|
|
//
|
|
// req1 = client.request('GET', '/');
|
|
// req2 = client.request('POST', '/');
|
|
//
|
|
// When the user does
|
|
//
|
|
// req2.write('hello world\n');
|
|
//
|
|
// it's possible that the first request has not been completely flushed to
|
|
// the socket yet. Thus the outgoing messages need to be prepared to queue
|
|
// up data internally before sending it on further to the socket's queue.
|
|
//
|
|
// This function, outgoingFlush(), is called by both the Server and Client
|
|
// to attempt to flush any pending messages out to the socket.
|
|
|
|
if (!this.socket) return;
|
|
|
|
var ret;
|
|
while (this.output.length) {
|
|
|
|
if (!this.socket.writable) return; // XXX Necessary?
|
|
|
|
var data = this.output.shift();
|
|
var encoding = this.outputEncodings.shift();
|
|
|
|
ret = this.socket.write(data, encoding);
|
|
}
|
|
|
|
if (this.finished) {
|
|
// This is a queue to the server or client to bring in the next this.
|
|
this._finish();
|
|
} else if (ret) {
|
|
// This is necessary to prevent https from breaking
|
|
this.emit('drain');
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
function ServerResponse(req) {
|
|
OutgoingMessage.call(this);
|
|
|
|
if (req.method === 'HEAD') this._hasBody = false;
|
|
|
|
this.sendDate = true;
|
|
|
|
if (req.httpVersionMajor < 1 || req.httpVersionMinor < 1) {
|
|
this.useChunkedEncodingByDefault = chunkExpression.test(req.headers.te);
|
|
this.shouldKeepAlive = false;
|
|
}
|
|
}
|
|
util.inherits(ServerResponse, OutgoingMessage);
|
|
|
|
|
|
exports.ServerResponse = ServerResponse;
|
|
|
|
ServerResponse.prototype.statusCode = 200;
|
|
|
|
function onServerResponseClose() {
|
|
// EventEmitter.emit makes a copy of the 'close' listeners array before
|
|
// calling the listeners. detachSocket() unregisters onServerResponseClose
|
|
// but if detachSocket() is called, directly or indirectly, by a 'close'
|
|
// listener, onServerResponseClose is still in that copy of the listeners
|
|
// array. That is, in the example below, b still gets called even though
|
|
// it's been removed by a:
|
|
//
|
|
// var obj = new events.EventEmitter;
|
|
// obj.on('event', a);
|
|
// obj.on('event', b);
|
|
// function a() { obj.removeListener('event', b) }
|
|
// function b() { throw "BAM!" }
|
|
// obj.emit('event'); // throws
|
|
//
|
|
// Ergo, we need to deal with stale 'close' events and handle the case
|
|
// where the ServerResponse object has already been deconstructed.
|
|
// Fortunately, that requires only a single if check. :-)
|
|
if (this._httpMessage) this._httpMessage.emit('close');
|
|
}
|
|
|
|
ServerResponse.prototype.assignSocket = function(socket) {
|
|
assert(!socket._httpMessage);
|
|
socket._httpMessage = this;
|
|
socket.on('close', onServerResponseClose);
|
|
this.socket = socket;
|
|
this.connection = socket;
|
|
this.emit('socket', socket);
|
|
this._flush();
|
|
};
|
|
|
|
ServerResponse.prototype.detachSocket = function(socket) {
|
|
assert(socket._httpMessage == this);
|
|
socket.removeListener('close', onServerResponseClose);
|
|
socket._httpMessage = null;
|
|
this.socket = this.connection = null;
|
|
};
|
|
|
|
ServerResponse.prototype.writeContinue = function() {
|
|
this._writeRaw('HTTP/1.1 100 Continue' + CRLF + CRLF, 'ascii');
|
|
this._sent100 = true;
|
|
};
|
|
|
|
ServerResponse.prototype._implicitHeader = function() {
|
|
this.writeHead(this.statusCode);
|
|
};
|
|
|
|
ServerResponse.prototype.writeHead = function(statusCode) {
|
|
var reasonPhrase, headers, headerIndex;
|
|
|
|
if (typeof arguments[1] == 'string') {
|
|
reasonPhrase = arguments[1];
|
|
headerIndex = 2;
|
|
} else {
|
|
reasonPhrase = STATUS_CODES[statusCode] || 'unknown';
|
|
headerIndex = 1;
|
|
}
|
|
this.statusCode = statusCode;
|
|
|
|
var obj = arguments[headerIndex];
|
|
|
|
if (obj && this._headers) {
|
|
// Slow-case: when progressive API and header fields are passed.
|
|
headers = this._renderHeaders();
|
|
|
|
if (Array.isArray(obj)) {
|
|
// handle array case
|
|
// TODO: remove when array is no longer accepted
|
|
var field;
|
|
for (var i = 0, len = obj.length; i < len; ++i) {
|
|
field = obj[i][0];
|
|
if (headers[field] !== undefined) {
|
|
obj.push([field, headers[field]]);
|
|
}
|
|
}
|
|
headers = obj;
|
|
|
|
} else {
|
|
// handle object case
|
|
var keys = Object.keys(obj);
|
|
for (var i = 0; i < keys.length; i++) {
|
|
var k = keys[i];
|
|
if (k) headers[k] = obj[k];
|
|
}
|
|
}
|
|
} else if (this._headers) {
|
|
// only progressive api is used
|
|
headers = this._renderHeaders();
|
|
} else {
|
|
// only writeHead() called
|
|
headers = obj;
|
|
}
|
|
|
|
var statusLine = 'HTTP/1.1 ' + statusCode.toString() + ' ' +
|
|
reasonPhrase + CRLF;
|
|
|
|
if (statusCode === 204 || statusCode === 304 ||
|
|
(100 <= statusCode && statusCode <= 199)) {
|
|
// RFC 2616, 10.2.5:
|
|
// The 204 response MUST NOT include a message-body, and thus is always
|
|
// terminated by the first empty line after the header fields.
|
|
// RFC 2616, 10.3.5:
|
|
// The 304 response MUST NOT contain a message-body, and thus is always
|
|
// terminated by the first empty line after the header fields.
|
|
// RFC 2616, 10.1 Informational 1xx:
|
|
// This class of status code indicates a provisional response,
|
|
// consisting only of the Status-Line and optional headers, and is
|
|
// terminated by an empty line.
|
|
this._hasBody = false;
|
|
}
|
|
|
|
// don't keep alive connections where the client expects 100 Continue
|
|
// but we sent a final status; they may put extra bytes on the wire.
|
|
if (this._expect_continue && !this._sent100) {
|
|
this.shouldKeepAlive = false;
|
|
}
|
|
|
|
this._storeHeader(statusLine, headers);
|
|
};
|
|
|
|
ServerResponse.prototype.writeHeader = function() {
|
|
this.writeHead.apply(this, arguments);
|
|
};
|
|
|
|
|
|
// New Agent code.
|
|
|
|
// The largest departure from the previous implementation is that
|
|
// an Agent instance holds connections for a variable number of host:ports.
|
|
// Surprisingly, this is still API compatible as far as third parties are
|
|
// concerned. The only code that really notices the difference is the
|
|
// request object.
|
|
|
|
// Another departure is that all code related to HTTP parsing is in
|
|
// ClientRequest.onSocket(). The Agent is now *strictly*
|
|
// concerned with managing a connection pool.
|
|
|
|
function Agent(options) {
|
|
EventEmitter.call(this);
|
|
|
|
var self = this;
|
|
self.options = options || {};
|
|
self.requests = {};
|
|
self.sockets = {};
|
|
self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
|
|
self.on('free', function(socket, host, port, localAddress) {
|
|
var name = host + ':' + port;
|
|
if (localAddress) {
|
|
name += ':' + localAddress;
|
|
}
|
|
|
|
if (!socket.destroyed &&
|
|
self.requests[name] && self.requests[name].length) {
|
|
self.requests[name].shift().onSocket(socket);
|
|
if (self.requests[name].length === 0) {
|
|
// don't leak
|
|
delete self.requests[name];
|
|
}
|
|
} else {
|
|
// If there are no pending requests just destroy the
|
|
// socket and it will get removed from the pool. This
|
|
// gets us out of timeout issues and allows us to
|
|
// default to Connection:keep-alive.
|
|
socket.destroy();
|
|
}
|
|
});
|
|
self.createConnection = net.createConnection;
|
|
}
|
|
util.inherits(Agent, EventEmitter);
|
|
exports.Agent = Agent;
|
|
|
|
Agent.defaultMaxSockets = 5;
|
|
|
|
Agent.prototype.defaultPort = 80;
|
|
Agent.prototype.addRequest = function(req, host, port, localAddress) {
|
|
var name = host + ':' + port;
|
|
if (localAddress) {
|
|
name += ':' + localAddress;
|
|
}
|
|
if (!this.sockets[name]) {
|
|
this.sockets[name] = [];
|
|
}
|
|
if (this.sockets[name].length < this.maxSockets) {
|
|
// If we are under maxSockets create a new one.
|
|
req.onSocket(this.createSocket(name, host, port, localAddress, req));
|
|
} else {
|
|
// We are over limit so we'll add it to the queue.
|
|
if (!this.requests[name]) {
|
|
this.requests[name] = [];
|
|
}
|
|
this.requests[name].push(req);
|
|
}
|
|
};
|
|
Agent.prototype.createSocket = function(name, host, port, localAddress, req) {
|
|
var self = this;
|
|
var options = util._extend({}, self.options);
|
|
options.port = port;
|
|
options.host = host;
|
|
options.localAddress = localAddress;
|
|
|
|
options.servername = host;
|
|
if (req) {
|
|
var hostHeader = req.getHeader('host');
|
|
if (hostHeader) {
|
|
options.servername = hostHeader.replace(/:.*$/, '');
|
|
}
|
|
}
|
|
|
|
var s = self.createConnection(options);
|
|
if (!self.sockets[name]) {
|
|
self.sockets[name] = [];
|
|
}
|
|
this.sockets[name].push(s);
|
|
var onFree = function() {
|
|
self.emit('free', s, host, port, localAddress);
|
|
}
|
|
s.on('free', onFree);
|
|
var onClose = function(err) {
|
|
// This is the only place where sockets get removed from the Agent.
|
|
// If you want to remove a socket from the pool, just close it.
|
|
// All socket errors end in a close event anyway.
|
|
self.removeSocket(s, name, host, port, localAddress);
|
|
}
|
|
s.on('close', onClose);
|
|
var onRemove = function() {
|
|
// We need this function for cases like HTTP 'upgrade'
|
|
// (defined by WebSockets) where we need to remove a socket from the pool
|
|
// because it'll be locked up indefinitely
|
|
self.removeSocket(s, name, host, port, localAddress);
|
|
s.removeListener('close', onClose);
|
|
s.removeListener('free', onFree);
|
|
s.removeListener('agentRemove', onRemove);
|
|
}
|
|
s.on('agentRemove', onRemove);
|
|
return s;
|
|
};
|
|
Agent.prototype.removeSocket = function(s, name, host, port, localAddress) {
|
|
if (this.sockets[name]) {
|
|
var index = this.sockets[name].indexOf(s);
|
|
if (index !== -1) {
|
|
this.sockets[name].splice(index, 1);
|
|
if (this.sockets[name].length === 0) {
|
|
// don't leak
|
|
delete this.sockets[name];
|
|
}
|
|
}
|
|
}
|
|
if (this.requests[name] && this.requests[name].length) {
|
|
var req = this.requests[name][0];
|
|
// If we have pending requests and a socket gets closed a new one
|
|
this.createSocket(name, host, port, localAddress, req).emit('free');
|
|
}
|
|
};
|
|
|
|
var globalAgent = new Agent();
|
|
exports.globalAgent = globalAgent;
|
|
|
|
|
|
function ClientRequest(options, cb) {
|
|
var self = this;
|
|
OutgoingMessage.call(self);
|
|
|
|
self.agent = options.agent;
|
|
if (!options.agent && options.agent !== false && !options.createConnection)
|
|
self.agent = globalAgent;
|
|
|
|
var defaultPort = options.defaultPort || 80;
|
|
|
|
var port = options.port || defaultPort;
|
|
var host = options.hostname || options.host || 'localhost';
|
|
|
|
if (options.setHost === undefined) {
|
|
var setHost = true;
|
|
}
|
|
|
|
self.socketPath = options.socketPath;
|
|
|
|
var method = self.method = (options.method || 'GET').toUpperCase();
|
|
self.path = options.path || '/';
|
|
if (cb) {
|
|
self.once('response', cb);
|
|
}
|
|
|
|
if (!Array.isArray(options.headers)) {
|
|
if (options.headers) {
|
|
var keys = Object.keys(options.headers);
|
|
for (var i = 0, l = keys.length; i < l; i++) {
|
|
var key = keys[i];
|
|
self.setHeader(key, options.headers[key]);
|
|
}
|
|
}
|
|
if (host && !this.getHeader('host') && setHost) {
|
|
var hostHeader = host;
|
|
if (port && +port !== defaultPort) {
|
|
hostHeader += ':' + port;
|
|
}
|
|
this.setHeader('Host', hostHeader);
|
|
}
|
|
}
|
|
|
|
if (options.auth && !this.getHeader('Authorization')) {
|
|
//basic auth
|
|
this.setHeader('Authorization', 'Basic ' +
|
|
new Buffer(options.auth).toString('base64'));
|
|
}
|
|
|
|
if (method === 'GET' || method === 'HEAD' || method === 'CONNECT') {
|
|
self.useChunkedEncodingByDefault = false;
|
|
} else {
|
|
self.useChunkedEncodingByDefault = true;
|
|
}
|
|
|
|
if (Array.isArray(options.headers)) {
|
|
self._storeHeader(self.method + ' ' + self.path + ' HTTP/1.1\r\n',
|
|
options.headers);
|
|
} else if (self.getHeader('expect')) {
|
|
self._storeHeader(self.method + ' ' + self.path + ' HTTP/1.1\r\n',
|
|
self._renderHeaders());
|
|
}
|
|
if (self.socketPath) {
|
|
self._last = true;
|
|
self.shouldKeepAlive = false;
|
|
if (options.createConnection) {
|
|
self.onSocket(options.createConnection(self.socketPath));
|
|
} else {
|
|
self.onSocket(net.createConnection(self.socketPath));
|
|
}
|
|
} else if (self.agent) {
|
|
// If there is an agent we should default to Connection:keep-alive.
|
|
self._last = false;
|
|
self.shouldKeepAlive = true;
|
|
self.agent.addRequest(self, host, port, options.localAddress);
|
|
} else {
|
|
// No agent, default to Connection:close.
|
|
self._last = true;
|
|
self.shouldKeepAlive = false;
|
|
if (options.createConnection) {
|
|
options.port = port;
|
|
options.host = host;
|
|
var conn = options.createConnection(options);
|
|
} else {
|
|
var conn = net.createConnection({
|
|
port: port,
|
|
host: host,
|
|
localAddress: options.localAddress
|
|
});
|
|
}
|
|
self.onSocket(conn);
|
|
}
|
|
|
|
self._deferToConnect(null, null, function() {
|
|
self._flush();
|
|
self = null;
|
|
});
|
|
|
|
}
|
|
util.inherits(ClientRequest, OutgoingMessage);
|
|
|
|
exports.ClientRequest = ClientRequest;
|
|
|
|
ClientRequest.prototype._implicitHeader = function() {
|
|
this._storeHeader(this.method + ' ' + this.path + ' HTTP/1.1\r\n',
|
|
this._renderHeaders());
|
|
};
|
|
|
|
ClientRequest.prototype.abort = function() {
|
|
// If we're aborting, we don't care about any more response data.
|
|
if (this.res)
|
|
this.res._dump();
|
|
else
|
|
this.once('response', function(res) {
|
|
res._dump();
|
|
});
|
|
|
|
if (this.socket) {
|
|
// in-progress
|
|
this.socket.destroy();
|
|
} else {
|
|
// haven't been assigned a socket yet.
|
|
// this could be more efficient, it could
|
|
// remove itself from the pending requests
|
|
this._deferToConnect('destroy', []);
|
|
}
|
|
};
|
|
|
|
|
|
function createHangUpError() {
|
|
var error = new Error('socket hang up');
|
|
error.code = 'ECONNRESET';
|
|
return error;
|
|
}
|
|
|
|
// Free the parser and also break any links that it
|
|
// might have to any other things.
|
|
// TODO: All parser data should be attached to a
|
|
// single object, so that it can be easily cleaned
|
|
// up by doing `parser.data = {}`, which should
|
|
// be done in FreeList.free. `parsers.free(parser)`
|
|
// should be all that is needed.
|
|
function freeParser(parser, req) {
|
|
if (parser) {
|
|
parser._headers = [];
|
|
parser.onIncoming = null;
|
|
if (parser.socket) {
|
|
parser.socket.onend = null;
|
|
parser.socket.ondata = null;
|
|
parser.socket.parser = null;
|
|
}
|
|
parser.socket = null;
|
|
parser.incoming = null;
|
|
parsers.free(parser);
|
|
parser = null;
|
|
}
|
|
if (req) {
|
|
req.parser = null;
|
|
}
|
|
}
|
|
|
|
|
|
function socketCloseListener() {
|
|
var socket = this;
|
|
var parser = socket.parser;
|
|
var req = socket._httpMessage;
|
|
debug('HTTP socket close');
|
|
req.emit('close');
|
|
if (req.res && req.res.readable) {
|
|
// Socket closed before we emitted 'end' below.
|
|
req.res.emit('aborted');
|
|
var res = req.res;
|
|
res.on('end', function() {
|
|
res.emit('close');
|
|
});
|
|
res.push(null);
|
|
} else if (!req.res && !req._hadError) {
|
|
// This socket error fired before we started to
|
|
// receive a response. The error needs to
|
|
// fire on the request.
|
|
req.emit('error', createHangUpError());
|
|
req._hadError = true;
|
|
}
|
|
|
|
// Too bad. That output wasn't getting written.
|
|
// This is pretty terrible that it doesn't raise an error.
|
|
// Fixed better in v0.10
|
|
if (req.output)
|
|
req.output.length = 0;
|
|
if (req.outputEncodings)
|
|
req.outputEncodings.length = 0;
|
|
|
|
if (parser) {
|
|
parser.finish();
|
|
freeParser(parser, req);
|
|
}
|
|
}
|
|
|
|
function socketErrorListener(err) {
|
|
var socket = this;
|
|
var parser = socket.parser;
|
|
var req = socket._httpMessage;
|
|
debug('HTTP SOCKET ERROR: ' + err.message + '\n' + err.stack);
|
|
|
|
if (req) {
|
|
req.emit('error', err);
|
|
// For Safety. Some additional errors might fire later on
|
|
// and we need to make sure we don't double-fire the error event.
|
|
req._hadError = true;
|
|
}
|
|
|
|
if (parser) {
|
|
parser.finish();
|
|
freeParser(parser, req);
|
|
}
|
|
socket.destroy();
|
|
}
|
|
|
|
function socketOnEnd() {
|
|
var socket = this;
|
|
var req = this._httpMessage;
|
|
var parser = this.parser;
|
|
|
|
if (!req.res) {
|
|
// If we don't have a response then we know that the socket
|
|
// ended prematurely and we need to emit an error on the request.
|
|
req.emit('error', createHangUpError());
|
|
req._hadError = true;
|
|
}
|
|
if (parser) {
|
|
parser.finish();
|
|
freeParser(parser, req);
|
|
}
|
|
socket.destroy();
|
|
}
|
|
|
|
function socketOnData(d, start, end) {
|
|
var socket = this;
|
|
var req = this._httpMessage;
|
|
var parser = this.parser;
|
|
|
|
var ret = parser.execute(d, start, end - start);
|
|
if (ret instanceof Error) {
|
|
debug('parse error');
|
|
freeParser(parser, req);
|
|
socket.destroy();
|
|
req.emit('error', ret);
|
|
req._hadError = true;
|
|
} else if (parser.incoming && parser.incoming.upgrade) {
|
|
// Upgrade or CONNECT
|
|
var bytesParsed = ret;
|
|
var res = parser.incoming;
|
|
req.res = res;
|
|
|
|
socket.ondata = null;
|
|
socket.onend = null;
|
|
parser.finish();
|
|
|
|
// This is start + byteParsed
|
|
var bodyHead = d.slice(start + bytesParsed, end);
|
|
|
|
var eventName = req.method === 'CONNECT' ? 'connect' : 'upgrade';
|
|
if (EventEmitter.listenerCount(req, eventName) > 0) {
|
|
req.upgradeOrConnect = true;
|
|
|
|
// detach the socket
|
|
socket.emit('agentRemove');
|
|
socket.removeListener('close', socketCloseListener);
|
|
socket.removeListener('error', socketErrorListener);
|
|
|
|
req.emit(eventName, res, socket, bodyHead);
|
|
req.emit('close');
|
|
} else {
|
|
// Got Upgrade header or CONNECT method, but have no handler.
|
|
socket.destroy();
|
|
}
|
|
freeParser(parser, req);
|
|
} else if (parser.incoming && parser.incoming.complete &&
|
|
// When the status code is 100 (Continue), the server will
|
|
// send a final response after this client sends a request
|
|
// body. So, we must not free the parser.
|
|
parser.incoming.statusCode !== 100) {
|
|
freeParser(parser, req);
|
|
}
|
|
}
|
|
|
|
|
|
// client
|
|
function parserOnIncomingClient(res, shouldKeepAlive) {
|
|
var parser = this;
|
|
var socket = this.socket;
|
|
var req = socket._httpMessage;
|
|
|
|
|
|
// propogate "domain" setting...
|
|
if (req.domain && !res.domain) {
|
|
debug('setting "res.domain"');
|
|
res.domain = req.domain;
|
|
}
|
|
|
|
debug('AGENT incoming response!');
|
|
|
|
if (req.res) {
|
|
// We already have a response object, this means the server
|
|
// sent a double response.
|
|
socket.destroy();
|
|
return;
|
|
}
|
|
req.res = res;
|
|
|
|
// Responses to CONNECT request is handled as Upgrade.
|
|
if (req.method === 'CONNECT') {
|
|
res.upgrade = true;
|
|
return true; // skip body
|
|
}
|
|
|
|
// Responses to HEAD requests are crazy.
|
|
// HEAD responses aren't allowed to have an entity-body
|
|
// but *can* have a content-length which actually corresponds
|
|
// to the content-length of the entity-body had the request
|
|
// been a GET.
|
|
var isHeadResponse = req.method == 'HEAD';
|
|
debug('AGENT isHeadResponse ' + isHeadResponse);
|
|
|
|
if (res.statusCode == 100) {
|
|
// restart the parser, as this is a continue message.
|
|
delete req.res; // Clear res so that we don't hit double-responses.
|
|
req.emit('continue');
|
|
return true;
|
|
}
|
|
|
|
if (req.shouldKeepAlive && !shouldKeepAlive && !req.upgradeOrConnect) {
|
|
// Server MUST respond with Connection:keep-alive for us to enable it.
|
|
// If we've been upgraded (via WebSockets) we also shouldn't try to
|
|
// keep the connection open.
|
|
req.shouldKeepAlive = false;
|
|
}
|
|
|
|
|
|
DTRACE_HTTP_CLIENT_RESPONSE(socket, req);
|
|
COUNTER_HTTP_CLIENT_RESPONSE();
|
|
req.res = res;
|
|
res.req = req;
|
|
|
|
// add our listener first, so that we guarantee socket cleanup
|
|
res.on('end', responseOnEnd);
|
|
var handled = req.emit('response', res);
|
|
|
|
// If the user did not listen for the 'response' event, then they
|
|
// can't possibly read the data, so we ._dump() it into the void
|
|
// so that the socket doesn't hang there in a paused state.
|
|
if (!handled)
|
|
res._dump();
|
|
|
|
return isHeadResponse;
|
|
}
|
|
|
|
// client
|
|
function responseOnEnd() {
|
|
var res = this;
|
|
var req = res.req;
|
|
var socket = req.socket;
|
|
|
|
if (!req.shouldKeepAlive) {
|
|
if (socket.writable) {
|
|
debug('AGENT socket.destroySoon()');
|
|
socket.destroySoon();
|
|
}
|
|
assert(!socket.writable);
|
|
} else {
|
|
debug('AGENT socket keep-alive');
|
|
if (req.timeoutCb) {
|
|
socket.setTimeout(0, req.timeoutCb);
|
|
req.timeoutCb = null;
|
|
}
|
|
socket.removeListener('close', socketCloseListener);
|
|
socket.removeListener('error', socketErrorListener);
|
|
// Mark this socket as available, AFTER user-added end
|
|
// handlers have a chance to run.
|
|
process.nextTick(function() {
|
|
socket.emit('free');
|
|
});
|
|
}
|
|
}
|
|
|
|
ClientRequest.prototype.onSocket = function(socket) {
|
|
var req = this;
|
|
|
|
process.nextTick(function() {
|
|
var parser = parsers.alloc();
|
|
req.socket = socket;
|
|
req.connection = socket;
|
|
parser.reinitialize(HTTPParser.RESPONSE);
|
|
parser.socket = socket;
|
|
parser.incoming = null;
|
|
req.parser = parser;
|
|
|
|
socket.parser = parser;
|
|
socket._httpMessage = req;
|
|
|
|
// Setup "drain" propogation.
|
|
httpSocketSetup(socket);
|
|
|
|
// Propagate headers limit from request object to parser
|
|
if (typeof req.maxHeadersCount === 'number') {
|
|
parser.maxHeaderPairs = req.maxHeadersCount << 1;
|
|
} else {
|
|
// Set default value because parser may be reused from FreeList
|
|
parser.maxHeaderPairs = 2000;
|
|
}
|
|
|
|
socket.on('error', socketErrorListener);
|
|
socket.ondata = socketOnData;
|
|
socket.onend = socketOnEnd;
|
|
socket.on('close', socketCloseListener);
|
|
parser.onIncoming = parserOnIncomingClient;
|
|
req.emit('socket', socket);
|
|
});
|
|
|
|
};
|
|
|
|
ClientRequest.prototype._deferToConnect = function(method, arguments_, cb) {
|
|
// This function is for calls that need to happen once the socket is
|
|
// connected and writable. It's an important promisy thing for all the socket
|
|
// calls that happen either now (when a socket is assigned) or
|
|
// in the future (when a socket gets assigned out of the pool and is
|
|
// eventually writable).
|
|
var self = this;
|
|
var onSocket = function() {
|
|
if (self.socket.writable) {
|
|
if (method) {
|
|
self.socket[method].apply(self.socket, arguments_);
|
|
}
|
|
if (cb) { cb(); }
|
|
} else {
|
|
self.socket.once('connect', function() {
|
|
if (method) {
|
|
self.socket[method].apply(self.socket, arguments_);
|
|
}
|
|
if (cb) { cb(); }
|
|
});
|
|
}
|
|
}
|
|
if (!self.socket) {
|
|
self.once('socket', onSocket);
|
|
} else {
|
|
onSocket();
|
|
}
|
|
};
|
|
|
|
ClientRequest.prototype.setTimeout = function(msecs, callback) {
|
|
if (callback) this.once('timeout', callback);
|
|
|
|
var self = this;
|
|
function emitTimeout() {
|
|
self.emit('timeout');
|
|
}
|
|
|
|
if (this.socket && this.socket.writable) {
|
|
if (this.timeoutCb)
|
|
this.socket.setTimeout(0, this.timeoutCb);
|
|
this.timeoutCb = emitTimeout;
|
|
this.socket.setTimeout(msecs, emitTimeout);
|
|
return;
|
|
}
|
|
|
|
// Set timeoutCb so that it'll get cleaned up on request end
|
|
this.timeoutCb = emitTimeout;
|
|
if (this.socket) {
|
|
var sock = this.socket;
|
|
this.socket.once('connect', function() {
|
|
sock.setTimeout(msecs, emitTimeout);
|
|
});
|
|
return;
|
|
}
|
|
|
|
this.once('socket', function(sock) {
|
|
sock.setTimeout(msecs, emitTimeout);
|
|
});
|
|
};
|
|
|
|
ClientRequest.prototype.setNoDelay = function() {
|
|
this._deferToConnect('setNoDelay', arguments);
|
|
};
|
|
ClientRequest.prototype.setSocketKeepAlive = function() {
|
|
this._deferToConnect('setKeepAlive', arguments);
|
|
};
|
|
|
|
ClientRequest.prototype.clearTimeout = function(cb) {
|
|
this.setTimeout(0, cb);
|
|
};
|
|
|
|
exports.request = function(options, cb) {
|
|
if (typeof options === 'string') {
|
|
options = url.parse(options);
|
|
}
|
|
|
|
if (options.protocol && options.protocol !== 'http:') {
|
|
throw new Error('Protocol:' + options.protocol + ' not supported.');
|
|
}
|
|
|
|
return new ClientRequest(options, cb);
|
|
};
|
|
|
|
exports.get = function(options, cb) {
|
|
var req = exports.request(options, cb);
|
|
req.end();
|
|
return req;
|
|
};
|
|
|
|
|
|
function ondrain() {
|
|
if (this._httpMessage) this._httpMessage.emit('drain');
|
|
}
|
|
|
|
|
|
function httpSocketSetup(socket) {
|
|
socket.removeListener('drain', ondrain);
|
|
socket.on('drain', ondrain);
|
|
}
|
|
|
|
|
|
function Server(requestListener) {
|
|
if (!(this instanceof Server)) return new Server(requestListener);
|
|
net.Server.call(this, { allowHalfOpen: true });
|
|
|
|
if (requestListener) {
|
|
this.addListener('request', requestListener);
|
|
}
|
|
|
|
// Similar option to this. Too lazy to write my own docs.
|
|
// http://www.squid-cache.org/Doc/config/half_closed_clients/
|
|
// http://wiki.squid-cache.org/SquidFaq/InnerWorkings#What_is_a_half-closed_filedescriptor.3F
|
|
this.httpAllowHalfOpen = false;
|
|
|
|
this.addListener('connection', connectionListener);
|
|
|
|
this.addListener('clientError', function(err, conn) {
|
|
conn.destroy(err);
|
|
});
|
|
|
|
this.timeout = 2 * 60 * 1000;
|
|
}
|
|
util.inherits(Server, net.Server);
|
|
|
|
|
|
Server.prototype.setTimeout = function(msecs, callback) {
|
|
this.timeout = msecs;
|
|
if (callback)
|
|
this.on('timeout', callback);
|
|
};
|
|
|
|
|
|
exports.Server = Server;
|
|
|
|
|
|
exports.createServer = function(requestListener) {
|
|
return new Server(requestListener);
|
|
};
|
|
|
|
|
|
function connectionListener(socket) {
|
|
var self = this;
|
|
var outgoing = [];
|
|
var incoming = [];
|
|
|
|
function abortIncoming() {
|
|
while (incoming.length) {
|
|
var req = incoming.shift();
|
|
req.emit('aborted');
|
|
req.emit('close');
|
|
}
|
|
// abort socket._httpMessage ?
|
|
}
|
|
|
|
function serverSocketCloseListener() {
|
|
debug('server socket close');
|
|
// mark this parser as reusable
|
|
if (this.parser)
|
|
freeParser(this.parser);
|
|
|
|
abortIncoming();
|
|
}
|
|
|
|
debug('SERVER new http connection');
|
|
|
|
httpSocketSetup(socket);
|
|
|
|
// If the user has added a listener to the server,
|
|
// request, or response, then it's their responsibility.
|
|
// otherwise, destroy on timeout by default
|
|
if (self.timeout)
|
|
socket.setTimeout(self.timeout);
|
|
socket.on('timeout', function() {
|
|
var req = socket.parser && socket.parser.incoming;
|
|
var reqTimeout = req && !req.complete && req.emit('timeout', socket);
|
|
var res = socket._httpMessage;
|
|
var resTimeout = res && res.emit('timeout', socket);
|
|
var serverTimeout = self.emit('timeout', socket);
|
|
|
|
if (!reqTimeout && !resTimeout && !serverTimeout)
|
|
socket.destroy();
|
|
});
|
|
|
|
var parser = parsers.alloc();
|
|
parser.reinitialize(HTTPParser.REQUEST);
|
|
parser.socket = socket;
|
|
socket.parser = parser;
|
|
parser.incoming = null;
|
|
|
|
// Propagate headers limit from server instance to parser
|
|
if (typeof this.maxHeadersCount === 'number') {
|
|
parser.maxHeaderPairs = this.maxHeadersCount << 1;
|
|
} else {
|
|
// Set default value because parser may be reused from FreeList
|
|
parser.maxHeaderPairs = 2000;
|
|
}
|
|
|
|
socket.addListener('error', function(e) {
|
|
self.emit('clientError', e, this);
|
|
});
|
|
|
|
socket.ondata = function(d, start, end) {
|
|
assert(!socket._paused);
|
|
var ret = parser.execute(d, start, end - start);
|
|
if (ret instanceof Error) {
|
|
debug('parse error');
|
|
socket.destroy(ret);
|
|
} else if (parser.incoming && parser.incoming.upgrade) {
|
|
// Upgrade or CONNECT
|
|
var bytesParsed = ret;
|
|
var req = parser.incoming;
|
|
|
|
socket.ondata = null;
|
|
socket.onend = null;
|
|
socket.removeListener('close', serverSocketCloseListener);
|
|
parser.finish();
|
|
freeParser(parser, req);
|
|
|
|
// This is start + byteParsed
|
|
var bodyHead = d.slice(start + bytesParsed, end);
|
|
|
|
var eventName = req.method === 'CONNECT' ? 'connect' : 'upgrade';
|
|
if (EventEmitter.listenerCount(self, eventName) > 0) {
|
|
self.emit(eventName, req, req.socket, bodyHead);
|
|
} else {
|
|
// Got upgrade header or CONNECT method, but have no handler.
|
|
socket.destroy();
|
|
}
|
|
}
|
|
|
|
if (socket._paused) {
|
|
// onIncoming paused the socket, we should pause the parser as well
|
|
debug('pause parser');
|
|
socket.parser.pause();
|
|
}
|
|
};
|
|
|
|
socket.onend = function() {
|
|
var ret = parser.finish();
|
|
|
|
if (ret instanceof Error) {
|
|
debug('parse error');
|
|
socket.destroy(ret);
|
|
return;
|
|
}
|
|
|
|
if (!self.httpAllowHalfOpen) {
|
|
abortIncoming();
|
|
if (socket.writable) socket.end();
|
|
} else if (outgoing.length) {
|
|
outgoing[outgoing.length - 1]._last = true;
|
|
} else if (socket._httpMessage) {
|
|
socket._httpMessage._last = true;
|
|
} else {
|
|
if (socket.writable) socket.end();
|
|
}
|
|
};
|
|
|
|
socket.addListener('close', serverSocketCloseListener);
|
|
|
|
// The following callback is issued after the headers have been read on a
|
|
// new message. In this callback we setup the response object and pass it
|
|
// to the user.
|
|
|
|
socket._paused = false;
|
|
function socketOnDrain() {
|
|
// If we previously paused, then start reading again.
|
|
if (socket._paused) {
|
|
socket._paused = false;
|
|
socket.parser.resume();
|
|
readStart(socket);
|
|
}
|
|
}
|
|
socket.on('drain', socketOnDrain);
|
|
|
|
parser.onIncoming = function(req, shouldKeepAlive) {
|
|
incoming.push(req);
|
|
|
|
// If the writable end isn't consuming, then stop reading
|
|
// so that we don't become overwhelmed by a flood of
|
|
// pipelined requests that may never be resolved.
|
|
if (!socket._paused) {
|
|
var needPause = socket._writableState.needDrain;
|
|
if (needPause) {
|
|
socket._paused = true;
|
|
// We also need to pause the parser, but don't do that until after
|
|
// the call to execute, because we may still be processing the last
|
|
// chunk.
|
|
readStop(socket);
|
|
}
|
|
}
|
|
|
|
var res = new ServerResponse(req);
|
|
|
|
res.shouldKeepAlive = shouldKeepAlive;
|
|
DTRACE_HTTP_SERVER_REQUEST(req, socket);
|
|
COUNTER_HTTP_SERVER_REQUEST();
|
|
|
|
if (socket._httpMessage) {
|
|
// There are already pending outgoing res, append.
|
|
outgoing.push(res);
|
|
} else {
|
|
res.assignSocket(socket);
|
|
}
|
|
|
|
// When we're finished writing the response, check if this is the last
|
|
// respose, if so destroy the socket.
|
|
res.on('finish', function() {
|
|
// Usually the first incoming element should be our request. it may
|
|
// be that in the case abortIncoming() was called that the incoming
|
|
// array will be empty.
|
|
assert(incoming.length == 0 || incoming[0] === req);
|
|
|
|
incoming.shift();
|
|
|
|
// if the user never called req.read(), and didn't pipe() or
|
|
// .resume() or .on('data'), then we call req._dump() so that the
|
|
// bytes will be pulled off the wire.
|
|
if (!req._consuming && !req._readableState.oldMode)
|
|
req._dump();
|
|
|
|
res.detachSocket(socket);
|
|
|
|
if (res._last) {
|
|
socket.destroySoon();
|
|
} else {
|
|
// start sending the next message
|
|
var m = outgoing.shift();
|
|
if (m) {
|
|
m.assignSocket(socket);
|
|
}
|
|
}
|
|
});
|
|
|
|
if (req.headers.expect !== undefined &&
|
|
(req.httpVersionMajor == 1 && req.httpVersionMinor == 1) &&
|
|
continueExpression.test(req.headers['expect'])) {
|
|
res._expect_continue = true;
|
|
if (EventEmitter.listenerCount(self, 'checkContinue') > 0) {
|
|
self.emit('checkContinue', req, res);
|
|
} else {
|
|
res.writeContinue();
|
|
self.emit('request', req, res);
|
|
}
|
|
} else {
|
|
self.emit('request', req, res);
|
|
}
|
|
return false; // Not a HEAD response. (Not even a response!)
|
|
};
|
|
}
|
|
exports._connectionListener = connectionListener;
|
|
|
|
// Legacy Interface
|
|
|
|
function Client(port, host) {
|
|
if (!(this instanceof Client)) return new Client(port, host);
|
|
EventEmitter.call(this);
|
|
|
|
host = host || 'localhost';
|
|
port = port || 80;
|
|
this.host = host;
|
|
this.port = port;
|
|
this.agent = new Agent({ host: host, port: port, maxSockets: 1 });
|
|
}
|
|
util.inherits(Client, EventEmitter);
|
|
Client.prototype.request = function(method, path, headers) {
|
|
var self = this;
|
|
var options = {};
|
|
options.host = self.host;
|
|
options.port = self.port;
|
|
if (method[0] === '/') {
|
|
headers = path;
|
|
path = method;
|
|
method = 'GET';
|
|
}
|
|
options.method = method;
|
|
options.path = path;
|
|
options.headers = headers;
|
|
options.agent = self.agent;
|
|
var c = new ClientRequest(options);
|
|
c.on('error', function(e) {
|
|
self.emit('error', e);
|
|
});
|
|
// The old Client interface emitted 'end' on socket end.
|
|
// This doesn't map to how we want things to operate in the future
|
|
// but it will get removed when we remove this legacy interface.
|
|
c.on('socket', function(s) {
|
|
s.on('end', function() {
|
|
if (self._decoder) {
|
|
var ret = self._decoder.end();
|
|
if (ret)
|
|
self.emit('data', ret);
|
|
}
|
|
self.emit('end');
|
|
});
|
|
});
|
|
return c;
|
|
};
|
|
|
|
exports.Client = util.deprecate(Client,
|
|
'http.Client will be removed soon. Do not use it.');
|
|
|
|
exports.createClient = util.deprecate(function(port, host) {
|
|
return new Client(port, host);
|
|
}, 'http.createClient is deprecated. Use `http.request` instead.');
|
|
|