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693 lines
18 KiB
693 lines
18 KiB
#!/usr/bin/env python
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# encoding: utf-8
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# Thomas Nagy, 2005 (ita)
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"""
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Node: filesystem structure, contains lists of nodes
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IMPORTANT:
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1. Each file/folder is represented by exactly one node.
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2. Most would-be class properties are stored in Build: nodes to depend on, signature, flags, ..
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unused class members increase the .wafpickle file size sensibly with lots of objects.
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3. The build is launched from the top of the build dir (for example, in _build_/).
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4. Node should not be instantiated directly.
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Each instance of Build.BuildContext has a Node subclass.
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(aka: 'Nodu', see BuildContext initializer)
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The BuildContext is referenced here as self.__class__.bld
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Its Node class is referenced here as self.__class__
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The public and advertised apis are the following:
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${TGT} -> dir/to/file.ext
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${TGT[0].base()} -> dir/to/file
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${TGT[0].dir(env)} -> dir/to
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${TGT[0].file()} -> file.ext
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${TGT[0].file_base()} -> file
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${TGT[0].suffix()} -> .ext
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${TGT[0].abspath(env)} -> /path/to/dir/to/file.ext
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"""
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import os, sys, fnmatch, re, stat
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import Utils, Constants
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UNDEFINED = 0
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DIR = 1
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FILE = 2
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BUILD = 3
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type_to_string = {UNDEFINED: "unk", DIR: "dir", FILE: "src", BUILD: "bld"}
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# These fnmatch expressions are used by default to prune the directory tree
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# while doing the recursive traversal in the find_iter method of the Node class.
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prune_pats = '.git .bzr .hg .svn _MTN _darcs CVS SCCS'.split()
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# These fnmatch expressions are used by default to exclude files and dirs
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# while doing the recursive traversal in the find_iter method of the Node class.
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exclude_pats = prune_pats + '*~ #*# .#* %*% ._* .gitignore .cvsignore vssver.scc .DS_Store'.split()
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# These Utils.jar_regexp expressions are used by default to exclude files and dirs and also prune the directory tree
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# while doing the recursive traversal in the ant_glob method of the Node class.
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exclude_regs = '''
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**/*~
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**/#*#
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**/.#*
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**/%*%
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**/._*
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**/CVS
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**/CVS/**
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**/.cvsignore
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**/SCCS
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**/SCCS/**
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**/vssver.scc
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**/.svn
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**/.svn/**
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**/.git
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**/.git/**
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**/.gitignore
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**/.bzr
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**/.bzr/**
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**/.hg
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**/.hg/**
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**/_MTN
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**/_MTN/**
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**/_darcs
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**/_darcs/**
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**/.DS_Store'''
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class Node(object):
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__slots__ = ("name", "parent", "id", "childs")
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def __init__(self, name, parent, node_type = UNDEFINED):
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self.name = name
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self.parent = parent
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# assumption: one build object at a time
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self.__class__.bld.id_nodes += 4
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self.id = self.__class__.bld.id_nodes + node_type
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if node_type == DIR: self.childs = {}
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# We do not want to add another type attribute (memory)
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# use the id to find out: type = id & 3
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# for setting: new type = type + x - type & 3
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if parent and name in parent.childs:
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raise Utils.WafError('node %s exists in the parent files %r already' % (name, parent))
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if parent: parent.childs[name] = self
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def __setstate__(self, data):
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if len(data) == 4:
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(self.parent, self.name, self.id, self.childs) = data
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else:
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(self.parent, self.name, self.id) = data
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def __getstate__(self):
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if getattr(self, 'childs', None) is None:
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return (self.parent, self.name, self.id)
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else:
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return (self.parent, self.name, self.id, self.childs)
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def __str__(self):
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if not self.parent: return ''
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return "%s://%s" % (type_to_string[self.id & 3], self.abspath())
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def __repr__(self):
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return self.__str__()
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def __hash__(self):
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"expensive, make certain it is not used"
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raise Utils.WafError('nodes, you are doing it wrong')
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def __copy__(self):
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"nodes are not supposed to be copied"
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raise Utils.WafError('nodes are not supposed to be cloned')
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def get_type(self):
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return self.id & 3
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def set_type(self, t):
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"dangerous, you are not supposed to use this"
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self.id = self.id + t - self.id & 3
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def dirs(self):
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return [x for x in self.childs.values() if x.id & 3 == DIR]
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def files(self):
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return [x for x in self.childs.values() if x.id & 3 == FILE]
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def get_dir(self, name, default=None):
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node = self.childs.get(name, None)
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if not node or node.id & 3 != DIR: return default
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return node
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def get_file(self, name, default=None):
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node = self.childs.get(name, None)
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if not node or node.id & 3 != FILE: return default
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return node
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def get_build(self, name, default=None):
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node = self.childs.get(name, None)
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if not node or node.id & 3 != BUILD: return default
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return node
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def find_resource(self, lst):
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"Find an existing input file: either a build node declared previously or a source node"
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if isinstance(lst, str):
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lst = Utils.split_path(lst)
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if len(lst) == 1:
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parent = self
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else:
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parent = self.find_dir(lst[:-1])
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if not parent: return None
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self.__class__.bld.rescan(parent)
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name = lst[-1]
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node = parent.childs.get(name, None)
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if node:
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tp = node.id & 3
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if tp == FILE or tp == BUILD:
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return node
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else:
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return None
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tree = self.__class__.bld
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if not name in tree.cache_dir_contents[parent.id]:
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return None
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path = parent.abspath() + os.sep + name
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try:
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st = Utils.h_file(path)
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except IOError:
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return None
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child = self.__class__(name, parent, FILE)
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tree.node_sigs[0][child.id] = st
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return child
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def find_or_declare(self, lst):
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"Used for declaring a build node representing a file being built"
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if isinstance(lst, str):
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lst = Utils.split_path(lst)
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if len(lst) == 1:
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parent = self
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else:
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parent = self.find_dir(lst[:-1])
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if not parent: return None
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self.__class__.bld.rescan(parent)
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name = lst[-1]
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node = parent.childs.get(name, None)
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if node:
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tp = node.id & 3
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if tp != BUILD:
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raise Utils.WafError('find_or_declare cannot return a build node (build files in the source directory %r?)' % lst)
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return node
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node = self.__class__(name, parent, BUILD)
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return node
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def find_dir(self, lst):
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"search a folder in the filesystem"
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if isinstance(lst, str):
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lst = Utils.split_path(lst)
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current = self
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for name in lst:
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self.__class__.bld.rescan(current)
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prev = current
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if not current.parent and name == current.name:
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continue
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elif not name:
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continue
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elif name == '.':
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continue
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elif name == '..':
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current = current.parent or current
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else:
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current = prev.childs.get(name, None)
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if current is None:
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dir_cont = self.__class__.bld.cache_dir_contents
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if prev.id in dir_cont and name in dir_cont[prev.id]:
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if not prev.name:
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if os.sep == '/':
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# cygwin //machine/share
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dirname = os.sep + name
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else:
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# windows c:
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dirname = name
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else:
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# regular path
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dirname = prev.abspath() + os.sep + name
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if not os.path.isdir(dirname):
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return None
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current = self.__class__(name, prev, DIR)
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elif (not prev.name and len(name) == 2 and name[1] == ':') or name.startswith('\\\\'):
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# drive letter or \\ path for windows
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current = self.__class__(name, prev, DIR)
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else:
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return None
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else:
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if current.id & 3 != DIR:
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return None
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return current
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def ensure_dir_node_from_path(self, lst):
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"used very rarely, force the construction of a branch of node instance for representing folders"
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if isinstance(lst, str):
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lst = Utils.split_path(lst)
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current = self
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for name in lst:
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if not name:
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continue
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elif name == '.':
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continue
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elif name == '..':
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current = current.parent or current
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else:
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prev = current
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current = prev.childs.get(name, None)
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if current is None:
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current = self.__class__(name, prev, DIR)
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return current
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def exclusive_build_node(self, path):
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"""
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create a hierarchy in the build dir (no source folders) for ill-behaving compilers
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the node is not hashed, so you must do it manually
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after declaring such a node, find_dir and find_resource should work as expected
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"""
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lst = Utils.split_path(path)
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name = lst[-1]
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if len(lst) > 1:
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parent = None
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try:
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parent = self.find_dir(lst[:-1])
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except OSError:
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pass
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if not parent:
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parent = self.ensure_dir_node_from_path(lst[:-1])
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self.__class__.bld.rescan(parent)
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else:
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try:
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self.__class__.bld.rescan(parent)
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except OSError:
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pass
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else:
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parent = self
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node = parent.childs.get(name, None)
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if not node:
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node = self.__class__(name, parent, BUILD)
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return node
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def path_to_parent(self, parent):
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"path relative to a direct ancestor, as string"
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lst = []
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p = self
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h1 = parent.height()
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h2 = p.height()
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while h2 > h1:
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h2 -= 1
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lst.append(p.name)
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p = p.parent
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if lst:
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lst.reverse()
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ret = os.path.join(*lst)
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else:
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ret = ''
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return ret
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def find_ancestor(self, node):
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"find a common ancestor for two nodes - for the shortest path in hierarchy"
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dist = self.height() - node.height()
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if dist < 0: return node.find_ancestor(self)
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# now the real code
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cand = self
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while dist > 0:
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cand = cand.parent
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dist -= 1
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if cand == node: return cand
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cursor = node
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while cand.parent:
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cand = cand.parent
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cursor = cursor.parent
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if cand == cursor: return cand
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def relpath_gen(self, from_node):
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"string representing a relative path between self to another node"
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if self == from_node: return '.'
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if from_node.parent == self: return '..'
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# up_path is '../../../' and down_path is 'dir/subdir/subdir/file'
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ancestor = self.find_ancestor(from_node)
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lst = []
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cand = self
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while not cand.id == ancestor.id:
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lst.append(cand.name)
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cand = cand.parent
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cand = from_node
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while not cand.id == ancestor.id:
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lst.append('..')
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cand = cand.parent
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lst.reverse()
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return os.sep.join(lst)
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def nice_path(self, env=None):
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"printed in the console, open files easily from the launch directory"
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tree = self.__class__.bld
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ln = tree.launch_node()
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if self.id & 3 == FILE: return self.relpath_gen(ln)
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else: return os.path.join(tree.bldnode.relpath_gen(ln), env.variant(), self.relpath_gen(tree.srcnode))
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def is_child_of(self, node):
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"does this node belong to the subtree node"
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p = self
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diff = self.height() - node.height()
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while diff > 0:
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diff -= 1
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p = p.parent
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return p.id == node.id
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def variant(self, env):
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"variant, or output directory for this node, a source has for variant 0"
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if not env: return 0
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elif self.id & 3 == FILE: return 0
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else: return env.variant()
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def height(self):
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"amount of parents"
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# README a cache can be added here if necessary
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d = self
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val = -1
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while d:
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d = d.parent
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val += 1
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return val
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# helpers for building things
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def abspath(self, env=None):
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"""
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absolute path
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@param env [Environment]:
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* obligatory for build nodes: build/variant/src/dir/bar.o
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* optional for dirs: get either src/dir or build/variant/src/dir
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* excluded for source nodes: src/dir/bar.c
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Instead of computing the absolute path each time again,
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store the already-computed absolute paths in one of (variants+1) dictionaries:
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bld.cache_node_abspath[0] holds absolute paths for source nodes.
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bld.cache_node_abspath[variant] holds the absolute path for the build nodes
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which reside in the variant given by env.
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"""
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## absolute path - hot zone, so do not touch
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# less expensive
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variant = (env and (self.id & 3 != FILE) and env.variant()) or 0
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ret = self.__class__.bld.cache_node_abspath[variant].get(self.id, None)
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if ret: return ret
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if not variant:
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# source directory
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if not self.parent:
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val = os.sep == '/' and os.sep or ''
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elif not self.parent.name: # root
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val = (os.sep == '/' and os.sep or '') + self.name
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else:
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val = self.parent.abspath() + os.sep + self.name
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else:
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# build directory
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val = os.sep.join((self.__class__.bld.bldnode.abspath(), variant, self.path_to_parent(self.__class__.bld.srcnode)))
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self.__class__.bld.cache_node_abspath[variant][self.id] = val
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return val
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def change_ext(self, ext):
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"node of the same path, but with a different extension - hot zone so do not touch"
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name = self.name
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k = name.rfind('.')
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if k >= 0:
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name = name[:k] + ext
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else:
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name = name + ext
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return self.parent.find_or_declare([name])
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def src_dir(self, env):
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"src path without the file name"
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return self.parent.srcpath(env)
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def bld_dir(self, env):
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"build path without the file name"
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return self.parent.bldpath(env)
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def bld_base(self, env):
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"build path without the extension: src/dir/foo(.cpp)"
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s = os.path.splitext(self.name)[0]
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return os.path.join(self.bld_dir(env), s)
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def bldpath(self, env=None):
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"path seen from the build dir default/src/foo.cpp"
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if self.id & 3 == FILE:
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return self.relpath_gen(self.__class__.bld.bldnode)
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p = self.path_to_parent(self.__class__.bld.srcnode)
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if p is not '':
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return env.variant() + os.sep + p
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return env.variant()
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def srcpath(self, env=None):
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"path in the srcdir from the build dir ../src/foo.cpp"
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if self.id & 3 == BUILD:
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return self.bldpath(env)
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return self.relpath_gen(self.__class__.bld.bldnode)
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def read(self, env):
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"get the contents of a file, it is not used anywhere for the moment"
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return Utils.readf(self.abspath(env))
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def dir(self, env):
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"scons-like"
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return self.parent.abspath(env)
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def file(self):
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"scons-like"
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return self.name
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def file_base(self):
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"scons-like"
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return os.path.splitext(self.name)[0]
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def suffix(self):
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"scons-like - hot zone so do not touch"
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k = max(0, self.name.rfind('.'))
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return self.name[k:]
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def find_iter_impl(self, src=True, bld=True, dir=True, accept_name=None, is_prune=None, maxdepth=25):
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"""find nodes in the filesystem hierarchy, try to instanciate the nodes passively; same gotcha as ant_glob"""
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bld_ctx = self.__class__.bld
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bld_ctx.rescan(self)
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for name in bld_ctx.cache_dir_contents[self.id]:
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if accept_name(self, name):
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node = self.find_resource(name)
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if node:
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if src and node.id & 3 == FILE:
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yield node
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else:
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node = self.find_dir(name)
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if node and node.id != bld_ctx.bldnode.id:
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if dir:
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yield node
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if not is_prune(self, name):
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if maxdepth:
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for k in node.find_iter_impl(src, bld, dir, accept_name, is_prune, maxdepth=maxdepth - 1):
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yield k
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else:
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if not is_prune(self, name):
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node = self.find_resource(name)
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if not node:
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# not a file, it is a dir
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node = self.find_dir(name)
|
|
if node and node.id != bld_ctx.bldnode.id:
|
|
if maxdepth:
|
|
for k in node.find_iter_impl(src, bld, dir, accept_name, is_prune, maxdepth=maxdepth - 1):
|
|
yield k
|
|
|
|
if bld:
|
|
for node in self.childs.values():
|
|
if node.id == bld_ctx.bldnode.id:
|
|
continue
|
|
if node.id & 3 == BUILD:
|
|
if accept_name(self, node.name):
|
|
yield node
|
|
raise StopIteration
|
|
|
|
def find_iter(self, in_pat=['*'], ex_pat=exclude_pats, prune_pat=prune_pats, src=True, bld=True, dir=False, maxdepth=25, flat=False):
|
|
"""find nodes recursively, this returns everything but folders by default; same gotcha as ant_glob"""
|
|
|
|
if not (src or bld or dir):
|
|
raise StopIteration
|
|
|
|
if self.id & 3 != DIR:
|
|
raise StopIteration
|
|
|
|
in_pat = Utils.to_list(in_pat)
|
|
ex_pat = Utils.to_list(ex_pat)
|
|
prune_pat = Utils.to_list(prune_pat)
|
|
|
|
def accept_name(node, name):
|
|
for pat in ex_pat:
|
|
if fnmatch.fnmatchcase(name, pat):
|
|
return False
|
|
for pat in in_pat:
|
|
if fnmatch.fnmatchcase(name, pat):
|
|
return True
|
|
return False
|
|
|
|
def is_prune(node, name):
|
|
for pat in prune_pat:
|
|
if fnmatch.fnmatchcase(name, pat):
|
|
return True
|
|
return False
|
|
|
|
ret = self.find_iter_impl(src, bld, dir, accept_name, is_prune, maxdepth=maxdepth)
|
|
if flat:
|
|
return " ".join([x.relpath_gen(self) for x in ret])
|
|
|
|
return ret
|
|
|
|
def ant_glob(self, *k, **kw):
|
|
"""
|
|
known gotcha: will enumerate the files, but only if the folder exists in the source directory
|
|
"""
|
|
|
|
src=kw.get('src', 1)
|
|
bld=kw.get('bld', 0)
|
|
dir=kw.get('dir', 0)
|
|
excl = kw.get('excl', exclude_regs)
|
|
incl = k and k[0] or kw.get('incl', '**')
|
|
|
|
def to_pat(s):
|
|
lst = Utils.to_list(s)
|
|
ret = []
|
|
for x in lst:
|
|
x = x.replace('//', '/')
|
|
if x.endswith('/'):
|
|
x += '**'
|
|
lst2 = x.split('/')
|
|
accu = []
|
|
for k in lst2:
|
|
if k == '**':
|
|
accu.append(k)
|
|
else:
|
|
k = k.replace('.', '[.]').replace('*', '.*').replace('?', '.')
|
|
k = '^%s$' % k
|
|
#print "pattern", k
|
|
accu.append(re.compile(k))
|
|
ret.append(accu)
|
|
return ret
|
|
|
|
def filtre(name, nn):
|
|
ret = []
|
|
for lst in nn:
|
|
if not lst:
|
|
pass
|
|
elif lst[0] == '**':
|
|
ret.append(lst)
|
|
if len(lst) > 1:
|
|
if lst[1].match(name):
|
|
ret.append(lst[2:])
|
|
else:
|
|
ret.append([])
|
|
elif lst[0].match(name):
|
|
ret.append(lst[1:])
|
|
return ret
|
|
|
|
def accept(name, pats):
|
|
nacc = filtre(name, pats[0])
|
|
nrej = filtre(name, pats[1])
|
|
if [] in nrej:
|
|
nacc = []
|
|
return [nacc, nrej]
|
|
|
|
def ant_iter(nodi, maxdepth=25, pats=[]):
|
|
nodi.__class__.bld.rescan(nodi)
|
|
for name in nodi.__class__.bld.cache_dir_contents[nodi.id]:
|
|
npats = accept(name, pats)
|
|
if npats and npats[0]:
|
|
accepted = [] in npats[0]
|
|
#print accepted, nodi, name
|
|
|
|
node = nodi.find_resource(name)
|
|
if node and accepted:
|
|
if src and node.id & 3 == FILE:
|
|
yield node
|
|
else:
|
|
node = nodi.find_dir(name)
|
|
if node and node.id != nodi.__class__.bld.bldnode.id:
|
|
if accepted and dir:
|
|
yield node
|
|
if maxdepth:
|
|
for k in ant_iter(node, maxdepth=maxdepth - 1, pats=npats):
|
|
yield k
|
|
if bld:
|
|
for node in nodi.childs.values():
|
|
if node.id == nodi.__class__.bld.bldnode.id:
|
|
continue
|
|
if node.id & 3 == BUILD:
|
|
npats = accept(node.name, pats)
|
|
if npats and npats[0] and [] in npats[0]:
|
|
yield node
|
|
raise StopIteration
|
|
|
|
ret = [x for x in ant_iter(self, pats=[to_pat(incl), to_pat(excl)])]
|
|
|
|
if kw.get('flat', True):
|
|
return " ".join([x.relpath_gen(self) for x in ret])
|
|
|
|
return ret
|
|
|
|
def update_build_dir(self, env=None):
|
|
|
|
if not env:
|
|
for env in bld.all_envs:
|
|
self.update_build_dir(env)
|
|
return
|
|
|
|
path = self.abspath(env)
|
|
|
|
lst = Utils.listdir(path)
|
|
try:
|
|
self.__class__.bld.cache_dir_contents[self.id].update(lst)
|
|
except KeyError:
|
|
self.__class__.bld.cache_dir_contents[self.id] = set(lst)
|
|
self.__class__.bld.cache_scanned_folders[self.id] = True
|
|
|
|
for k in lst:
|
|
npath = path + os.sep + k
|
|
st = os.stat(npath)
|
|
if stat.S_ISREG(st[stat.ST_MODE]):
|
|
ick = self.find_or_declare(k)
|
|
if not (ick.id in self.__class__.bld.node_sigs[env.variant()]):
|
|
self.__class__.bld.node_sigs[env.variant()][ick.id] = Constants.SIG_NIL
|
|
elif stat.S_ISDIR(st[stat.ST_MODE]):
|
|
child = self.find_dir(k)
|
|
if not child:
|
|
child = self.ensure_dir_node_from_path(k)
|
|
child.update_build_dir(env)
|
|
|
|
|
|
class Nodu(Node):
|
|
pass
|
|
|
|
|