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235 lines
5.8 KiB
235 lines
5.8 KiB
var fs = require('fs')
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var rpj = require('read-package-json')
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var path = require('path')
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var dz = require('dezalgo')
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var once = require('once')
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var readdir = require('readdir-scoped-modules')
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var debug = require('debuglog')('rpt')
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function asyncForEach (items, todo, done) {
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var remaining = items.length
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if (remaining === 0) return done()
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var seenErr
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items.forEach(function (item) {
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todo(item, handleComplete)
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})
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function handleComplete (err) {
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if (seenErr) return
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if (err) {
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seenErr = true
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return done(err)
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}
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if (--remaining === 0) done()
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}
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}
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function dpath (p) {
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if (!p) return ''
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if (p.indexOf(process.cwd()) === 0) {
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p = p.substr(process.cwd().length + 1)
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}
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return p
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}
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module.exports = rpt
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rpt.Node = Node
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rpt.Link = Link
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var ID = 0
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function Node (pkg, logical, physical, er, cache) {
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if (cache[physical]) return cache[physical]
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if (!(this instanceof Node)) {
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return new Node(pkg, logical, physical, er, cache)
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}
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cache[physical] = this
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debug(this.constructor.name, dpath(physical), pkg && pkg._id)
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this.id = ID++
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this.package = pkg || {}
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this.path = logical
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this.realpath = physical
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this.parent = null
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this.isLink = false
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this.children = []
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this.error = er
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}
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Node.prototype.package = null
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Node.prototype.path = ''
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Node.prototype.realpath = ''
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Node.prototype.children = null
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Node.prototype.error = null
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function Link (pkg, logical, physical, realpath, er, cache) {
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if (cache[physical]) return cache[physical]
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if (!(this instanceof Link)) {
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return new Link(pkg, logical, physical, realpath, er, cache)
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}
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cache[physical] = this
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debug(this.constructor.name, dpath(physical), pkg && pkg._id)
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this.id = ID++
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this.path = logical
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this.realpath = realpath
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this.package = pkg || {}
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this.parent = null
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this.target = new Node(this.package, logical, realpath, er, cache)
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this.isLink = true
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this.children = this.target.children
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this.error = er
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}
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Link.prototype = Object.create(Node.prototype, {
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constructor: { value: Link }
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})
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Link.prototype.target = null
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Link.prototype.realpath = ''
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function loadNode (logical, physical, cache, cb) {
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debug('loadNode', dpath(logical))
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return fs.realpath(physical, thenReadPackageJson)
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var realpath
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function thenReadPackageJson (er, real) {
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if (er) {
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var node = new Node(null, logical, physical, er, cache)
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return cb(null, node)
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}
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debug('realpath l=%j p=%j real=%j', dpath(logical), dpath(physical), dpath(real))
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var pj = path.join(real, 'package.json')
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realpath = real
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return rpj(pj, thenCreateNode)
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}
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function thenCreateNode (er, pkg) {
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pkg = pkg || null
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var node
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if (physical === realpath) {
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node = new Node(pkg, logical, physical, er, cache)
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} else {
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node = new Link(pkg, logical, physical, realpath, er, cache)
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}
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cb(null, node)
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}
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}
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function loadChildren (node, cache, filterWith, cb) {
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debug('loadChildren', dpath(node.path))
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// needed 'cause we process all kids async-like and errors
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// short circuit, so we have to be sure that after an error
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// the cbs from other kids don't result in calling cb a second
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// (or more) time.
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cb = once(cb)
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var nm = path.join(node.path, 'node_modules')
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var rm
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return fs.realpath(path.join(node.path, 'node_modules'), thenReaddir)
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function thenReaddir (er, real_nm) {
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if (er) return cb(null, node)
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rm = real_nm
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readdir(nm, thenLoadKids)
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}
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function thenLoadKids (er, kids) {
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// If there are no children, that's fine, just return
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if (er) return cb(null, node)
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kids = kids.filter(function (kid) {
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return kid[0] !== '.' && (!filterWith || filterWith(node, kid))
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})
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asyncForEach(kids, thenLoadNode, thenSortChildren)
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}
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function thenLoadNode (kid, done) {
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var kidPath = path.join(nm, kid)
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var kidRealPath = path.join(rm, kid)
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loadNode(kidPath, kidRealPath, cache, andAddNode(done))
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}
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function andAddNode (done) {
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return function (er, kid) {
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if (er) return done(er)
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node.children.push(kid)
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kid.parent = node
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done()
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}
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}
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function thenSortChildren (er) {
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sortChildren(node)
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cb(er, node)
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}
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}
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function sortChildren (node) {
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node.children = node.children.sort(function (a, b) {
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a = a.package.name ? a.package.name.toLowerCase() : a.path
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b = b.package.name ? b.package.name.toLowerCase() : b.path
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return a > b ? 1 : -1
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})
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}
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function loadTree (node, did, cache, filterWith, cb) {
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debug('loadTree', dpath(node.path), !!cache[node.path])
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if (did[node.realpath]) {
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return dz(cb)(null, node)
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}
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did[node.realpath] = true
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// needed 'cause we process all kids async-like and errors
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// short circuit, so we have to be sure that after an error
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// the cbs from other kids don't result in calling cb a second
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// (or more) time.
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cb = once(cb)
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return loadChildren(node, cache, filterWith, thenProcessChildren)
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function thenProcessChildren (er, node) {
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if (er) return cb(er)
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var kids = node.children.filter(function (kid) {
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return !did[kid.realpath]
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})
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return asyncForEach(kids, loadTreeForKid, cb)
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}
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function loadTreeForKid (kid, done) {
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loadTree(kid, did, cache, filterWith, done)
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}
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}
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function rpt (root, filterWith, cb) {
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if (!cb) {
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cb = filterWith
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filterWith = null
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}
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var cache = Object.create(null)
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var topErr
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var tree
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return fs.realpath(root, thenLoadNode)
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function thenLoadNode (er, realRoot) {
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if (er) return cb(er)
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debug('rpt', dpath(realRoot))
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loadNode(root, realRoot, cache, thenLoadTree)
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}
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function thenLoadTree(er, node) {
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// even if there's an error, it's fine, as long as we got a node
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if (node) {
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topErr = er
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tree = node
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loadTree(node, {}, cache, filterWith, thenHandleErrors)
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} else {
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cb(er)
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}
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}
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function thenHandleErrors (er) {
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cb(topErr && topErr.code !== 'ENOENT' ? topErr : er, tree)
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}
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}
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