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136 lines
2.9 KiB
136 lines
2.9 KiB
// In this benchmark, we connect a client to the server, and write
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// as many bytes as we can in the specified time (default = 10s)
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var common = require('../common.js');
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// if there are --dur=N and --len=N args, then
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// run the function with those settings.
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// if not, then queue up a bunch of child processes.
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var bench = common.createBenchmark(main, {
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len: [102400, 1024 * 1024 * 16],
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type: ['utf', 'asc', 'buf'],
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dur: [1, 3],
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});
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var TCP = process.binding('tcp_wrap').TCP;
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var PORT = common.PORT;
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var dur;
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var len;
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var type;
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function main(conf) {
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dur = +conf.dur;
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len = +conf.len;
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type = conf.type;
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server();
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}
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function fail(syscall) {
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var e = new Error(syscall + ' ' + errno);
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e.errno = e.code = errno;
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e.syscall = syscall;
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throw e;
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}
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function server() {
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var serverHandle = new TCP();
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var r = serverHandle.bind('127.0.0.1', PORT);
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if (r)
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fail('bind');
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var r = serverHandle.listen(511);
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if (r)
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fail('listen');
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serverHandle.onconnection = function(clientHandle) {
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if (!clientHandle)
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fail('connect');
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// the meat of the benchmark is right here:
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bench.start();
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var bytes = 0;
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setTimeout(function() {
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// report in Gb/sec
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bench.end((bytes * 8) / (1024 * 1024 * 1024));
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}, dur * 1000);
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clientHandle.onread = function(buffer, offset, length) {
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// we're not expecting to ever get an EOF from the client.
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// just lots of data forever.
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if (!buffer)
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fail('read');
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// don't slice the buffer. the point of this is to isolate, not
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// simulate real traffic.
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// var chunk = buffer.slice(offset, offset + length);
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bytes += length;
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};
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clientHandle.readStart();
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};
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client();
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}
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function client() {
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var chunk;
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switch (type) {
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case 'buf':
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chunk = new Buffer(len);
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chunk.fill('x');
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break;
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case 'utf':
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chunk = new Array(len / 2 + 1).join('ü');
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break;
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case 'asc':
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chunk = new Array(len + 1).join('x');
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break;
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default:
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throw new Error('invalid type: ' + type);
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break;
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}
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var clientHandle = new TCP();
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var connectReq = clientHandle.connect('127.0.0.1', PORT);
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if (!connectReq)
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fail('connect');
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clientHandle.readStart();
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connectReq.oncomplete = function() {
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while (clientHandle.writeQueueSize === 0)
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write();
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};
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function write() {
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var writeReq
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switch (type) {
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case 'buf':
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writeReq = clientHandle.writeBuffer(chunk);
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break;
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case 'utf':
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writeReq = clientHandle.writeUtf8String(chunk);
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break;
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case 'asc':
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writeReq = clientHandle.writeAsciiString(chunk);
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break;
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}
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if (!writeReq)
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fail('write');
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writeReq.oncomplete = afterWrite;
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}
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function afterWrite(status, handle, req) {
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if (status)
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fail('write');
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while (clientHandle.writeQueueSize === 0)
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write();
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}
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}
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