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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SRC_STRING_BYTES_H_
#define SRC_STRING_BYTES_H_
// Decodes a v8::Handle<v8::String> or Buffer to a raw char*
#include "v8.h"
#include "node.h"
namespace node {
using v8::Handle;
using v8::Local;
using v8::String;
using v8::Value;
class StringBytes {
public:
// Does the string match the encoding? Quick but non-exhaustive.
// Example: a HEX string must have a length that's a multiple of two.
// FIXME(bnoordhuis) IsMaybeValidString()? Naming things is hard...
static bool IsValidString(Handle<String> string, enum encoding enc);
// Fast, but can be 2 bytes oversized for Base64, and
// as much as triple UTF-8 strings <= 65536 chars in length
static size_t StorageSize(Handle<Value> val, enum encoding enc);
// Precise byte count, but slightly slower for Base64 and
// very much slower for UTF-8
static size_t Size(Handle<Value> val, enum encoding enc);
// Write the bytes from the string or buffer into the char*
// returns the number of bytes written, which will always be
// <= buflen. Use StorageSize/Size first to know how much
// memory to allocate.
static size_t Write(char* buf,
size_t buflen,
Handle<Value> val,
enum encoding enc,
int* chars_written = NULL);
// Take the bytes in the src, and turn it into a Buffer or String.
static Local<Value> Encode(const char* buf,
size_t buflen,
enum encoding encoding);
};
} // namespace node
#endif // SRC_STRING_BYTES_H_