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450 lines
14 KiB
450 lines
14 KiB
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdlib.h>
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#include "v8.h"
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#include "api.h"
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#include "cctest.h"
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#include "frames-inl.h"
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#include "string-stream.h"
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using ::v8::ObjectTemplate;
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using ::v8::Value;
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using ::v8::Context;
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using ::v8::Local;
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using ::v8::String;
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using ::v8::Script;
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using ::v8::Function;
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using ::v8::AccessorInfo;
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using ::v8::Extension;
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namespace i = ::v8::internal;
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static v8::Handle<Value> handle_property(Local<String> name,
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const AccessorInfo&) {
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ApiTestFuzzer::Fuzz();
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return v8_num(900);
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}
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THREADED_TEST(PropertyHandler) {
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v8::HandleScope scope;
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Local<v8::FunctionTemplate> fun_templ = v8::FunctionTemplate::New();
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fun_templ->InstanceTemplate()->SetAccessor(v8_str("foo"), handle_property);
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LocalContext env;
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Local<Function> fun = fun_templ->GetFunction();
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env->Global()->Set(v8_str("Fun"), fun);
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Local<Script> getter = v8_compile("var obj = new Fun(); obj.foo;");
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CHECK_EQ(900, getter->Run()->Int32Value());
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Local<Script> setter = v8_compile("obj.foo = 901;");
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CHECK_EQ(901, setter->Run()->Int32Value());
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}
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static v8::Handle<Value> GetIntValue(Local<String> property,
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const AccessorInfo& info) {
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ApiTestFuzzer::Fuzz();
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int* value =
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static_cast<int*>(v8::Handle<v8::External>::Cast(info.Data())->Value());
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return v8_num(*value);
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}
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static void SetIntValue(Local<String> property,
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Local<Value> value,
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const AccessorInfo& info) {
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int* field =
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static_cast<int*>(v8::Handle<v8::External>::Cast(info.Data())->Value());
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*field = value->Int32Value();
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}
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int foo, bar, baz;
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THREADED_TEST(GlobalVariableAccess) {
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foo = 0;
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bar = -4;
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baz = 10;
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v8::HandleScope scope;
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v8::Handle<v8::FunctionTemplate> templ = v8::FunctionTemplate::New();
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templ->InstanceTemplate()->SetAccessor(v8_str("foo"),
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GetIntValue,
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SetIntValue,
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v8::External::New(&foo));
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templ->InstanceTemplate()->SetAccessor(v8_str("bar"),
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GetIntValue,
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SetIntValue,
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v8::External::New(&bar));
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templ->InstanceTemplate()->SetAccessor(v8_str("baz"),
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GetIntValue,
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SetIntValue,
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v8::External::New(&baz));
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LocalContext env(0, templ->InstanceTemplate());
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v8_compile("foo = (++bar) + baz")->Run();
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CHECK_EQ(bar, -3);
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CHECK_EQ(foo, 7);
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}
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static int x_register = 0;
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static v8::Handle<v8::Object> x_receiver;
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static v8::Handle<v8::Object> x_holder;
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static v8::Handle<Value> XGetter(Local<String> name, const AccessorInfo& info) {
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ApiTestFuzzer::Fuzz();
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CHECK_EQ(x_receiver, info.This());
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CHECK_EQ(x_holder, info.Holder());
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return v8_num(x_register);
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}
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static void XSetter(Local<String> name,
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Local<Value> value,
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const AccessorInfo& info) {
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CHECK_EQ(x_holder, info.This());
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CHECK_EQ(x_holder, info.Holder());
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x_register = value->Int32Value();
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}
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THREADED_TEST(AccessorIC) {
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("x"), XGetter, XSetter);
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LocalContext context;
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x_holder = obj->NewInstance();
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context->Global()->Set(v8_str("holder"), x_holder);
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x_receiver = v8::Object::New();
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context->Global()->Set(v8_str("obj"), x_receiver);
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v8::Handle<v8::Array> array = v8::Handle<v8::Array>::Cast(CompileRun(
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"obj.__proto__ = holder;"
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"var result = [];"
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"for (var i = 0; i < 10; i++) {"
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" holder.x = i;"
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" result.push(obj.x);"
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"}"
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"result"));
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CHECK_EQ(10, array->Length());
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for (int i = 0; i < 10; i++) {
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v8::Handle<Value> entry = array->Get(v8::Integer::New(i));
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CHECK_EQ(v8::Integer::New(i), entry);
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}
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}
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static v8::Handle<Value> AccessorProhibitsOverwritingGetter(
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Local<String> name,
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const AccessorInfo& info) {
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ApiTestFuzzer::Fuzz();
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return v8::True();
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}
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THREADED_TEST(AccessorProhibitsOverwriting) {
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v8::HandleScope scope;
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LocalContext context;
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Local<ObjectTemplate> templ = ObjectTemplate::New();
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templ->SetAccessor(v8_str("x"),
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AccessorProhibitsOverwritingGetter,
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0,
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v8::Handle<Value>(),
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v8::PROHIBITS_OVERWRITING,
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v8::ReadOnly);
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Local<v8::Object> instance = templ->NewInstance();
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context->Global()->Set(v8_str("obj"), instance);
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Local<Value> value = CompileRun(
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"obj.__defineGetter__('x', function() { return false; });"
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"obj.x");
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CHECK(value->BooleanValue());
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value = CompileRun(
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"var setter_called = false;"
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"obj.__defineSetter__('x', function() { setter_called = true; });"
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"obj.x = 42;"
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"setter_called");
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CHECK(!value->BooleanValue());
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value = CompileRun(
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"obj2 = {};"
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"obj2.__proto__ = obj;"
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"obj2.__defineGetter__('x', function() { return false; });"
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"obj2.x");
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CHECK(value->BooleanValue());
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value = CompileRun(
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"var setter_called = false;"
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"obj2 = {};"
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"obj2.__proto__ = obj;"
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"obj2.__defineSetter__('x', function() { setter_called = true; });"
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"obj2.x = 42;"
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"setter_called");
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CHECK(!value->BooleanValue());
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}
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template <int C>
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static v8::Handle<Value> HandleAllocatingGetter(Local<String> name,
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const AccessorInfo& info) {
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ApiTestFuzzer::Fuzz();
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for (int i = 0; i < C; i++)
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v8::String::New("foo");
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return v8::String::New("foo");
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}
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THREADED_TEST(HandleScopePop) {
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("one"), HandleAllocatingGetter<1>);
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obj->SetAccessor(v8_str("many"), HandleAllocatingGetter<1024>);
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LocalContext context;
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v8::Handle<v8::Object> inst = obj->NewInstance();
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context->Global()->Set(v8::String::New("obj"), inst);
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int count_before = i::HandleScope::NumberOfHandles();
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{
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v8::HandleScope scope;
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CompileRun(
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"for (var i = 0; i < 1000; i++) {"
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" obj.one;"
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" obj.many;"
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"}");
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}
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int count_after = i::HandleScope::NumberOfHandles();
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CHECK_EQ(count_before, count_after);
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}
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static v8::Handle<Value> CheckAccessorArgsCorrect(Local<String> name,
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const AccessorInfo& info) {
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CHECK(info.This() == info.Holder());
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CHECK(info.Data()->Equals(v8::String::New("data")));
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ApiTestFuzzer::Fuzz();
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CHECK(info.This() == info.Holder());
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CHECK(info.Data()->Equals(v8::String::New("data")));
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HEAP->CollectAllGarbage(true);
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CHECK(info.This() == info.Holder());
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CHECK(info.Data()->Equals(v8::String::New("data")));
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return v8::Integer::New(17);
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}
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THREADED_TEST(DirectCall) {
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("xxx"),
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CheckAccessorArgsCorrect,
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NULL,
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v8::String::New("data"));
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LocalContext context;
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v8::Handle<v8::Object> inst = obj->NewInstance();
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context->Global()->Set(v8::String::New("obj"), inst);
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Local<Script> scr = v8::Script::Compile(v8::String::New("obj.xxx"));
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for (int i = 0; i < 10; i++) {
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Local<Value> result = scr->Run();
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CHECK(!result.IsEmpty());
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CHECK_EQ(17, result->Int32Value());
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}
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}
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static v8::Handle<Value> EmptyGetter(Local<String> name,
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const AccessorInfo& info) {
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CheckAccessorArgsCorrect(name, info);
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ApiTestFuzzer::Fuzz();
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CheckAccessorArgsCorrect(name, info);
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return v8::Handle<v8::Value>();
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}
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THREADED_TEST(EmptyResult) {
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("xxx"), EmptyGetter, NULL, v8::String::New("data"));
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LocalContext context;
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v8::Handle<v8::Object> inst = obj->NewInstance();
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context->Global()->Set(v8::String::New("obj"), inst);
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Local<Script> scr = v8::Script::Compile(v8::String::New("obj.xxx"));
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for (int i = 0; i < 10; i++) {
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Local<Value> result = scr->Run();
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CHECK(result == v8::Undefined());
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}
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}
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THREADED_TEST(NoReuseRegress) {
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// Check that the IC generated for the one test doesn't get reused
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// for the other.
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v8::HandleScope scope;
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{
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("xxx"), EmptyGetter, NULL, v8::String::New("data"));
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LocalContext context;
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v8::Handle<v8::Object> inst = obj->NewInstance();
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context->Global()->Set(v8::String::New("obj"), inst);
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Local<Script> scr = v8::Script::Compile(v8::String::New("obj.xxx"));
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for (int i = 0; i < 2; i++) {
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Local<Value> result = scr->Run();
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CHECK(result == v8::Undefined());
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}
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}
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{
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("xxx"),
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CheckAccessorArgsCorrect,
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NULL,
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v8::String::New("data"));
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LocalContext context;
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v8::Handle<v8::Object> inst = obj->NewInstance();
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context->Global()->Set(v8::String::New("obj"), inst);
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Local<Script> scr = v8::Script::Compile(v8::String::New("obj.xxx"));
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for (int i = 0; i < 10; i++) {
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Local<Value> result = scr->Run();
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CHECK(!result.IsEmpty());
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CHECK_EQ(17, result->Int32Value());
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}
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}
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}
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static v8::Handle<Value> ThrowingGetAccessor(Local<String> name,
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const AccessorInfo& info) {
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ApiTestFuzzer::Fuzz();
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return v8::ThrowException(v8_str("g"));
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}
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static void ThrowingSetAccessor(Local<String> name,
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Local<Value> value,
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const AccessorInfo& info) {
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v8::ThrowException(value);
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}
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THREADED_TEST(Regress1054726) {
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("x"),
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ThrowingGetAccessor,
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ThrowingSetAccessor,
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Local<Value>());
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LocalContext env;
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env->Global()->Set(v8_str("obj"), obj->NewInstance());
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// Use the throwing property setter/getter in a loop to force
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// the accessor ICs to be initialized.
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v8::Handle<Value> result;
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result = Script::Compile(v8_str(
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"var result = '';"
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"for (var i = 0; i < 5; i++) {"
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" try { obj.x; } catch (e) { result += e; }"
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"}; result"))->Run();
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CHECK_EQ(v8_str("ggggg"), result);
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result = Script::Compile(String::New(
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"var result = '';"
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"for (var i = 0; i < 5; i++) {"
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" try { obj.x = i; } catch (e) { result += e; }"
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"}; result"))->Run();
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CHECK_EQ(v8_str("01234"), result);
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}
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static v8::Handle<Value> AllocGetter(Local<String> name,
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const AccessorInfo& info) {
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ApiTestFuzzer::Fuzz();
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return v8::Array::New(1000);
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}
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THREADED_TEST(Gc) {
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("xxx"), AllocGetter);
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LocalContext env;
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env->Global()->Set(v8_str("obj"), obj->NewInstance());
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Script::Compile(String::New(
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"var last = [];"
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"for (var i = 0; i < 2048; i++) {"
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" var result = obj.xxx;"
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" result[0] = last;"
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" last = result;"
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"}"))->Run();
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}
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static v8::Handle<Value> StackCheck(Local<String> name,
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const AccessorInfo& info) {
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i::StackFrameIterator iter;
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for (int i = 0; !iter.done(); i++) {
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i::StackFrame* frame = iter.frame();
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CHECK(i != 0 || (frame->type() == i::StackFrame::EXIT));
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i::Code* code = frame->LookupCode();
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CHECK(code->IsCode());
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i::Address pc = frame->pc();
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CHECK(code->contains(pc));
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iter.Advance();
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}
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return v8::Undefined();
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}
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THREADED_TEST(StackIteration) {
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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i::StringStream::ClearMentionedObjectCache();
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obj->SetAccessor(v8_str("xxx"), StackCheck);
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LocalContext env;
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env->Global()->Set(v8_str("obj"), obj->NewInstance());
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Script::Compile(String::New(
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"function foo() {"
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" return obj.xxx;"
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"}"
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"for (var i = 0; i < 100; i++) {"
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" foo();"
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"}"))->Run();
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}
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static v8::Handle<Value> AllocateHandles(Local<String> name,
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const AccessorInfo& info) {
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for (int i = 0; i < i::kHandleBlockSize + 1; i++) {
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v8::Local<v8::Value>::New(name);
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}
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return v8::Integer::New(100);
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}
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THREADED_TEST(HandleScopeSegment) {
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// Check that we can return values past popping of handle scope
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// segments.
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> obj = ObjectTemplate::New();
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obj->SetAccessor(v8_str("xxx"), AllocateHandles);
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LocalContext env;
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env->Global()->Set(v8_str("obj"), obj->NewInstance());
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v8::Handle<v8::Value> result = Script::Compile(String::New(
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"var result;"
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"for (var i = 0; i < 4; i++)"
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" result = obj.xxx;"
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"result;"))->Run();
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CHECK_EQ(100, result->Int32Value());
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}
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