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'use strict';
// This value is used to prevent the nextTickQueue from becoming too
// large and cause the process to run out of memory. When this value
// is reached the nextTimeQueue array will be shortened (see tickDone
// for details).
const kMaxCallbacksPerLoop = 1e4;
exports.setup = setupNextTick;
// Will be overwritten when setupNextTick() is called.
exports.nextTick = null;
class NextTickQueue {
constructor() {
this.head = null;
this.tail = null;
this.length = 0;
}
push(v) {
const entry = { data: v, next: null };
if (this.length > 0)
this.tail.next = entry;
else
this.head = entry;
this.tail = entry;
++this.length;
}
shift() {
if (this.length === 0)
return;
const ret = this.head.data;
if (this.length === 1)
this.head = this.tail = null;
else
this.head = this.head.next;
--this.length;
return ret;
}
clear() {
this.head = null;
this.tail = null;
this.length = 0;
}
}
function setupNextTick() {
const async_wrap = process.binding('async_wrap');
const async_hooks = require('async_hooks');
const promises = require('internal/process/promises');
const errors = require('internal/errors');
const emitPendingUnhandledRejections = promises.setup(scheduleMicrotasks);
const initTriggerId = async_hooks.initTriggerId;
// Two arrays that share state between C++ and JS.
const { async_hook_fields, async_uid_fields } = async_wrap;
// Used to change the state of the async id stack.
const { emitInit, emitBefore, emitAfter, emitDestroy } = async_hooks;
// Grab the constants necessary for working with internal arrays.
const { kInit, kDestroy, kAsyncUidCntr } = async_wrap.constants;
const { async_id_symbol, trigger_id_symbol } = async_wrap;
var nextTickQueue = new NextTickQueue();
var microtasksScheduled = false;
// Used to run V8's micro task queue.
var _runMicrotasks = {};
// *Must* match Environment::TickInfo::Fields in src/env.h.
var kIndex = 0;
var kLength = 1;
process.nextTick = nextTick;
// Needs to be accessible from beyond this scope.
process._tickCallback = _tickCallback;
process._tickDomainCallback = _tickDomainCallback;
// Set the nextTick() function for internal usage.
exports.nextTick = internalNextTick;
// This tickInfo thing is used so that the C++ code in src/node.cc
// can have easy access to our nextTick state, and avoid unnecessary
// calls into JS land.
const tickInfo = process._setupNextTick(_tickCallback, _runMicrotasks);
_runMicrotasks = _runMicrotasks.runMicrotasks;
function tickDone() {
if (tickInfo[kLength] !== 0) {
if (tickInfo[kLength] <= tickInfo[kIndex]) {
nextTickQueue.clear();
tickInfo[kLength] = 0;
} else {
tickInfo[kLength] = nextTickQueue.length;
}
}
tickInfo[kIndex] = 0;
}
const microTasksTickObject = {
callback: runMicrotasksCallback,
args: undefined,
domain: null,
[async_id_symbol]: 0,
[trigger_id_symbol]: 0
};
function scheduleMicrotasks() {
if (microtasksScheduled)
return;
// For the moment all microtasks come from the void until the PromiseHook
// API is implemented.
nextTickQueue.push(microTasksTickObject);
tickInfo[kLength]++;
microtasksScheduled = true;
}
function runMicrotasksCallback() {
microtasksScheduled = false;
_runMicrotasks();
if (tickInfo[kIndex] < tickInfo[kLength] ||
emitPendingUnhandledRejections()) {
scheduleMicrotasks();
}
}
function _combinedTickCallback(args, callback) {
if (args === undefined) {
callback();
} else {
switch (args.length) {
case 1:
callback(args[0]);
break;
case 2:
callback(args[0], args[1]);
break;
case 3:
callback(args[0], args[1], args[2]);
break;
default:
callback(...args);
}
}
}
// Run callbacks that have no domain.
// Using domains will cause this to be overridden.
function _tickCallback() {
do {
while (tickInfo[kIndex] < tickInfo[kLength]) {
++tickInfo[kIndex];
const tock = nextTickQueue.shift();
const callback = tock.callback;
const args = tock.args;
// CHECK(Number.isSafeInteger(tock[async_id_symbol]))
// CHECK(tock[async_id_symbol] > 0)
// CHECK(Number.isSafeInteger(tock[trigger_id_symbol]))
// CHECK(tock[trigger_id_symbol] > 0)
emitBefore(tock[async_id_symbol], tock[trigger_id_symbol]);
// emitDestroy() places the async_id_symbol into an asynchronous queue
// that calls the destroy callback in the future. It's called before
// calling tock.callback so destroy will be called even if the callback
// throws an exception that is handles by 'uncaughtException' or a
// domain.
// TODO(trevnorris): This is a bit of a hack. It relies on the fact
// that nextTick() doesn't allow the event loop to proceed, but if
// any async hooks are enabled during the callback's execution then
// this tock's after hook will be called, but not its destroy hook.
if (async_hook_fields[kDestroy] > 0)
emitDestroy(tock[async_id_symbol]);
// Using separate callback execution functions allows direct
// callback invocation with small numbers of arguments to avoid the
// performance hit associated with using `fn.apply()`
_combinedTickCallback(args, callback);
emitAfter(tock[async_id_symbol]);
if (kMaxCallbacksPerLoop < tickInfo[kIndex])
tickDone();
}
tickDone();
_runMicrotasks();
emitPendingUnhandledRejections();
} while (tickInfo[kLength] !== 0);
}
function _tickDomainCallback() {
do {
while (tickInfo[kIndex] < tickInfo[kLength]) {
++tickInfo[kIndex];
const tock = nextTickQueue.shift();
const callback = tock.callback;
const domain = tock.domain;
const args = tock.args;
if (domain)
domain.enter();
// CHECK(Number.isSafeInteger(tock[async_id_symbol]))
// CHECK(tock[async_id_symbol] > 0)
// CHECK(Number.isSafeInteger(tock[trigger_id_symbol]))
// CHECK(tock[trigger_id_symbol] > 0)
emitBefore(tock[async_id_symbol], tock[trigger_id_symbol]);
// TODO(trevnorris): See comment in _tickCallback() as to why this
// isn't a good solution.
if (async_hook_fields[kDestroy] > 0)
emitDestroy(tock[async_id_symbol]);
// Using separate callback execution functions allows direct
// callback invocation with small numbers of arguments to avoid the
// performance hit associated with using `fn.apply()`
_combinedTickCallback(args, callback);
emitAfter(tock[async_id_symbol]);
if (kMaxCallbacksPerLoop < tickInfo[kIndex])
tickDone();
if (domain)
domain.exit();
}
tickDone();
_runMicrotasks();
emitPendingUnhandledRejections();
} while (tickInfo[kLength] !== 0);
}
class TickObject {
constructor(callback, args, asyncId, triggerAsyncId) {
this.callback = callback;
this.args = args;
this.domain = process.domain || null;
this[async_id_symbol] = asyncId;
this[trigger_id_symbol] = triggerAsyncId;
}
}
// `nextTick()` will not enqueue any callback when the process is about to
// exit since the callback would not have a chance to be executed.
function nextTick(callback) {
if (typeof callback !== 'function')
throw new errors.TypeError('ERR_INVALID_CALLBACK');
if (process._exiting)
return;
var args;
switch (arguments.length) {
case 1: break;
case 2: args = [arguments[1]]; break;
case 3: args = [arguments[1], arguments[2]]; break;
case 4: args = [arguments[1], arguments[2], arguments[3]]; break;
default:
args = new Array(arguments.length - 1);
for (var i = 1; i < arguments.length; i++)
args[i - 1] = arguments[i];
}
const asyncId = ++async_uid_fields[kAsyncUidCntr];
const triggerAsyncId = initTriggerId();
const obj = new TickObject(callback, args, asyncId, triggerAsyncId);
nextTickQueue.push(obj);
++tickInfo[kLength];
if (async_hook_fields[kInit] > 0)
emitInit(asyncId, 'TickObject', triggerAsyncId, obj);
}
// `internalNextTick()` will not enqueue any callback when the process is
// about to exit since the callback would not have a chance to be executed.
function internalNextTick(triggerAsyncId, callback) {
if (typeof callback !== 'function')
throw new errors.TypeError('ERR_INVALID_CALLBACK');
// CHECK(Number.isSafeInteger(triggerAsyncId) || triggerAsyncId === null)
// CHECK(triggerAsyncId > 0 || triggerAsyncId === null)
if (process._exiting)
return;
if (!Number.isSafeInteger(triggerAsyncId) || triggerAsyncId <= 0) {
triggerAsyncId = async_hooks.initTriggerId();
}
var args;
switch (arguments.length) {
case 2: break;
case 3: args = [arguments[2]]; break;
case 4: args = [arguments[2], arguments[3]]; break;
case 5: args = [arguments[2], arguments[3], arguments[4]]; break;
default:
args = new Array(arguments.length - 2);
for (var i = 2; i < arguments.length; i++)
args[i - 2] = arguments[i];
}
const asyncId = ++async_uid_fields[kAsyncUidCntr];
const obj = new TickObject(callback, args, asyncId, triggerAsyncId);
nextTickQueue.push(obj);
++tickInfo[kLength];
if (async_hook_fields[kInit] > 0)
emitInit(asyncId, 'TickObject', triggerAsyncId, obj);
}
}