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39 lines
1.1 KiB
39 lines
1.1 KiB
#ifndef node_timer_h
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#define node_timer_h
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#include <node.h>
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#include <node_object_wrap.h>
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#include <v8.h>
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#include <ev.h>
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namespace node {
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class Timer : ObjectWrap {
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public:
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static void Initialize (v8::Handle<v8::Object> target);
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protected:
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static v8::Persistent<v8::FunctionTemplate> constructor_template;
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Timer () : ObjectWrap () {
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// dummy timeout values
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ev_timer_init(&watcher_, OnTimeout, 0., 1.);
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watcher_.data = this;
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}
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~Timer();
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static v8::Handle<v8::Value> New (const v8::Arguments& args);
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static v8::Handle<v8::Value> Start (const v8::Arguments& args);
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static v8::Handle<v8::Value> Stop (const v8::Arguments& args);
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static v8::Handle<v8::Value> Again (const v8::Arguments& args);
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static v8::Handle<v8::Value> RepeatGetter (v8::Local<v8::String> property, const v8::AccessorInfo& info);
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static void RepeatSetter (v8::Local<v8::String> property, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
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private:
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static void OnTimeout (EV_P_ ev_timer *watcher, int revents);
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void Stop ();
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ev_timer watcher_;
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};
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} // namespace node
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#endif // node_timer_h
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