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#
# node build stuff
#
add_custom_command(
OUTPUT ${PROJECT_BINARY_DIR}/src/node_natives.h
COMMAND ${PYTHON_EXECUTABLE} tools/js2c.py ${PROJECT_BINARY_DIR}/src/node_natives.h ${js2c_files}
DEPENDS ${js2c_files})
set(node_platform_src "src/platform_${node_platform}.cc")
if(NOT EXISTS ${CMAKE_SOURCE_DIR}/${node_platform_src})
set(node_extra_src ${node_extra_src} "src/platform_none.cc")
else()
set(node_extra_src ${node_extra_src} ${node_platform_src})
endif()
set(node_sources
src/node_main.cc
src/node.cc
src/node_buffer.cc
src/node_javascript.cc
src/node_extensions.cc
src/node_http_parser.cc
src/node_net.cc
src/node_io_watcher.cc
src/node_child_process.cc
src/node_constants.cc
src/node_cares.cc
src/node_events.cc
src/node_file.cc
src/node_signal_watcher.cc
src/node_stat_watcher.cc
src/node_stdio.cc
src/node_timer.cc
src/node_script.cc
src/node_os.cc
src/node_dtrace.cc
src/node_natives.h
${node_extra_src})
# Set up PREFIX, CCFLAGS, and CPPFLAGS for node_config.h
set(PREFIX ${CMAKE_INSTALL_PREFIX})
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
set(CCFLAGS "${CMAKE_C_FLAGS_DEBUG} ${CMAKE_C_FLAGS}")
else()
set(CCFLAGS "${CMAKE_C_FLAGS_RELEASE} ${CMAKE_C_FLAGS}")
endif()
get_directory_property(compile_defs COMPILE_DEFINITIONS)
foreach(def ${compile_defs})
# escape " in CPPFLAGS (-DPLATFORM="${node_platform}" would fuck stuff up
# otherwise)
string(REPLACE "\"" "\\\"" def ${def})
set(CPPFLAGS "${CPPFLAGS} -D${def}")
endforeach()
configure_file(src/node_config.h.in ${PROJECT_BINARY_DIR}/src/node_config.h)
configure_file(config.h.cmake ${PROJECT_BINARY_DIR}/config.h)
include_directories(
src
deps/libeio
deps/http_parser
${V8_INCLUDE_DIR}
${LIBEV_INCLUDE_DIR}
${LIBCARES_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
${PROJECT_BINARY_DIR}/src
)
add_executable(node ${node_sources})
set_target_properties(node PROPERTIES DEBUG_POSTFIX "_g")
target_link_libraries(node
ev
eio
cares
http_parser
${V8_LIBRARY_PATH}
${CMAKE_THREAD_LIBS_INIT}
${extra_libs})
install(TARGETS node RUNTIME DESTINATION bin)
install(FILES
${PROJECT_BINARY_DIR}/config.h
src/node.h
src/node_object_wrap.h
src/node_buffer.h
src/node_events.h
src/node_version.h
${PROJECT_BINARY_DIR}/src/node_config.h
DESTINATION include/node
)